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Fix incorrect application of scaling in some cases
Isolates different usages of hitcircle scale so they can't ever cause regressions.
This commit is contained in:
parent
1b61ec4ef4
commit
810175235d
@ -44,19 +44,30 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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var h = (OsuHitObject)drawable.HitObject;
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var h = (OsuHitObject)drawable.HitObject;
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var scale = drawable.Scale;
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// apply grow effect
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using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
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switch (drawable)
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drawable.ScaleTo(scale / 2).Then().ScaleTo(scale, h.TimePreempt, Easing.OutSine);
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{
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case DrawableSliderHead _:
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case DrawableSliderTail _:
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// special cases we should *not* be scaling.
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break;
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case DrawableSlider _:
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case DrawableHitCircle _:
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{
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using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
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drawable.ScaleTo(0.5f).Then().ScaleTo(1, h.TimePreempt, Easing.OutSine);
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break;
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}
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}
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// remove approach circles
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switch (drawable)
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switch (drawable)
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{
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{
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case DrawableHitCircle circle:
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case DrawableHitCircle circle:
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{
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// we don't want to see the approach circle
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// we don't want to see the approach circle
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using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
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using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
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circle.ApproachCircle.Hide();
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circle.ApproachCircle.Hide();
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break;
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break;
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}
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}
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}
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}
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}
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}
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}
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@ -5,6 +5,7 @@ using System;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osuTK;
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using osuTK;
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@ -27,40 +28,58 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly Container explodeContainer;
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private readonly Container scaleContainer;
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public DrawableHitCircle(HitCircle h)
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public DrawableHitCircle(HitCircle h)
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: base(h)
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: base(h)
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{
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{
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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Position = HitObject.StackedPosition;
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Position = HitObject.StackedPosition;
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Scale = new Vector2(h.Scale);
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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glow = new GlowPiece(),
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scaleContainer = new Container
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circle = new CirclePiece
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{
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{
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Hit = () =>
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Child = explodeContainer = new Container
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{
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{
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if (AllJudged)
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RelativeSizeAxes = Axes.Both,
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return false;
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new Drawable[]
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{
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glow = new GlowPiece(),
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circle = new CirclePiece
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{
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Hit = () =>
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{
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if (AllJudged)
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return false;
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UpdateResult(true);
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UpdateResult(true);
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return true;
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return true;
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},
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},
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},
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number = new NumberPiece
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{
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Text = (HitObject.IndexInCurrentCombo + 1).ToString(),
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},
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ring = new RingPiece(),
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flash = new FlashPiece(),
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explode = new ExplodePiece(),
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ApproachCircle = new ApproachCircle
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{
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Alpha = 0,
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Scale = new Vector2(4),
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}
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}
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}
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},
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},
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number = new NumberPiece
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{
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Text = (HitObject.IndexInCurrentCombo + 1).ToString(),
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},
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ring = new RingPiece(),
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flash = new FlashPiece(),
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explode = new ExplodePiece(),
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ApproachCircle = new ApproachCircle
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{
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Alpha = 0,
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Scale = new Vector2(4),
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}
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};
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};
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//may not be so correct
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//may not be so correct
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@ -72,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(v => Scale = new Vector2(v));
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scaleBindable.BindValueChanged(v => scaleContainer.Scale = new Vector2(v), true);
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positionBindable.BindTo(HitObject.PositionBindable);
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positionBindable.BindTo(HitObject.PositionBindable);
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stackHeightBindable.BindTo(HitObject.StackHeightBindable);
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stackHeightBindable.BindTo(HitObject.StackHeightBindable);
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@ -156,8 +175,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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circle.FadeOut();
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circle.FadeOut();
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number.FadeOut();
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number.FadeOut();
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this.FadeOut(800)
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this.FadeOut(800);
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.ScaleTo(Scale * 1.5f, 400, Easing.OutQuad);
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explodeContainer.ScaleTo(1.5f, 400, Easing.OutQuad);
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}
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}
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Expire();
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Expire();
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