From 818b60a3d80aa5e3c702fadf9cd83397e56e2a66 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 19 Jul 2024 18:18:37 +0300 Subject: [PATCH] Fix pause overlay hiding input from ruleset input manager If a key is pressed while the pause overlay is visible, the ruleset input manager will not see it, therefore if the user resumes while the key is held then releases the key, the ruleset input manager will not receive the key up event. --- osu.Game/Screens/Play/GameplayMenuOverlay.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs index da239d585e..2b961278d5 100644 --- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs +++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs @@ -32,8 +32,6 @@ namespace osu.Game.Screens.Play private const int button_height = 70; private const float background_alpha = 0.75f; - protected override bool BlockNonPositionalInput => true; - protected override bool BlockScrollInput => false; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;