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Merge pull request #1858 from Aergwyn/fix-leaderboard-requests
Fix Leaderboard loading scores multiple times
This commit is contained in:
commit
805e91c625
@ -93,7 +93,8 @@ namespace osu.Game.Screens.Select.Leaderboards
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get { return scope; }
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set
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{
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if (value == scope) return;
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if (value == scope)
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return;
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scope = value;
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updateScores();
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@ -107,8 +108,6 @@ namespace osu.Game.Screens.Select.Leaderboards
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get { return placeholderState; }
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set
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{
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if (value == placeholderState) return;
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if (value != PlaceholderState.Successful)
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{
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getScoresRequest?.Cancel();
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@ -116,6 +115,9 @@ namespace osu.Game.Screens.Select.Leaderboards
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Scores = null;
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}
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if (value == placeholderState)
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return;
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switch (placeholderState = value)
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{
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case PlaceholderState.NetworkFailure:
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@ -171,7 +173,8 @@ namespace osu.Game.Screens.Select.Leaderboards
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get { return beatmap; }
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set
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{
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if (beatmap == value) return;
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if (beatmap == value)
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return;
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beatmap = value;
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Scores = null;
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@ -259,7 +262,8 @@ namespace osu.Game.Screens.Select.Leaderboards
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private void onUpdateFailed(Exception e)
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{
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if (e is OperationCanceledException) return;
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if (e is OperationCanceledException)
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return;
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PlaceholderState = PlaceholderState.NetworkFailure;
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Logger.Error(e, @"Couldn't fetch beatmap scores!");
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@ -294,7 +298,8 @@ namespace osu.Game.Screens.Select.Leaderboards
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if (!scrollContainer.IsScrolledToEnd())
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fadeStart -= LeaderboardScore.HEIGHT;
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if (scrollFlow == null) return;
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if (scrollFlow == null)
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return;
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foreach (var c in scrollFlow.Children)
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{
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