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Add comment making mania test behaviour clearer
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@ -35,6 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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objects.Add(new Note { StartTime = time });
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objects.Add(new Note { StartTime = time });
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// don't hit the first note
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if (i > 0)
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if (i > 0)
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{
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{
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frames.Add(new ManiaReplayFrame(time + 10, ManiaAction.Key1));
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frames.Add(new ManiaReplayFrame(time + 10, ManiaAction.Key1));
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