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Remove no longer necessary usage of IsBreakTime
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e71a9668a5
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@ -26,11 +26,6 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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/// </summary>
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public readonly BindableDouble Health = new BindableDouble(1) { MinValue = 0, MaxValue = 1 };
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public readonly BindableDouble Health = new BindableDouble(1) { MinValue = 0, MaxValue = 1 };
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/// <summary>
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/// Whether gameplay is currently in a break.
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/// </summary>
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public readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
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/// <summary>
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/// <summary>
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/// Whether this ScoreProcessor has already triggered the failed state.
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/// Whether this ScoreProcessor has already triggered the failed state.
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/// </summary>
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/// </summary>
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@ -243,8 +243,6 @@ namespace osu.Game.Screens.Play
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Breaks = working.Beatmap.Breaks
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Breaks = working.Beatmap.Breaks
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}
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}
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});
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});
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HealthProcessor.IsBreakTime.BindTo(breakTracker.IsBreakTime);
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}
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}
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private void addOverlayComponents(Container target, WorkingBeatmap working)
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private void addOverlayComponents(Container target, WorkingBeatmap working)
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