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Add HitResult.SliderTailHit
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@ -84,6 +84,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
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[TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, HitResult.SmallTickHit, 493_652)]
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[TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, HitResult.SmallTickHit, 493_652)]
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[TestCase(ScoringMode.Standardised, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)]
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[TestCase(ScoringMode.Standardised, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)]
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[TestCase(ScoringMode.Standardised, HitResult.LargeTickHit, HitResult.LargeTickHit, 326_963)]
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[TestCase(ScoringMode.Standardised, HitResult.LargeTickHit, HitResult.LargeTickHit, 326_963)]
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[TestCase(ScoringMode.Standardised, HitResult.SliderTailHit, HitResult.SliderTailHit, 326_963)]
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[TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 1_000_030)]
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[TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 1_000_030)]
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[TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 1_000_150)]
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[TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 1_000_150)]
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[TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)]
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[TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)]
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@ -96,6 +97,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
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[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 49_365)]
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[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 49_365)]
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[TestCase(ScoringMode.Classic, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)]
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[TestCase(ScoringMode.Classic, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)]
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[TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 32_696)]
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[TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 32_696)]
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[TestCase(ScoringMode.Classic, HitResult.SliderTailHit, HitResult.SliderTailHit, 32_696)]
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[TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 100_003)]
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[TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 100_003)]
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[TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 100_015)]
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[TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 100_015)]
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public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, HitResult hitResult, HitResult maxResult, int expectedScore)
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public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, HitResult hitResult, HitResult maxResult, int expectedScore)
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@ -167,6 +169,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
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[TestCase(HitResult.Perfect, HitResult.Miss)]
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[TestCase(HitResult.Perfect, HitResult.Miss)]
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[TestCase(HitResult.SmallTickHit, HitResult.SmallTickMiss)]
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[TestCase(HitResult.SmallTickHit, HitResult.SmallTickMiss)]
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[TestCase(HitResult.LargeTickHit, HitResult.LargeTickMiss)]
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[TestCase(HitResult.LargeTickHit, HitResult.LargeTickMiss)]
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[TestCase(HitResult.SliderTailHit, HitResult.LargeTickMiss)]
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[TestCase(HitResult.SmallBonus, HitResult.IgnoreMiss)]
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[TestCase(HitResult.SmallBonus, HitResult.IgnoreMiss)]
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[TestCase(HitResult.LargeBonus, HitResult.IgnoreMiss)]
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[TestCase(HitResult.LargeBonus, HitResult.IgnoreMiss)]
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public void TestMinResults(HitResult hitResult, HitResult expectedMinResult)
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public void TestMinResults(HitResult hitResult, HitResult expectedMinResult)
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@ -187,6 +190,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
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[TestCase(HitResult.SmallTickHit, false)]
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[TestCase(HitResult.SmallTickHit, false)]
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[TestCase(HitResult.LargeTickMiss, true)]
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[TestCase(HitResult.LargeTickMiss, true)]
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[TestCase(HitResult.LargeTickHit, true)]
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[TestCase(HitResult.LargeTickHit, true)]
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[TestCase(HitResult.SliderTailHit, true)]
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[TestCase(HitResult.SmallBonus, false)]
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[TestCase(HitResult.SmallBonus, false)]
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[TestCase(HitResult.LargeBonus, false)]
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[TestCase(HitResult.LargeBonus, false)]
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public void TestAffectsCombo(HitResult hitResult, bool expectedReturnValue)
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public void TestAffectsCombo(HitResult hitResult, bool expectedReturnValue)
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@ -207,6 +211,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
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[TestCase(HitResult.SmallTickHit, true)]
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[TestCase(HitResult.SmallTickHit, true)]
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[TestCase(HitResult.LargeTickMiss, true)]
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[TestCase(HitResult.LargeTickMiss, true)]
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[TestCase(HitResult.LargeTickHit, true)]
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[TestCase(HitResult.LargeTickHit, true)]
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[TestCase(HitResult.SliderTailHit, true)]
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[TestCase(HitResult.SmallBonus, false)]
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[TestCase(HitResult.SmallBonus, false)]
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[TestCase(HitResult.LargeBonus, false)]
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[TestCase(HitResult.LargeBonus, false)]
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public void TestAffectsAccuracy(HitResult hitResult, bool expectedReturnValue)
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public void TestAffectsAccuracy(HitResult hitResult, bool expectedReturnValue)
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@ -227,6 +232,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
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[TestCase(HitResult.SmallTickHit, false)]
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[TestCase(HitResult.SmallTickHit, false)]
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[TestCase(HitResult.LargeTickMiss, false)]
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[TestCase(HitResult.LargeTickMiss, false)]
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[TestCase(HitResult.LargeTickHit, false)]
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[TestCase(HitResult.LargeTickHit, false)]
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[TestCase(HitResult.SliderTailHit, false)]
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[TestCase(HitResult.SmallBonus, true)]
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[TestCase(HitResult.SmallBonus, true)]
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[TestCase(HitResult.LargeBonus, true)]
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[TestCase(HitResult.LargeBonus, true)]
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public void TestIsBonus(HitResult hitResult, bool expectedReturnValue)
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public void TestIsBonus(HitResult hitResult, bool expectedReturnValue)
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@ -247,6 +253,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
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[TestCase(HitResult.SmallTickHit, true)]
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[TestCase(HitResult.SmallTickHit, true)]
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[TestCase(HitResult.LargeTickMiss, false)]
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[TestCase(HitResult.LargeTickMiss, false)]
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[TestCase(HitResult.LargeTickHit, true)]
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[TestCase(HitResult.LargeTickHit, true)]
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[TestCase(HitResult.SliderTailHit, true)]
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[TestCase(HitResult.SmallBonus, true)]
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[TestCase(HitResult.SmallBonus, true)]
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[TestCase(HitResult.LargeBonus, true)]
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[TestCase(HitResult.LargeBonus, true)]
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public void TestIsHit(HitResult hitResult, bool expectedReturnValue)
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public void TestIsHit(HitResult hitResult, bool expectedReturnValue)
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@ -267,6 +274,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
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[TestCase(HitResult.SmallTickHit, true)]
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[TestCase(HitResult.SmallTickHit, true)]
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[TestCase(HitResult.LargeTickMiss, true)]
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[TestCase(HitResult.LargeTickMiss, true)]
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[TestCase(HitResult.LargeTickHit, true)]
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[TestCase(HitResult.LargeTickHit, true)]
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[TestCase(HitResult.SliderTailHit, true)]
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[TestCase(HitResult.SmallBonus, true)]
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[TestCase(HitResult.SmallBonus, true)]
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[TestCase(HitResult.LargeBonus, true)]
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[TestCase(HitResult.LargeBonus, true)]
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public void TestIsScorable(HitResult hitResult, bool expectedReturnValue)
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public void TestIsScorable(HitResult hitResult, bool expectedReturnValue)
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@ -73,6 +73,7 @@ namespace osu.Game.Rulesets.Judgements
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return HitResult.SmallTickMiss;
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return HitResult.SmallTickMiss;
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case HitResult.LargeTickHit:
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case HitResult.LargeTickHit:
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case HitResult.SliderTailHit:
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return HitResult.LargeTickMiss;
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return HitResult.LargeTickMiss;
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default:
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default:
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@ -104,6 +105,7 @@ namespace osu.Game.Rulesets.Judgements
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case HitResult.SmallTickMiss:
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case HitResult.SmallTickMiss:
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
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case HitResult.SliderTailHit:
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case HitResult.LargeTickHit:
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case HitResult.LargeTickHit:
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return DEFAULT_MAX_HEALTH_INCREASE;
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return DEFAULT_MAX_HEALTH_INCREASE;
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@ -139,6 +139,13 @@ namespace osu.Game.Rulesets.Scoring
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[Order(15)]
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[Order(15)]
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ComboBreak,
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ComboBreak,
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/// <summary>
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/// A special judgement similar to <see cref="LargeTickHit"/> that's used to increase the valuation of the final tick of a slider.
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/// </summary>
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[EnumMember(Value = "slider_tail_hit")]
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[Order(16)]
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SliderTailHit,
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/// <summary>
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/// <summary>
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/// A special result used as a padding value for legacy rulesets. It is a hit type and affects combo, but does not affect the base score (does not affect accuracy).
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/// A special result used as a padding value for legacy rulesets. It is a hit type and affects combo, but does not affect the base score (does not affect accuracy).
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///
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///
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@ -188,6 +195,7 @@ namespace osu.Game.Rulesets.Scoring
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case HitResult.LargeTickMiss:
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case HitResult.LargeTickMiss:
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case HitResult.LegacyComboIncrease:
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case HitResult.LegacyComboIncrease:
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case HitResult.ComboBreak:
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case HitResult.ComboBreak:
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case HitResult.SliderTailHit:
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return true;
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return true;
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default:
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default:
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@ -246,6 +254,7 @@ namespace osu.Game.Rulesets.Scoring
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case HitResult.LargeTickMiss:
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case HitResult.LargeTickMiss:
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case HitResult.SmallTickHit:
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case HitResult.SmallTickHit:
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case HitResult.SmallTickMiss:
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case HitResult.SmallTickMiss:
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case HitResult.SliderTailHit:
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return true;
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return true;
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default:
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default:
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@ -329,6 +338,9 @@ namespace osu.Game.Rulesets.Scoring
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case HitResult.ComboBreak:
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case HitResult.ComboBreak:
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return true;
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return true;
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case HitResult.SliderTailHit:
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return true;
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default:
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default:
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// Note that IgnoreHit and IgnoreMiss are excluded as they do not affect score.
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// Note that IgnoreHit and IgnoreMiss are excluded as they do not affect score.
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return result >= HitResult.Miss && result < HitResult.IgnoreMiss;
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return result >= HitResult.Miss && result < HitResult.IgnoreMiss;
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@ -383,6 +395,9 @@ namespace osu.Game.Rulesets.Scoring
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if (minResult == HitResult.IgnoreMiss)
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if (minResult == HitResult.IgnoreMiss)
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return;
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return;
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if (maxResult == HitResult.SliderTailHit && minResult != HitResult.LargeTickMiss)
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throw new ArgumentOutOfRangeException(nameof(minResult), $"{HitResult.LargeTickMiss} is the only valid minimum result for a {maxResult} judgement.");
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if (maxResult == HitResult.LargeTickHit && minResult != HitResult.LargeTickMiss)
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if (maxResult == HitResult.LargeTickHit && minResult != HitResult.LargeTickMiss)
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throw new ArgumentOutOfRangeException(nameof(minResult), $"{HitResult.LargeTickMiss} is the only valid minimum result for a {maxResult} judgement.");
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throw new ArgumentOutOfRangeException(nameof(minResult), $"{HitResult.LargeTickMiss} is the only valid minimum result for a {maxResult} judgement.");
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@ -322,6 +322,9 @@ namespace osu.Game.Rulesets.Scoring
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case HitResult.LargeTickHit:
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case HitResult.LargeTickHit:
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return 30;
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return 30;
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case HitResult.SliderTailHit:
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return 150;
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case HitResult.Meh:
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case HitResult.Meh:
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return 50;
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return 50;
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