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Merge pull request #5823 from iiSaLMaN/implement-grouped-difficulty-icons
Implement grouped difficulty icons Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
commit
7fd63b39fe
@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays.Direct;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Users;
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using osuTK;
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@ -24,7 +23,7 @@ namespace osu.Game.Tests.Visual.Online
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typeof(IconPill)
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};
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private BeatmapSetInfo getUndownloadableBeatmapSet(RulesetInfo ruleset) => new BeatmapSetInfo
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private BeatmapSetInfo getUndownloadableBeatmapSet() => new BeatmapSetInfo
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{
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OnlineBeatmapSetID = 123,
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Metadata = new BeatmapMetadata
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@ -56,23 +55,62 @@ namespace osu.Game.Tests.Visual.Online
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{
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new BeatmapInfo
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{
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Ruleset = ruleset,
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Ruleset = Ruleset.Value,
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Version = "Test",
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StarDifficulty = 6.42,
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}
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}
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};
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[BackgroundDependencyLoader]
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private void load()
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private BeatmapSetInfo getManyDifficultiesBeatmapSet(RulesetStore rulesets)
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{
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var ruleset = new OsuRuleset().RulesetInfo;
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var beatmaps = new List<BeatmapInfo>();
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var normal = CreateWorkingBeatmap(ruleset).BeatmapSetInfo;
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for (int i = 0; i < 100; i++)
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{
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beatmaps.Add(new BeatmapInfo
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{
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Ruleset = rulesets.GetRuleset(i % 4),
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StarDifficulty = 2 + i % 4 * 2,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 3.5f,
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}
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});
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}
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return new BeatmapSetInfo
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{
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OnlineBeatmapSetID = 1,
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Metadata = new BeatmapMetadata
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{
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Title = "many difficulties beatmap",
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Artist = "test",
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Author = new User
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{
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Username = "BanchoBot",
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Id = 3,
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}
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},
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OnlineInfo = new BeatmapSetOnlineInfo
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{
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HasVideo = true,
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HasStoryboard = true,
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Covers = new BeatmapSetOnlineCovers(),
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},
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Beatmaps = beatmaps,
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};
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}
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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var normal = CreateWorkingBeatmap(Ruleset.Value).BeatmapSetInfo;
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normal.OnlineInfo.HasVideo = true;
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normal.OnlineInfo.HasStoryboard = true;
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var undownloadable = getUndownloadableBeatmapSet(ruleset);
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var undownloadable = getUndownloadableBeatmapSet();
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var manyDifficulties = getManyDifficultiesBeatmapSet(rulesets);
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Child = new BasicScrollContainer
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{
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@ -81,15 +119,17 @@ namespace osu.Game.Tests.Visual.Online
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Direction = FillDirection.Full,
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Padding = new MarginPadding(20),
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Spacing = new Vector2(0, 20),
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Spacing = new Vector2(5, 20),
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Children = new Drawable[]
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{
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new DirectGridPanel(normal),
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new DirectListPanel(normal),
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new DirectGridPanel(undownloadable),
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new DirectGridPanel(manyDifficulties),
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new DirectListPanel(normal),
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new DirectListPanel(undownloadable),
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new DirectListPanel(manyDifficulties),
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},
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},
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};
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@ -516,6 +516,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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OnlineBeatmapID = b * 10,
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Path = $"extra{b}.osu",
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Version = $"Extra {b}",
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Ruleset = rulesets.GetRuleset((b - 1) % 4),
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StarDifficulty = 2,
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BaseDifficulty = new BeatmapDifficulty
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{
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37
osu.Game/Beatmaps/Drawables/GroupedDifficultyIcon.cs
Normal file
37
osu.Game/Beatmaps/Drawables/GroupedDifficultyIcon.cs
Normal file
@ -0,0 +1,37 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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/// <summary>
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/// A difficulty icon that contains a counter on the right-side of it.
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/// </summary>
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/// <remarks>
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/// Used in cases when there are too many difficulty icons to show.
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/// </remarks>
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public class GroupedDifficultyIcon : DifficultyIcon
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{
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public GroupedDifficultyIcon(List<BeatmapInfo> beatmaps, RulesetInfo ruleset, Color4 counterColour)
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: base(beatmaps.OrderBy(b => b.StarDifficulty).Last(), ruleset, false)
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{
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AddInternal(new OsuSpriteText
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Padding = new MarginPadding { Left = Size.X },
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Margin = new MarginPadding { Left = 2, Right = 5 },
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
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Text = beatmaps.Count.ToString(),
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Colour = counterColour,
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});
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}
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}
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}
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@ -151,7 +151,7 @@ namespace osu.Game.Overlays.Direct
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AutoSizeAxes = Axes.X,
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Height = 20,
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Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
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Children = GetDifficultyIcons(),
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Children = GetDifficultyIcons(colours),
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},
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},
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},
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@ -129,7 +129,7 @@ namespace osu.Game.Overlays.Direct
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AutoSizeAxes = Axes.X,
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Height = 20,
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Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
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Children = GetDifficultyIcons(),
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Children = GetDifficultyIcons(colours),
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},
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},
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},
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@ -28,6 +28,7 @@ namespace osu.Game.Overlays.Direct
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public readonly BeatmapSetInfo SetInfo;
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private const double hover_transition_time = 400;
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private const int maximum_difficulty_icons = 15;
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private Container content;
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@ -138,12 +139,18 @@ namespace osu.Game.Overlays.Direct
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};
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}
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protected List<DifficultyIcon> GetDifficultyIcons()
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protected List<DifficultyIcon> GetDifficultyIcons(OsuColour colours)
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{
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var icons = new List<DifficultyIcon>();
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foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))
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icons.Add(new DifficultyIcon(b));
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if (SetInfo.Beatmaps.Count > maximum_difficulty_icons)
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{
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foreach (var ruleset in SetInfo.Beatmaps.Select(b => b.Ruleset).Distinct())
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icons.Add(new GroupedDifficultyIcon(SetInfo.Beatmaps.FindAll(b => b.Ruleset.Equals(ruleset)), ruleset, this is DirectListPanel ? Color4.White : colours.Gray5));
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}
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else
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foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))
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icons.Add(new DifficultyIcon(b));
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return icons;
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}
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@ -19,6 +19,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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@ -95,11 +96,11 @@ namespace osu.Game.Screens.Select.Carousel
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TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
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Status = beatmapSet.Status
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},
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new FillFlowContainer<FilterableDifficultyIcon>
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new FillFlowContainer<DifficultyIcon>
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{
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(3),
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Children = ((CarouselBeatmapSet)Item).Beatmaps.Select(b => new FilterableDifficultyIcon(b)).ToList()
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ChildrenEnumerable = getDifficultyIcons(),
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},
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}
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}
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@ -108,6 +109,17 @@ namespace osu.Game.Screens.Select.Carousel
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};
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}
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private const int maximum_difficulty_icons = 18;
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private IEnumerable<DifficultyIcon> getDifficultyIcons()
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{
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var beatmaps = ((CarouselBeatmapSet)Item).Beatmaps.ToList();
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return beatmaps.Count > maximum_difficulty_icons
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? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key))
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: beatmaps.Select(b => new FilterableDifficultyIcon(b));
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}
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public MenuItem[] ContextMenuItems
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{
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get
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@ -205,5 +217,18 @@ namespace osu.Game.Screens.Select.Carousel
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filtered.TriggerChange();
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}
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}
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public class FilterableGroupedDifficultyIcon : GroupedDifficultyIcon
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{
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public FilterableGroupedDifficultyIcon(List<CarouselBeatmap> items, RulesetInfo ruleset)
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: base(items.Select(i => i.Beatmap).ToList(), ruleset, Color4.White)
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{
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items.ForEach(item => item.Filtered.ValueChanged += _ =>
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{
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// for now, fade the whole group based on the ratio of hidden items.
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this.FadeTo(1 - 0.9f * ((float)items.Count(i => i.Filtered.Value) / items.Count), 100);
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});
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}
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}
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}
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}
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