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Merge pull request #20991 from smoogipoo/websocket-chat-2
Receive chat messages via notification websocket
This commit is contained in:
commit
8154eaafd8
@ -55,6 +55,14 @@ namespace osu.Game.Tests.Chat
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case MarkChannelAsReadRequest markRead:
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handleMarkChannelAsReadRequest(markRead);
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return true;
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case GetUpdatesRequest updatesRequest:
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updatesRequest.TriggerSuccess(new GetUpdatesResponse
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{
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Messages = sentMessages.ToList(),
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Presence = new List<Channel>()
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});
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return true;
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}
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return false;
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@ -95,6 +103,7 @@ namespace osu.Game.Tests.Chat
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});
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AddStep("post message", () => channelManager.PostMessage("Something interesting"));
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AddUntilStep("message postesd", () => !channel.Messages.Any(m => m is LocalMessage));
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AddStep("post /help command", () => channelManager.PostCommand("help", channel));
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AddStep("post /me command with no action", () => channelManager.PostCommand("me", channel));
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@ -115,7 +124,8 @@ namespace osu.Game.Tests.Chat
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Content = request.Message.Content,
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Links = request.Message.Links,
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Timestamp = request.Message.Timestamp,
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Sender = request.Message.Sender
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Sender = request.Message.Sender,
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Uuid = request.Message.Uuid
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};
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sentMessages.Add(message);
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@ -46,6 +46,8 @@ namespace osu.Game.Tests.Visual.Online
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availableChannels.Add(new Channel { Name = "#english" });
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availableChannels.Add(new Channel { Name = "#japanese" });
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Dependencies.Cache(chatManager);
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Add(chatManager);
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}
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[SetUp]
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@ -56,7 +56,9 @@ namespace osu.Game.Tests.Visual.Online
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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Add(channelManager = new ChannelManager(parent.Get<IAPIProvider>()));
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var api = parent.Get<IAPIProvider>();
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Add(channelManager = new ChannelManager(api));
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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@ -48,7 +48,7 @@ namespace osu.Game.Tournament.Components
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if (manager == null)
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{
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AddInternal(manager = new ChannelManager(api) { HighPollRate = { Value = true } });
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AddInternal(manager = new ChannelManager(api));
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Channel.BindTo(manager.CurrentChannel);
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}
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@ -20,6 +20,8 @@ using osu.Framework.Logging;
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using osu.Game.Configuration;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Notifications;
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using osu.Game.Online.Notifications.WebSocket;
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using osu.Game.Users;
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namespace osu.Game.Online.API
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@ -299,6 +301,9 @@ namespace osu.Game.Online.API
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public IHubClientConnector GetHubConnector(string clientName, string endpoint, bool preferMessagePack) =>
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new HubClientConnector(clientName, endpoint, this, versionHash, preferMessagePack);
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public NotificationsClientConnector GetNotificationsConnector() =>
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new WebSocketNotificationsClientConnector(this);
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public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
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{
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Debug.Assert(State.Value == APIState.Offline);
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@ -9,6 +9,8 @@ using System.Threading.Tasks;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Notifications;
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using osu.Game.Tests;
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using osu.Game.Users;
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namespace osu.Game.Online.API
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@ -115,6 +117,8 @@ namespace osu.Game.Online.API
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public IHubClientConnector GetHubConnector(string clientName, string endpoint, bool preferMessagePack) => null;
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public NotificationsClientConnector GetNotificationsConnector() => new PollingNotificationsClientConnector(this);
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public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
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{
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Thread.Sleep(200);
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@ -5,6 +5,7 @@ using System;
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using System.Threading.Tasks;
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using osu.Framework.Bindables;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Notifications;
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using osu.Game.Users;
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namespace osu.Game.Online.API
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@ -112,6 +113,11 @@ namespace osu.Game.Online.API
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/// <param name="preferMessagePack">Whether to use MessagePack for serialisation if available on this platform.</param>
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IHubClientConnector? GetHubConnector(string clientName, string endpoint, bool preferMessagePack = true);
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/// <summary>
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/// Constructs a new <see cref="NotificationsClientConnector"/>.
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/// </summary>
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NotificationsClientConnector GetNotificationsConnector();
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/// <summary>
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/// Create a new user account. This is a blocking operation.
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/// </summary>
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21
osu.Game/Online/API/Requests/ChatAckRequest.cs
Normal file
21
osu.Game/Online/API/Requests/ChatAckRequest.cs
Normal file
@ -0,0 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Net.Http;
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using osu.Framework.IO.Network;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Online.API.Requests
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{
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public class ChatAckRequest : APIRequest<ChatAckResponse>
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{
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protected override WebRequest CreateWebRequest()
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{
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var req = base.CreateWebRequest();
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req.Method = HttpMethod.Post;
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return req;
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}
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protected override string Target => "chat/ack";
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}
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}
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@ -28,6 +28,7 @@ namespace osu.Game.Online.API.Requests
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req.AddParameter(@"target_id", user.Id.ToString());
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req.AddParameter(@"message", message.Content);
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req.AddParameter(@"is_action", message.IsAction.ToString().ToLowerInvariant());
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req.AddParameter(@"uuid", message.Uuid);
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return req;
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}
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19
osu.Game/Online/API/Requests/GetChannelRequest.cs
Normal file
19
osu.Game/Online/API/Requests/GetChannelRequest.cs
Normal file
@ -0,0 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Online.API.Requests
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{
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public class GetChannelRequest : APIRequest<GetChannelResponse>
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{
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private readonly long channelId;
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public GetChannelRequest(long channelId)
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{
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this.channelId = channelId;
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}
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protected override string Target => $"chat/channels/{channelId}";
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}
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}
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12
osu.Game/Online/API/Requests/GetNotificationsRequest.cs
Normal file
12
osu.Game/Online/API/Requests/GetNotificationsRequest.cs
Normal file
@ -0,0 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Online.API.Requests
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{
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public class GetNotificationsRequest : APIRequest<APINotificationsBundle>
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{
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protected override string Target => @"notifications";
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}
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}
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@ -25,6 +25,7 @@ namespace osu.Game.Online.API.Requests
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req.Method = HttpMethod.Post;
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req.AddParameter(@"is_action", Message.IsAction.ToString().ToLowerInvariant());
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req.AddParameter(@"message", Message.Content);
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req.AddParameter(@"uuid", Message.Uuid);
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return req;
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}
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37
osu.Game/Online/API/Requests/Responses/APINotification.cs
Normal file
37
osu.Game/Online/API/Requests/Responses/APINotification.cs
Normal file
@ -0,0 +1,37 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace osu.Game.Online.API.Requests.Responses
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{
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[JsonObject(MemberSerialization.OptIn)]
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public class APINotification
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{
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[JsonProperty(@"id")]
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public long Id { get; set; }
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[JsonProperty(@"name")]
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public string Name { get; set; } = null!;
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[JsonProperty(@"created_at")]
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public DateTimeOffset? CreatedAt { get; set; }
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[JsonProperty(@"object_type")]
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public string ObjectType { get; set; } = null!;
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[JsonProperty(@"object_id")]
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public string ObjectId { get; set; } = null!;
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[JsonProperty(@"source_user_id")]
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public long? SourceUserId { get; set; }
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[JsonProperty(@"is_read")]
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public bool IsRead { get; set; }
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[JsonProperty(@"details")]
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public JObject? Details { get; set; }
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}
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}
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@ -0,0 +1,20 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Newtonsoft.Json;
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namespace osu.Game.Online.API.Requests.Responses
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{
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[JsonObject(MemberSerialization.OptIn)]
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public class APINotificationsBundle
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{
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[JsonProperty(@"has_more")]
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public bool HasMore { get; set; }
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[JsonProperty(@"notifications")]
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public APINotification[] Notifications { get; set; } = null!;
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[JsonProperty(@"notification_endpoint")]
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public string Endpoint { get; set; } = null!;
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}
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}
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15
osu.Game/Online/API/Requests/Responses/ChatAckResponse.cs
Normal file
15
osu.Game/Online/API/Requests/Responses/ChatAckResponse.cs
Normal file
@ -0,0 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using Newtonsoft.Json;
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namespace osu.Game.Online.API.Requests.Responses
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{
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[JsonObject(MemberSerialization.OptIn)]
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public class ChatAckResponse
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{
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[JsonProperty("silences")]
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public List<ChatSilence> Silences { get; set; } = null!;
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}
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}
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17
osu.Game/Online/API/Requests/Responses/ChatSilence.cs
Normal file
17
osu.Game/Online/API/Requests/Responses/ChatSilence.cs
Normal file
@ -0,0 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Newtonsoft.Json;
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namespace osu.Game.Online.API.Requests.Responses
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{
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[JsonObject(MemberSerialization.OptIn)]
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public class ChatSilence
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{
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[JsonProperty("id")]
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public uint Id { get; set; }
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[JsonProperty("user_id")]
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public uint UserId { get; set; }
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}
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}
|
19
osu.Game/Online/API/Requests/Responses/GetChannelResponse.cs
Normal file
19
osu.Game/Online/API/Requests/Responses/GetChannelResponse.cs
Normal file
@ -0,0 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Game.Online.Chat;
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namespace osu.Game.Online.API.Requests.Responses
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{
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[JsonObject(MemberSerialization.OptIn)]
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public class GetChannelResponse
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{
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[JsonProperty(@"channel")]
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public Channel Channel { get; set; } = null!;
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[JsonProperty(@"users")]
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public List<APIUser> Users { get; set; } = null!;
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}
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}
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@ -134,6 +134,14 @@ namespace osu.Game.Online.Chat
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/// <param name="messages"></param>
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public void AddNewMessages(params Message[] messages)
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{
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foreach (var m in messages)
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{
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LocalEchoMessage localEcho = pendingMessages.FirstOrDefault(local => local.Uuid == m.Uuid);
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if (localEcho != null)
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ReplaceMessage(localEcho, m);
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}
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messages = messages.Except(Messages).ToArray();
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if (messages.Length == 0) return;
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@ -171,6 +179,10 @@ namespace osu.Game.Online.Chat
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throw new InvalidOperationException("Attempted to add the same message again");
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Messages.Add(final);
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if (final.Id > LastMessageId)
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LastMessageId = final.Id;
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PendingMessageResolved?.Invoke(echo, final);
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}
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|
@ -6,16 +6,17 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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using osu.Framework.Threading;
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using osu.Game.Database;
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using osu.Game.Input;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Notifications;
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using osu.Game.Overlays.Chat.Listing;
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namespace osu.Game.Online.Chat
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@ -23,7 +24,7 @@ namespace osu.Game.Online.Chat
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/// <summary>
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/// Manages everything channel related
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/// </summary>
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public class ChannelManager : PollingComponent, IChannelPostTarget
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public class ChannelManager : CompositeComponent, IChannelPostTarget
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{
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/// <summary>
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/// The channels the player joins on startup
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@ -64,43 +65,67 @@ namespace osu.Game.Online.Chat
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public IBindableList<Channel> AvailableChannels => availableChannels;
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private readonly IAPIProvider api;
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private readonly NotificationsClientConnector connector;
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[Resolved]
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private UserLookupCache users { get; set; }
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public readonly BindableBool HighPollRate = new BindableBool();
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private readonly IBindable<bool> isIdle = new BindableBool();
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private readonly IBindable<APIState> apiState = new Bindable<APIState>();
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private bool channelsInitialised;
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private ScheduledDelegate scheduledAck;
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public ChannelManager(IAPIProvider api)
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{
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this.api = api;
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connector = api.GetNotificationsConnector();
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CurrentChannel.ValueChanged += currentChannelChanged;
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(IdleTracker idleTracker)
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[BackgroundDependencyLoader]
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private void load()
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{
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HighPollRate.BindValueChanged(updatePollRate);
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isIdle.BindValueChanged(updatePollRate, true);
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connector.ChannelJoined += ch => Schedule(() => joinChannel(ch));
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if (idleTracker != null)
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isIdle.BindTo(idleTracker.IsIdle);
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connector.ChannelParted += ch => Schedule(() => LeaveChannel(getChannel(ch)));
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connector.NewMessages += msgs => Schedule(() => addMessages(msgs));
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connector.PresenceReceived += () => Schedule(() =>
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{
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if (!channelsInitialised)
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{
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channelsInitialised = true;
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||||
// we want this to run after the first presence so we can see if the user is in any channels already.
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initializeChannels();
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}
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});
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connector.Start();
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||||
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||||
apiState.BindTo(api.State);
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apiState.BindValueChanged(_ => performChatAckRequest(), true);
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}
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private void updatePollRate(ValueChangedEvent<bool> valueChangedEvent)
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private void performChatAckRequest()
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{
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// Polling will eventually be replaced with websocket, but let's avoid doing these background operations as much as possible for now.
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// The only loss will be delayed PM/message highlight notifications.
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int millisecondsBetweenPolls = HighPollRate.Value ? 1000 : 60000;
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if (apiState.Value != APIState.Online)
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return;
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if (isIdle.Value)
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||||
millisecondsBetweenPolls *= 10;
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||||
scheduledAck?.Cancel();
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||||
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if (TimeBetweenPolls.Value != millisecondsBetweenPolls)
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var req = new ChatAckRequest();
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||||
req.Success += _ => scheduleNextRequest();
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||||
req.Failure += _ => scheduleNextRequest();
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api.Queue(req);
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||||
// Todo: Handle silences.
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||||
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||||
void scheduleNextRequest()
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||||
{
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||||
TimeBetweenPolls.Value = millisecondsBetweenPolls;
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||||
Logger.Log($"Chat is now polling every {TimeBetweenPolls.Value} ms");
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||||
scheduledAck?.Cancel();
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||||
scheduledAck = Scheduler.AddDelayed(performChatAckRequest, 60000);
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||||
}
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||||
}
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@ -181,7 +206,8 @@ namespace osu.Game.Online.Chat
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||||
Timestamp = DateTimeOffset.Now,
|
||||
ChannelId = target.Id,
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||||
IsAction = isAction,
|
||||
Content = text
|
||||
Content = text,
|
||||
Uuid = Guid.NewGuid().ToString()
|
||||
};
|
||||
|
||||
target.AddLocalEcho(message);
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||||
@ -191,13 +217,7 @@ namespace osu.Game.Online.Chat
|
||||
{
|
||||
var createNewPrivateMessageRequest = new CreateNewPrivateMessageRequest(target.Users.First(), message);
|
||||
|
||||
createNewPrivateMessageRequest.Success += createRes =>
|
||||
{
|
||||
target.Id = createRes.ChannelID;
|
||||
target.ReplaceMessage(message, createRes.Message);
|
||||
dequeueAndRun();
|
||||
};
|
||||
|
||||
createNewPrivateMessageRequest.Success += _ => dequeueAndRun();
|
||||
createNewPrivateMessageRequest.Failure += exception =>
|
||||
{
|
||||
handlePostException(exception);
|
||||
@ -211,12 +231,7 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
var req = new PostMessageRequest(message);
|
||||
|
||||
req.Success += m =>
|
||||
{
|
||||
target.ReplaceMessage(message, m);
|
||||
dequeueAndRun();
|
||||
};
|
||||
|
||||
req.Success += m => dequeueAndRun();
|
||||
req.Failure += exception =>
|
||||
{
|
||||
handlePostException(exception);
|
||||
@ -328,7 +343,7 @@ namespace osu.Game.Online.Chat
|
||||
}
|
||||
}
|
||||
|
||||
private void handleChannelMessages(IEnumerable<Message> messages)
|
||||
private void addMessages(List<Message> messages)
|
||||
{
|
||||
var channels = JoinedChannels.ToList();
|
||||
|
||||
@ -376,7 +391,7 @@ namespace osu.Game.Online.Chat
|
||||
var fetchInitialMsgReq = new GetMessagesRequest(channel);
|
||||
fetchInitialMsgReq.Success += messages =>
|
||||
{
|
||||
handleChannelMessages(messages);
|
||||
addMessages(messages);
|
||||
channel.MessagesLoaded = true; // this will mark the channel as having received messages even if there were none.
|
||||
};
|
||||
|
||||
@ -395,7 +410,13 @@ namespace osu.Game.Online.Chat
|
||||
{
|
||||
Channel found = null;
|
||||
|
||||
bool lookupCondition(Channel ch) => lookup.Id > 0 ? ch.Id == lookup.Id : lookup.Name == ch.Name;
|
||||
bool lookupCondition(Channel ch)
|
||||
{
|
||||
if (ch.Id > 0 && lookup.Id > 0)
|
||||
return ch.Id == lookup.Id;
|
||||
|
||||
return ch.Name == lookup.Name;
|
||||
}
|
||||
|
||||
var available = AvailableChannels.FirstOrDefault(lookupCondition);
|
||||
if (available != null)
|
||||
@ -415,6 +436,12 @@ namespace osu.Game.Online.Chat
|
||||
if (foundSelf != null)
|
||||
found.Users.Remove(foundSelf);
|
||||
}
|
||||
else
|
||||
{
|
||||
found.Id = lookup.Id;
|
||||
found.Name = lookup.Name;
|
||||
found.LastMessageId = Math.Max(found.LastMessageId ?? 0, lookup.LastMessageId ?? 0);
|
||||
}
|
||||
|
||||
if (joined == null && addToJoined) joinedChannels.Add(found);
|
||||
if (available == null && addToAvailable) availableChannels.Add(found);
|
||||
@ -464,7 +491,7 @@ namespace osu.Game.Online.Chat
|
||||
{
|
||||
channel.Id = resChannel.ChannelID.Value;
|
||||
|
||||
handleChannelMessages(resChannel.RecentMessages);
|
||||
addMessages(resChannel.RecentMessages);
|
||||
channel.MessagesLoaded = true; // this will mark the channel as having received messages even if there were none.
|
||||
}
|
||||
};
|
||||
@ -574,57 +601,6 @@ namespace osu.Game.Online.Chat
|
||||
}
|
||||
}
|
||||
|
||||
private long lastMessageId;
|
||||
|
||||
private bool channelsInitialised;
|
||||
|
||||
protected override Task Poll()
|
||||
{
|
||||
if (!api.IsLoggedIn)
|
||||
return base.Poll();
|
||||
|
||||
var fetchReq = new GetUpdatesRequest(lastMessageId);
|
||||
|
||||
var tcs = new TaskCompletionSource<bool>();
|
||||
|
||||
fetchReq.Success += updates =>
|
||||
{
|
||||
if (updates?.Presence != null)
|
||||
{
|
||||
foreach (var channel in updates.Presence)
|
||||
{
|
||||
// we received this from the server so should mark the channel already joined.
|
||||
channel.Joined.Value = true;
|
||||
joinChannel(channel);
|
||||
}
|
||||
|
||||
//todo: handle left channels
|
||||
|
||||
handleChannelMessages(updates.Messages);
|
||||
|
||||
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
|
||||
JoinedChannels.FirstOrDefault(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
|
||||
|
||||
lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
|
||||
}
|
||||
|
||||
if (!channelsInitialised)
|
||||
{
|
||||
channelsInitialised = true;
|
||||
// we want this to run after the first presence so we can see if the user is in any channels already.
|
||||
initializeChannels();
|
||||
}
|
||||
|
||||
tcs.SetResult(true);
|
||||
};
|
||||
|
||||
fetchReq.Failure += _ => tcs.SetResult(false);
|
||||
|
||||
api.Queue(fetchReq);
|
||||
|
||||
return tcs.Task;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Marks the <paramref name="channel"/> as read
|
||||
/// </summary>
|
||||
@ -646,6 +622,12 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
api.Queue(req);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
connector?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -30,6 +30,19 @@ namespace osu.Game.Online.Chat
|
||||
[JsonProperty(@"sender")]
|
||||
public APIUser Sender;
|
||||
|
||||
[JsonProperty(@"sender_id")]
|
||||
public int SenderId
|
||||
{
|
||||
get => Sender?.Id ?? 0;
|
||||
set => Sender = new APIUser { Id = value };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A unique identifier for this message. Sent to and from osu!web to use for deduplication.
|
||||
/// </summary>
|
||||
[JsonProperty(@"uuid")]
|
||||
public string Uuid { get; set; } = string.Empty;
|
||||
|
||||
[JsonConstructor]
|
||||
public Message()
|
||||
{
|
||||
|
@ -49,6 +49,9 @@ namespace osu.Game.Online
|
||||
this.api = api;
|
||||
this.versionHash = versionHash;
|
||||
this.preferMessagePack = preferMessagePack;
|
||||
|
||||
// Automatically start these connections.
|
||||
Start();
|
||||
}
|
||||
|
||||
protected override Task<PersistentEndpointClient> BuildConnectionAsync(CancellationToken cancellationToken)
|
||||
|
76
osu.Game/Online/Notifications/NotificationsClient.cs
Normal file
76
osu.Game/Online/Notifications/NotificationsClient.cs
Normal file
@ -0,0 +1,76 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Online.Notifications
|
||||
{
|
||||
/// <summary>
|
||||
/// An abstract client which receives notification-related events (chat/notifications).
|
||||
/// </summary>
|
||||
public abstract class NotificationsClient : PersistentEndpointClient
|
||||
{
|
||||
public Action<Channel>? ChannelJoined;
|
||||
public Action<Channel>? ChannelParted;
|
||||
public Action<List<Message>>? NewMessages;
|
||||
public Action? PresenceReceived;
|
||||
|
||||
protected readonly IAPIProvider API;
|
||||
|
||||
private long lastMessageId;
|
||||
|
||||
protected NotificationsClient(IAPIProvider api)
|
||||
{
|
||||
API = api;
|
||||
}
|
||||
|
||||
public override Task ConnectAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
API.Queue(CreateFetchMessagesRequest(0));
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
protected APIRequest CreateFetchMessagesRequest(long? lastMessageId = null)
|
||||
{
|
||||
var fetchReq = new GetUpdatesRequest(lastMessageId ?? this.lastMessageId);
|
||||
|
||||
fetchReq.Success += updates =>
|
||||
{
|
||||
if (updates?.Presence != null)
|
||||
{
|
||||
foreach (var channel in updates.Presence)
|
||||
HandleChannelJoined(channel);
|
||||
|
||||
//todo: handle left channels
|
||||
|
||||
HandleMessages(updates.Messages);
|
||||
}
|
||||
|
||||
PresenceReceived?.Invoke();
|
||||
};
|
||||
|
||||
return fetchReq;
|
||||
}
|
||||
|
||||
protected void HandleChannelJoined(Channel channel)
|
||||
{
|
||||
channel.Joined.Value = true;
|
||||
ChannelJoined?.Invoke(channel);
|
||||
}
|
||||
|
||||
protected void HandleChannelParted(Channel channel) => ChannelParted?.Invoke(channel);
|
||||
|
||||
protected void HandleMessages(List<Message> messages)
|
||||
{
|
||||
NewMessages?.Invoke(messages);
|
||||
lastMessageId = Math.Max(lastMessageId, messages.LastOrDefault()?.Id ?? 0);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Online.Notifications
|
||||
{
|
||||
/// <summary>
|
||||
/// An abstract connector or <see cref="NotificationsClient"/>s.
|
||||
/// </summary>
|
||||
public abstract class NotificationsClientConnector : PersistentEndpointClientConnector
|
||||
{
|
||||
public event Action<Channel>? ChannelJoined;
|
||||
public event Action<Channel>? ChannelParted;
|
||||
public event Action<List<Message>>? NewMessages;
|
||||
public event Action? PresenceReceived;
|
||||
|
||||
protected NotificationsClientConnector(IAPIProvider api)
|
||||
: base(api)
|
||||
{
|
||||
}
|
||||
|
||||
protected sealed override async Task<PersistentEndpointClient> BuildConnectionAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
var client = await BuildNotificationClientAsync(cancellationToken);
|
||||
|
||||
client.ChannelJoined = c => ChannelJoined?.Invoke(c);
|
||||
client.ChannelParted = c => ChannelParted?.Invoke(c);
|
||||
client.NewMessages = m => NewMessages?.Invoke(m);
|
||||
client.PresenceReceived = () => PresenceReceived?.Invoke();
|
||||
|
||||
return client;
|
||||
}
|
||||
|
||||
protected abstract Task<NotificationsClient> BuildNotificationClientAsync(CancellationToken cancellationToken);
|
||||
}
|
||||
}
|
19
osu.Game/Online/Notifications/WebSocket/EndChatRequest.cs
Normal file
19
osu.Game/Online/Notifications/WebSocket/EndChatRequest.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Online.Notifications.WebSocket
|
||||
{
|
||||
/// <summary>
|
||||
/// A websocket message notifying the server that the client no longer wants to receive chat messages.
|
||||
/// </summary>
|
||||
[JsonObject(MemberSerialization.OptIn)]
|
||||
public class EndChatRequest : SocketMessage
|
||||
{
|
||||
public EndChatRequest()
|
||||
{
|
||||
Event = @"chat.end";
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Online.Notifications.WebSocket
|
||||
{
|
||||
/// <summary>
|
||||
/// A websocket message sent from the server when new messages arrive.
|
||||
/// </summary>
|
||||
[JsonObject(MemberSerialization.OptIn)]
|
||||
public class NewChatMessageData
|
||||
{
|
||||
[JsonProperty(@"messages")]
|
||||
public List<Message> Messages { get; set; } = null!;
|
||||
|
||||
[JsonProperty(@"users")]
|
||||
private List<APIUser> users { get; set; } = null!;
|
||||
|
||||
[OnDeserialized]
|
||||
private void onDeserialised(StreamingContext context)
|
||||
{
|
||||
foreach (var m in Messages)
|
||||
m.Sender = users.Single(u => u.OnlineID == m.SenderId);
|
||||
}
|
||||
}
|
||||
}
|
24
osu.Game/Online/Notifications/WebSocket/SocketMessage.cs
Normal file
24
osu.Game/Online/Notifications/WebSocket/SocketMessage.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace osu.Game.Online.Notifications.WebSocket
|
||||
{
|
||||
/// <summary>
|
||||
/// A websocket message, sent either from the client or server.
|
||||
/// </summary>
|
||||
[JsonObject(MemberSerialization.OptIn)]
|
||||
public class SocketMessage
|
||||
{
|
||||
[JsonProperty(@"event")]
|
||||
public string Event { get; set; } = null!;
|
||||
|
||||
[JsonProperty(@"data")]
|
||||
public JObject? Data { get; set; }
|
||||
|
||||
[JsonProperty(@"error")]
|
||||
public string? Error { get; set; }
|
||||
}
|
||||
}
|
19
osu.Game/Online/Notifications/WebSocket/StartChatRequest.cs
Normal file
19
osu.Game/Online/Notifications/WebSocket/StartChatRequest.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Online.Notifications.WebSocket
|
||||
{
|
||||
/// <summary>
|
||||
/// A websocket message notifying the server that the client wants to receive chat messages.
|
||||
/// </summary>
|
||||
[JsonObject(MemberSerialization.OptIn)]
|
||||
public class StartChatRequest : SocketMessage
|
||||
{
|
||||
public StartChatRequest()
|
||||
{
|
||||
Event = @"chat.start";
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,180 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Diagnostics;
|
||||
using System.Net.WebSockets;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Online.Notifications.WebSocket
|
||||
{
|
||||
/// <summary>
|
||||
/// A notifications client which receives events via a websocket.
|
||||
/// </summary>
|
||||
public class WebSocketNotificationsClient : NotificationsClient
|
||||
{
|
||||
private readonly ClientWebSocket socket;
|
||||
private readonly string endpoint;
|
||||
private readonly ConcurrentDictionary<long, Channel> channelsMap = new ConcurrentDictionary<long, Channel>();
|
||||
|
||||
public WebSocketNotificationsClient(ClientWebSocket socket, string endpoint, IAPIProvider api)
|
||||
: base(api)
|
||||
{
|
||||
this.socket = socket;
|
||||
this.endpoint = endpoint;
|
||||
}
|
||||
|
||||
public override async Task ConnectAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
await socket.ConnectAsync(new Uri(endpoint), cancellationToken).ConfigureAwait(false);
|
||||
await sendMessage(new StartChatRequest(), CancellationToken.None);
|
||||
|
||||
runReadLoop(cancellationToken);
|
||||
|
||||
await base.ConnectAsync(cancellationToken);
|
||||
}
|
||||
|
||||
private void runReadLoop(CancellationToken cancellationToken) => Task.Run(async () =>
|
||||
{
|
||||
byte[] buffer = new byte[1024];
|
||||
StringBuilder messageResult = new StringBuilder();
|
||||
|
||||
while (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
try
|
||||
{
|
||||
WebSocketReceiveResult result = await socket.ReceiveAsync(buffer, cancellationToken);
|
||||
|
||||
switch (result.MessageType)
|
||||
{
|
||||
case WebSocketMessageType.Text:
|
||||
messageResult.Append(Encoding.UTF8.GetString(buffer[..result.Count]));
|
||||
|
||||
if (result.EndOfMessage)
|
||||
{
|
||||
SocketMessage? message = JsonConvert.DeserializeObject<SocketMessage>(messageResult.ToString());
|
||||
messageResult.Clear();
|
||||
|
||||
Debug.Assert(message != null);
|
||||
|
||||
if (message.Error != null)
|
||||
{
|
||||
Logger.Log($"{GetType().ReadableName()} error: {message.Error}", LoggingTarget.Network);
|
||||
break;
|
||||
}
|
||||
|
||||
Logger.Log($"{GetType().ReadableName()} handling event: {message.Event}");
|
||||
await onMessageReceivedAsync(message);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case WebSocketMessageType.Binary:
|
||||
throw new NotImplementedException("Binary message type not supported.");
|
||||
|
||||
case WebSocketMessageType.Close:
|
||||
throw new Exception("Connection closed by remote host.");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
await InvokeClosed(ex);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}, cancellationToken);
|
||||
|
||||
private async Task closeAsync()
|
||||
{
|
||||
try
|
||||
{
|
||||
await socket.CloseAsync(WebSocketCloseStatus.NormalClosure, @"Disconnecting", CancellationToken.None).ConfigureAwait(false);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Closure can fail if the connection is aborted. Don't really care since it's disposed anyway.
|
||||
}
|
||||
}
|
||||
|
||||
private async Task sendMessage(SocketMessage message, CancellationToken cancellationToken)
|
||||
{
|
||||
if (socket.State != WebSocketState.Open)
|
||||
return;
|
||||
|
||||
await socket.SendAsync(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message)), WebSocketMessageType.Text, true, cancellationToken);
|
||||
}
|
||||
|
||||
private async Task onMessageReceivedAsync(SocketMessage message)
|
||||
{
|
||||
switch (message.Event)
|
||||
{
|
||||
case @"chat.channel.join":
|
||||
Debug.Assert(message.Data != null);
|
||||
|
||||
Channel? joinedChannel = JsonConvert.DeserializeObject<Channel>(message.Data.ToString());
|
||||
Debug.Assert(joinedChannel != null);
|
||||
|
||||
HandleChannelJoined(joinedChannel);
|
||||
break;
|
||||
|
||||
case @"chat.channel.part":
|
||||
Debug.Assert(message.Data != null);
|
||||
|
||||
Channel? partedChannel = JsonConvert.DeserializeObject<Channel>(message.Data.ToString());
|
||||
Debug.Assert(partedChannel != null);
|
||||
|
||||
HandleChannelParted(partedChannel);
|
||||
break;
|
||||
|
||||
case @"chat.message.new":
|
||||
Debug.Assert(message.Data != null);
|
||||
|
||||
NewChatMessageData? messageData = JsonConvert.DeserializeObject<NewChatMessageData>(message.Data.ToString());
|
||||
Debug.Assert(messageData != null);
|
||||
|
||||
foreach (var msg in messageData.Messages)
|
||||
HandleChannelJoined(await getChannel(msg.ChannelId));
|
||||
|
||||
HandleMessages(messageData.Messages);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private async Task<Channel> getChannel(long channelId)
|
||||
{
|
||||
if (channelsMap.TryGetValue(channelId, out Channel channel))
|
||||
return channel;
|
||||
|
||||
var tsc = new TaskCompletionSource<Channel>();
|
||||
var req = new GetChannelRequest(channelId);
|
||||
|
||||
req.Success += response =>
|
||||
{
|
||||
channelsMap[channelId] = response.Channel;
|
||||
tsc.SetResult(response.Channel);
|
||||
};
|
||||
|
||||
req.Failure += ex => tsc.SetException(ex);
|
||||
|
||||
API.Queue(req);
|
||||
|
||||
return await tsc.Task;
|
||||
}
|
||||
|
||||
public override async ValueTask DisposeAsync()
|
||||
{
|
||||
await base.DisposeAsync();
|
||||
await closeAsync();
|
||||
socket.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Net;
|
||||
using System.Net.WebSockets;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
|
||||
namespace osu.Game.Online.Notifications.WebSocket
|
||||
{
|
||||
/// <summary>
|
||||
/// A connector for <see cref="WebSocketNotificationsClient"/>s that receive events via a websocket.
|
||||
/// </summary>
|
||||
public class WebSocketNotificationsClientConnector : NotificationsClientConnector
|
||||
{
|
||||
private readonly IAPIProvider api;
|
||||
|
||||
public WebSocketNotificationsClientConnector(IAPIProvider api)
|
||||
: base(api)
|
||||
{
|
||||
this.api = api;
|
||||
}
|
||||
|
||||
protected override async Task<NotificationsClient> BuildNotificationClientAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
var tcs = new TaskCompletionSource<string>();
|
||||
|
||||
var req = new GetNotificationsRequest();
|
||||
req.Success += bundle => tcs.SetResult(bundle.Endpoint);
|
||||
req.Failure += ex => tcs.SetException(ex);
|
||||
api.Queue(req);
|
||||
|
||||
string endpoint = await tcs.Task;
|
||||
|
||||
ClientWebSocket socket = new ClientWebSocket();
|
||||
socket.Options.SetRequestHeader(@"Authorization", @$"Bearer {api.AccessToken}");
|
||||
socket.Options.Proxy = WebRequest.DefaultWebProxy;
|
||||
if (socket.Options.Proxy != null)
|
||||
socket.Options.Proxy.Credentials = CredentialCache.DefaultCredentials;
|
||||
|
||||
return new WebSocketNotificationsClient(socket, endpoint, api);
|
||||
}
|
||||
}
|
||||
}
|
@ -23,11 +23,13 @@ namespace osu.Game.Online
|
||||
/// </summary>
|
||||
public PersistentEndpointClient? CurrentConnection { get; private set; }
|
||||
|
||||
protected readonly IAPIProvider API;
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
private readonly Bindable<bool> isConnected = new Bindable<bool>();
|
||||
private readonly SemaphoreSlim connectionLock = new SemaphoreSlim(1);
|
||||
private CancellationTokenSource connectCancelSource = new CancellationTokenSource();
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
private bool started;
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new <see cref="PersistentEndpointClientConnector"/>.
|
||||
@ -35,8 +37,20 @@ namespace osu.Game.Online
|
||||
/// <param name="api"> An API provider used to react to connection state changes.</param>
|
||||
protected PersistentEndpointClientConnector(IAPIProvider api)
|
||||
{
|
||||
API = api;
|
||||
apiState.BindTo(api.State);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to connect and begins processing messages from the remote endpoint.
|
||||
/// </summary>
|
||||
public void Start()
|
||||
{
|
||||
if (started)
|
||||
return;
|
||||
|
||||
apiState.BindValueChanged(_ => Task.Run(connectIfPossible), true);
|
||||
started = true;
|
||||
}
|
||||
|
||||
public Task Reconnect()
|
||||
|
@ -910,19 +910,6 @@ namespace osu.Game
|
||||
|
||||
loadComponentSingleFile(new BackgroundBeatmapProcessor(), Add);
|
||||
|
||||
chatOverlay.State.BindValueChanged(_ => updateChatPollRate());
|
||||
// Multiplayer modes need to increase poll rate temporarily.
|
||||
API.Activity.BindValueChanged(_ => updateChatPollRate(), true);
|
||||
|
||||
void updateChatPollRate()
|
||||
{
|
||||
channelManager.HighPollRate.Value =
|
||||
chatOverlay.State.Value == Visibility.Visible
|
||||
|| API.Activity.Value is UserActivity.InLobby
|
||||
|| API.Activity.Value is UserActivity.InMultiplayerGame
|
||||
|| API.Activity.Value is UserActivity.SpectatingMultiplayerGame;
|
||||
}
|
||||
|
||||
Add(difficultyRecommender);
|
||||
Add(externalLinkOpener = new ExternalLinkOpener());
|
||||
Add(new MusicKeyBindingHandler());
|
||||
|
35
osu.Game/Tests/PollingNotificationsClient.cs
Normal file
35
osu.Game/Tests/PollingNotificationsClient.cs
Normal file
@ -0,0 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Notifications;
|
||||
|
||||
namespace osu.Game.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// A notifications client which polls for new messages every second.
|
||||
/// </summary>
|
||||
public class PollingNotificationsClient : NotificationsClient
|
||||
{
|
||||
public PollingNotificationsClient(IAPIProvider api)
|
||||
: base(api)
|
||||
{
|
||||
}
|
||||
|
||||
public override Task ConnectAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
Task.Run(async () =>
|
||||
{
|
||||
while (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
await API.PerformAsync(CreateFetchMessagesRequest());
|
||||
await Task.Delay(1000, cancellationToken);
|
||||
}
|
||||
}, cancellationToken);
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
}
|
24
osu.Game/Tests/PollingNotificationsClientConnector.cs
Normal file
24
osu.Game/Tests/PollingNotificationsClientConnector.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Notifications;
|
||||
|
||||
namespace osu.Game.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// A connector for <see cref="PollingNotificationsClient"/>s that poll for new messages.
|
||||
/// </summary>
|
||||
public class PollingNotificationsClientConnector : NotificationsClientConnector
|
||||
{
|
||||
public PollingNotificationsClientConnector(IAPIProvider api)
|
||||
: base(api)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Task<NotificationsClient> BuildNotificationClientAsync(CancellationToken cancellationToken)
|
||||
=> Task.FromResult((NotificationsClient)new PollingNotificationsClient(API));
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user