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Remove outdated comment and simplify code
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@ -218,14 +218,9 @@ namespace osu.Game.Rulesets.Catch.UI
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if (!(hitObject is PalpableCatchHitObject fruit))
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return false;
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var halfCatchWidth = catchWidth * 0.5f;
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// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
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var catchObjectPosition = fruit.EffectiveX;
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var catcherPosition = Position.X;
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return catchObjectPosition >= catcherPosition - halfCatchWidth &&
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catchObjectPosition <= catcherPosition + halfCatchWidth;
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float halfCatchWidth = catchWidth * 0.5f;
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return fruit.EffectiveX >= X - halfCatchWidth &&
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fruit.EffectiveX <= X + halfCatchWidth;
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}
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public void OnNewResult(DrawableCatchHitObject drawableObject, JudgementResult result)
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