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Remove no longer necessary usage of IsBreakTime

This commit is contained in:
Salman Ahmed 2020-04-05 21:35:09 +03:00
parent e71a9668a5
commit 7fab07670e
2 changed files with 0 additions and 7 deletions

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@ -26,11 +26,6 @@ namespace osu.Game.Rulesets.Scoring
/// </summary> /// </summary>
public readonly BindableDouble Health = new BindableDouble(1) { MinValue = 0, MaxValue = 1 }; public readonly BindableDouble Health = new BindableDouble(1) { MinValue = 0, MaxValue = 1 };
/// <summary>
/// Whether gameplay is currently in a break.
/// </summary>
public readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
/// <summary> /// <summary>
/// Whether this ScoreProcessor has already triggered the failed state. /// Whether this ScoreProcessor has already triggered the failed state.
/// </summary> /// </summary>

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@ -243,8 +243,6 @@ namespace osu.Game.Screens.Play
Breaks = working.Beatmap.Breaks Breaks = working.Beatmap.Breaks
} }
}); });
HealthProcessor.IsBreakTime.BindTo(breakTracker.IsBreakTime);
} }
private void addOverlayComponents(Container target, WorkingBeatmap working) private void addOverlayComponents(Container target, WorkingBeatmap working)