mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 16:52:54 +08:00
Remove no longer necessary usage of IsBreakTime
This commit is contained in:
parent
e71a9668a5
commit
7fab07670e
@ -26,11 +26,6 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly BindableDouble Health = new BindableDouble(1) { MinValue = 0, MaxValue = 1 };
|
public readonly BindableDouble Health = new BindableDouble(1) { MinValue = 0, MaxValue = 1 };
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Whether gameplay is currently in a break.
|
|
||||||
/// </summary>
|
|
||||||
public readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether this ScoreProcessor has already triggered the failed state.
|
/// Whether this ScoreProcessor has already triggered the failed state.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -243,8 +243,6 @@ namespace osu.Game.Screens.Play
|
|||||||
Breaks = working.Beatmap.Breaks
|
Breaks = working.Beatmap.Breaks
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
HealthProcessor.IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addOverlayComponents(Container target, WorkingBeatmap working)
|
private void addOverlayComponents(Container target, WorkingBeatmap working)
|
||||||
|
Loading…
Reference in New Issue
Block a user