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synced 2025-01-06 10:22:54 +08:00
Remove "silent" parameter; consolidate import logic
This commit is contained in:
parent
706da017d7
commit
80737b9ef8
@ -101,7 +101,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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int fireCount = 0;
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int fireCount = 0;
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// ReSharper disable once AccessToModifiedClosure
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// ReSharper disable once AccessToModifiedClosure
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manager.ItemAdded += (_, __, ___) => fireCount++;
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manager.ItemAdded += (_, __) => fireCount++;
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manager.ItemRemoved += _ => fireCount++;
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manager.ItemRemoved += _ => fireCount++;
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var imported = LoadOszIntoOsu(osu);
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var imported = LoadOszIntoOsu(osu);
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@ -11,7 +11,6 @@ using Microsoft.EntityFrameworkCore;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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@ -50,11 +49,6 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// </summary>
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public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed;
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public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed;
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/// <summary>
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/// Fired when a beatmap load is requested (into the interactive game UI).
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/// </summary>
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public Action<BeatmapSetInfo> PresentBeatmap;
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/// <summary>
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/// <summary>
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/// A default representation of a WorkingBeatmap to use when no beatmap is available.
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/// A default representation of a WorkingBeatmap to use when no beatmap is available.
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/// </summary>
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/// </summary>
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@ -165,20 +159,10 @@ namespace osu.Game.Beatmaps
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request.Success += filename =>
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request.Success += filename =>
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{
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{
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downloadNotification.Text = $"Importing {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}";
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Task.Factory.StartNew(() =>
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Task.Factory.StartNew(() =>
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{
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{
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// This gets scheduled back to the update thread, but we want the import to run in the background.
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// This gets scheduled back to the update thread, but we want the import to run in the background.
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var importedBeatmap = Import(filename);
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Import(downloadNotification, filename);
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downloadNotification.CompletionClickAction = () =>
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{
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PresentCompletedImport(importedBeatmap.Yield());
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return true;
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};
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downloadNotification.State = ProgressNotificationState.Completed;
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currentDownloads.Remove(request);
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currentDownloads.Remove(request);
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}, TaskCreationOptions.LongRunning);
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}, TaskCreationOptions.LongRunning);
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};
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};
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@ -211,12 +195,6 @@ namespace osu.Game.Beatmaps
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return true;
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return true;
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}
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}
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protected override void PresentCompletedImport(IEnumerable<BeatmapSetInfo> imported)
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{
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base.PresentCompletedImport(imported);
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PresentBeatmap?.Invoke(imported.LastOrDefault());
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}
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/// <summary>
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/// <summary>
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/// Get an existing download request if it exists.
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/// Get an existing download request if it exists.
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/// </summary>
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/// </summary>
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@ -32,7 +32,7 @@ namespace osu.Game.Database
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where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
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where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
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where TFileModel : INamedFileInfo, new()
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where TFileModel : INamedFileInfo, new()
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{
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{
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public delegate void ItemAddedDelegate(TModel model, bool existing, bool silent);
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public delegate void ItemAddedDelegate(TModel model, bool existing);
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/// <summary>
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/// <summary>
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/// Set an endpoint for notifications to be posted to.
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/// Set an endpoint for notifications to be posted to.
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@ -110,7 +110,7 @@ namespace osu.Game.Database
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ContextFactory = contextFactory;
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ContextFactory = contextFactory;
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ModelStore = modelStore;
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ModelStore = modelStore;
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ModelStore.ItemAdded += (item, silent) => handleEvent(() => ItemAdded?.Invoke(item, false, silent));
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ModelStore.ItemAdded += item => handleEvent(() => ItemAdded?.Invoke(item, false));
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ModelStore.ItemRemoved += s => handleEvent(() => ItemRemoved?.Invoke(s));
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ModelStore.ItemRemoved += s => handleEvent(() => ItemRemoved?.Invoke(s));
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Files = new FileStore(contextFactory, storage);
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Files = new FileStore(contextFactory, storage);
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@ -128,14 +128,16 @@ namespace osu.Game.Database
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/// <param name="paths">One or more archive locations on disk.</param>
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/// <param name="paths">One or more archive locations on disk.</param>
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public void Import(params string[] paths)
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public void Import(params string[] paths)
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{
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{
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var notification = new ProgressNotification
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var notification = new ProgressNotification { State = ProgressNotificationState.Active };
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{
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Text = "Import is initialising...",
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Progress = 0,
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State = ProgressNotificationState.Active,
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};
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PostNotification?.Invoke(notification);
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PostNotification?.Invoke(notification);
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Import(notification, paths);
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}
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protected void Import(ProgressNotification notification, params string[] paths)
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{
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notification.Progress = 0;
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notification.Text = "Import is initialising...";
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List<TModel> imported = new List<TModel>();
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List<TModel> imported = new List<TModel>();
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@ -168,13 +170,20 @@ namespace osu.Game.Database
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}
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}
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else
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else
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{
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{
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notification.CompletionText = $"Imported {current} {typeof(TModel).Name.Replace("Info", "").ToLower()}s!";
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notification.CompletionText = imported.Count == 1
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notification.CompletionClickAction += () =>
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? $"Imported {imported.First()}!"
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: $"Imported {current} {typeof(TModel).Name.Replace("Info", "").ToLower()}s!";
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if (imported.Count > 0 && PresentImport != null)
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{
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{
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if (imported.Count > 0)
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notification.CompletionText += " Click to view.";
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PresentCompletedImport(imported);
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notification.CompletionClickAction = () =>
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return true;
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{
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};
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PresentImport?.Invoke(imported);
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return true;
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};
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}
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notification.State = ProgressNotificationState.Completed;
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notification.State = ProgressNotificationState.Completed;
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}
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}
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}
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}
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@ -207,9 +216,10 @@ namespace osu.Game.Database
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return import;
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return import;
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}
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}
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protected virtual void PresentCompletedImport(IEnumerable<TModel> imported)
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/// <summary>
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{
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/// Fired when the user requests to view the resulting import.
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}
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/// </summary>
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public Action<IEnumerable<TModel>> PresentImport;
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/// <summary>
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/// <summary>
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/// Import an item from an <see cref="ArchiveReader"/>.
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/// Import an item from an <see cref="ArchiveReader"/>.
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@ -225,7 +235,7 @@ namespace osu.Game.Database
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model.Hash = computeHash(archive);
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model.Hash = computeHash(archive);
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return Import(model, false, archive);
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return Import(model, archive);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -259,9 +269,8 @@ namespace osu.Game.Database
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/// Import an item from a <see cref="TModel"/>.
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/// Import an item from a <see cref="TModel"/>.
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/// </summary>
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/// </summary>
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/// <param name="item">The model to be imported.</param>
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/// <param name="item">The model to be imported.</param>
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/// <param name="silent">Whether the user should be notified fo the import.</param>
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/// <param name="archive">An optional archive to use for model population.</param>
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/// <param name="archive">An optional archive to use for model population.</param>
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public TModel Import(TModel item, bool silent = false, ArchiveReader archive = null)
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public TModel Import(TModel item, ArchiveReader archive = null)
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{
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{
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delayEvents();
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delayEvents();
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@ -281,7 +290,7 @@ namespace osu.Game.Database
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{
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{
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Undelete(existing);
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Undelete(existing);
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Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
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Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
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handleEvent(() => ItemAdded?.Invoke(existing, true, silent));
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handleEvent(() => ItemAdded?.Invoke(existing, true));
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return existing;
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return existing;
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}
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}
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@ -291,7 +300,7 @@ namespace osu.Game.Database
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Populate(item, archive);
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Populate(item, archive);
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// import to store
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// import to store
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ModelStore.Add(item, silent);
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ModelStore.Add(item);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -16,9 +16,7 @@ namespace osu.Game.Database
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public abstract class MutableDatabaseBackedStore<T> : DatabaseBackedStore
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public abstract class MutableDatabaseBackedStore<T> : DatabaseBackedStore
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where T : class, IHasPrimaryKey, ISoftDelete
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where T : class, IHasPrimaryKey, ISoftDelete
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{
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{
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public delegate void ItemAddedDelegate(T model, bool silent);
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public event Action<T> ItemAdded;
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public event ItemAddedDelegate ItemAdded;
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public event Action<T> ItemRemoved;
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public event Action<T> ItemRemoved;
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protected MutableDatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null)
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protected MutableDatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null)
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@ -35,8 +33,7 @@ namespace osu.Game.Database
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/// Add a <see cref="T"/> to the database.
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/// Add a <see cref="T"/> to the database.
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/// </summary>
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/// </summary>
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/// <param name="item">The item to add.</param>
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/// <param name="item">The item to add.</param>
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/// <param name="silent">Whether the user should be notified of the addition.</param>
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public void Add(T item)
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public void Add(T item, bool silent)
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{
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{
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using (var usage = ContextFactory.GetForWrite())
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using (var usage = ContextFactory.GetForWrite())
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{
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{
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@ -44,7 +41,7 @@ namespace osu.Game.Database
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context.Attach(item);
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context.Attach(item);
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}
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}
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ItemAdded?.Invoke(item, silent);
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ItemAdded?.Invoke(item);
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}
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}
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/// <summary>
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/// <summary>
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@ -57,7 +54,7 @@ namespace osu.Game.Database
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usage.Context.Update(item);
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usage.Context.Update(item);
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ItemRemoved?.Invoke(item);
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ItemRemoved?.Invoke(item);
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ItemAdded?.Invoke(item, true);
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ItemAdded?.Invoke(item);
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}
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}
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/// <summary>
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/// <summary>
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@ -92,7 +89,7 @@ namespace osu.Game.Database
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item.DeletePending = false;
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item.DeletePending = false;
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}
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}
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ItemAdded?.Invoke(item, true);
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ItemAdded?.Invoke(item);
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return true;
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return true;
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}
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}
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@ -148,12 +148,6 @@ namespace osu.Game
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{
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{
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this.frameworkConfig = frameworkConfig;
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this.frameworkConfig = frameworkConfig;
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ScoreManager.ItemAdded += (score, _, silent) =>
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{
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if (!silent)
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Schedule(() => PresentScore(score));
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};
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if (!Host.IsPrimaryInstance)
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if (!Host.IsPrimaryInstance)
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{
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{
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Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
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Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
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@ -221,7 +215,8 @@ namespace osu.Game
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public void ShowBeatmap(int beatmapId) => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId);
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public void ShowBeatmap(int beatmapId) => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId);
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/// <summary>
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/// <summary>
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/// Present a beatmap at song select.
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/// Present a beatmap at song select immediately..
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/// The user should have already requested this interactively.
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/// </summary>
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/// </summary>
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/// <param name="beatmap">The beatmap to select.</param>
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/// <param name="beatmap">The beatmap to select.</param>
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public void PresentBeatmap(BeatmapSetInfo beatmap)
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public void PresentBeatmap(BeatmapSetInfo beatmap)
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@ -236,26 +231,23 @@ namespace osu.Game
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return;
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return;
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}
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}
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if (screenStack.CurrentScreen is PlaySongSelect)
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performFromMainMenu(() =>
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// if we're already at song select then we don't need to return to the main menu.
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setBeatmap();
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else
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performFromMainMenu(setBeatmap, $"load {beatmap}");
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void setBeatmap()
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{
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{
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menuScreen.LoadToSolo();
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// we might already be at song select, so a check is required before performing the load to solo.
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if (menuScreen.IsCurrentScreen())
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menuScreen.LoadToSolo();
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// Use first beatmap available for current ruleset, else switch ruleset.
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// Use first beatmap available for current ruleset, else switch ruleset.
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var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
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var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
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ruleset.Value = first.Ruleset;
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ruleset.Value = first.Ruleset;
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
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}
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}, $"load {beatmap}", bypassScreenAllowChecks: true, targetScreen: typeof(PlaySongSelect));
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}
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}
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/// <summary>
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/// <summary>
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/// Present a score's replay.
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/// Present a score's replay immediately.
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/// The user should have already requested this interactively.
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/// </summary>
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/// </summary>
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/// <param name="beatmap">The beatmap to select.</param>
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/// <param name="beatmap">The beatmap to select.</param>
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public void PresentScore(ScoreInfo score)
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public void PresentScore(ScoreInfo score)
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@ -283,7 +275,7 @@ namespace osu.Game
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Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;
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Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;
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menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
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menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
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}, $"watch {databasedScoreInfo.User.Username} play {databasedScoreInfo.Beatmap}");
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}, $"watch {databasedScoreInfo.User.Username} play {databasedScoreInfo.Beatmap}", bypassScreenAllowChecks: true);
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}
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}
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private ScheduledDelegate performFromMainMenuTask;
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private ScheduledDelegate performFromMainMenuTask;
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@ -359,8 +351,10 @@ namespace osu.Game
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BeatmapManager.PostNotification = n => notifications?.Post(n);
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BeatmapManager.PostNotification = n => notifications?.Post(n);
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BeatmapManager.GetStableStorage = GetStorageForStableInstall;
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BeatmapManager.GetStableStorage = GetStorageForStableInstall;
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BeatmapManager.PresentImport = items => PresentBeatmap(items.First());
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BeatmapManager.PresentBeatmap = PresentBeatmap;
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ScoreManager.PostNotification = n => notifications?.Post(n);
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ScoreManager.PresentImport = items => PresentScore(items.First());
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Container logoContainer;
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Container logoContainer;
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@ -115,7 +115,7 @@ namespace osu.Game.Overlays.Direct
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private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
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private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
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private void setAdded(BeatmapSetInfo s, bool existing, bool silent) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
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private void setAdded(BeatmapSetInfo s, bool existing) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
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private void setRemoved(BeatmapSetInfo s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded);
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private void setRemoved(BeatmapSetInfo s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded);
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@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Music
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps, IBindable<WorkingBeatmap> beatmap)
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private void load(BeatmapManager beatmaps, IBindable<WorkingBeatmap> beatmap)
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{
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{
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beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false, false));
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beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false));
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beatmaps.ItemAdded += addBeatmapSet;
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beatmaps.ItemAdded += addBeatmapSet;
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beatmaps.ItemRemoved += removeBeatmapSet;
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beatmaps.ItemRemoved += removeBeatmapSet;
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@ -83,7 +83,7 @@ namespace osu.Game.Overlays.Music
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beatmapBacking.ValueChanged += _ => updateSelectedSet();
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beatmapBacking.ValueChanged += _ => updateSelectedSet();
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}
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}
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private void addBeatmapSet(BeatmapSetInfo obj, bool existing, bool silent) => Schedule(() =>
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private void addBeatmapSet(BeatmapSetInfo obj, bool existing) => Schedule(() =>
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{
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{
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if (existing)
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if (existing)
|
||||||
return;
|
return;
|
||||||
|
@ -212,7 +212,7 @@ namespace osu.Game.Overlays
|
|||||||
beatmapSets.Insert(index, beatmapSetInfo);
|
beatmapSets.Insert(index, beatmapSetInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing, bool silent)
|
private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing)
|
||||||
{
|
{
|
||||||
if (existing)
|
if (existing)
|
||||||
return;
|
return;
|
||||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
|
|
||||||
private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray());
|
private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray());
|
||||||
|
|
||||||
private void itemAdded(SkinInfo s, bool existing, bool silent)
|
private void itemAdded(SkinInfo s, bool existing)
|
||||||
{
|
{
|
||||||
if (existing)
|
if (existing)
|
||||||
return;
|
return;
|
||||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Screens.Multi.Match.Components
|
|||||||
hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null;
|
hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent)
|
private void beatmapAdded(BeatmapSetInfo model, bool existing)
|
||||||
{
|
{
|
||||||
if (Beatmap.Value == null)
|
if (Beatmap.Value == null)
|
||||||
return;
|
return;
|
||||||
|
@ -202,7 +202,7 @@ namespace osu.Game.Screens.Multi.Match
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Handle the case where a beatmap is imported (and can be used by this match).
|
/// Handle the case where a beatmap is imported (and can be used by this match).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent) => Schedule(() =>
|
private void beatmapAdded(BeatmapSetInfo model, bool existing) => Schedule(() =>
|
||||||
{
|
{
|
||||||
if (Beatmap.Value != beatmapManager.DefaultBeatmap)
|
if (Beatmap.Value != beatmapManager.DefaultBeatmap)
|
||||||
return;
|
return;
|
||||||
|
@ -294,7 +294,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
var score = CreateScore();
|
var score = CreateScore();
|
||||||
if (RulesetContainer.ReplayScore == null)
|
if (RulesetContainer.ReplayScore == null)
|
||||||
scoreManager.Import(score, true);
|
scoreManager.Import(score);
|
||||||
|
|
||||||
this.Push(CreateResults(score));
|
this.Push(CreateResults(score));
|
||||||
|
|
||||||
|
@ -587,7 +587,7 @@ namespace osu.Game.Screens.Select
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing, bool silent) => Carousel.UpdateBeatmapSet(s);
|
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing) => Carousel.UpdateBeatmapSet(s);
|
||||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
|
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
|
||||||
private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||||
private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||||
|
Loading…
Reference in New Issue
Block a user