mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 05:02:55 +08:00
added radial leniency to movementdistance
This commit is contained in:
parent
b3b44c0795
commit
7fc60a840e
@ -157,7 +157,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
|||||||
// For hitobjects which continue in the direction of the slider, the player will normally follow through the slider,
|
// For hitobjects which continue in the direction of the slider, the player will normally follow through the slider,
|
||||||
// such that they're not jumping from the lazy position but rather from very close to (or the end of) the slider.
|
// such that they're not jumping from the lazy position but rather from very close to (or the end of) the slider.
|
||||||
// In such cases, a leniency is applied by also considering the jump distance from the tail of the slider, and taking the minimum jump distance.
|
// In such cases, a leniency is applied by also considering the jump distance from the tail of the slider, and taking the minimum jump distance.
|
||||||
MovementDistance = Math.Min(JumpDistance, tailJumpDistance);
|
// Additional distance is removed based on position of jump relative to slider follow circle radius.
|
||||||
|
// JumpDistance is 50 since follow radius = 1.4 * radius. tailJumpDistance is 120 since the full distance of radial leniency is still possible.
|
||||||
|
MovementDistance = Math.Max(0, Math.Min(JumpDistance - 50, tailJumpDistance - 120));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user