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Add the ability to revert all skin changes
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parent
4769a95b49
commit
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@ -13,6 +13,7 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Skinning.Editor
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namespace osu.Game.Skinning.Editor
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{
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{
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@ -20,7 +21,7 @@ namespace osu.Game.Skinning.Editor
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{
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{
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public const double TRANSITION_DURATION = 500;
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public const double TRANSITION_DURATION = 500;
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private readonly Drawable target;
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private readonly Drawable targetScreen;
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private OsuTextFlowContainer headerText;
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private OsuTextFlowContainer headerText;
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@ -29,9 +30,9 @@ namespace osu.Game.Skinning.Editor
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[Resolved]
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[Resolved]
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private SkinManager skins { get; set; }
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private SkinManager skins { get; set; }
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public SkinEditor(Drawable target)
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public SkinEditor(Drawable targetScreen)
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{
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{
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this.target = target;
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this.targetScreen = targetScreen;
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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}
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}
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@ -52,18 +53,20 @@ namespace osu.Game.Skinning.Editor
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X
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RelativeSizeAxes = Axes.X
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},
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},
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new SkinBlueprintContainer(target),
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new SkinBlueprintContainer(targetScreen),
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new SkinComponentToolbox(600)
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new SkinComponentToolbox(600)
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{
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{
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Anchor = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RequestPlacement = placeComponent
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RequestPlacement = placeComponent
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},
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},
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new TriangleButton
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new FillFlowContainer
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{
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{
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Text = "Save Changes",
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Direction = FillDirection.Horizontal,
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Width = 140,
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AutoSizeAxes = Axes.Both,
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Height = 50,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Spacing = new Vector2(5),
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Padding = new MarginPadding
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Padding = new MarginPadding
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{
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{
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Top = 10,
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Top = 10,
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@ -74,7 +77,21 @@ namespace osu.Game.Skinning.Editor
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Right = 10,
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Right = 10,
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Bottom = 10,
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Bottom = 10,
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},
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},
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Action = save,
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Children = new Drawable[]
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{
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new TriangleButton
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{
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Text = "Save Changes",
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Width = 140,
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Action = save,
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},
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new DangerousTriangleButton
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{
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Text = "Revert to default",
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Width = 140,
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Action = revert,
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},
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}
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},
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},
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}
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}
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};
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};
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@ -89,11 +106,14 @@ namespace osu.Game.Skinning.Editor
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private void placeComponent(Type type)
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private void placeComponent(Type type)
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{
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{
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var instance = (Drawable)Activator.CreateInstance(type);
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Drawable instance = (Drawable)Activator.CreateInstance(type);
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var targetContainer = target.ChildrenOfType<IDefaultSkinnableTarget>().FirstOrDefault();
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getTarget(SkinnableTarget.MainHUDComponents)?.Add(instance);
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}
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(targetContainer as Container)?.Add(instance);
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private ISkinnableTarget getTarget(SkinnableTarget target)
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{
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return targetScreen.ChildrenOfType<ISkinnableTarget>().FirstOrDefault(c => c.Target == target);
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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@ -102,6 +122,26 @@ namespace osu.Game.Skinning.Editor
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Show();
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Show();
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}
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}
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private void revert()
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{
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var currentSkin = skins.CurrentSkin.Value;
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var legacySkin = currentSkin as LegacySkin;
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if (legacySkin == null)
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return;
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SkinnableElementTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableElementTargetContainer>().ToArray();
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foreach (var t in targetContainers)
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{
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legacySkin.ResetDrawableTarget(t);
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// add back default components
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getTarget(t.Target).Reload();
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}
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}
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private void save()
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private void save()
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{
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{
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var currentSkin = skins.CurrentSkin.Value;
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var currentSkin = skins.CurrentSkin.Value;
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@ -111,7 +151,7 @@ namespace osu.Game.Skinning.Editor
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if (legacySkin == null)
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if (legacySkin == null)
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return;
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return;
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SkinnableElementTargetContainer[] targetContainers = target.ChildrenOfType<SkinnableElementTargetContainer>().ToArray();
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SkinnableElementTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableElementTargetContainer>().ToArray();
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foreach (var t in targetContainers)
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foreach (var t in targetContainers)
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legacySkin.UpdateDrawableTarget(t);
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legacySkin.UpdateDrawableTarget(t);
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