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Update local metadata lookup cache more often
As proposed in https://github.com/ppy/osu/issues/27332#issuecomment-1962308306.
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parent
555305bf7f
commit
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@ -44,11 +44,34 @@ namespace osu.Game.Beatmaps
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this.storage = storage;
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// avoid downloading / using cache for unit tests.
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if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name))
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if (shouldFetchCache())
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prepareLocalCache();
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}
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private bool shouldFetchCache()
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{
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// avoid downloading / using cache for unit tests.
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if (DebugUtils.IsNUnitRunning)
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return false;
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if (!storage.Exists(cache_database_name))
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{
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log(@"Fetching local cache because it does not exist.");
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return true;
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}
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// periodically update the cache to include newer beatmaps.
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var fileInfo = new FileInfo(storage.GetFullPath(cache_database_name));
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if (fileInfo.LastWriteTime < DateTime.Now.AddMonths(-1))
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{
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log($@"Refetching local cache because it was last written to on {fileInfo.LastWriteTime}.");
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return true;
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}
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return false;
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}
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public bool Available =>
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// no download in progress.
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cacheDownloadRequest == null
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@ -124,6 +147,8 @@ namespace osu.Game.Beatmaps
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private void prepareLocalCache()
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{
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bool isRefetch = storage.Exists(cache_database_name);
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string cacheFilePath = storage.GetFullPath(cache_database_name);
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string compressedCacheFilePath = $@"{cacheFilePath}.bz2";
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@ -132,9 +157,15 @@ namespace osu.Game.Beatmaps
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cacheDownloadRequest.Failed += ex =>
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{
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File.Delete(compressedCacheFilePath);
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File.Delete(cacheFilePath);
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Logger.Log($@"{nameof(BeatmapUpdaterMetadataLookup)}'s online cache download failed: {ex}", LoggingTarget.Database);
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// don't clobber the cache when refetching if the download didn't succeed. seems excessive.
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// consequently, also null the download request to allow the existing cache to be used (see `Available`).
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if (isRefetch)
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cacheDownloadRequest = null;
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else
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File.Delete(cacheFilePath);
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log($@"Online cache download failed: {ex}");
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};
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cacheDownloadRequest.Finished += () =>
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@ -143,15 +174,22 @@ namespace osu.Game.Beatmaps
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{
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using (var stream = File.OpenRead(cacheDownloadRequest.Filename))
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using (var outStream = File.OpenWrite(cacheFilePath))
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using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false))
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bz2.CopyTo(outStream);
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{
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// ensure to clobber any and all existing data to avoid accidental corruption.
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outStream.SetLength(0);
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using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false))
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bz2.CopyTo(outStream);
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}
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// set to null on completion to allow lookups to begin using the new source
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cacheDownloadRequest = null;
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log(@"Local cache fetch completed successfully.");
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}
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catch (Exception ex)
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{
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Logger.Log($@"{nameof(LocalCachedBeatmapMetadataSource)}'s online cache extraction failed: {ex}", LoggingTarget.Database);
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log($@"Online cache extraction failed: {ex}");
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// at this point clobber the cache regardless of whether we're refetching, because by this point who knows what state the cache file is in.
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File.Delete(cacheFilePath);
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}
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finally
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@ -173,6 +211,9 @@ namespace osu.Game.Beatmaps
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});
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}
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private static void log(string message)
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=> Logger.Log($@"[{nameof(LocalCachedBeatmapMetadataSource)}] {message}", LoggingTarget.Database);
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private void logForModel(BeatmapSetInfo set, string message) =>
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RealmArchiveModelImporter<BeatmapSetInfo>.LogForModel(set, $@"[{nameof(LocalCachedBeatmapMetadataSource)}] {message}");
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