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Merge branch 'master' into populate-missing-online-ids

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Dan Balasescu 2018-06-12 14:03:23 +09:00 committed by GitHub
commit 80ec0b1839
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12 changed files with 113 additions and 23 deletions

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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
{ {
public class ManiaConfigManager : RulesetConfigManager<ManiaSetting> public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
{ {
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int variant) public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant) : base(settings, ruleset, variant)
{ {
} }

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@ -15,8 +15,11 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Difficulty; using osu.Game.Rulesets.Mania.Difficulty;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -150,6 +153,8 @@ namespace osu.Game.Rulesets.Mania
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame(); public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
public ManiaRuleset(RulesetInfo rulesetInfo = null) public ManiaRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo) : base(rulesetInfo)
{ {

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@ -10,12 +10,9 @@ using osu.Framework.Input;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mania.Replays;
@ -103,7 +100,5 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f); protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay); protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
protected override IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => new ManiaConfigManager(settings, Ruleset.RulesetInfo, Variant);
} }
} }

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@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu
public override string ShortName => "osu"; public override string ShortName => "osu";
public override SettingsSubsection CreateSettings() => new OsuSettings(); public override RulesetSettingsSubsection CreateSettings() => new OsuSettings(this);
public override int? LegacyID => 0; public override int? LegacyID => 0;

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@ -8,10 +8,15 @@ using osu.Game.Overlays.Settings;
namespace osu.Game.Rulesets.Osu.UI namespace osu.Game.Rulesets.Osu.UI
{ {
public class OsuSettings : SettingsSubsection public class OsuSettings : RulesetSettingsSubsection
{ {
protected override string Header => "osu!"; protected override string Header => "osu!";
public OsuSettings(Ruleset ruleset)
: base(ruleset)
{
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {

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@ -13,13 +13,13 @@ namespace osu.Game.Configuration
{ {
private readonly SettingsStore settings; private readonly SettingsStore settings;
private readonly int variant; private readonly int? variant;
private readonly List<DatabasedSetting> databasedSettings; private readonly List<DatabasedSetting> databasedSettings;
private readonly RulesetInfo ruleset; private readonly RulesetInfo ruleset;
protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int variant = 0) protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int? variant = null)
{ {
this.settings = settings; this.settings = settings;
this.ruleset = ruleset; this.ruleset = ruleset;

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@ -56,6 +56,8 @@ namespace osu.Game
protected SettingsStore SettingsStore; protected SettingsStore SettingsStore;
protected RulesetConfigCache RulesetConfigCache;
protected MenuCursorContainer MenuCursorContainer; protected MenuCursorContainer MenuCursorContainer;
private Container content; private Container content;
@ -123,6 +125,7 @@ namespace osu.Game
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory, Host, BeatmapManager, RulesetStore)); dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory, Host, BeatmapManager, RulesetStore));
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore)); dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory)); dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
dependencies.Cache(new OsuColour()); dependencies.Cache(new OsuColour());
fileImporters.Add(BeatmapManager); fileImporters.Add(BeatmapManager);

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@ -0,0 +1,35 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Rulesets;
namespace osu.Game.Overlays.Settings
{
/// <summary>
/// A <see cref="SettingsSubsection"/> which provides subclasses with the <see cref="IRulesetConfigManager"/>
/// from the <see cref="Ruleset"/>'s <see cref="Ruleset.CreateConfig()"/>.
/// </summary>
public abstract class RulesetSettingsSubsection : SettingsSubsection
{
private readonly Ruleset ruleset;
protected RulesetSettingsSubsection(Ruleset ruleset)
{
this.ruleset = ruleset;
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
var config = dependencies.Get<RulesetConfigCache>().GetConfigFor(ruleset);
if (config != null)
dependencies.Cache(config);
return dependencies;
}
}
}

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@ -8,7 +8,8 @@ namespace osu.Game.Rulesets.Configuration
public abstract class RulesetConfigManager<T> : DatabasedConfigManager<T>, IRulesetConfigManager public abstract class RulesetConfigManager<T> : DatabasedConfigManager<T>, IRulesetConfigManager
where T : struct where T : struct
{ {
protected RulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int variant) : base(settings, ruleset, variant) protected RulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)
{ {
} }
} }

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@ -15,6 +15,8 @@ using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets namespace osu.Game.Rulesets
@ -69,7 +71,13 @@ namespace osu.Game.Rulesets
public abstract string Description { get; } public abstract string Description { get; }
public virtual SettingsSubsection CreateSettings() => null; public virtual RulesetSettingsSubsection CreateSettings() => null;
/// <summary>
/// Creates the <see cref="IRulesetConfigManager"/> for this <see cref="Ruleset"/>.
/// </summary>
/// <param name="settings">The <see cref="SettingsStore"/> to store the settings.</param>
public virtual IRulesetConfigManager CreateConfig(SettingsStore settings) => null;
/// <summary> /// <summary>
/// Do not override this unless you are a legacy mode. /// Do not override this unless you are a legacy mode.

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@ -0,0 +1,43 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
namespace osu.Game.Rulesets
{
/// <summary>
/// A cache that provides a single <see cref="IRulesetConfigManager"/> per-ruleset.
/// This is done to support referring to and updating ruleset configs from multiple locations in the absence of inter-config bindings.
/// </summary>
public class RulesetConfigCache : Component
{
private readonly Dictionary<int, IRulesetConfigManager> configCache = new Dictionary<int, IRulesetConfigManager>();
private readonly SettingsStore settingsStore;
public RulesetConfigCache(SettingsStore settingsStore)
{
this.settingsStore = settingsStore;
}
/// <summary>
/// Retrieves the <see cref="IRulesetConfigManager"/> for a <see cref="Ruleset"/>.
/// </summary>
/// <param name="ruleset">The <see cref="Ruleset"/> to retrieve the <see cref="IRulesetConfigManager"/> for.</param>
/// <returns>The <see cref="IRulesetConfigManager"/> defined by <paramref name="ruleset"/>, null if <paramref name="ruleset"/> doesn't define one.</returns>
/// <exception cref="InvalidOperationException">If <paramref name="ruleset"/> doesn't have a valid <see cref="RulesetInfo.ID"/>.</exception>
public IRulesetConfigManager GetConfigFor(Ruleset ruleset)
{
if (ruleset.RulesetInfo.ID == null)
throw new InvalidOperationException("The provided ruleset doesn't have a valid id.");
if (configCache.TryGetValue(ruleset.RulesetInfo.ID.Value, out var existing))
return existing;
return configCache[ruleset.RulesetInfo.ID.Value] = ruleset.CreateConfig(settingsStore);
}
}
}

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@ -73,11 +73,6 @@ namespace osu.Game.Rulesets.UI
private IRulesetConfigManager rulesetConfig; private IRulesetConfigManager rulesetConfig;
private OnScreenDisplay onScreenDisplay; private OnScreenDisplay onScreenDisplay;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
/// <summary> /// <summary>
/// A visual representation of a <see cref="Rulesets.Ruleset"/>. /// A visual representation of a <see cref="Rulesets.Ruleset"/>.
/// </summary> /// </summary>
@ -90,18 +85,20 @@ namespace osu.Game.Rulesets.UI
Cursor = CreateCursor(); Cursor = CreateCursor();
} }
[BackgroundDependencyLoader(true)] protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
private void load(OnScreenDisplay onScreenDisplay, SettingsStore settings)
{ {
this.onScreenDisplay = onScreenDisplay; var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
rulesetConfig = CreateConfig(Ruleset, settings); onScreenDisplay = dependencies.Get<OnScreenDisplay>();
rulesetConfig = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
if (rulesetConfig != null) if (rulesetConfig != null)
{ {
dependencies.Cache(rulesetConfig); dependencies.Cache(rulesetConfig);
onScreenDisplay?.BeginTracking(this, rulesetConfig); onScreenDisplay?.BeginTracking(this, rulesetConfig);
} }
return dependencies;
} }
public abstract ScoreProcessor CreateScoreProcessor(); public abstract ScoreProcessor CreateScoreProcessor();
@ -136,8 +133,6 @@ namespace osu.Game.Rulesets.UI
/// </summary> /// </summary>
protected virtual CursorContainer CreateCursor() => null; protected virtual CursorContainer CreateCursor() => null;
protected virtual IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => null;
/// <summary> /// <summary>
/// Creates a Playfield. /// Creates a Playfield.
/// </summary> /// </summary>