mirror of
https://github.com/ppy/osu.git
synced 2025-01-14 20:13:22 +08:00
Make Rulesets.Mania use the new judgement result structure
This commit is contained in:
parent
4548d2c87f
commit
807794d512
@ -1,27 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Judgements
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{
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public class HoldNoteTailJudgement : ManiaJudgement
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{
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/// <summary>
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/// Whether the hold note has been released too early and shouldn't give full score for the release.
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/// </summary>
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public bool HasBroken;
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protected override int NumericResultFor(HitResult result)
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{
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switch (result)
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{
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default:
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return base.NumericResultFor(result);
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case HitResult.Great:
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case HitResult.Perfect:
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return base.NumericResultFor(HasBroken ? HitResult.Good : result);
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}
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}
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}
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}
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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -100,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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{
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if (tail.AllJudged)
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if (tail.AllJudged)
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ApplyJudgement(HitObject.Judgement, j => j.Result = HitResult.Perfect);
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ApplyResult(Results.Single(), r => r.Type = HitResult.Perfect);
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}
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}
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protected override void Update()
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protected override void Update()
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@ -166,7 +165,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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return false;
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return false;
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// If the key has been released too early, the user should not receive full score for the release
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// If the key has been released too early, the user should not receive full score for the release
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if (HitObject.Judgement.Result == HitResult.Miss)
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if (Results.Single().Type == HitResult.Miss)
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holdNote.hasBroken = true;
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holdNote.hasBroken = true;
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// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
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// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
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@ -205,13 +204,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (!userTriggered)
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if (!userTriggered)
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{
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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{
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ApplyResult(Results.Single(), r => r.Type = HitResult.Miss);
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ApplyJudgement(holdNote.HitObject.Tail.Judgement, j =>
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{
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j.Result = HitResult.Miss;
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((HoldNoteTailJudgement)j).HasBroken = holdNote.hasBroken;
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});
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}
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return;
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return;
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}
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}
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@ -220,10 +213,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (result == HitResult.None)
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if (result == HitResult.None)
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return;
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return;
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ApplyJudgement(holdNote.HitObject.Tail.Judgement, j =>
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ApplyResult(Results.Single(), r =>
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{
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{
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j.Result = result;
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if (holdNote.hasBroken && (result == HitResult.Perfect || result == HitResult.Perfect))
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((HoldNoteTailJudgement)j).HasBroken = holdNote.hasBroken;
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result = HitResult.Good;
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r.Type = result;
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});
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});
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}
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}
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System;
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using System.Linq;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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@ -79,9 +80,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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var startTime = HoldStartTime?.Invoke();
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var startTime = HoldStartTime?.Invoke();
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if (startTime == null || startTime > HitObject.StartTime)
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if (startTime == null || startTime > HitObject.StartTime)
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ApplyJudgement(HitObject.Judgement, j => j.Result = HitResult.Miss);
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ApplyResult(Results.Single(), r => r.Type = HitResult.Miss);
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else
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else
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ApplyJudgement(HitObject.Judgement, j => j.Result = HitResult.Perfect);
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ApplyResult(Results.Single(), r => r.Type = HitResult.Perfect);
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}
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}
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -60,7 +61,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (!userTriggered)
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if (!userTriggered)
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{
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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ApplyJudgement(HitObject.Judgement, j => j.Result = HitResult.Miss);
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ApplyResult(Results.Single(), r => r.Type = HitResult.Miss);
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return;
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return;
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}
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}
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@ -68,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (result == HitResult.None)
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if (result == HitResult.None)
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return;
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return;
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ApplyJudgement(HitObject.Judgement, j => j.Result = result);
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ApplyResult(Results.Single(), r => r.Type = result);
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}
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}
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public virtual bool OnPressed(ManiaAction action)
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public virtual bool OnPressed(ManiaAction action)
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@ -98,8 +98,6 @@ namespace osu.Game.Rulesets.Mania.Objects
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}
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}
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}
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}
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public HoldNoteJudgement Judgement { get; private set; }
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protected override IEnumerable<Judgement> CreateJudgements() => new[] { new HoldNoteJudgement() };
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protected override IEnumerable<Judgement> CreateJudgements() => new[] { Judgement = new HoldNoteJudgement() };
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}
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}
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}
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}
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@ -12,8 +12,6 @@ namespace osu.Game.Rulesets.Mania.Objects
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/// </summary>
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/// </summary>
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public class HoldNoteTick : ManiaHitObject
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public class HoldNoteTick : ManiaHitObject
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{
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{
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public HoldNoteTickJudgement Judgement { get; private set; }
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protected override IEnumerable<Judgement> CreateJudgements() => new[] { new HoldNoteTickJudgement() };
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protected override IEnumerable<Judgement> CreateJudgements() => new[] { Judgement = new HoldNoteTickJudgement() };
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}
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}
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}
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}
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@ -12,8 +12,6 @@ namespace osu.Game.Rulesets.Mania.Objects
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/// </summary>
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/// </summary>
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public class Note : ManiaHitObject
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public class Note : ManiaHitObject
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{
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{
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public virtual ManiaJudgement Judgement { get; } = new ManiaJudgement();
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protected override IEnumerable<Judgement> CreateJudgements() => new[] { new ManiaJudgement() };
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protected override IEnumerable<Judgement> CreateJudgements() => new[] { Judgement };
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}
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}
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}
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}
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@ -1,12 +1,14 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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namespace osu.Game.Rulesets.Mania.Objects
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namespace osu.Game.Rulesets.Mania.Objects
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{
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{
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public class TailNote : Note
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public class TailNote : Note
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{
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{
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public override ManiaJudgement Judgement { get; } = new HoldNoteTailJudgement();
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protected override IEnumerable<Judgement> CreateJudgements() => new[] { new ManiaJudgement() };
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}
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}
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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@ -97,31 +96,20 @@ namespace osu.Game.Rulesets.Mania.Scoring
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{
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{
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}
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}
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protected override void SimulateAutoplay(Beatmap<ManiaHitObject> beatmap)
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protected override void ApplyBeatmap(Beatmap<ManiaHitObject> beatmap)
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{
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{
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base.ApplyBeatmap(beatmap);
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BeatmapDifficulty difficulty = beatmap.BeatmapInfo.BaseDifficulty;
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BeatmapDifficulty difficulty = beatmap.BeatmapInfo.BaseDifficulty;
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hpMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_min, hp_multiplier_mid, hp_multiplier_max);
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hpMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_min, hp_multiplier_mid, hp_multiplier_max);
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hpMissMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_miss_min, hp_multiplier_miss_mid, hp_multiplier_miss_max);
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hpMissMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_miss_min, hp_multiplier_miss_mid, hp_multiplier_miss_max);
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}
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protected override void SimulateAutoplay(Beatmap<ManiaHitObject> beatmap)
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{
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while (true)
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while (true)
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{
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{
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foreach (var obj in beatmap.HitObjects)
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base.SimulateAutoplay(beatmap);
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{
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var holdNote = obj as HoldNote;
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if (holdNote != null)
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{
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// Head
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AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
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// Ticks
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int tickCount = holdNote.NestedHitObjects.OfType<HoldNoteTick>().Count();
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for (int i = 0; i < tickCount; i++)
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AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
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}
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AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
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}
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if (!HasFailed)
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if (!HasFailed)
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break;
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break;
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@ -133,20 +121,20 @@ namespace osu.Game.Rulesets.Mania.Scoring
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}
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}
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}
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}
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protected override void OnNewJudgement(Judgement judgement)
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protected override void OnNewJudgement(JudgementResult result)
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{
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{
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base.OnNewJudgement(judgement);
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base.OnNewJudgement(result);
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bool isTick = judgement is HoldNoteTickJudgement;
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bool isTick = result.Judgement is HoldNoteTickJudgement;
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if (isTick)
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if (isTick)
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{
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{
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if (judgement.IsHit)
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if (result.IsHit)
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Health.Value += hpMultiplier * hp_increase_tick;
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Health.Value += hpMultiplier * hp_increase_tick;
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}
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}
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else
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else
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{
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{
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switch (judgement.Result)
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switch (result.Type)
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{
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{
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case HitResult.Miss:
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case HitResult.Miss:
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Health.Value += hpMissMultiplier * hp_increase_miss;
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Health.Value += hpMissMultiplier * hp_increase_miss;
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HitObjects.Add(hitObject);
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HitObjects.Add(hitObject);
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}
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}
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internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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internal void OnJudgement(DrawableHitObject judgedObject, JudgementResult result)
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{
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{
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if (!judgement.IsHit || !judgedObject.DisplayJudgement || !DisplayJudgements)
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if (!result.IsHit || !judgedObject.DisplayJudgement || !DisplayJudgements)
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return;
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return;
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explosionContainer.Add(new HitExplosion(judgedObject)
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explosionContainer.Add(new HitExplosion(judgedObject)
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{
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{
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internal class DrawableManiaJudgement : DrawableJudgement
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internal class DrawableManiaJudgement : DrawableJudgement
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{
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{
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public DrawableManiaJudgement(Judgement judgement, DrawableHitObject judgedObject)
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public DrawableManiaJudgement(JudgementResult result, DrawableHitObject judgedObject)
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: base(judgement, judgedObject)
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: base(result, judgedObject)
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{
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{
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}
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}
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.UI
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this.FadeInFromZero(50, Easing.OutQuint);
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this.FadeInFromZero(50, Easing.OutQuint);
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if (Judgement.IsHit)
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if (Result.IsHit)
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{
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{
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this.ScaleTo(0.8f);
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this.ScaleTo(0.8f);
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this.ScaleTo(1, 250, Easing.OutElastic);
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this.ScaleTo(1, 250, Easing.OutElastic);
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public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline));
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public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline));
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internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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internal void OnJudgement(DrawableHitObject judgedObject, JudgementResult result)
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{
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{
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if (!judgedObject.DisplayJudgement || !DisplayJudgements)
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if (!judgedObject.DisplayJudgement || !DisplayJudgements)
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return;
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return;
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judgements.Clear();
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judgements.Clear();
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judgements.Add(new DrawableManiaJudgement(judgement, judgedObject)
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judgements.Add(new DrawableManiaJudgement(result, judgedObject)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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