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Merge branch 'master' into editor-bottom-bar-new-design

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Bartłomiej Dach 2022-05-26 19:26:35 +02:00 committed by GitHub
commit 818b344c2b
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12 changed files with 194 additions and 45 deletions

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@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Navigation
typeof(DashboardOverlay), typeof(DashboardOverlay),
typeof(NewsOverlay), typeof(NewsOverlay),
typeof(ChannelManager), typeof(ChannelManager),
typeof(ChatOverlay), typeof(ChatOverlayV2),
typeof(SettingsOverlay), typeof(SettingsOverlay),
typeof(UserProfileOverlay), typeof(UserProfileOverlay),
typeof(BeatmapSetOverlay), typeof(BeatmapSetOverlay),

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@ -86,9 +86,9 @@ namespace osu.Game.Tests.Visual.Navigation
[Test] [Test]
public void TestOverlaysAlwaysClosed() public void TestOverlaysAlwaysClosed()
{ {
ChatOverlay chat = null; ChatOverlayV2 chat = null;
AddUntilStep("is at menu", () => Game.ScreenStack.CurrentScreen is MainMenu); AddUntilStep("is at menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
AddUntilStep("wait for chat load", () => (chat = Game.ChildrenOfType<ChatOverlay>().SingleOrDefault()) != null); AddUntilStep("wait for chat load", () => (chat = Game.ChildrenOfType<ChatOverlayV2>().SingleOrDefault()) != null);
AddStep("show chat", () => InputManager.Key(Key.F8)); AddStep("show chat", () => InputManager.Key(Key.F8));

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@ -12,7 +12,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat; using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat; using osu.Game.Overlays.Chat;
using osuTK.Graphics; using osuTK.Graphics;
@ -22,12 +21,10 @@ namespace osu.Game.Tests.Visual.Online
public class TestSceneChatLink : OsuTestScene public class TestSceneChatLink : OsuTestScene
{ {
private readonly TestChatLineContainer textContainer; private readonly TestChatLineContainer textContainer;
private readonly DialogOverlay dialogOverlay;
private Color4 linkColour; private Color4 linkColour;
public TestSceneChatLink() public TestSceneChatLink()
{ {
Add(dialogOverlay = new DialogOverlay { Depth = float.MinValue });
Add(textContainer = new TestChatLineContainer Add(textContainer = new TestChatLineContainer
{ {
Padding = new MarginPadding { Left = 20, Right = 20 }, Padding = new MarginPadding { Left = 20, Right = 20 },
@ -47,9 +44,6 @@ namespace osu.Game.Tests.Visual.Online
availableChannels.Add(new Channel { Name = "#english" }); availableChannels.Add(new Channel { Name = "#english" });
availableChannels.Add(new Channel { Name = "#japanese" }); availableChannels.Add(new Channel { Name = "#japanese" });
Dependencies.Cache(chatManager); Dependencies.Cache(chatManager);
Dependencies.Cache(new ChatOverlay());
Dependencies.CacheAs<IDialogOverlay>(dialogOverlay);
} }
[SetUp] [SetUp]

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@ -12,6 +12,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Utils; using osu.Framework.Utils;
@ -63,7 +64,7 @@ namespace osu.Game.Tests.Visual.Online
Children = new Drawable[] Children = new Drawable[]
{ {
channelManager, channelManager,
chatOverlay = new TestChatOverlayV2 { RelativeSizeAxes = Axes.Both }, chatOverlay = new TestChatOverlayV2(),
}, },
}; };
}); });
@ -417,6 +418,67 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1); AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
} }
[Test]
public void TestKeyboardCloseAndRestoreChannel()
{
AddStep("Show overlay with channel 1", () =>
{
channelManager.JoinChannel(testChannel1);
chatOverlay.Show();
});
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
AddStep("Press document close keys", () => InputManager.Keys(PlatformAction.DocumentClose));
AddAssert("Listing is visible", () => listingIsVisible);
AddStep("Press tab restore keys", () => InputManager.Keys(PlatformAction.TabRestore));
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
}
[Test]
public void TestKeyboardNewChannel()
{
AddStep("Show overlay with channel 1", () =>
{
channelManager.JoinChannel(testChannel1);
chatOverlay.Show();
});
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
AddStep("Press tab new keys", () => InputManager.Keys(PlatformAction.TabNew));
AddAssert("Listing is visible", () => listingIsVisible);
}
[Test]
public void TestKeyboardNextChannel()
{
Channel pmChannel1 = createPrivateChannel();
Channel pmChannel2 = createPrivateChannel();
AddStep("Show overlay with channels", () =>
{
channelManager.JoinChannel(testChannel1);
channelManager.JoinChannel(testChannel2);
channelManager.JoinChannel(pmChannel1);
channelManager.JoinChannel(pmChannel2);
chatOverlay.Show();
});
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
AddAssert("Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
AddAssert("PM Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == pmChannel1);
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
AddAssert("PM Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == pmChannel2);
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
}
private bool listingIsVisible => private bool listingIsVisible =>
chatOverlay.ChildrenOfType<ChannelListing>().Single().State.Value == Visibility.Visible; chatOverlay.ChildrenOfType<ChannelListing>().Single().State.Value == Visibility.Visible;
@ -467,6 +529,16 @@ namespace osu.Game.Tests.Visual.Online
Type = ChannelType.Public, Type = ChannelType.Public,
}; };
private Channel createPrivateChannel()
{
int id = RNG.Next(0, 10000);
return new Channel(new APIUser
{
Id = id,
Username = $"test user {id}",
});
}
private class TestChatOverlayV2 : ChatOverlayV2 private class TestChatOverlayV2 : ChatOverlayV2
{ {
public bool SlowLoading { get; set; } public bool SlowLoading { get; set; }

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@ -208,7 +208,7 @@ namespace osu.Game.Tests.Visual.Online
}; };
[Cached] [Cached]
public ChatOverlay ChatOverlay { get; } = new ChatOverlay(); public ChatOverlayV2 ChatOverlay { get; } = new ChatOverlayV2();
private readonly MessageNotifier messageNotifier = new MessageNotifier(); private readonly MessageNotifier messageNotifier = new MessageNotifier();

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@ -46,7 +46,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation); SetDefault(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f); SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlayV2.DEFAULT_HEIGHT, 0.2f, 1f);
SetDefault(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal); SetDefault(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal);

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@ -27,7 +27,7 @@ namespace osu.Game.Online.Chat
private INotificationOverlay notifications { get; set; } private INotificationOverlay notifications { get; set; }
[Resolved] [Resolved]
private ChatOverlay chatOverlay { get; set; } private ChatOverlayV2 chatOverlay { get; set; }
[Resolved] [Resolved]
private ChannelManager channelManager { get; set; } private ChannelManager channelManager { get; set; }
@ -170,7 +170,7 @@ namespace osu.Game.Online.Chat
public override bool IsImportant => false; public override bool IsImportant => false;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours, ChatOverlay chatOverlay, INotificationOverlay notificationOverlay) private void load(OsuColour colours, ChatOverlayV2 chatOverlay, INotificationOverlay notificationOverlay)
{ {
IconBackground.Colour = colours.PurpleDark; IconBackground.Colour = colours.PurpleDark;

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@ -75,7 +75,7 @@ namespace osu.Game
public Toolbar Toolbar; public Toolbar Toolbar;
private ChatOverlay chatOverlay; private ChatOverlayV2 chatOverlay;
private ChannelManager channelManager; private ChannelManager channelManager;
@ -848,7 +848,7 @@ namespace osu.Game
loadComponentSingleFile(news = new NewsOverlay(), overlayContent.Add, true); loadComponentSingleFile(news = new NewsOverlay(), overlayContent.Add, true);
var rankingsOverlay = loadComponentSingleFile(new RankingsOverlay(), overlayContent.Add, true); var rankingsOverlay = loadComponentSingleFile(new RankingsOverlay(), overlayContent.Add, true);
loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true); loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true); loadComponentSingleFile(chatOverlay = new ChatOverlayV2(), overlayContent.Add, true);
loadComponentSingleFile(new MessageNotifier(), AddInternal, true); loadComponentSingleFile(new MessageNotifier(), AddInternal, true);
loadComponentSingleFile(Settings = new SettingsOverlay(), leftFloatingOverlayContent.Add, true); loadComponentSingleFile(Settings = new SettingsOverlay(), leftFloatingOverlayContent.Add, true);
loadComponentSingleFile(changelogOverlay = new ChangelogOverlay(), overlayContent.Add, true); loadComponentSingleFile(changelogOverlay = new ChangelogOverlay(), overlayContent.Add, true);

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@ -4,6 +4,7 @@
#nullable enable #nullable enable
using System; using System;
using System.Linq;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -22,10 +23,13 @@ namespace osu.Game.Overlays.Chat.ChannelList
public Action<Channel>? OnRequestSelect; public Action<Channel>? OnRequestSelect;
public Action<Channel>? OnRequestLeave; public Action<Channel>? OnRequestLeave;
public IEnumerable<Channel> Channels => publicChannelFlow.Channels.Concat(privateChannelFlow.Channels);
public readonly ChannelListing.ChannelListingChannel ChannelListingChannel = new ChannelListing.ChannelListingChannel(); public readonly ChannelListing.ChannelListingChannel ChannelListingChannel = new ChannelListing.ChannelListingChannel();
private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>(); private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
private OsuScrollContainer scroll = null!;
private ChannelListItemFlow publicChannelFlow = null!; private ChannelListItemFlow publicChannelFlow = null!;
private ChannelListItemFlow privateChannelFlow = null!; private ChannelListItemFlow privateChannelFlow = null!;
private ChannelListItem selector = null!; private ChannelListItem selector = null!;
@ -40,7 +44,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background6, Colour = colourProvider.Background6,
}, },
new OsuScrollContainer scroll = new OsuScrollContainer
{ {
Padding = new MarginPadding { Vertical = 7 }, Padding = new MarginPadding { Vertical = 7 },
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -53,12 +57,14 @@ namespace osu.Game.Overlays.Chat.ChannelList
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Children = new Drawable[] Children = new Drawable[]
{ {
publicChannelFlow = new ChannelListItemFlow("CHANNELS"), new ChannelListLabel("CHANNELS"),
publicChannelFlow = new ChannelListItemFlow(),
selector = new ChannelListItem(ChannelListingChannel) selector = new ChannelListItem(ChannelListingChannel)
{ {
Margin = new MarginPadding { Bottom = 10 }, Margin = new MarginPadding { Bottom = 10 },
}, },
privateChannelFlow = new ChannelListItemFlow("DIRECT MESSAGES"), new ChannelListLabel("DIRECT MESSAGES"),
privateChannelFlow = new ChannelListItemFlow(),
}, },
}, },
}, },
@ -101,6 +107,8 @@ namespace osu.Game.Overlays.Chat.ChannelList
return channelMap[channel]; return channelMap[channel];
} }
public void ScrollChannelIntoView(Channel channel) => scroll.ScrollIntoView(GetItem(channel));
private ChannelListItemFlow getFlowForChannel(Channel channel) private ChannelListItemFlow getFlowForChannel(Channel channel)
{ {
switch (channel.Type) switch (channel.Type)
@ -112,24 +120,29 @@ namespace osu.Game.Overlays.Chat.ChannelList
return privateChannelFlow; return privateChannelFlow;
default: default:
throw new ArgumentOutOfRangeException(); return publicChannelFlow;
} }
} }
private class ChannelListItemFlow : FillFlowContainer private class ChannelListLabel : OsuSpriteText
{ {
public ChannelListItemFlow(string label) public ChannelListLabel(string label)
{
Text = label;
Margin = new MarginPadding { Left = 18, Bottom = 5 };
Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold);
}
}
private class ChannelListItemFlow : FillFlowContainer<ChannelListItem>
{
public IEnumerable<Channel> Channels => Children.Select(c => c.Channel);
public ChannelListItemFlow()
{ {
Direction = FillDirection.Vertical; Direction = FillDirection.Vertical;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
Add(new OsuSpriteText
{
Text = label,
Margin = new MarginPadding { Left = 18, Bottom = 5 },
Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold),
});
} }
} }
} }

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@ -3,7 +3,6 @@
#nullable enable #nullable enable
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.Specialized; using System.Collections.Specialized;
using System.Diagnostics; using System.Diagnostics;
@ -13,6 +12,8 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
@ -26,7 +27,7 @@ using osu.Game.Overlays.Chat.Listing;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public class ChatOverlayV2 : OsuFocusedOverlayContainer, INamedOverlayComponent public class ChatOverlayV2 : OsuFocusedOverlayContainer, INamedOverlayComponent, IKeyBindingHandler<PlatformAction>
{ {
public string IconTexture => "Icons/Hexacons/messaging"; public string IconTexture => "Icons/Hexacons/messaging";
public LocalisableString Title => ChatStrings.HeaderTitle; public LocalisableString Title => ChatStrings.HeaderTitle;
@ -47,8 +48,9 @@ namespace osu.Game.Overlays
private bool isDraggingTopBar; private bool isDraggingTopBar;
private float dragStartChatHeight; private float dragStartChatHeight;
public const float DEFAULT_HEIGHT = 0.4f;
private const int transition_length = 500; private const int transition_length = 500;
private const float default_chat_height = 0.4f;
private const float top_bar_height = 40; private const float top_bar_height = 40;
private const float side_bar_width = 190; private const float side_bar_width = 190;
private const float chat_bar_height = 60; private const float chat_bar_height = 60;
@ -70,7 +72,7 @@ namespace osu.Game.Overlays
public ChatOverlayV2() public ChatOverlayV2()
{ {
Height = default_chat_height; Height = DEFAULT_HEIGHT;
Masking = true; Masking = true;
@ -82,6 +84,7 @@ namespace osu.Game.Overlays
Margin = new MarginPadding { Bottom = -corner_radius }; Margin = new MarginPadding { Bottom = -corner_radius };
Padding = new MarginPadding { Bottom = corner_radius }; Padding = new MarginPadding { Bottom = corner_radius };
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre; Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre; Origin = Anchor.BottomCentre;
} }
@ -153,13 +156,15 @@ namespace osu.Game.Overlays
chatHeight.BindValueChanged(height => { Height = height.NewValue; }, true); chatHeight.BindValueChanged(height => { Height = height.NewValue; }, true);
currentChannel.BindTo(channelManager.CurrentChannel); currentChannel.BindTo(channelManager.CurrentChannel);
currentChannel.BindValueChanged(currentChannelChanged, true);
joinedChannels.BindTo(channelManager.JoinedChannels); joinedChannels.BindTo(channelManager.JoinedChannels);
joinedChannels.BindCollectionChanged(joinedChannelsChanged, true);
availableChannels.BindTo(channelManager.AvailableChannels); availableChannels.BindTo(channelManager.AvailableChannels);
availableChannels.BindCollectionChanged(availableChannelsChanged, true);
Schedule(() =>
{
currentChannel.BindValueChanged(currentChannelChanged, true);
joinedChannels.BindCollectionChanged(joinedChannelsChanged, true);
availableChannels.BindCollectionChanged(availableChannelsChanged, true);
});
channelList.OnRequestSelect += channel => channelManager.CurrentChannel.Value = channel; channelList.OnRequestSelect += channel => channelManager.CurrentChannel.Value = channel;
channelList.OnRequestLeave += channel => channelManager.LeaveChannel(channel); channelList.OnRequestLeave += channel => channelManager.LeaveChannel(channel);
@ -193,6 +198,39 @@ namespace osu.Game.Overlays
Show(); Show();
} }
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
{
switch (e.Action)
{
case PlatformAction.TabNew:
currentChannel.Value = channelList.ChannelListingChannel;
return true;
case PlatformAction.DocumentClose:
channelManager.LeaveChannel(currentChannel.Value);
return true;
case PlatformAction.TabRestore:
channelManager.JoinLastClosedChannel();
return true;
case PlatformAction.DocumentPrevious:
cycleChannel(-1);
return true;
case PlatformAction.DocumentNext:
cycleChannel(1);
return true;
default:
return false;
}
}
public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
{
}
protected override bool OnDragStart(DragStartEvent e) protected override bool OnDragStart(DragStartEvent e)
{ {
isDraggingTopBar = topBar.IsHovered; isDraggingTopBar = topBar.IsHovered;
@ -294,6 +332,10 @@ namespace osu.Game.Overlays
}); });
} }
} }
// Mark channel as read when channel switched
if (newChannel.Messages.Any())
channelManager.MarkChannelAsRead(newChannel);
} }
protected virtual ChatOverlayDrawableChannel CreateDrawableChannel(Channel newChannel) => new ChatOverlayDrawableChannel(newChannel); protected virtual ChatOverlayDrawableChannel CreateDrawableChannel(Channel newChannel) => new ChatOverlayDrawableChannel(newChannel);
@ -303,7 +345,7 @@ namespace osu.Game.Overlays
switch (args.Action) switch (args.Action)
{ {
case NotifyCollectionChangedAction.Add: case NotifyCollectionChangedAction.Add:
IEnumerable<Channel> newChannels = filterChannels(args.NewItems); IEnumerable<Channel> newChannels = args.NewItems.OfType<Channel>().Where(isChatChannel);
foreach (var channel in newChannels) foreach (var channel in newChannels)
channelList.AddChannel(channel); channelList.AddChannel(channel);
@ -311,7 +353,7 @@ namespace osu.Game.Overlays
break; break;
case NotifyCollectionChangedAction.Remove: case NotifyCollectionChangedAction.Remove:
IEnumerable<Channel> leftChannels = filterChannels(args.OldItems); IEnumerable<Channel> leftChannels = args.OldItems.OfType<Channel>().Where(isChatChannel);
foreach (var channel in leftChannels) foreach (var channel in leftChannels)
{ {
@ -333,9 +375,6 @@ namespace osu.Game.Overlays
private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args) private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
=> channelListing.UpdateAvailableChannels(channelManager.AvailableChannels); => channelListing.UpdateAvailableChannels(channelManager.AvailableChannels);
private IEnumerable<Channel> filterChannels(IList channels)
=> channels.Cast<Channel>().Where(c => c.Type == ChannelType.Public || c.Type == ChannelType.PM);
private void handleChatMessage(string message) private void handleChatMessage(string message)
{ {
if (string.IsNullOrWhiteSpace(message)) if (string.IsNullOrWhiteSpace(message))
@ -346,5 +385,36 @@ namespace osu.Game.Overlays
else else
channelManager.PostMessage(message); channelManager.PostMessage(message);
} }
private void cycleChannel(int direction)
{
List<Channel> overlayChannels = channelList.Channels.ToList();
if (overlayChannels.Count < 2)
return;
int currentIndex = overlayChannels.IndexOf(currentChannel.Value);
currentChannel.Value = overlayChannels[(currentIndex + direction + overlayChannels.Count) % overlayChannels.Count];
channelList.ScrollChannelIntoView(currentChannel.Value);
}
/// <summary>
/// Whether a channel should be displayed in this overlay, based on its type.
/// </summary>
private static bool isChatChannel(Channel channel)
{
switch (channel.Type)
{
case ChannelType.Multiplayer:
case ChannelType.Spectator:
case ChannelType.Temporary:
return false;
default:
return true;
}
}
} }
} }

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@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
private UserProfileOverlay userOverlay { get; set; } private UserProfileOverlay userOverlay { get; set; }
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private ChatOverlay chatOverlay { get; set; } private ChatOverlayV2 chatOverlay { get; set; }
[Resolved] [Resolved]
private IAPIProvider apiProvider { get; set; } private IAPIProvider apiProvider { get; set; }

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@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Toolbar
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(ChatOverlay chat) private void load(ChatOverlayV2 chat)
{ {
StateContainer = chat; StateContainer = chat;
} }