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Merge pull request #21491 from mk56-spn/footer_V2_implementation
New song select footer design implementation
This commit is contained in:
commit
808d454939
146
osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs
Normal file
146
osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs
Normal file
@ -0,0 +1,146 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Screens.Select.FooterV2;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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public partial class TestSceneSongSelectFooterV2 : OsuManualInputManagerTestScene
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{
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private FooterButtonRandomV2 randomButton = null!;
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private FooterButtonModsV2 modsButton = null!;
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private bool nextRandomCalled;
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private bool previousRandomCalled;
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private DummyOverlay overlay = null!;
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[Cached]
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private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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nextRandomCalled = false;
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previousRandomCalled = false;
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FooterV2 footer;
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Children = new Drawable[]
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{
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footer = new FooterV2
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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overlay = new DummyOverlay()
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};
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footer.AddButton(modsButton = new FooterButtonModsV2(), overlay);
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footer.AddButton(randomButton = new FooterButtonRandomV2
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{
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NextRandom = () => nextRandomCalled = true,
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PreviousRandom = () => previousRandomCalled = true
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});
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footer.AddButton(new FooterButtonOptionsV2());
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overlay.Hide();
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});
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[Test]
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public void TestState()
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{
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AddToggleStep("set options enabled state", state => this.ChildrenOfType<FooterButtonV2>().Last().Enabled.Value = state);
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}
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[Test]
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public void TestFooterRandom()
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{
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AddStep("press F2", () => InputManager.Key(Key.F2));
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AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
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}
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[Test]
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public void TestFooterRandomViaMouse()
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{
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AddStep("click button", () =>
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{
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InputManager.MoveMouseTo(randomButton);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
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}
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[Test]
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public void TestFooterRewind()
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{
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AddStep("press Shift+F2", () =>
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{
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InputManager.PressKey(Key.LShift);
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InputManager.PressKey(Key.F2);
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InputManager.ReleaseKey(Key.F2);
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InputManager.ReleaseKey(Key.LShift);
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});
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AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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}
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[Test]
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public void TestFooterRewindViaShiftMouseLeft()
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{
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AddStep("shift + click button", () =>
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{
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InputManager.PressKey(Key.LShift);
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InputManager.MoveMouseTo(randomButton);
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.LShift);
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});
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AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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}
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[Test]
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public void TestFooterRewindViaMouseRight()
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{
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AddStep("right click button", () =>
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{
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InputManager.MoveMouseTo(randomButton);
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InputManager.Click(MouseButton.Right);
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});
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AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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}
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[Test]
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public void TestOverlayPresent()
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{
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AddStep("Press F1", () =>
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{
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InputManager.MoveMouseTo(modsButton);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("Overlay visible", () => overlay.State.Value == Visibility.Visible);
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AddStep("Hide", () => overlay.Hide());
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}
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private partial class DummyOverlay : ShearedOverlayContainer
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{
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public DummyOverlay()
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: base(OverlayColourScheme.Green)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Header.Title = "An overlay";
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}
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}
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}
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}
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20
osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs
Normal file
20
osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs
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@ -0,0 +1,20 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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namespace osu.Game.Screens.Select.FooterV2
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{
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public partial class FooterButtonModsV2 : FooterButtonV2
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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{
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Text = "Mods";
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Icon = FontAwesome.Solid.ExchangeAlt;
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AccentColour = colour.Lime1;
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}
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}
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}
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22
osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs
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22
osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs
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@ -0,0 +1,22 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Screens.Select.FooterV2
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{
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public partial class FooterButtonOptionsV2 : FooterButtonV2
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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{
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Text = "Options";
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Icon = FontAwesome.Solid.Cog;
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AccentColour = colour.Purple1;
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Hotkey = GlobalAction.ToggleBeatmapOptions;
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}
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}
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}
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161
osu.Game/Screens/Select/FooterV2/FooterButtonRandomV2.cs
Normal file
161
osu.Game/Screens/Select/FooterV2/FooterButtonRandomV2.cs
Normal file
@ -0,0 +1,161 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Screens.Select.FooterV2
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{
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public partial class FooterButtonRandomV2 : FooterButtonV2
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{
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public Action? NextRandom { get; set; }
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public Action? PreviousRandom { get; set; }
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private Container persistentText = null!;
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private OsuSpriteText randomSpriteText = null!;
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private OsuSpriteText rewindSpriteText = null!;
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private bool rewindSearch;
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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{
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//TODO: use https://fontawesome.com/icons/shuffle?s=solid&f=classic when local Fontawesome is updated
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Icon = FontAwesome.Solid.Random;
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AccentColour = colour.Blue1;
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TextContainer.Add(persistentText = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AlwaysPresent = true,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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randomSpriteText = new OsuSpriteText
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{
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Font = OsuFont.TorusAlternate.With(size: 19),
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AlwaysPresent = true,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Random",
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},
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rewindSpriteText = new OsuSpriteText
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{
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Font = OsuFont.TorusAlternate.With(size: 19),
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AlwaysPresent = true,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Rewind",
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Alpha = 0f,
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}
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}
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});
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Action = () =>
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{
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if (rewindSearch)
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{
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const double fade_time = 500;
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OsuSpriteText fallingRewind;
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TextContainer.Add(fallingRewind = new OsuSpriteText
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{
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Alpha = 0,
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Text = rewindSpriteText.Text,
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AlwaysPresent = true, // make sure the button is sized large enough to always show this
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Font = OsuFont.TorusAlternate.With(size: 19),
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});
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fallingRewind.FadeOutFromOne(fade_time, Easing.In);
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fallingRewind.MoveTo(Vector2.Zero).MoveTo(new Vector2(0, 10), fade_time, Easing.In);
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fallingRewind.Expire();
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persistentText.FadeInFromZero(fade_time, Easing.In);
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PreviousRandom?.Invoke();
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}
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else
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{
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NextRandom?.Invoke();
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}
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};
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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updateText(e.ShiftPressed);
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return base.OnKeyDown(e);
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}
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protected override void OnKeyUp(KeyUpEvent e)
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{
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updateText(e.ShiftPressed);
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base.OnKeyUp(e);
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}
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protected override bool OnClick(ClickEvent e)
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{
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try
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{
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// this uses OR to handle rewinding when clicks are triggered by other sources (i.e. right button in OnMouseUp).
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rewindSearch |= e.ShiftPressed;
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return base.OnClick(e);
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}
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finally
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{
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rewindSearch = false;
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}
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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if (e.Button == MouseButton.Right)
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{
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rewindSearch = true;
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TriggerClick();
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return;
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}
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base.OnMouseUp(e);
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}
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public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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rewindSearch = e.Action == GlobalAction.SelectPreviousRandom;
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if (e.Action != GlobalAction.SelectNextRandom && e.Action != GlobalAction.SelectPreviousRandom)
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{
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return false;
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}
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if (!e.Repeat)
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TriggerClick();
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return true;
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}
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public override void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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if (e.Action == GlobalAction.SelectPreviousRandom)
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{
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rewindSearch = false;
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}
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}
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private void updateText(bool rewind = false)
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{
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randomSpriteText.Alpha = rewind ? 0 : 1;
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rewindSpriteText.Alpha = rewind ? 1 : 0;
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}
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}
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}
|
211
osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs
Normal file
211
osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs
Normal file
@ -0,0 +1,211 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
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||||
using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
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||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
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||||
namespace osu.Game.Screens.Select.FooterV2
|
||||
{
|
||||
public partial class FooterButtonV2 : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
|
||||
{
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||||
private const int button_height = 90;
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||||
private const int button_width = 140;
|
||||
private const int corner_radius = 10;
|
||||
private const int transition_length = 500;
|
||||
|
||||
// This should be 12 by design, but an extra allowance is added due to the corner radius specification.
|
||||
public const float SHEAR_WIDTH = 13.5f;
|
||||
|
||||
public Bindable<Visibility> OverlayState = new Bindable<Visibility>();
|
||||
|
||||
protected static readonly Vector2 SHEAR = new Vector2(SHEAR_WIDTH / button_height, 0);
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
private Colour4 buttonAccentColour;
|
||||
|
||||
protected Colour4 AccentColour
|
||||
{
|
||||
set
|
||||
{
|
||||
buttonAccentColour = value;
|
||||
bar.Colour = buttonAccentColour;
|
||||
icon.Colour = buttonAccentColour;
|
||||
}
|
||||
}
|
||||
|
||||
protected IconUsage Icon
|
||||
{
|
||||
set => icon.Icon = value;
|
||||
}
|
||||
|
||||
protected LocalisableString Text
|
||||
{
|
||||
set => text.Text = value;
|
||||
}
|
||||
|
||||
private readonly SpriteText text;
|
||||
private readonly SpriteIcon icon;
|
||||
|
||||
protected Container TextContainer;
|
||||
private readonly Box bar;
|
||||
private readonly Box backgroundBox;
|
||||
|
||||
public FooterButtonV2()
|
||||
{
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 4,
|
||||
// Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad.
|
||||
Colour = Colour4.Black.Opacity(0.25f),
|
||||
Offset = new Vector2(0, 2),
|
||||
};
|
||||
Shear = SHEAR;
|
||||
Size = new Vector2(button_width, button_height);
|
||||
Masking = true;
|
||||
CornerRadius = corner_radius;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
backgroundBox = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
|
||||
// For elements that should not be sheared.
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Shear = -SHEAR,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
TextContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Y = 42,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Child = text = new OsuSpriteText
|
||||
{
|
||||
// figma design says the size is 16, but due to the issues with font sizes 19 matches better
|
||||
Font = OsuFont.TorusAlternate.With(size: 19),
|
||||
AlwaysPresent = true
|
||||
}
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Y = 12,
|
||||
Size = new Vector2(20),
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Shear = -SHEAR,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = -corner_radius,
|
||||
Size = new Vector2(120, 6),
|
||||
Masking = true,
|
||||
CornerRadius = 3,
|
||||
Child = bar = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
OverlayState.BindValueChanged(_ => updateDisplay());
|
||||
Enabled.BindValueChanged(_ => updateDisplay(), true);
|
||||
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
public GlobalAction? Hotkey;
|
||||
|
||||
private bool handlingMouse;
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateDisplay();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
handlingMouse = true;
|
||||
updateDisplay();
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
handlingMouse = false;
|
||||
updateDisplay();
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e) => updateDisplay();
|
||||
|
||||
public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
if (e.Action != Hotkey || e.Repeat) return false;
|
||||
|
||||
TriggerClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) { }
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
Color4 backgroundColour = colourProvider.Background3;
|
||||
|
||||
if (!Enabled.Value)
|
||||
{
|
||||
backgroundColour = colourProvider.Background3.Darken(0.4f);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (OverlayState.Value == Visibility.Visible)
|
||||
backgroundColour = buttonAccentColour.Darken(0.5f);
|
||||
|
||||
if (IsHovered)
|
||||
{
|
||||
backgroundColour = backgroundColour.Lighten(0.3f);
|
||||
|
||||
if (handlingMouse)
|
||||
backgroundColour = backgroundColour.Lighten(0.3f);
|
||||
}
|
||||
}
|
||||
|
||||
backgroundBox.FadeColour(backgroundColour, transition_length, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
75
osu.Game/Screens/Select/FooterV2/FooterV2.cs
Normal file
75
osu.Game/Screens/Select/FooterV2/FooterV2.cs
Normal file
@ -0,0 +1,75 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Select.FooterV2
|
||||
{
|
||||
public partial class FooterV2 : InputBlockingContainer
|
||||
{
|
||||
//Should be 60, setting to 50 for now for the sake of matching the current BackButton height.
|
||||
private const int height = 50;
|
||||
private const int padding = 80;
|
||||
|
||||
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
|
||||
|
||||
/// <param name="button">The button to be added.</param>
|
||||
/// <param name="overlay">The <see cref="OverlayContainer"/> to be toggled by this button.</param>
|
||||
public void AddButton(FooterButtonV2 button, OverlayContainer? overlay = null)
|
||||
{
|
||||
if (overlay != null)
|
||||
{
|
||||
overlays.Add(overlay);
|
||||
button.Action = () => showOverlay(overlay);
|
||||
button.OverlayState.BindTo(overlay.State);
|
||||
}
|
||||
|
||||
buttons.Add(button);
|
||||
}
|
||||
|
||||
private void showOverlay(OverlayContainer overlay)
|
||||
{
|
||||
foreach (var o in overlays)
|
||||
{
|
||||
if (o == overlay)
|
||||
o.ToggleVisibility();
|
||||
else
|
||||
o.Hide();
|
||||
}
|
||||
}
|
||||
|
||||
private FillFlowContainer<FooterButtonV2> buttons = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = height;
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background5
|
||||
},
|
||||
buttons = new FillFlowContainer<FooterButtonV2>
|
||||
{
|
||||
Position = new Vector2(TwoLayerButton.SIZE_EXTENDED.X + padding, 10),
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(-FooterButtonV2.SHEAR_WIDTH + 7, 0),
|
||||
AutoSizeAxes = Axes.Both
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user