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Move selection blueprint to correct namespace
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@ -4,10 +4,9 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Edit.Blueprints;
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using osuTK;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Edit
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namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
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{
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{
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public class TaikoSelectionBlueprint : OverlaySelectionBlueprint
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public class TaikoSelectionBlueprint : OverlaySelectionBlueprint
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{
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{
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Edit.Blueprints;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Taiko.Edit
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namespace osu.Game.Rulesets.Taiko.Edit
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