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Simplify IncreasesCombo
/BreaksCombo
helper method implementation
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commit
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@ -125,30 +125,28 @@ namespace osu.Game.Rulesets.Scoring
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/// Whether a <see cref="HitResult"/> increases the combo.
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/// Whether a <see cref="HitResult"/> increases the combo.
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/// </summary>
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/// </summary>
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public static bool IncreasesCombo(this HitResult result)
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public static bool IncreasesCombo(this HitResult result)
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=> AffectsCombo(result) && IsHit(result);
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/// <summary>
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/// Whether a <see cref="HitResult"/> breaks the combo and resets it back to zero.
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/// </summary>
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public static bool BreaksCombo(this HitResult result)
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=> AffectsCombo(result) && !IsHit(result);
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/// <summary>
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/// Whether a <see cref="HitResult"/> increases/breaks the combo, and affects the combo portion of the score.
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/// </summary>
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public static bool AffectsCombo(this HitResult result)
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{
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{
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switch (result)
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switch (result)
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{
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{
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case HitResult.Miss:
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case HitResult.Meh:
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case HitResult.Meh:
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case HitResult.Ok:
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case HitResult.Ok:
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case HitResult.Good:
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case HitResult.Good:
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case HitResult.Great:
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case HitResult.Great:
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case HitResult.Perfect:
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case HitResult.Perfect:
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case HitResult.LargeTickHit:
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case HitResult.LargeTickHit:
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Whether a <see cref="HitResult"/> breaks the combo and resets it back to zero.
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/// </summary>
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public static bool BreaksCombo(this HitResult result)
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{
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switch (result)
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{
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case HitResult.Miss:
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case HitResult.LargeTickMiss:
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case HitResult.LargeTickMiss:
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return true;
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return true;
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@ -157,12 +155,6 @@ namespace osu.Game.Rulesets.Scoring
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}
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}
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}
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}
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/// <summary>
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/// Whether a <see cref="HitResult"/> increases/breaks the combo, and affects the combo portion of the score.
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/// </summary>
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public static bool AffectsCombo(this HitResult result)
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=> IncreasesCombo(result) || BreaksCombo(result);
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/// <summary>
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/// <summary>
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/// Whether a <see cref="HitResult"/> affects the accuracy portion of the score.
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/// Whether a <see cref="HitResult"/> affects the accuracy portion of the score.
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/// </summary>
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/// </summary>
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