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Merge pull request #24648 from ItsShamed/editor/checks/delayed-hitsounds
Add check for delayed hitsounds
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commit
7ff6b483b4
105
osu.Game.Tests/Editing/Checks/CheckDelayedHitsoundsTest.cs
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105
osu.Game.Tests/Editing/Checks/CheckDelayedHitsoundsTest.cs
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@ -0,0 +1,105 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using System.Linq;
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using ManagedBass;
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using Moq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Models;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Resources;
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using osuTK.Audio;
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namespace osu.Game.Tests.Editing.Checks
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{
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[TestFixture]
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public class CheckDelayedHitsoundsTest
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{
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private CheckDelayedHitsounds check = null!;
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private IBeatmap beatmap = null!;
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[SetUp]
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public void SetUp()
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{
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check = new CheckDelayedHitsounds();
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beatmap = new Beatmap<HitObject>
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{
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BeatmapInfo = new BeatmapInfo
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{
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BeatmapSet = new BeatmapSetInfo
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{
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Files =
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{
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new RealmNamedFileUsage(new RealmFile { Hash = "abcdef" }, "normal-hitnormal.wav"),
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}
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}
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}
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};
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if (!Bass.Init(0) && Bass.LastError != Errors.Already)
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throw new AudioException("Could not initialize Bass.");
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}
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[Test]
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public void TestNoDelayedHitsounds()
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{
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using var resourceStream = TestResources.OpenResource("Samples/hitsound-no-delay.wav");
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Assert.IsEmpty(check.Run(getContext(resourceStream)));
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}
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[Test]
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public void TestMinorDelayedHitsounds()
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{
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// 1 ms of silence -> 1 ms of noise at 0.3 amplitude -> hitsound transient
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// => The transient is delayed by 2 ms
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// Waveform: https://github.com/ppy/osu/assets/39100084/d5b9edbe-0ba2-401d-94b0-6d57228bdbd3
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using (var resourceStream = TestResources.OpenResource("Samples/hitsound-minor-delay.wav"))
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{
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var issues = check.Run(getContext(resourceStream)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckDelayedHitsounds.IssueTemplateMinorDelay);
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}
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}
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[Test]
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public void TestDelayedHitsounds()
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{
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// 3 ms of silence -> 3 ms of noise at 0.3 amplitude -> hitsound transient
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// => The transient is delayed by 6 ms
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// Waveform: https://github.com/ppy/osu/assets/39100084/2509ff35-d908-414b-b7b9-583681348772
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using var resourceStream = TestResources.OpenResource("Samples/hitsound-delay.wav");
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var issues = check.Run(getContext(resourceStream)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckDelayedHitsounds.IssueTemplateDelay);
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}
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[Test]
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public void TestConsequentlyDelayedHitsounds()
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{
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// The hitsound is delayed by 10 ms
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// Waveform: https://github.com/ppy/osu/assets/39100084/3a7ede0d-8523-4b99-a222-3624cd208267
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using var resourceStream = TestResources.OpenResource("Samples/hitsound-consequent-delay.wav");
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var issues = check.Run(getContext(resourceStream)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckDelayedHitsounds.IssueTemplateConsequentDelay);
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}
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private BeatmapVerifierContext getContext(Stream? resourceStream)
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{
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var mockWorkingBeatmap = new Mock<TestWorkingBeatmap>(beatmap, null, null);
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mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(resourceStream);
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return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
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}
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}
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}
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BIN
osu.Game.Tests/Resources/Samples/hitsound-consequent-delay.wav
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BIN
osu.Game.Tests/Resources/Samples/hitsound-consequent-delay.wav
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Binary file not shown.
BIN
osu.Game.Tests/Resources/Samples/hitsound-delay.wav
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BIN
osu.Game.Tests/Resources/Samples/hitsound-delay.wav
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Binary file not shown.
BIN
osu.Game.Tests/Resources/Samples/hitsound-minor-delay.wav
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BIN
osu.Game.Tests/Resources/Samples/hitsound-minor-delay.wav
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Binary file not shown.
BIN
osu.Game.Tests/Resources/Samples/hitsound-no-delay.wav
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BIN
osu.Game.Tests/Resources/Samples/hitsound-no-delay.wav
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Binary file not shown.
@ -26,6 +26,7 @@ namespace osu.Game.Rulesets.Edit
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new CheckFewHitsounds(),
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new CheckTooShortAudioFiles(),
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new CheckAudioInVideo(),
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new CheckDelayedHitsounds(),
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// Files
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new CheckZeroByteFiles(),
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181
osu.Game/Rulesets/Edit/Checks/CheckDelayedHitsounds.cs
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181
osu.Game/Rulesets/Edit/Checks/CheckDelayedHitsounds.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using osu.Framework.Audio.Track;
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using osu.Game.Audio;
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using osu.Game.Extensions;
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using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Rulesets.Edit.Checks
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{
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public class CheckDelayedHitsounds : ICheck
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{
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/// <summary>
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/// Threshold at which point the sample is considered silent.
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/// </summary>
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private const float silence_threshold = 0.001f;
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private const float falloff_factor = 0.95f;
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private const int delay_threshold = 5;
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private const int delay_threshold_negligible = 1;
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public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Delayed hit sounds.");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplateConsequentDelay(this),
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new IssueTemplateDelay(this),
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new IssueTemplateDelayNoSilence(this),
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new IssueTemplateMinorDelay(this),
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new IssueTemplateMinorDelayNoSilence(this),
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};
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private float getAverageAmplitude(Waveform.Point point) => (point.AmplitudeLeft + point.AmplitudeRight) / 2;
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet;
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if (beatmapSet == null)
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yield break;
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foreach (var file in beatmapSet.Files)
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{
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using (Stream? stream = context.WorkingBeatmap.GetStream(file.File.GetStoragePath()))
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{
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if (stream == null)
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continue;
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if (!isHitSound(file.Filename))
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continue;
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using Waveform waveform = new Waveform(stream);
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var points = waveform.GetPoints();
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// Skip muted samples
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if (points.Length == 0 || points.Sum(getAverageAmplitude) <= silence_threshold)
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continue;
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float maxAmplitude = points.Select(getAverageAmplitude).Max();
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int consequentDelay = 0;
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int delay = 0;
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float amplitude = 0;
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while (delay + consequentDelay < points.Length)
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{
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amplitude += getAverageAmplitude(points[delay]);
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// Reached peak amplitude/transient
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if (amplitude >= maxAmplitude)
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break;
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amplitude *= falloff_factor;
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if (amplitude < silence_threshold)
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{
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amplitude = 0;
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consequentDelay++;
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}
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delay++;
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}
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if (consequentDelay >= delay_threshold)
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yield return new IssueTemplateConsequentDelay(this).Create(file.Filename, consequentDelay);
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else if (consequentDelay + delay >= delay_threshold)
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{
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if (consequentDelay > 0)
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yield return new IssueTemplateDelay(this).Create(file.Filename, consequentDelay, delay);
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else
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yield return new IssueTemplateDelayNoSilence(this).Create(file.Filename, delay);
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}
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else if (consequentDelay + delay >= delay_threshold_negligible)
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{
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if (consequentDelay > 0)
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yield return new IssueTemplateMinorDelay(this).Create(file.Filename, consequentDelay, delay);
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else
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yield return new IssueTemplateMinorDelayNoSilence(this).Create(file.Filename, delay);
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}
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}
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}
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}
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private bool isHitSound(string filename)
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{
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if (!AudioCheckUtils.HasAudioExtension(filename))
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return false;
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// <bank>-<sampleset>
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string[] parts = filename.ToLowerInvariant().Split('-');
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if (parts.Length != 2)
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return false;
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string bank = parts[0];
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string sampleSet = parts[1];
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return HitSampleInfo.AllBanks.Contains(bank)
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&& HitSampleInfo.AllAdditions.Append(HitSampleInfo.HIT_NORMAL).Any(sampleSet.StartsWith);
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}
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public class IssueTemplateConsequentDelay : IssueTemplate
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{
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public IssueTemplateConsequentDelay(ICheck check)
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: base(check, IssueType.Problem,
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"\"{0}\" has a {1:0.##} ms period of complete silence at the start.")
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{
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}
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public Issue Create(string filename, int pureDelay) => new Issue(this, filename, pureDelay);
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}
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public class IssueTemplateDelay : IssueTemplate
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{
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public IssueTemplateDelay(ICheck check)
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: base(check, IssueType.Warning,
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"\"{0}\" has a transient delay of ~{1:0.##} ms, of which {2:0.##} ms is complete silence.")
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{
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}
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public Issue Create(string filename, int consequentDelay, int delay) => new Issue(this, filename, delay, consequentDelay);
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}
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public class IssueTemplateDelayNoSilence : IssueTemplate
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{
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public IssueTemplateDelayNoSilence(ICheck check)
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: base(check, IssueType.Warning,
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"\"{0}\" has a transient delay of ~{1:0.##} ms.")
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{
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}
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public Issue Create(string filename, int delay) => new Issue(this, filename, delay);
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}
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public class IssueTemplateMinorDelay : IssueTemplate
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{
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public IssueTemplateMinorDelay(ICheck check)
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: base(check, IssueType.Negligible,
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"\"{0}\" has a transient delay of ~{1:0.##} ms, of which {2:0.##} ms is complete silence.")
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{
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}
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public Issue Create(string filename, int consequentDelay, int delay) => new Issue(this, filename, delay, consequentDelay);
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}
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public class IssueTemplateMinorDelayNoSilence : IssueTemplate
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{
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public IssueTemplateMinorDelayNoSilence(ICheck check)
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: base(check, IssueType.Negligible,
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"\"{0}\" has a transient delay of ~{1:0.##} ms.")
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{
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}
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public Issue Create(string filename, int delay) => new Issue(this, filename, delay);
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}
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}
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}
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@ -3,7 +3,6 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using ManagedBass;
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using osu.Framework.Audio.Callbacks;
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using osu.Game.Extensions;
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@ -16,8 +15,6 @@ namespace osu.Game.Rulesets.Edit.Checks
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private const int ms_threshold = 25;
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private const int min_bytes_threshold = 100;
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private readonly string[] audioExtensions = { "mp3", "ogg", "wav" };
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public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Too short audio files");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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@ -46,7 +43,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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{
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// If the file is not likely to be properly parsed by Bass, we don't produce Error issues about it.
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// Image files and audio files devoid of audio data both fail, for example, but neither would be issues in this check.
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if (hasAudioExtension(file.Filename) && probablyHasAudioData(data))
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if (AudioCheckUtils.HasAudioExtension(file.Filename) && probablyHasAudioData(data))
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yield return new IssueTemplateBadFormat(this).Create(file.Filename);
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continue;
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@ -63,7 +60,6 @@ namespace osu.Game.Rulesets.Edit.Checks
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}
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}
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private bool hasAudioExtension(string filename) => audioExtensions.Any(filename.ToLowerInvariant().EndsWith);
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private bool probablyHasAudioData(Stream data) => data.Length > min_bytes_threshold;
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public class IssueTemplateTooShort : IssueTemplate
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15
osu.Game/Rulesets/Edit/Checks/Components/AudioCheckUtils.cs
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15
osu.Game/Rulesets/Edit/Checks/Components/AudioCheckUtils.cs
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@ -0,0 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using System.Linq;
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namespace osu.Game.Rulesets.Edit.Checks.Components
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{
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public static class AudioCheckUtils
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{
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public static readonly string[] AUDIO_EXTENSIONS = { "mp3", "ogg", "wav" };
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public static bool HasAudioExtension(string filename) => AUDIO_EXTENSIONS.Any(Path.GetExtension(filename).ToLowerInvariant().EndsWith);
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}
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}
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