mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 15:07:44 +08:00
Merge branch 'master' into fix-overlay-header-tab-item-localisable-string
This commit is contained in:
commit
7f9ef6c23f
@ -16,3 +16,6 @@ M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Linq.IQueryable
|
||||
M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Collections.Generic.IList{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IList<T>,NotificationCallbackDelegate<T>) instead.
|
||||
M:System.Threading.Tasks.Task.Wait();Don't use Task.Wait. Use Task.WaitSafely() to ensure we avoid deadlocks.
|
||||
P:System.Threading.Tasks.Task`1.Result;Don't use Task.Result. Use Task.GetResultSafely() to ensure we avoid deadlocks.
|
||||
M:System.Threading.ManualResetEventSlim.Wait();Specify a timeout to avoid waiting forever.
|
||||
M:System.String.ToLower();string.ToLower() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToLowerInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.
|
||||
M:System.String.ToUpper();string.ToUpper() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToUpperInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.
|
||||
|
@ -1,7 +1,7 @@
|
||||
<!-- Contains required properties for osu!framework projects. -->
|
||||
<Project>
|
||||
<PropertyGroup Label="C#">
|
||||
<LangVersion>8.0</LangVersion>
|
||||
<LangVersion>9.0</LangVersion>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
60
Gemfile.lock
60
Gemfile.lock
@ -8,20 +8,20 @@ GEM
|
||||
artifactory (3.0.15)
|
||||
atomos (0.1.3)
|
||||
aws-eventstream (1.2.0)
|
||||
aws-partitions (1.570.0)
|
||||
aws-sdk-core (3.130.0)
|
||||
aws-partitions (1.601.0)
|
||||
aws-sdk-core (3.131.2)
|
||||
aws-eventstream (~> 1, >= 1.0.2)
|
||||
aws-partitions (~> 1, >= 1.525.0)
|
||||
aws-sigv4 (~> 1.1)
|
||||
jmespath (~> 1.0)
|
||||
aws-sdk-kms (1.55.0)
|
||||
jmespath (~> 1, >= 1.6.1)
|
||||
aws-sdk-kms (1.57.0)
|
||||
aws-sdk-core (~> 3, >= 3.127.0)
|
||||
aws-sigv4 (~> 1.1)
|
||||
aws-sdk-s3 (1.113.0)
|
||||
aws-sdk-s3 (1.114.0)
|
||||
aws-sdk-core (~> 3, >= 3.127.0)
|
||||
aws-sdk-kms (~> 1)
|
||||
aws-sigv4 (~> 1.4)
|
||||
aws-sigv4 (1.4.0)
|
||||
aws-sigv4 (1.5.0)
|
||||
aws-eventstream (~> 1, >= 1.0.2)
|
||||
babosa (1.0.4)
|
||||
claide (1.1.0)
|
||||
@ -36,7 +36,7 @@ GEM
|
||||
unf (>= 0.0.5, < 1.0.0)
|
||||
dotenv (2.7.6)
|
||||
emoji_regex (3.2.3)
|
||||
excon (0.92.1)
|
||||
excon (0.92.3)
|
||||
faraday (1.10.0)
|
||||
faraday-em_http (~> 1.0)
|
||||
faraday-em_synchrony (~> 1.0)
|
||||
@ -56,8 +56,8 @@ GEM
|
||||
faraday-em_synchrony (1.0.0)
|
||||
faraday-excon (1.1.0)
|
||||
faraday-httpclient (1.0.1)
|
||||
faraday-multipart (1.0.3)
|
||||
multipart-post (>= 1.2, < 3)
|
||||
faraday-multipart (1.0.4)
|
||||
multipart-post (~> 2)
|
||||
faraday-net_http (1.0.1)
|
||||
faraday-net_http_persistent (1.2.0)
|
||||
faraday-patron (1.0.0)
|
||||
@ -66,7 +66,7 @@ GEM
|
||||
faraday_middleware (1.2.0)
|
||||
faraday (~> 1.0)
|
||||
fastimage (2.2.6)
|
||||
fastlane (2.205.1)
|
||||
fastlane (2.206.2)
|
||||
CFPropertyList (>= 2.3, < 4.0.0)
|
||||
addressable (>= 2.8, < 3.0.0)
|
||||
artifactory (~> 3.0)
|
||||
@ -110,9 +110,9 @@ GEM
|
||||
souyuz (= 0.11.1)
|
||||
fastlane-plugin-xamarin (0.6.3)
|
||||
gh_inspector (1.1.3)
|
||||
google-apis-androidpublisher_v3 (0.16.0)
|
||||
google-apis-core (>= 0.4, < 2.a)
|
||||
google-apis-core (0.4.2)
|
||||
google-apis-androidpublisher_v3 (0.23.0)
|
||||
google-apis-core (>= 0.6, < 2.a)
|
||||
google-apis-core (0.6.0)
|
||||
addressable (~> 2.5, >= 2.5.1)
|
||||
googleauth (>= 0.16.2, < 2.a)
|
||||
httpclient (>= 2.8.1, < 3.a)
|
||||
@ -121,19 +121,19 @@ GEM
|
||||
retriable (>= 2.0, < 4.a)
|
||||
rexml
|
||||
webrick
|
||||
google-apis-iamcredentials_v1 (0.10.0)
|
||||
google-apis-core (>= 0.4, < 2.a)
|
||||
google-apis-playcustomapp_v1 (0.7.0)
|
||||
google-apis-core (>= 0.4, < 2.a)
|
||||
google-apis-storage_v1 (0.11.0)
|
||||
google-apis-core (>= 0.4, < 2.a)
|
||||
google-apis-iamcredentials_v1 (0.12.0)
|
||||
google-apis-core (>= 0.6, < 2.a)
|
||||
google-apis-playcustomapp_v1 (0.9.0)
|
||||
google-apis-core (>= 0.6, < 2.a)
|
||||
google-apis-storage_v1 (0.16.0)
|
||||
google-apis-core (>= 0.6, < 2.a)
|
||||
google-cloud-core (1.6.0)
|
||||
google-cloud-env (~> 1.0)
|
||||
google-cloud-errors (~> 1.0)
|
||||
google-cloud-env (1.6.0)
|
||||
faraday (>= 0.17.3, < 3.0)
|
||||
google-cloud-errors (1.2.0)
|
||||
google-cloud-storage (1.36.1)
|
||||
google-cloud-storage (1.36.2)
|
||||
addressable (~> 2.8)
|
||||
digest-crc (~> 0.4)
|
||||
google-apis-iamcredentials_v1 (~> 0.1)
|
||||
@ -141,7 +141,7 @@ GEM
|
||||
google-cloud-core (~> 1.6)
|
||||
googleauth (>= 0.16.2, < 2.a)
|
||||
mini_mime (~> 1.0)
|
||||
googleauth (1.1.2)
|
||||
googleauth (1.2.0)
|
||||
faraday (>= 0.17.3, < 3.a)
|
||||
jwt (>= 1.4, < 3.0)
|
||||
memoist (~> 0.16)
|
||||
@ -149,12 +149,12 @@ GEM
|
||||
os (>= 0.9, < 2.0)
|
||||
signet (>= 0.16, < 2.a)
|
||||
highline (2.0.3)
|
||||
http-cookie (1.0.4)
|
||||
http-cookie (1.0.5)
|
||||
domain_name (~> 0.5)
|
||||
httpclient (2.8.3)
|
||||
jmespath (1.6.1)
|
||||
json (2.6.1)
|
||||
jwt (2.3.0)
|
||||
json (2.6.2)
|
||||
jwt (2.4.1)
|
||||
memoist (0.16.2)
|
||||
mini_magick (4.11.0)
|
||||
mini_mime (1.1.2)
|
||||
@ -169,10 +169,10 @@ GEM
|
||||
optparse (0.1.1)
|
||||
os (1.1.4)
|
||||
plist (3.6.0)
|
||||
public_suffix (4.0.6)
|
||||
public_suffix (4.0.7)
|
||||
racc (1.6.0)
|
||||
rake (13.0.6)
|
||||
representable (3.1.1)
|
||||
representable (3.2.0)
|
||||
declarative (< 0.1.0)
|
||||
trailblazer-option (>= 0.1.1, < 0.2.0)
|
||||
uber (< 0.2.0)
|
||||
@ -182,9 +182,9 @@ GEM
|
||||
ruby2_keywords (0.0.5)
|
||||
rubyzip (2.3.2)
|
||||
security (0.1.3)
|
||||
signet (0.16.1)
|
||||
signet (0.17.0)
|
||||
addressable (~> 2.8)
|
||||
faraday (>= 0.17.5, < 3.0)
|
||||
faraday (>= 0.17.5, < 3.a)
|
||||
jwt (>= 1.5, < 3.0)
|
||||
multi_json (~> 1.10)
|
||||
simctl (1.6.8)
|
||||
@ -205,11 +205,11 @@ GEM
|
||||
uber (0.1.0)
|
||||
unf (0.1.4)
|
||||
unf_ext
|
||||
unf_ext (0.0.8.1)
|
||||
unf_ext (0.0.8.2)
|
||||
unicode-display_width (1.8.0)
|
||||
webrick (1.7.0)
|
||||
word_wrap (1.0.0)
|
||||
xcodeproj (1.21.0)
|
||||
xcodeproj (1.22.0)
|
||||
CFPropertyList (>= 2.3.3, < 4.0)
|
||||
atomos (~> 0.1.3)
|
||||
claide (>= 1.0.2, < 2.0)
|
||||
|
@ -51,8 +51,8 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.618.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.621.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.628.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.629.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Desktop
|
||||
client.OnReady += onReady;
|
||||
|
||||
// safety measure for now, until we performance test / improve backoff for failed connections.
|
||||
client.OnConnectionFailed += (_, __) => client.Deinitialize();
|
||||
client.OnConnectionFailed += (_, _) => client.Deinitialize();
|
||||
|
||||
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network);
|
||||
|
||||
|
@ -129,18 +129,18 @@ namespace osu.Desktop
|
||||
[SupportedOSPlatform("windows")]
|
||||
private static void setupSquirrel()
|
||||
{
|
||||
SquirrelAwareApp.HandleEvents(onInitialInstall: (version, tools) =>
|
||||
SquirrelAwareApp.HandleEvents(onInitialInstall: (_, tools) =>
|
||||
{
|
||||
tools.CreateShortcutForThisExe();
|
||||
tools.CreateUninstallerRegistryEntry();
|
||||
}, onAppUpdate: (version, tools) =>
|
||||
}, onAppUpdate: (_, tools) =>
|
||||
{
|
||||
tools.CreateUninstallerRegistryEntry();
|
||||
}, onAppUninstall: (version, tools) =>
|
||||
}, onAppUninstall: (_, tools) =>
|
||||
{
|
||||
tools.RemoveShortcutForThisExe();
|
||||
tools.RemoveUninstallerRegistryEntry();
|
||||
}, onEveryRun: (version, tools, firstRun) =>
|
||||
}, onEveryRun: (_, _, _) =>
|
||||
{
|
||||
// While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently
|
||||
// causes the right-click context menu to function incorrectly.
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Benchmarks
|
||||
|
||||
realm = new RealmAccess(storage, OsuGameBase.CLIENT_DATABASE_FILENAME);
|
||||
|
||||
realm.Run(r =>
|
||||
realm.Run(_ =>
|
||||
{
|
||||
realm.Write(c => c.Add(TestResources.CreateTestBeatmapSetInfo(rulesets: new[] { new OsuRuleset().RulesetInfo })));
|
||||
});
|
||||
@ -76,7 +76,7 @@ namespace osu.Game.Benchmarks
|
||||
}
|
||||
});
|
||||
|
||||
done.Wait();
|
||||
done.Wait(60000);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
@ -115,7 +115,7 @@ namespace osu.Game.Benchmarks
|
||||
}
|
||||
});
|
||||
|
||||
done.Wait();
|
||||
done.Wait(60000);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
|
@ -24,21 +24,24 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
new object[] { LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime) } },
|
||||
new object[] { LegacyMods.Relax, new[] { typeof(CatchModRelax) } },
|
||||
new object[] { LegacyMods.HalfTime, new[] { typeof(CatchModHalfTime) } },
|
||||
new object[] { LegacyMods.Nightcore, new[] { typeof(CatchModNightcore) } },
|
||||
new object[] { LegacyMods.Flashlight, new[] { typeof(CatchModFlashlight) } },
|
||||
new object[] { LegacyMods.Autoplay, new[] { typeof(CatchModAutoplay) } },
|
||||
new object[] { LegacyMods.Perfect, new[] { typeof(CatchModPerfect) } },
|
||||
new object[] { LegacyMods.Cinema, new[] { typeof(CatchModCinema) } },
|
||||
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) } }
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(catch_mod_mapping))]
|
||||
[TestCase(LegacyMods.Cinema, new[] { typeof(CatchModCinema) })]
|
||||
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(CatchModCinema) })]
|
||||
[TestCase(LegacyMods.Nightcore, new[] { typeof(CatchModNightcore) })]
|
||||
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModNightcore) })]
|
||||
[TestCase(LegacyMods.Perfect, new[] { typeof(CatchModPerfect) })]
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(CatchModPerfect) })]
|
||||
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
|
||||
|
||||
[TestCaseSource(nameof(catch_mod_mapping))]
|
||||
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(CatchModCinema) })]
|
||||
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModNightcore) })]
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(CatchModPerfect) })]
|
||||
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
|
||||
|
||||
[TestCaseSource(nameof(catch_mod_mapping))]
|
||||
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
||||
|
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
new JuiceStreamPathVertex(20, -5)
|
||||
}));
|
||||
|
||||
removeCount = path.RemoveVertices((_, i) => true);
|
||||
removeCount = path.RemoveVertices((_, _) => true);
|
||||
Assert.That(removeCount, Is.EqualTo(1));
|
||||
Assert.That(path.Vertices, Is.EqualTo(new[]
|
||||
{
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
|
||||
AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
|
||||
AddStep("exit player", () => Player.Exit());
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
}
|
||||
|
||||
AddAssert("legacy HUD combo counter hidden", () =>
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
hyperDashCount = 0;
|
||||
|
||||
// this needs to be done within the frame stable context due to how quickly hyperdash state changes occur.
|
||||
Player.DrawableRuleset.FrameStableComponents.OnUpdate += d =>
|
||||
Player.DrawableRuleset.FrameStableComponents.OnUpdate += _ =>
|
||||
{
|
||||
var catcher = Player.ChildrenOfType<Catcher>().FirstOrDefault();
|
||||
|
||||
|
@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
protected override string RulesetPrefix => "catch"; // todo: use CatchRuleset.SHORT_NAME;
|
||||
|
||||
protected override string ComponentName => Component.ToString().ToLower();
|
||||
protected override string ComponentName => Component.ToString().ToLowerInvariant();
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
@ -31,9 +30,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
|
||||
}
|
||||
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
|
||||
{
|
||||
base.FromDatabaseAttributes(values);
|
||||
base.FromDatabaseAttributes(values, onlineInfo);
|
||||
|
||||
StarRating = values[ATTRIB_ID_AIM];
|
||||
ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
|
||||
|
@ -135,15 +135,15 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
switch (BlueprintContainer.CurrentTool)
|
||||
{
|
||||
case SelectTool _:
|
||||
case SelectTool:
|
||||
if (EditorBeatmap.SelectedHitObjects.Count == 0)
|
||||
return null;
|
||||
|
||||
double minTime = EditorBeatmap.SelectedHitObjects.Min(hitObject => hitObject.StartTime);
|
||||
return getLastSnappableHitObject(minTime);
|
||||
|
||||
case FruitCompositionTool _:
|
||||
case JuiceStreamCompositionTool _:
|
||||
case FruitCompositionTool:
|
||||
case JuiceStreamCompositionTool:
|
||||
if (!CursorInPlacementArea)
|
||||
return null;
|
||||
|
||||
|
@ -42,10 +42,10 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
case Droplet droplet:
|
||||
return droplet is TinyDroplet ? PositionRange.EMPTY : new PositionRange(droplet.OriginalX);
|
||||
|
||||
case JuiceStream _:
|
||||
case JuiceStream:
|
||||
return GetPositionRange(hitObject.NestedHitObjects);
|
||||
|
||||
case BananaShower _:
|
||||
case BananaShower:
|
||||
// A banana shower occupies the whole screen width.
|
||||
return new PositionRange(0, CatchPlayfield.WIDTH);
|
||||
|
||||
|
@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case BananaShower _:
|
||||
case BananaShower:
|
||||
return false;
|
||||
|
||||
case JuiceStream juiceStream:
|
||||
|
@ -389,13 +389,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
switch (source)
|
||||
{
|
||||
case Fruit _:
|
||||
case Fruit:
|
||||
return caughtFruitPool.Get();
|
||||
|
||||
case Banana _:
|
||||
case Banana:
|
||||
return caughtBananaPool.Get();
|
||||
|
||||
case Droplet _:
|
||||
case Droplet:
|
||||
return caughtDropletPool.Get();
|
||||
|
||||
default:
|
||||
|
@ -23,10 +23,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
new object[] { LegacyMods.SuddenDeath, new[] { typeof(ManiaModSuddenDeath) } },
|
||||
new object[] { LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime) } },
|
||||
new object[] { LegacyMods.HalfTime, new[] { typeof(ManiaModHalfTime) } },
|
||||
new object[] { LegacyMods.Nightcore, new[] { typeof(ManiaModNightcore) } },
|
||||
new object[] { LegacyMods.Flashlight, new[] { typeof(ManiaModFlashlight) } },
|
||||
new object[] { LegacyMods.Autoplay, new[] { typeof(ManiaModAutoplay) } },
|
||||
new object[] { LegacyMods.Perfect, new[] { typeof(ManiaModPerfect) } },
|
||||
new object[] { LegacyMods.Key4, new[] { typeof(ManiaModKey4) } },
|
||||
new object[] { LegacyMods.Key5, new[] { typeof(ManiaModKey5) } },
|
||||
new object[] { LegacyMods.Key6, new[] { typeof(ManiaModKey6) } },
|
||||
@ -34,7 +32,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
new object[] { LegacyMods.Key8, new[] { typeof(ManiaModKey8) } },
|
||||
new object[] { LegacyMods.FadeIn, new[] { typeof(ManiaModFadeIn) } },
|
||||
new object[] { LegacyMods.Random, new[] { typeof(ManiaModRandom) } },
|
||||
new object[] { LegacyMods.Cinema, new[] { typeof(ManiaModCinema) } },
|
||||
new object[] { LegacyMods.Key9, new[] { typeof(ManiaModKey9) } },
|
||||
new object[] { LegacyMods.KeyCoop, new[] { typeof(ManiaModDualStages) } },
|
||||
new object[] { LegacyMods.Key1, new[] { typeof(ManiaModKey1) } },
|
||||
@ -45,12 +42,18 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(mania_mod_mapping))]
|
||||
[TestCase(LegacyMods.Cinema, new[] { typeof(ManiaModCinema) })]
|
||||
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(ManiaModCinema) })]
|
||||
[TestCase(LegacyMods.Nightcore, new[] { typeof(ManiaModNightcore) })]
|
||||
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModNightcore) })]
|
||||
[TestCase(LegacyMods.Perfect, new[] { typeof(ManiaModPerfect) })]
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(ManiaModPerfect) })]
|
||||
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
|
||||
|
||||
[TestCaseSource(nameof(mania_mod_mapping))]
|
||||
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(ManiaModCinema) })]
|
||||
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModNightcore) })]
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(ManiaModPerfect) })]
|
||||
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
|
@ -173,7 +173,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
switch (original)
|
||||
{
|
||||
case IHasDistance _:
|
||||
case IHasDistance:
|
||||
{
|
||||
var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
|
||||
conversion = generator;
|
||||
|
@ -1,10 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
@ -20,12 +19,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
[JsonProperty("great_hit_window")]
|
||||
public double GreatHitWindow { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The score multiplier applied via score-reducing mods.
|
||||
/// </summary>
|
||||
[JsonProperty("score_multiplier")]
|
||||
public double ScoreMultiplier { get; set; }
|
||||
|
||||
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
|
||||
{
|
||||
foreach (var v in base.ToDatabaseAttributes())
|
||||
@ -34,17 +27,15 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
|
||||
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
|
||||
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
|
||||
yield return (ATTRIB_ID_SCORE_MULTIPLIER, ScoreMultiplier);
|
||||
}
|
||||
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
|
||||
{
|
||||
base.FromDatabaseAttributes(values);
|
||||
base.FromDatabaseAttributes(values, onlineInfo);
|
||||
|
||||
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
|
||||
StarRating = values[ATTRIB_ID_DIFFICULTY];
|
||||
GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
|
||||
ScoreMultiplier = values[ATTRIB_ID_SCORE_MULTIPLIER];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -53,7 +53,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
// In osu-stable mania, rate-adjustment mods don't affect the hit window.
|
||||
// This is done the way it is to introduce fractional differences in order to match osu-stable for the time being.
|
||||
GreatHitWindow = Math.Ceiling((int)(getHitWindow300(mods) * clockRate) / clockRate),
|
||||
ScoreMultiplier = getScoreMultiplier(mods),
|
||||
MaxCombo = beatmap.HitObjects.Sum(maxComboForObject)
|
||||
};
|
||||
}
|
||||
@ -147,32 +146,5 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
private double getScoreMultiplier(Mod[] mods)
|
||||
{
|
||||
double scoreMultiplier = 1;
|
||||
|
||||
foreach (var m in mods)
|
||||
{
|
||||
switch (m)
|
||||
{
|
||||
case ManiaModNoFail _:
|
||||
case ManiaModEasy _:
|
||||
case ManiaModHalfTime _:
|
||||
scoreMultiplier *= 0.5;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var maniaBeatmap = (ManiaBeatmap)Beatmap;
|
||||
int diff = maniaBeatmap.TotalColumns - maniaBeatmap.OriginalTotalColumns;
|
||||
|
||||
if (diff > 0)
|
||||
scoreMultiplier *= 0.9;
|
||||
else if (diff < 0)
|
||||
scoreMultiplier *= 0.9 + 0.04 * diff;
|
||||
|
||||
return scoreMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,19 +14,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
[JsonProperty("difficulty")]
|
||||
public double Difficulty { get; set; }
|
||||
|
||||
[JsonProperty("accuracy")]
|
||||
public double Accuracy { get; set; }
|
||||
|
||||
[JsonProperty("scaled_score")]
|
||||
public double ScaledScore { get; set; }
|
||||
|
||||
public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
|
||||
{
|
||||
foreach (var attribute in base.GetAttributesForDisplay())
|
||||
yield return attribute;
|
||||
|
||||
yield return new PerformanceDisplayAttribute(nameof(Difficulty), "Difficulty", Difficulty);
|
||||
yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,15 +15,13 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
public class ManiaPerformanceCalculator : PerformanceCalculator
|
||||
{
|
||||
// Score after being scaled by non-difficulty-increasing mods
|
||||
private double scaledScore;
|
||||
|
||||
private int countPerfect;
|
||||
private int countGreat;
|
||||
private int countGood;
|
||||
private int countOk;
|
||||
private int countMeh;
|
||||
private int countMiss;
|
||||
private double scoreAccuracy;
|
||||
|
||||
public ManiaPerformanceCalculator()
|
||||
: base(new ManiaRuleset())
|
||||
@ -34,82 +32,47 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
var maniaAttributes = (ManiaDifficultyAttributes)attributes;
|
||||
|
||||
scaledScore = score.TotalScore;
|
||||
countPerfect = score.Statistics.GetValueOrDefault(HitResult.Perfect);
|
||||
countGreat = score.Statistics.GetValueOrDefault(HitResult.Great);
|
||||
countGood = score.Statistics.GetValueOrDefault(HitResult.Good);
|
||||
countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
|
||||
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
|
||||
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
|
||||
|
||||
if (maniaAttributes.ScoreMultiplier > 0)
|
||||
{
|
||||
// Scale score up, so it's comparable to other keymods
|
||||
scaledScore *= 1.0 / maniaAttributes.ScoreMultiplier;
|
||||
}
|
||||
scoreAccuracy = customAccuracy;
|
||||
|
||||
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
|
||||
// The specific number has no intrinsic meaning and can be adjusted as needed.
|
||||
double multiplier = 0.8;
|
||||
double multiplier = 8.0;
|
||||
|
||||
if (score.Mods.Any(m => m is ModNoFail))
|
||||
multiplier *= 0.9;
|
||||
multiplier *= 0.75;
|
||||
if (score.Mods.Any(m => m is ModEasy))
|
||||
multiplier *= 0.5;
|
||||
|
||||
double difficultyValue = computeDifficultyValue(maniaAttributes);
|
||||
double accValue = computeAccuracyValue(difficultyValue, maniaAttributes);
|
||||
double totalValue =
|
||||
Math.Pow(
|
||||
Math.Pow(difficultyValue, 1.1) +
|
||||
Math.Pow(accValue, 1.1), 1.0 / 1.1
|
||||
) * multiplier;
|
||||
double totalValue = difficultyValue * multiplier;
|
||||
|
||||
return new ManiaPerformanceAttributes
|
||||
{
|
||||
Difficulty = difficultyValue,
|
||||
Accuracy = accValue,
|
||||
ScaledScore = scaledScore,
|
||||
Total = totalValue
|
||||
};
|
||||
}
|
||||
|
||||
private double computeDifficultyValue(ManiaDifficultyAttributes attributes)
|
||||
{
|
||||
double difficultyValue = Math.Pow(5 * Math.Max(1, attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0;
|
||||
|
||||
difficultyValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
|
||||
|
||||
if (scaledScore <= 500000)
|
||||
difficultyValue = 0;
|
||||
else if (scaledScore <= 600000)
|
||||
difficultyValue *= (scaledScore - 500000) / 100000 * 0.3;
|
||||
else if (scaledScore <= 700000)
|
||||
difficultyValue *= 0.3 + (scaledScore - 600000) / 100000 * 0.25;
|
||||
else if (scaledScore <= 800000)
|
||||
difficultyValue *= 0.55 + (scaledScore - 700000) / 100000 * 0.20;
|
||||
else if (scaledScore <= 900000)
|
||||
difficultyValue *= 0.75 + (scaledScore - 800000) / 100000 * 0.15;
|
||||
else
|
||||
difficultyValue *= 0.90 + (scaledScore - 900000) / 100000 * 0.1;
|
||||
double difficultyValue = Math.Pow(Math.Max(attributes.StarRating - 0.15, 0.05), 2.2) // Star rating to pp curve
|
||||
* Math.Max(0, 5 * scoreAccuracy - 4) // From 80% accuracy, 1/20th of total pp is awarded per additional 1% accuracy
|
||||
* (1 + 0.1 * Math.Min(1, totalHits / 1500)); // Length bonus, capped at 1500 notes
|
||||
|
||||
return difficultyValue;
|
||||
}
|
||||
|
||||
private double computeAccuracyValue(double difficultyValue, ManiaDifficultyAttributes attributes)
|
||||
{
|
||||
if (attributes.GreatHitWindow <= 0)
|
||||
return 0;
|
||||
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||
double accuracyValue = Math.Max(0.0, 0.2 - (attributes.GreatHitWindow - 34) * 0.006667)
|
||||
* difficultyValue
|
||||
* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);
|
||||
|
||||
return accuracyValue;
|
||||
}
|
||||
|
||||
private double totalHits => countPerfect + countOk + countGreat + countGood + countMeh + countMiss;
|
||||
|
||||
/// <summary>
|
||||
/// Accuracy used to weight judgements independently from the score's actual accuracy.
|
||||
/// </summary>
|
||||
private double customAccuracy => (countPerfect * 320 + countGreat * 300 + countGood * 200 + countOk * 100 + countMeh * 50) / (totalHits * 320);
|
||||
}
|
||||
}
|
||||
|
@ -146,56 +146,56 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
switch (mod)
|
||||
{
|
||||
case ManiaModKey1 _:
|
||||
case ManiaModKey1:
|
||||
value |= LegacyMods.Key1;
|
||||
break;
|
||||
|
||||
case ManiaModKey2 _:
|
||||
case ManiaModKey2:
|
||||
value |= LegacyMods.Key2;
|
||||
break;
|
||||
|
||||
case ManiaModKey3 _:
|
||||
case ManiaModKey3:
|
||||
value |= LegacyMods.Key3;
|
||||
break;
|
||||
|
||||
case ManiaModKey4 _:
|
||||
case ManiaModKey4:
|
||||
value |= LegacyMods.Key4;
|
||||
break;
|
||||
|
||||
case ManiaModKey5 _:
|
||||
case ManiaModKey5:
|
||||
value |= LegacyMods.Key5;
|
||||
break;
|
||||
|
||||
case ManiaModKey6 _:
|
||||
case ManiaModKey6:
|
||||
value |= LegacyMods.Key6;
|
||||
break;
|
||||
|
||||
case ManiaModKey7 _:
|
||||
case ManiaModKey7:
|
||||
value |= LegacyMods.Key7;
|
||||
break;
|
||||
|
||||
case ManiaModKey8 _:
|
||||
case ManiaModKey8:
|
||||
value |= LegacyMods.Key8;
|
||||
break;
|
||||
|
||||
case ManiaModKey9 _:
|
||||
case ManiaModKey9:
|
||||
value |= LegacyMods.Key9;
|
||||
break;
|
||||
|
||||
case ManiaModDualStages _:
|
||||
case ManiaModDualStages:
|
||||
value |= LegacyMods.KeyCoop;
|
||||
break;
|
||||
|
||||
case ManiaModFadeIn _:
|
||||
case ManiaModFadeIn:
|
||||
value |= LegacyMods.FadeIn;
|
||||
value &= ~LegacyMods.Hidden; // this is toggled on in the base call due to inheritance, but we don't want that.
|
||||
break;
|
||||
|
||||
case ManiaModMirror _:
|
||||
case ManiaModMirror:
|
||||
value |= LegacyMods.Mirror;
|
||||
break;
|
||||
|
||||
case ManiaModRandom _:
|
||||
case ManiaModRandom:
|
||||
value |= LegacyMods.Random;
|
||||
break;
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
|
||||
|
||||
protected override string ComponentName => Component.ToString().ToLower();
|
||||
protected override string ComponentName => Component.ToString().ToLowerInvariant();
|
||||
}
|
||||
|
||||
public enum ManiaSkinComponents
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
var rng = new Random((int)Seed.Value);
|
||||
|
||||
int availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
|
||||
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => rng.Next()).ToList();
|
||||
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(_ => rng.Next()).ToList();
|
||||
|
||||
beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
|
||||
}
|
||||
|
@ -57,11 +57,11 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
{
|
||||
switch (point)
|
||||
{
|
||||
case HitPoint _:
|
||||
case HitPoint:
|
||||
actions.Add(columnActions[point.Column]);
|
||||
break;
|
||||
|
||||
case ReleasePoint _:
|
||||
case ReleasePoint:
|
||||
actions.Remove(columnActions[point.Column]);
|
||||
break;
|
||||
}
|
||||
|
@ -10,7 +10,6 @@ using osu.Framework.Input;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
@ -41,10 +40,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
private bool editorComponentsReady => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
|
||||
&& editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true
|
||||
&& editor?.ChildrenOfType<Playfield>().FirstOrDefault()?.IsLoaded == true;
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestVelocityChangeSavesCorrectly(bool adjustVelocity)
|
||||
@ -52,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
double? velocity = null;
|
||||
|
||||
AddStep("enter editor", () => Game.ScreenStack.Push(new EditorLoader()));
|
||||
AddUntilStep("wait for editor load", () => editorComponentsReady);
|
||||
AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true);
|
||||
|
||||
AddStep("seek to first control point", () => editorClock.Seek(editorBeatmap.ControlPointInfo.TimingPoints.First().Time));
|
||||
AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));
|
||||
@ -91,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
AddStep("exit", () => InputManager.Key(Key.Escape));
|
||||
|
||||
AddStep("enter editor (again)", () => Game.ScreenStack.Push(new EditorLoader()));
|
||||
AddUntilStep("wait for editor load", () => editorComponentsReady);
|
||||
AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true);
|
||||
|
||||
AddStep("seek to slider", () => editorClock.Seek(slider.StartTime));
|
||||
AddAssert("slider has correct velocity", () => slider.Velocity == velocity);
|
||||
|
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
skin.Setup(s => s.GetTexture(It.IsAny<string>())).CallBase();
|
||||
|
||||
skin.Setup(s => s.GetTexture(It.IsIn(textureFilenames), It.IsAny<WrapMode>(), It.IsAny<WrapMode>()))
|
||||
.Returns((string componentName, WrapMode _, WrapMode __) => new Texture(1, 1) { AssetName = componentName });
|
||||
.Returns((string componentName, WrapMode _, WrapMode _) => new Texture(1, 1) { AssetName = componentName });
|
||||
|
||||
Child = new DependencyProvidingContainer
|
||||
{
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
lastResult = null;
|
||||
|
||||
spinner = nextSpinner;
|
||||
spinner.OnNewResult += (o, result) => lastResult = result;
|
||||
spinner.OnNewResult += (_, result) => lastResult = result;
|
||||
}
|
||||
|
||||
return lastResult?.Type == HitResult.Great;
|
||||
@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
return false;
|
||||
|
||||
spinner = nextSpinner;
|
||||
spinner.OnNewResult += (o, result) => results.Add(result);
|
||||
spinner.OnNewResult += (_, result) => results.Add(result);
|
||||
|
||||
results.Clear();
|
||||
}
|
||||
|
@ -25,24 +25,27 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new object[] { LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime) } },
|
||||
new object[] { LegacyMods.Relax, new[] { typeof(OsuModRelax) } },
|
||||
new object[] { LegacyMods.HalfTime, new[] { typeof(OsuModHalfTime) } },
|
||||
new object[] { LegacyMods.Nightcore, new[] { typeof(OsuModNightcore) } },
|
||||
new object[] { LegacyMods.Flashlight, new[] { typeof(OsuModFlashlight) } },
|
||||
new object[] { LegacyMods.Autoplay, new[] { typeof(OsuModAutoplay) } },
|
||||
new object[] { LegacyMods.SpunOut, new[] { typeof(OsuModSpunOut) } },
|
||||
new object[] { LegacyMods.Autopilot, new[] { typeof(OsuModAutopilot) } },
|
||||
new object[] { LegacyMods.Perfect, new[] { typeof(OsuModPerfect) } },
|
||||
new object[] { LegacyMods.Cinema, new[] { typeof(OsuModCinema) } },
|
||||
new object[] { LegacyMods.Target, new[] { typeof(OsuModTarget) } },
|
||||
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) } }
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(osu_mod_mapping))]
|
||||
[TestCase(LegacyMods.Cinema, new[] { typeof(OsuModCinema) })]
|
||||
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(OsuModCinema) })]
|
||||
[TestCase(LegacyMods.Nightcore, new[] { typeof(OsuModNightcore) })]
|
||||
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(OsuModNightcore) })]
|
||||
[TestCase(LegacyMods.Perfect, new[] { typeof(OsuModPerfect) })]
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(OsuModPerfect) })]
|
||||
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
|
||||
|
||||
[TestCaseSource(nameof(osu_mod_mapping))]
|
||||
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(OsuModCinema) })]
|
||||
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(OsuModNightcore) })]
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(OsuModPerfect) })]
|
||||
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
||||
|
120
osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs
Normal file
120
osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs
Normal file
@ -0,0 +1,120 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneSliderFollowCircleInput : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
private List<JudgementResult>? judgementResults;
|
||||
private ScoreAccessibleReplayPlayer? currentPlayer;
|
||||
|
||||
[Test]
|
||||
public void TestMaximumDistanceTrackingWithoutMovement(
|
||||
[Values(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)]
|
||||
float circleSize,
|
||||
[Values(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)]
|
||||
double velocity)
|
||||
{
|
||||
const double time_slider_start = 1000;
|
||||
|
||||
float circleRadius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (circleSize - 5) / 5) / 2;
|
||||
float followCircleRadius = circleRadius * 1.2f;
|
||||
|
||||
performTest(new Beatmap<OsuHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Slider
|
||||
{
|
||||
StartTime = time_slider_start,
|
||||
Position = new Vector2(0, 0),
|
||||
DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = velocity },
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(followCircleRadius, 0),
|
||||
}, followCircleRadius),
|
||||
},
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = circleSize,
|
||||
SliderTickRate = 1
|
||||
},
|
||||
Ruleset = new OsuRuleset().RulesetInfo
|
||||
},
|
||||
}, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Position = new Vector2(-circleRadius + 1, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
|
||||
});
|
||||
|
||||
AddAssert("Tracking kept", assertMaxJudge);
|
||||
}
|
||||
|
||||
private bool assertMaxJudge() => judgementResults?.Any() == true && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
|
||||
|
||||
private void performTest(Beatmap<OsuHitObject> beatmap, List<ReplayFrame> frames)
|
||||
{
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(beatmap);
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
{
|
||||
p.ScoreProcessor.NewJudgement += result =>
|
||||
{
|
||||
if (currentPlayer == p) judgementResults?.Add(result);
|
||||
};
|
||||
};
|
||||
|
||||
LoadScreen(currentPlayer = p);
|
||||
judgementResults = new List<JudgementResult>();
|
||||
});
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
AddUntilStep("Wait for completion", () => currentPlayer?.ScoreProcessor.HasCompleted.Value == true);
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score, new PlayerConfiguration
|
||||
{
|
||||
AllowPause = false,
|
||||
ShowResults = false,
|
||||
})
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -66,10 +66,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
drawableSlider = null;
|
||||
});
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
}
|
||||
protected override bool HasCustomSteps => true;
|
||||
|
||||
[TestCase(0)]
|
||||
[TestCase(1)]
|
||||
@ -77,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public void TestSnakingEnabled(int sliderIndex)
|
||||
{
|
||||
AddStep("enable autoplay", () => autoplay = true);
|
||||
base.SetUpSteps();
|
||||
CreateTest();
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
|
||||
retrieveSlider(sliderIndex);
|
||||
@ -101,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public void TestSnakingDisabled(int sliderIndex)
|
||||
{
|
||||
AddStep("have autoplay", () => autoplay = true);
|
||||
base.SetUpSteps();
|
||||
CreateTest();
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
|
||||
retrieveSlider(sliderIndex);
|
||||
@ -121,8 +118,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
AddStep("enable autoplay", () => autoplay = true);
|
||||
setSnaking(true);
|
||||
base.SetUpSteps();
|
||||
|
||||
CreateTest();
|
||||
// repeat might have a chance to update its position depending on where in the frame its hit,
|
||||
// so some leniency is allowed here instead of checking strict equality
|
||||
addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionAlmostSame);
|
||||
@ -133,15 +129,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
AddStep("disable autoplay", () => autoplay = false);
|
||||
setSnaking(true);
|
||||
base.SetUpSteps();
|
||||
|
||||
CreateTest();
|
||||
addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionDecreased);
|
||||
}
|
||||
|
||||
private void retrieveSlider(int index)
|
||||
{
|
||||
AddStep("retrieve slider at index", () => slider = (Slider)beatmap.HitObjects[index]);
|
||||
addSeekStep(() => slider);
|
||||
addSeekStep(() => slider.StartTime);
|
||||
AddUntilStep("retrieve drawable slider", () =>
|
||||
(drawableSlider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null);
|
||||
}
|
||||
@ -161,7 +156,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
=> addCheckPositionChangeSteps(timeAtRepeat(startTime, repeatIndex), positionAtRepeat(repeatIndex), positionRemainsSame);
|
||||
|
||||
private Func<double> timeAtRepeat(Func<double> startTime, int repeatIndex) => () => startTime() + 100 + duration_of_span * repeatIndex;
|
||||
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? (Func<Vector2>)getSliderStart : getSliderEnd;
|
||||
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? getSliderStart : getSliderEnd;
|
||||
|
||||
private List<Vector2> getSliderCurve() => ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
|
||||
private Vector2 getSliderStart() => getSliderCurve().First();
|
||||
@ -205,16 +200,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
}
|
||||
|
||||
private void addSeekStep(Func<Slider> slider)
|
||||
private void addSeekStep(Func<double> getTime)
|
||||
{
|
||||
AddStep("seek to slider", () => Player.GameplayClockContainer.Seek(slider().StartTime));
|
||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(slider().StartTime, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||
}
|
||||
|
||||
private void addSeekStep(Func<double> time)
|
||||
{
|
||||
AddStep("seek to time", () => Player.GameplayClockContainer.Seek(time()));
|
||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time(), Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||
AddStep("seek to time", () => Player.GameplayClockContainer.Seek(getTime()));
|
||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(getTime(), Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap { HitObjects = createHitObjects() };
|
||||
|
@ -1,12 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
@ -26,6 +25,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
[JsonProperty("speed_difficulty")]
|
||||
public double SpeedDifficulty { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The number of clickable objects weighted by difficulty.
|
||||
/// Related to <see cref="SpeedDifficulty"/>
|
||||
/// </summary>
|
||||
[JsonProperty("speed_note_count")]
|
||||
public double SpeedNoteCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The difficulty corresponding to the flashlight skill.
|
||||
/// </summary>
|
||||
@ -94,11 +100,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
yield return (ATTRIB_ID_FLASHLIGHT, FlashlightDifficulty);
|
||||
|
||||
yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor);
|
||||
yield return (ATTRIB_ID_SPEED_NOTE_COUNT, SpeedNoteCount);
|
||||
}
|
||||
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
|
||||
{
|
||||
base.FromDatabaseAttributes(values);
|
||||
base.FromDatabaseAttributes(values, onlineInfo);
|
||||
|
||||
AimDifficulty = values[ATTRIB_ID_AIM];
|
||||
SpeedDifficulty = values[ATTRIB_ID_SPEED];
|
||||
@ -108,6 +115,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
StarRating = values[ATTRIB_ID_DIFFICULTY];
|
||||
FlashlightDifficulty = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
|
||||
SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR];
|
||||
SpeedNoteCount = values[ATTRIB_ID_SPEED_NOTE_COUNT];
|
||||
|
||||
DrainRate = onlineInfo.DrainRate;
|
||||
HitCircleCount = onlineInfo.CircleCount;
|
||||
SliderCount = onlineInfo.SliderCount;
|
||||
SpinnerCount = onlineInfo.SpinnerCount;
|
||||
}
|
||||
|
||||
#region Newtonsoft.Json implicit ShouldSerialize() methods
|
||||
|
@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
|
||||
double aimRatingNoSliders = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
|
||||
double speedRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
|
||||
double speedNotes = ((Speed)skills[2]).RelevantNoteCount();
|
||||
double flashlightRating = Math.Sqrt(skills[3].DifficultyValue()) * difficulty_multiplier;
|
||||
|
||||
double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
|
||||
@ -75,6 +76,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
Mods = mods,
|
||||
AimDifficulty = aimRating,
|
||||
SpeedDifficulty = speedRating,
|
||||
SpeedNoteCount = speedNotes,
|
||||
FlashlightDifficulty = flashlightRating,
|
||||
SliderFactor = sliderFactor,
|
||||
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
|
||||
|
@ -163,8 +163,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
speedValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate);
|
||||
}
|
||||
|
||||
// Calculate accuracy assuming the worst case scenario
|
||||
double relevantTotalDiff = totalHits - attributes.SpeedNoteCount;
|
||||
double relevantCountGreat = Math.Max(0, countGreat - relevantTotalDiff);
|
||||
double relevantCountOk = Math.Max(0, countOk - Math.Max(0, relevantTotalDiff - countGreat));
|
||||
double relevantCountMeh = Math.Max(0, countMeh - Math.Max(0, relevantTotalDiff - countGreat - countOk));
|
||||
double relevantAccuracy = attributes.SpeedNoteCount == 0 ? 0 : (relevantCountGreat * 6.0 + relevantCountOk * 2.0 + relevantCountMeh) / (attributes.SpeedNoteCount * 6.0);
|
||||
|
||||
// Scale the speed value with accuracy and OD.
|
||||
speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow(accuracy, (14.5 - Math.Max(attributes.OverallDifficulty, 8)) / 2);
|
||||
speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow((accuracy + relevantAccuracy) / 2.0, (14.5 - Math.Max(attributes.OverallDifficulty, 8)) / 2);
|
||||
|
||||
// Scale the speed value with # of 50s to punish doubletapping.
|
||||
speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
|
||||
|
@ -6,6 +6,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
/// <summary>
|
||||
/// Represents the skill required to memorise and hit every object in a map with the Flashlight mod enabled.
|
||||
/// </summary>
|
||||
public class Flashlight : OsuStrainSkill
|
||||
public class Flashlight : StrainSkill
|
||||
{
|
||||
private readonly bool hasHiddenMod;
|
||||
|
||||
@ -27,7 +28,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
|
||||
private double skillMultiplier => 0.05;
|
||||
private double strainDecayBase => 0.15;
|
||||
protected override double DecayWeight => 1.0;
|
||||
|
||||
private double currentStrain;
|
||||
|
||||
@ -42,5 +42,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
|
||||
return currentStrain;
|
||||
}
|
||||
|
||||
public override double DifficultyValue() => GetCurrentStrainPeaks().Sum() * OsuStrainSkill.DEFAULT_DIFFICULTY_MULTIPLIER;
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
{
|
||||
public abstract class OsuStrainSkill : StrainSkill
|
||||
{
|
||||
/// <summary>
|
||||
/// The default multiplier applied by <see cref="OsuStrainSkill"/> to the final difficulty value after all other calculations.
|
||||
/// May be overridden via <see cref="DifficultyMultiplier"/>.
|
||||
/// </summary>
|
||||
public const double DEFAULT_DIFFICULTY_MULTIPLIER = 1.06;
|
||||
|
||||
/// <summary>
|
||||
/// The number of sections with the highest strains, which the peak strain reductions will apply to.
|
||||
/// This is done in order to decrease their impact on the overall difficulty of the map for this skill.
|
||||
@ -28,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
/// <summary>
|
||||
/// The final multiplier to be applied to <see cref="DifficultyValue"/> after all other calculations.
|
||||
/// </summary>
|
||||
protected virtual double DifficultyMultiplier => 1.06;
|
||||
protected virtual double DifficultyMultiplier => DEFAULT_DIFFICULTY_MULTIPLIER;
|
||||
|
||||
protected OsuStrainSkill(Mod[] mods)
|
||||
: base(mods)
|
||||
|
@ -8,6 +8,8 @@ using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
{
|
||||
@ -26,6 +28,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
protected override double DifficultyMultiplier => 1.04;
|
||||
private readonly double greatWindow;
|
||||
|
||||
private readonly List<double> objectStrains = new List<double>();
|
||||
|
||||
public Speed(Mod[] mods, double hitWindowGreat)
|
||||
: base(mods)
|
||||
{
|
||||
@ -43,7 +47,24 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
|
||||
currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current, greatWindow);
|
||||
|
||||
return currentStrain * currentRhythm;
|
||||
double totalStrain = currentStrain * currentRhythm;
|
||||
|
||||
objectStrains.Add(totalStrain);
|
||||
|
||||
return totalStrain;
|
||||
}
|
||||
|
||||
public double RelevantNoteCount()
|
||||
{
|
||||
if (objectStrains.Count == 0)
|
||||
return 0;
|
||||
|
||||
double maxStrain = objectStrains.Max();
|
||||
|
||||
if (maxStrain == 0)
|
||||
return 0;
|
||||
|
||||
return objectStrains.Aggregate((total, next) => total + (1.0 / (1.0 + Math.Exp(-(next / maxStrain * 12.0 - 6.0)))));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
});
|
||||
|
||||
selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
|
||||
selectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();
|
||||
selectedHitObjects.CollectionChanged += (_, _) => updateDistanceSnapGrid();
|
||||
|
||||
placementObject = EditorBeatmap.PlacementObject.GetBoundCopy();
|
||||
placementObject.ValueChanged += _ => updateDistanceSnapGrid();
|
||||
@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
switch (BlueprintContainer.CurrentTool)
|
||||
{
|
||||
case SelectTool _:
|
||||
case SelectTool:
|
||||
if (!EditorBeatmap.SelectedHitObjects.Any())
|
||||
return;
|
||||
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
|
||||
{
|
||||
drawable.ApplyCustomUpdateState += (drawableObject, state) =>
|
||||
drawable.ApplyCustomUpdateState += (drawableObject, _) =>
|
||||
{
|
||||
if (!(drawableObject is DrawableHitCircle drawableHitCircle)) return;
|
||||
|
||||
|
@ -30,9 +30,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
[SettingSource("Apply classic note lock", "Applies note lock to the full hit window.")]
|
||||
public Bindable<bool> ClassicNoteLock { get; } = new BindableBool(true);
|
||||
|
||||
[SettingSource("Use fixed slider follow circle hit area", "Makes the slider follow circle track its final size at all times.")]
|
||||
public Bindable<bool> FixedFollowCircleHitArea { get; } = new BindableBool(true);
|
||||
|
||||
[SettingSource("Always play a slider's tail sample", "Always plays a slider's tail sample regardless of whether it was hit or not.")]
|
||||
public Bindable<bool> AlwaysPlayTailSample { get; } = new BindableBool(true);
|
||||
|
||||
@ -62,10 +59,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
switch (obj)
|
||||
{
|
||||
case DrawableSlider slider:
|
||||
slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value;
|
||||
break;
|
||||
|
||||
case DrawableSliderHead head:
|
||||
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
|
||||
break;
|
||||
|
@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
switch (drawableObject)
|
||||
{
|
||||
case DrawableSliderTail _:
|
||||
case DrawableSliderTail:
|
||||
using (drawableObject.BeginAbsoluteSequence(fadeStartTime))
|
||||
drawableObject.FadeOut(fadeDuration);
|
||||
|
||||
@ -165,14 +165,14 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
case Slider _:
|
||||
case Slider:
|
||||
return (fadeOutStartTime, longFadeDuration);
|
||||
|
||||
case SliderTick _:
|
||||
case SliderTick:
|
||||
double tickFadeOutDuration = Math.Min(hitObject.TimePreempt - DrawableSliderTick.ANIM_DURATION, 1000);
|
||||
return (hitObject.StartTime - tickFadeOutDuration, tickFadeOutDuration);
|
||||
|
||||
case Spinner _:
|
||||
case Spinner:
|
||||
return (fadeOutStartTime + longFadeDuration, fadeOutDuration);
|
||||
|
||||
default:
|
||||
|
@ -44,13 +44,13 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
// apply grow effect
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableSliderHead _:
|
||||
case DrawableSliderTail _:
|
||||
case DrawableSliderHead:
|
||||
case DrawableSliderTail:
|
||||
// special cases we should *not* be scaling.
|
||||
break;
|
||||
|
||||
case DrawableSlider _:
|
||||
case DrawableHitCircle _:
|
||||
case DrawableSlider:
|
||||
case DrawableHitCircle:
|
||||
{
|
||||
using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
|
||||
drawable.ScaleTo(StartScale.Value).Then().ScaleTo(EndScale, h.TimePreempt, Easing.OutSine);
|
||||
|
@ -374,7 +374,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
int i = 0;
|
||||
double currentTime = timingPoint.Time;
|
||||
|
||||
while (!definitelyBigger(currentTime, mapEndTime) && controlPointInfo.TimingPointAt(currentTime) == timingPoint)
|
||||
while (!definitelyBigger(currentTime, mapEndTime) && ReferenceEquals(controlPointInfo.TimingPointAt(currentTime), timingPoint))
|
||||
{
|
||||
beats.Add(Math.Floor(currentTime));
|
||||
i++;
|
||||
|
@ -34,10 +34,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableSliderHead _:
|
||||
case DrawableSliderTail _:
|
||||
case DrawableSliderTick _:
|
||||
case DrawableSliderRepeat _:
|
||||
case DrawableSliderHead:
|
||||
case DrawableSliderTail:
|
||||
case DrawableSliderTick:
|
||||
case DrawableSliderRepeat:
|
||||
return;
|
||||
|
||||
default:
|
||||
|
@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public Slider()
|
||||
{
|
||||
SamplesBindable.CollectionChanged += (_, __) => UpdateNestedSamples();
|
||||
SamplesBindable.CollectionChanged += (_, _) => UpdateNestedSamples();
|
||||
Path.Version.ValueChanged += _ => updateNestedPositions();
|
||||
}
|
||||
|
||||
|
@ -120,19 +120,19 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
switch (mod)
|
||||
{
|
||||
case OsuModAutopilot _:
|
||||
case OsuModAutopilot:
|
||||
value |= LegacyMods.Autopilot;
|
||||
break;
|
||||
|
||||
case OsuModSpunOut _:
|
||||
case OsuModSpunOut:
|
||||
value |= LegacyMods.SpunOut;
|
||||
break;
|
||||
|
||||
case OsuModTarget _:
|
||||
case OsuModTarget:
|
||||
value |= LegacyMods.Target;
|
||||
break;
|
||||
|
||||
case OsuModTouchDevice _:
|
||||
case OsuModTouchDevice:
|
||||
value |= LegacyMods.TouchDevice;
|
||||
break;
|
||||
}
|
||||
|
@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
protected override string RulesetPrefix => OsuRuleset.SHORT_NAME;
|
||||
|
||||
protected override string ComponentName => Component.ToString().ToLower();
|
||||
protected override string ComponentName => Component.ToString().ToLowerInvariant();
|
||||
}
|
||||
}
|
||||
|
@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
hitWindows = slider.TailCircle.HitWindows;
|
||||
break;
|
||||
|
||||
case Spinner _:
|
||||
case Spinner:
|
||||
hitWindows = defaultHitWindows;
|
||||
break;
|
||||
}
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case HitCircle _:
|
||||
case HitCircle:
|
||||
return new OsuHitCircleJudgementResult(hitObject, judgement);
|
||||
|
||||
default:
|
||||
|
@ -34,13 +34,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
set => ball.Colour = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether to track accurately to the visual size of this <see cref="SliderBall"/>.
|
||||
/// If <c>false</c>, tracking will be performed at the final scale at all times.
|
||||
/// </summary>
|
||||
public bool InputTracksVisualSize = true;
|
||||
|
||||
private readonly Drawable followCircle;
|
||||
private readonly Drawable fullSizeFollowCircle;
|
||||
private readonly DrawableSlider drawableSlider;
|
||||
private readonly Drawable ball;
|
||||
|
||||
@ -62,6 +57,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
Alpha = 0,
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
|
||||
},
|
||||
fullSizeFollowCircle = new CircularContainer
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true
|
||||
},
|
||||
ball = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -104,14 +106,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
|
||||
tracking = value;
|
||||
|
||||
if (InputTracksVisualSize)
|
||||
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
|
||||
else
|
||||
{
|
||||
// We need to always be tracking the final size, at both endpoints. For now, this is achieved by removing the scale duration.
|
||||
followCircle.ScaleTo(tracking ? 2.4f : 1f);
|
||||
}
|
||||
fullSizeFollowCircle.Scale = new Vector2(tracking ? 2.4f : 1f);
|
||||
|
||||
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
|
||||
followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
@ -170,7 +167,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
// in valid time range
|
||||
Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime &&
|
||||
// in valid position range
|
||||
lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
|
||||
lastScreenSpaceMousePosition.HasValue && fullSizeFollowCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
|
||||
// valid action
|
||||
(actions?.Any(isValidTrackingAction) ?? false);
|
||||
|
||||
|
@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
break;
|
||||
|
||||
case DrawableSpinnerBonusTick _:
|
||||
case DrawableSpinnerBonusTick:
|
||||
if (state == ArmedState.Hit)
|
||||
glow.FlashColour(Color4.White, 200);
|
||||
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
switch (obj)
|
||||
{
|
||||
case DrawableSpinner _:
|
||||
case DrawableSpinner:
|
||||
continue;
|
||||
|
||||
case DrawableSlider slider:
|
||||
|
@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
// note: `Slider`'s `ProxiedLayer` is added when its nested `DrawableHitCircle` is loaded.
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableSpinner _:
|
||||
case DrawableSpinner:
|
||||
spinnerProxies.Add(drawable.CreateProxy());
|
||||
break;
|
||||
|
||||
|
@ -88,11 +88,11 @@ namespace osu.Game.Rulesets.Osu.Utils
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
case HitCircle _:
|
||||
case HitCircle:
|
||||
shift = clampHitCircleToPlayfield(current);
|
||||
break;
|
||||
|
||||
case Slider _:
|
||||
case Slider:
|
||||
shift = clampSliderToPlayfield(current);
|
||||
break;
|
||||
}
|
||||
|
@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
createDrawableRuleset();
|
||||
|
||||
assertStateAfterResult(new JudgementResult(new Swell(), new TaikoSwellJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Clear);
|
||||
AddUntilStep($"state reverts to {expectedStateAfterClear.ToString().ToLower()}", () => allMascotsIn(expectedStateAfterClear));
|
||||
AddUntilStep($"state reverts to {expectedStateAfterClear.ToString().ToLowerInvariant()}", () => allMascotsIn(expectedStateAfterClear));
|
||||
}
|
||||
|
||||
private void setBeatmap(bool kiai = false)
|
||||
@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
TaikoMascotAnimationState[] mascotStates = null;
|
||||
|
||||
AddStep($"{judgementResult.Type.ToString().ToLower()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}",
|
||||
AddStep($"{judgementResult.Type.ToString().ToLowerInvariant()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}",
|
||||
() =>
|
||||
{
|
||||
applyNewResult(judgementResult);
|
||||
@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
Schedule(() => mascotStates = animatedMascots.Select(mascot => mascot.State.Value).ToArray());
|
||||
});
|
||||
|
||||
AddAssert($"state is {expectedState.ToString().ToLower()}", () => mascotStates.All(state => state == expectedState));
|
||||
AddAssert($"state is {expectedState.ToString().ToLowerInvariant()}", () => mascotStates.All(state => state == expectedState));
|
||||
}
|
||||
|
||||
private void applyNewResult(JudgementResult judgementResult)
|
||||
|
@ -24,22 +24,25 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
new object[] { LegacyMods.DoubleTime, new[] { typeof(TaikoModDoubleTime) } },
|
||||
new object[] { LegacyMods.Relax, new[] { typeof(TaikoModRelax) } },
|
||||
new object[] { LegacyMods.HalfTime, new[] { typeof(TaikoModHalfTime) } },
|
||||
new object[] { LegacyMods.Nightcore, new[] { typeof(TaikoModNightcore) } },
|
||||
new object[] { LegacyMods.Flashlight, new[] { typeof(TaikoModFlashlight) } },
|
||||
new object[] { LegacyMods.Autoplay, new[] { typeof(TaikoModAutoplay) } },
|
||||
new object[] { LegacyMods.Perfect, new[] { typeof(TaikoModPerfect) } },
|
||||
new object[] { LegacyMods.Random, new[] { typeof(TaikoModRandom) } },
|
||||
new object[] { LegacyMods.Cinema, new[] { typeof(TaikoModCinema) } },
|
||||
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(TaikoModHardRock), typeof(TaikoModDoubleTime) } }
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(taiko_mod_mapping))]
|
||||
[TestCase(LegacyMods.Cinema, new[] { typeof(TaikoModCinema) })]
|
||||
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(TaikoModCinema) })]
|
||||
[TestCase(LegacyMods.Nightcore, new[] { typeof(TaikoModNightcore) })]
|
||||
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(TaikoModNightcore) })]
|
||||
[TestCase(LegacyMods.Perfect, new[] { typeof(TaikoModPerfect) })]
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(TaikoModPerfect) })]
|
||||
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
|
||||
|
||||
[TestCaseSource(nameof(taiko_mod_mapping))]
|
||||
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(TaikoModCinema) })]
|
||||
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(TaikoModNightcore) })]
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(TaikoModPerfect) })]
|
||||
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
|
||||
|
||||
[TestCaseSource(nameof(taiko_mod_mapping))]
|
||||
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new TaikoRuleset();
|
||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
AddStep("Setup judgements", () =>
|
||||
{
|
||||
judged = false;
|
||||
Player.ScoreProcessor.NewJudgement += b => judged = true;
|
||||
Player.ScoreProcessor.NewJudgement += _ => judged = true;
|
||||
});
|
||||
AddUntilStep("swell judged", () => judged);
|
||||
AddAssert("failed", () => Player.GameplayState.HasFailed);
|
||||
|
@ -1,10 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
@ -57,9 +56,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
|
||||
}
|
||||
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
|
||||
{
|
||||
base.FromDatabaseAttributes(values);
|
||||
base.FromDatabaseAttributes(values, onlineInfo);
|
||||
|
||||
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
|
||||
StarRating = values[ATTRIB_ID_DIFFICULTY];
|
||||
|
@ -48,8 +48,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrawableDrumRollTick _:
|
||||
case DrawableHit _:
|
||||
case DrawableDrumRollTick:
|
||||
case DrawableHit:
|
||||
double preempt = drawableRuleset.TimeRange.Value / drawableRuleset.ControlPointAt(hitObject.HitObject.StartTime).Multiplier;
|
||||
double start = hitObject.HitObject.StartTime - preempt * fade_out_start_time;
|
||||
double duration = preempt * fade_out_duration;
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
DisplayColour.Value = Type == HitType.Centre ? COLOUR_CENTRE : COLOUR_RIM;
|
||||
});
|
||||
|
||||
SamplesBindable.BindCollectionChanged((_, __) => updateTypeFromSamples());
|
||||
SamplesBindable.BindCollectionChanged((_, _) => updateTypeFromSamples());
|
||||
}
|
||||
|
||||
private void updateTypeFromSamples()
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
protected TaikoStrongableHitObject()
|
||||
{
|
||||
IsStrongBindable.BindValueChanged(_ => updateSamplesFromType());
|
||||
SamplesBindable.BindCollectionChanged((_, __) => updateTypeFromSamples());
|
||||
SamplesBindable.BindCollectionChanged((_, _) => updateTypeFromSamples());
|
||||
}
|
||||
|
||||
private void updateTypeFromSamples()
|
||||
|
@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
protected override string RulesetPrefix => TaikoRuleset.SHORT_NAME;
|
||||
|
||||
protected override string ComponentName => Component.ToString().ToLower();
|
||||
protected override string ComponentName => Component.ToString().ToLowerInvariant();
|
||||
}
|
||||
}
|
||||
|
@ -139,10 +139,10 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
private static Texture getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex)
|
||||
{
|
||||
var texture = skin.GetTexture($"pippidon{state.ToString().ToLower()}{frameIndex}");
|
||||
var texture = skin.GetTexture($"pippidon{state.ToString().ToLowerInvariant()}{frameIndex}");
|
||||
|
||||
if (frameIndex == 0 && texture == null)
|
||||
texture = skin.GetTexture($"pippidon{state.ToString().ToLower()}");
|
||||
texture = skin.GetTexture($"pippidon{state.ToString().ToLowerInvariant()}");
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
@ -245,7 +245,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
barLinePlayfield.Add(barLine);
|
||||
break;
|
||||
|
||||
case DrawableTaikoHitObject _:
|
||||
case DrawableTaikoHitObject:
|
||||
base.Add(h);
|
||||
break;
|
||||
|
||||
@ -261,7 +261,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
case DrawableBarLine barLine:
|
||||
return barLinePlayfield.Remove(barLine);
|
||||
|
||||
case DrawableTaikoHitObject _:
|
||||
case DrawableTaikoHitObject:
|
||||
return base.Remove(h);
|
||||
|
||||
default:
|
||||
@ -280,12 +280,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
switch (result.Judgement)
|
||||
{
|
||||
case TaikoStrongJudgement _:
|
||||
case TaikoStrongJudgement:
|
||||
if (result.IsHit)
|
||||
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).ParentHitObject)?.VisualiseSecondHit(result);
|
||||
break;
|
||||
|
||||
case TaikoDrumRollTickJudgement _:
|
||||
case TaikoDrumRollTickJudgement:
|
||||
if (!result.IsHit)
|
||||
break;
|
||||
|
||||
|
@ -157,7 +157,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[TestCase(8.3, DifficultyRating.ExpertPlus)]
|
||||
public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket)
|
||||
{
|
||||
var actualBracket = BeatmapDifficultyCache.GetDifficultyRating(starRating);
|
||||
var actualBracket = StarDifficulty.GetDifficultyRating(starRating);
|
||||
|
||||
Assert.AreEqual(expectedBracket, actualBracket);
|
||||
}
|
||||
|
@ -99,7 +99,7 @@ namespace osu.Game.Tests.Collections.IO
|
||||
public async Task TestImportMalformedDatabase()
|
||||
{
|
||||
bool exceptionThrown = false;
|
||||
UnhandledExceptionEventHandler setException = (_, __) => exceptionThrown = true;
|
||||
UnhandledExceptionEventHandler setException = (_, _) => exceptionThrown = true;
|
||||
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
{
|
||||
|
@ -607,6 +607,12 @@ namespace osu.Game.Tests.Database
|
||||
using (var outStream = File.Open(brokenTempFilename, FileMode.CreateNew))
|
||||
using (var zip = ZipArchive.Open(brokenOsz))
|
||||
{
|
||||
foreach (var entry in zip.Entries.ToArray())
|
||||
{
|
||||
if (entry.Key.EndsWith(".osu", StringComparison.InvariantCulture))
|
||||
zip.RemoveEntry(entry);
|
||||
}
|
||||
|
||||
zip.AddEntry("broken.osu", brokenOsu, false);
|
||||
zip.SaveTo(outStream, CompressionType.Deflate);
|
||||
}
|
||||
@ -627,7 +633,7 @@ namespace osu.Game.Tests.Database
|
||||
|
||||
checkSingleReferencedFileCount(realm.Realm, 18);
|
||||
|
||||
Assert.AreEqual(1, loggedExceptionCount);
|
||||
Assert.AreEqual(0, loggedExceptionCount);
|
||||
|
||||
File.Delete(brokenTempFilename);
|
||||
});
|
||||
|
@ -2,11 +2,14 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests.Database
|
||||
{
|
||||
@ -33,6 +36,85 @@ namespace osu.Game.Tests.Database
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAsyncWriteAsync()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realm, _) =>
|
||||
{
|
||||
await realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo()));
|
||||
|
||||
realm.Run(r => r.Refresh());
|
||||
|
||||
Assert.That(realm.Run(r => r.All<BeatmapSetInfo>().Count()), Is.EqualTo(1));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAsyncWriteWhileBlocking()
|
||||
{
|
||||
RunTestWithRealm((realm, _) =>
|
||||
{
|
||||
Task writeTask;
|
||||
|
||||
using (realm.BlockAllOperations())
|
||||
{
|
||||
writeTask = realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo()));
|
||||
Thread.Sleep(100);
|
||||
Assert.That(writeTask.IsCompleted, Is.False);
|
||||
}
|
||||
|
||||
writeTask.WaitSafely();
|
||||
|
||||
realm.Run(r => r.Refresh());
|
||||
Assert.That(realm.Run(r => r.All<BeatmapSetInfo>().Count()), Is.EqualTo(1));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAsyncWrite()
|
||||
{
|
||||
RunTestWithRealm((realm, _) =>
|
||||
{
|
||||
realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo())).WaitSafely();
|
||||
|
||||
realm.Run(r => r.Refresh());
|
||||
|
||||
Assert.That(realm.Run(r => r.All<BeatmapSetInfo>().Count()), Is.EqualTo(1));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAsyncWriteAfterDisposal()
|
||||
{
|
||||
RunTestWithRealm((realm, _) =>
|
||||
{
|
||||
realm.Dispose();
|
||||
Assert.ThrowsAsync<ObjectDisposedException>(() => realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo())));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAsyncWriteBeforeDisposal()
|
||||
{
|
||||
ManualResetEventSlim resetEvent = new ManualResetEventSlim();
|
||||
|
||||
RunTestWithRealm((realm, _) =>
|
||||
{
|
||||
var writeTask = realm.WriteAsync(r =>
|
||||
{
|
||||
// ensure that disposal blocks for our execution
|
||||
Assert.That(resetEvent.Wait(100), Is.False);
|
||||
|
||||
r.Add(TestResources.CreateTestBeatmapSetInfo());
|
||||
});
|
||||
|
||||
realm.Dispose();
|
||||
resetEvent.Set();
|
||||
|
||||
writeTask.WaitSafely();
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test to ensure that a `CreateContext` call nested inside a subscription doesn't cause any deadlocks
|
||||
/// due to context fetching semaphores.
|
||||
@ -46,7 +128,7 @@ namespace osu.Game.Tests.Database
|
||||
|
||||
realm.RegisterCustomSubscription(r =>
|
||||
{
|
||||
var subscription = r.All<BeatmapInfo>().QueryAsyncWithNotifications((sender, changes, error) =>
|
||||
var subscription = r.All<BeatmapInfo>().QueryAsyncWithNotifications((_, _, _) =>
|
||||
{
|
||||
realm.Run(_ =>
|
||||
{
|
||||
@ -79,11 +161,11 @@ namespace osu.Game.Tests.Database
|
||||
{
|
||||
hasThreadedUsage.Set();
|
||||
|
||||
stopThreadedUsage.Wait();
|
||||
stopThreadedUsage.Wait(60000);
|
||||
});
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler);
|
||||
|
||||
hasThreadedUsage.Wait();
|
||||
hasThreadedUsage.Wait(60000);
|
||||
|
||||
Assert.Throws<TimeoutException>(() =>
|
||||
{
|
||||
|
@ -91,6 +91,25 @@ namespace osu.Game.Tests.Database
|
||||
Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTransactionRolledBackOnException()
|
||||
{
|
||||
RunTestWithRealm((realm, _) =>
|
||||
{
|
||||
var beatmap = new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata());
|
||||
|
||||
realm.Run(r => r.Write(_ => r.Add(beatmap)));
|
||||
|
||||
var liveBeatmap = beatmap.ToLive(realm);
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() => liveBeatmap.PerformWrite(l => throw new InvalidOperationException()));
|
||||
Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
|
||||
|
||||
liveBeatmap.PerformWrite(l => l.Hidden = true);
|
||||
Assert.IsTrue(liveBeatmap.PerformRead(l => l.Hidden));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScopedReadWithoutContext()
|
||||
{
|
||||
@ -189,7 +208,7 @@ namespace osu.Game.Tests.Database
|
||||
});
|
||||
|
||||
// Can't be used, even from within a valid context.
|
||||
realm.Run(threadContext =>
|
||||
realm.Run(_ =>
|
||||
{
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
{
|
||||
|
@ -5,7 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
@ -84,11 +83,7 @@ namespace osu.Game.Tests.Database
|
||||
|
||||
realm.Run(r => r.Refresh());
|
||||
|
||||
// Without forcing the write onto its own thread, realm will internally run the operation synchronously, which can cause a deadlock with `WaitSafely`.
|
||||
Task.Run(async () =>
|
||||
{
|
||||
await realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo()));
|
||||
}).WaitSafely();
|
||||
realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo())).WaitSafely();
|
||||
|
||||
realm.Run(r => r.Refresh());
|
||||
|
||||
|
@ -192,7 +192,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
AddStep("apply perfect hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
|
||||
AddAssert("not failed", () => !processor.HasFailed);
|
||||
|
||||
AddStep($"apply {resultApplied.ToString().ToLower()} hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = resultApplied }));
|
||||
AddStep($"apply {resultApplied.ToString().ToLowerInvariant()} hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = resultApplied }));
|
||||
AddAssert("failed", () => processor.HasFailed);
|
||||
}
|
||||
|
||||
|
@ -44,8 +44,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestCustomDirectory()
|
||||
{
|
||||
string customPath = prepareCustomPath();
|
||||
|
||||
using (prepareCustomPath(out string customPath))
|
||||
using (var host = new CustomTestHeadlessGameHost())
|
||||
{
|
||||
using (var storageConfig = new StorageConfigManager(host.InitialStorage))
|
||||
@ -63,7 +62,6 @@ namespace osu.Game.Tests.NonVisual
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
cleanupPath(customPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -71,8 +69,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestSubDirectoryLookup()
|
||||
{
|
||||
string customPath = prepareCustomPath();
|
||||
|
||||
using (prepareCustomPath(out string customPath))
|
||||
using (var host = new CustomTestHeadlessGameHost())
|
||||
{
|
||||
using (var storageConfig = new StorageConfigManager(host.InitialStorage))
|
||||
@ -97,7 +94,6 @@ namespace osu.Game.Tests.NonVisual
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
cleanupPath(customPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -105,8 +101,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestMigration()
|
||||
{
|
||||
string customPath = prepareCustomPath();
|
||||
|
||||
using (prepareCustomPath(out string customPath))
|
||||
using (var host = new CustomTestHeadlessGameHost())
|
||||
{
|
||||
try
|
||||
@ -173,7 +168,6 @@ namespace osu.Game.Tests.NonVisual
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
cleanupPath(customPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -181,9 +175,8 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestMigrationBetweenTwoTargets()
|
||||
{
|
||||
string customPath = prepareCustomPath();
|
||||
string customPath2 = prepareCustomPath();
|
||||
|
||||
using (prepareCustomPath(out string customPath))
|
||||
using (prepareCustomPath(out string customPath2))
|
||||
using (var host = new CustomTestHeadlessGameHost())
|
||||
{
|
||||
try
|
||||
@ -205,8 +198,6 @@ namespace osu.Game.Tests.NonVisual
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
cleanupPath(customPath);
|
||||
cleanupPath(customPath2);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -214,8 +205,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestMigrationToSameTargetFails()
|
||||
{
|
||||
string customPath = prepareCustomPath();
|
||||
|
||||
using (prepareCustomPath(out string customPath))
|
||||
using (var host = new CustomTestHeadlessGameHost())
|
||||
{
|
||||
try
|
||||
@ -228,7 +218,6 @@ namespace osu.Game.Tests.NonVisual
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
cleanupPath(customPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -236,9 +225,8 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestMigrationFailsOnExistingData()
|
||||
{
|
||||
string customPath = prepareCustomPath();
|
||||
string customPath2 = prepareCustomPath();
|
||||
|
||||
using (prepareCustomPath(out string customPath))
|
||||
using (prepareCustomPath(out string customPath2))
|
||||
using (var host = new CustomTestHeadlessGameHost())
|
||||
{
|
||||
try
|
||||
@ -254,7 +242,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
Assert.That(File.Exists(Path.Combine(customPath, OsuGameBase.CLIENT_DATABASE_FILENAME)));
|
||||
|
||||
Directory.CreateDirectory(customPath2);
|
||||
File.Copy(Path.Combine(customPath, OsuGameBase.CLIENT_DATABASE_FILENAME), Path.Combine(customPath2, OsuGameBase.CLIENT_DATABASE_FILENAME));
|
||||
File.WriteAllText(Path.Combine(customPath2, OsuGameBase.CLIENT_DATABASE_FILENAME), "I am a text");
|
||||
|
||||
// Fails because file already exists.
|
||||
Assert.Throws<ArgumentException>(() => osu.Migrate(customPath2));
|
||||
@ -267,8 +255,6 @@ namespace osu.Game.Tests.NonVisual
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
cleanupPath(customPath);
|
||||
cleanupPath(customPath2);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -276,8 +262,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestMigrationToNestedTargetFails()
|
||||
{
|
||||
string customPath = prepareCustomPath();
|
||||
|
||||
using (prepareCustomPath(out string customPath))
|
||||
using (var host = new CustomTestHeadlessGameHost())
|
||||
{
|
||||
try
|
||||
@ -298,7 +283,6 @@ namespace osu.Game.Tests.NonVisual
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
cleanupPath(customPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -306,8 +290,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestMigrationToSeeminglyNestedTarget()
|
||||
{
|
||||
string customPath = prepareCustomPath();
|
||||
|
||||
using (prepareCustomPath(out string customPath))
|
||||
using (var host = new CustomTestHeadlessGameHost())
|
||||
{
|
||||
try
|
||||
@ -328,7 +311,6 @@ namespace osu.Game.Tests.NonVisual
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
cleanupPath(customPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -343,14 +325,17 @@ namespace osu.Game.Tests.NonVisual
|
||||
return path;
|
||||
}
|
||||
|
||||
private static string prepareCustomPath() => Path.Combine(TestRunHeadlessGameHost.TemporaryTestDirectory, $"custom-path-{Guid.NewGuid()}");
|
||||
private static IDisposable prepareCustomPath(out string path)
|
||||
{
|
||||
path = Path.Combine(TestRunHeadlessGameHost.TemporaryTestDirectory, $"custom-path-{Guid.NewGuid()}");
|
||||
return new InvokeOnDisposal<string>(path, cleanupPath);
|
||||
}
|
||||
|
||||
private static void cleanupPath(string path)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (Directory.Exists(path))
|
||||
Directory.Delete(path, true);
|
||||
if (Directory.Exists(path)) Directory.Delete(path, true);
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
@ -83,14 +83,14 @@ namespace osu.Game.Tests.NonVisual
|
||||
|
||||
public override event Action<JudgementResult> NewResult
|
||||
{
|
||||
add => throw new InvalidOperationException();
|
||||
remove => throw new InvalidOperationException();
|
||||
add => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
|
||||
remove => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
|
||||
}
|
||||
|
||||
public override event Action<JudgementResult> RevertResult
|
||||
{
|
||||
add => throw new InvalidOperationException();
|
||||
remove => throw new InvalidOperationException();
|
||||
add => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||
}
|
||||
|
||||
public override Playfield Playfield { get; }
|
||||
|
@ -364,12 +364,12 @@ namespace osu.Game.Tests.NonVisual
|
||||
|
||||
private void confirmCurrentFrame(int? frame)
|
||||
{
|
||||
Assert.AreEqual(frame is int x ? replay.Frames[x].Time : (double?)null, handler.CurrentFrame?.Time, "Unexpected current frame");
|
||||
Assert.AreEqual(frame is int x ? replay.Frames[x].Time : null, handler.CurrentFrame?.Time, "Unexpected current frame");
|
||||
}
|
||||
|
||||
private void confirmNextFrame(int? frame)
|
||||
{
|
||||
Assert.AreEqual(frame is int x ? replay.Frames[x].Time : (double?)null, handler.NextFrame?.Time, "Unexpected next frame");
|
||||
Assert.AreEqual(frame is int x ? replay.Frames[x].Time : null, handler.NextFrame?.Time, "Unexpected next frame");
|
||||
}
|
||||
|
||||
private class TestReplayFrame : ReplayFrame
|
||||
|
@ -157,7 +157,7 @@ namespace osu.Game.Tests.NonVisual.Skinning
|
||||
{
|
||||
// use an incrementing width to allow assertion matching on correct textures as they turn from uploads into actual textures.
|
||||
int width = 1;
|
||||
Textures = fileNames.ToDictionary(fileName => fileName, fileName => new TextureUpload(new Image<Rgba32>(width, width++)));
|
||||
Textures = fileNames.ToDictionary(fileName => fileName, _ => new TextureUpload(new Image<Rgba32>(width, width++)));
|
||||
}
|
||||
|
||||
public TextureUpload Get(string name) => Textures.GetValueOrDefault(name);
|
||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Tests.Skins
|
||||
{
|
||||
AddStep($"Set beatmap skin enabled to {allowBeatmapLookups}", () => config.SetValue(OsuSetting.BeatmapSkins, allowBeatmapLookups));
|
||||
|
||||
ISkin expected() => allowBeatmapLookups ? (ISkin)beatmapSource : userSource;
|
||||
ISkin expected() => allowBeatmapLookups ? beatmapSource : userSource;
|
||||
|
||||
AddAssert("Check lookup is from correct source", () => requester.FindProvider(s => s.GetDrawableComponent(new TestSkinComponent()) != null) == expected());
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Utils;
|
||||
|
@ -36,8 +36,6 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
|
||||
protected override bool EditorComponentsReady => Editor.ChildrenOfType<SetupScreen>().SingleOrDefault()?.IsLoaded == true;
|
||||
|
||||
protected override bool IsolateSavingFromDatabase => false;
|
||||
|
||||
[Resolved]
|
||||
@ -95,18 +93,23 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
Directory.CreateDirectory(extractedFolder);
|
||||
|
||||
using (var zip = ZipArchive.Open(temp))
|
||||
zip.WriteToDirectory(extractedFolder);
|
||||
try
|
||||
{
|
||||
using (var zip = ZipArchive.Open(temp))
|
||||
zip.WriteToDirectory(extractedFolder);
|
||||
|
||||
bool success = setup.ChildrenOfType<ResourcesSection>().First().ChangeAudioTrack(new FileInfo(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3")));
|
||||
bool success = setup.ChildrenOfType<ResourcesSection>().First().ChangeAudioTrack(new FileInfo(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3")));
|
||||
|
||||
File.Delete(temp);
|
||||
Directory.Delete(extractedFolder, true);
|
||||
// ensure audio file is copied to beatmap as "audio.mp3" rather than original filename.
|
||||
Assert.That(Beatmap.Value.Metadata.AudioFile == "audio.mp3");
|
||||
|
||||
// ensure audio file is copied to beatmap as "audio.mp3" rather than original filename.
|
||||
Assert.That(Beatmap.Value.Metadata.AudioFile == "audio.mp3");
|
||||
|
||||
return success;
|
||||
return success;
|
||||
}
|
||||
finally
|
||||
{
|
||||
File.Delete(temp);
|
||||
Directory.Delete(extractedFolder, true);
|
||||
}
|
||||
});
|
||||
|
||||
AddAssert("track length changed", () => Beatmap.Value.Track.Length > 60000);
|
||||
|
@ -6,17 +6,14 @@ using NUnit.Framework;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
||||
using osu.Game.Screens.Edit.GameplayTest;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
@ -38,15 +35,18 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
|
||||
|
||||
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
|
||||
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.IsLoaded);
|
||||
AddStep("test gameplay", () =>
|
||||
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
|
||||
AddStep("test gameplay", () => ((Editor)Game.ScreenStack.CurrentScreen).TestGameplay());
|
||||
|
||||
AddUntilStep("wait for player", () =>
|
||||
{
|
||||
var testGameplayButton = this.ChildrenOfType<TestGameplayButton>().Single();
|
||||
InputManager.MoveMouseTo(testGameplayButton);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
// notifications may fire at almost any inopportune time and cause annoying test failures.
|
||||
// relentlessly attempt to dismiss any and all interfering overlays, which includes notifications.
|
||||
// this is theoretically not foolproof, but it's the best that can be done here.
|
||||
Game.CloseAllOverlays();
|
||||
return Game.ScreenStack.CurrentScreen is EditorPlayer editorPlayer && editorPlayer.IsLoaded;
|
||||
});
|
||||
|
||||
AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen is EditorPlayer editorPlayer && editorPlayer.IsLoaded);
|
||||
AddAssert("current ruleset is osu!", () => Game.Ruleset.Value.Equals(new OsuRuleset().RulesetInfo));
|
||||
|
||||
AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(PlaySongSelect).Yield()));
|
||||
|
@ -117,8 +117,8 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
// After placement these must be non-default as defaults are read-only.
|
||||
AddAssert("Placed object has non-default control points", () =>
|
||||
EditorBeatmap.HitObjects[0].SampleControlPoint != SampleControlPoint.DEFAULT &&
|
||||
EditorBeatmap.HitObjects[0].DifficultyControlPoint != DifficultyControlPoint.DEFAULT);
|
||||
!ReferenceEquals(EditorBeatmap.HitObjects[0].SampleControlPoint, SampleControlPoint.DEFAULT) &&
|
||||
!ReferenceEquals(EditorBeatmap.HitObjects[0].DifficultyControlPoint, DifficultyControlPoint.DEFAULT));
|
||||
|
||||
ReloadEditorToSameBeatmap();
|
||||
|
||||
@ -126,8 +126,8 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
// After placement these must be non-default as defaults are read-only.
|
||||
AddAssert("Placed object still has non-default control points", () =>
|
||||
EditorBeatmap.HitObjects[0].SampleControlPoint != SampleControlPoint.DEFAULT &&
|
||||
EditorBeatmap.HitObjects[0].DifficultyControlPoint != DifficultyControlPoint.DEFAULT);
|
||||
!ReferenceEquals(EditorBeatmap.HitObjects[0].SampleControlPoint, SampleControlPoint.DEFAULT) &&
|
||||
!ReferenceEquals(EditorBeatmap.HitObjects[0].DifficultyControlPoint, DifficultyControlPoint.DEFAULT));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -6,10 +6,10 @@
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.Break;
|
||||
@ -31,19 +31,20 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
// It doesn't matter which ruleset is used - this beatmap is only used for reference.
|
||||
var beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
|
||||
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
|
||||
seekToBreak(0);
|
||||
|
||||
seekTo(beatmap.Beatmap.Breaks[0].StartTime);
|
||||
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
|
||||
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
|
||||
|
||||
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
|
||||
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||
|
||||
seekToBreak(0);
|
||||
seekToBreak(1);
|
||||
|
||||
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
||||
|
||||
seekTo(beatmap.Beatmap.HitObjects[^1].GetEndTime());
|
||||
AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true);
|
||||
|
||||
AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
|
||||
@ -58,12 +59,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
ResultsScreen getResultsScreen() => Stack.CurrentScreen as ResultsScreen;
|
||||
}
|
||||
|
||||
private void seekToBreak(int breakIndex)
|
||||
private void seekTo(double time)
|
||||
{
|
||||
AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
|
||||
AddUntilStep("wait for seek to complete", () => Player.DrawableRuleset.FrameStableClock.CurrentTime >= destBreak().StartTime);
|
||||
AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
|
||||
|
||||
BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex);
|
||||
// Prevent test timeouts by seeking in 10 second increments.
|
||||
for (double t = 0; t < time; t += 10000)
|
||||
{
|
||||
double expectedTime = t;
|
||||
AddUntilStep($"current time >= {t}", () => Player.DrawableRuleset.FrameStableClock.CurrentTime >= expectedTime);
|
||||
}
|
||||
|
||||
AddUntilStep("wait for seek to complete", () => Player.DrawableRuleset.FrameStableClock.CurrentTime >= time);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -322,8 +322,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
case TestPooledHitObject _:
|
||||
case TestPooledParentHitObject _:
|
||||
case TestPooledHitObject:
|
||||
case TestPooledParentHitObject:
|
||||
return null;
|
||||
|
||||
case TestParentHitObject p:
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
HealthProcessor.FailConditions += (_, __) => true;
|
||||
HealthProcessor.FailConditions += (_, _) => true;
|
||||
}
|
||||
|
||||
private double lastFrequency = double.MaxValue;
|
||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
HealthProcessor.FailConditions += (_, __) => true;
|
||||
HealthProcessor.FailConditions += (_, _) => true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -273,14 +273,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public override event Action<JudgementResult> NewResult
|
||||
{
|
||||
add => throw new InvalidOperationException();
|
||||
remove => throw new InvalidOperationException();
|
||||
add => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
|
||||
remove => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
|
||||
}
|
||||
|
||||
public override event Action<JudgementResult> RevertResult
|
||||
{
|
||||
add => throw new InvalidOperationException();
|
||||
remove => throw new InvalidOperationException();
|
||||
add => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||
}
|
||||
|
||||
public override Playfield Playfield { get; }
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestToggleEditor()
|
||||
{
|
||||
AddToggleStep("toggle editor visibility", visible => skinEditor.ToggleVisibility());
|
||||
AddToggleStep("toggle editor visibility", _ => skinEditor.ToggleVisibility());
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -103,7 +103,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
Child = new SkinProvidingContainer(secondarySource)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = consumer = new SkinConsumer("test", name => new NamedBox("Default Implementation"))
|
||||
Child = consumer = new SkinConsumer("test", _ => new NamedBox("Default Implementation"))
|
||||
}
|
||||
};
|
||||
});
|
||||
@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
};
|
||||
});
|
||||
|
||||
AddStep("add permissive", () => target.Add(consumer = new SkinConsumer("test", name => new NamedBox("Default Implementation"))));
|
||||
AddStep("add permissive", () => target.Add(consumer = new SkinConsumer("test", _ => new NamedBox("Default Implementation"))));
|
||||
AddAssert("consumer using override source", () => consumer.Drawable is SecondarySourceBox);
|
||||
AddAssert("skinchanged only called once", () => consumer.SkinChangedCount == 1);
|
||||
}
|
||||
@ -155,7 +155,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
};
|
||||
});
|
||||
|
||||
AddStep("add permissive", () => target.Add(consumer = new SkinConsumer("test", name => new NamedBox("Default Implementation"))));
|
||||
AddStep("add permissive", () => target.Add(consumer = new SkinConsumer("test", _ => new NamedBox("Default Implementation"))));
|
||||
AddAssert("consumer using override source", () => consumer.Drawable is SecondarySourceBox);
|
||||
AddStep("disable", () => target.Disable());
|
||||
AddAssert("consumer using base source", () => consumer.Drawable is BaseSourceBox);
|
||||
|
@ -167,11 +167,16 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("start failing sends", () =>
|
||||
{
|
||||
spectatorClient.ShouldFailSendingFrames = true;
|
||||
framesReceivedSoFar = replay.Frames.Count;
|
||||
frameSendAttemptsSoFar = spectatorClient.FrameSendAttempts;
|
||||
});
|
||||
|
||||
AddUntilStep("wait for send attempts", () => spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 5);
|
||||
AddUntilStep("wait for next send attempt", () =>
|
||||
{
|
||||
framesReceivedSoFar = replay.Frames.Count;
|
||||
return spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 1;
|
||||
});
|
||||
|
||||
AddUntilStep("wait for more send attempts", () => spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 10);
|
||||
AddAssert("frames did not increase", () => framesReceivedSoFar == replay.Frames.Count);
|
||||
|
||||
AddStep("stop failing sends", () => spectatorClient.ShouldFailSendingFrames = false);
|
||||
|
@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void createPlayerTest()
|
||||
{
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
|
||||
AddAssert("storyboard loaded", () => Player.Beatmap.Value.Storyboard != null);
|
||||
waitUntilStoryboardSamplesPlay();
|
||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
base.SetUpSteps();
|
||||
AddStep("enable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, true));
|
||||
AddStep("set dim level to 0", () => LocalConfig.SetValue<double>(OsuSetting.DimLevel, 0));
|
||||
AddStep("reset fail conditions", () => currentFailConditions = (_, __) => false);
|
||||
AddStep("reset fail conditions", () => currentFailConditions = (_, _) => false);
|
||||
AddStep("set storyboard duration to 2s", () => currentStoryboardDuration = 2000);
|
||||
AddStep("set ShowResults = true", () => showResults = true);
|
||||
}
|
||||
@ -52,17 +52,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestStoryboardSkipOutro()
|
||||
{
|
||||
CreateTest(null);
|
||||
AddStep("set storyboard duration to long", () => currentStoryboardDuration = 200000);
|
||||
CreateTest();
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddStep("skip outro", () => InputManager.Key(osuTK.Input.Key.Space));
|
||||
AddAssert("player is no longer current screen", () => !Player.IsCurrentScreen());
|
||||
AddUntilStep("player is no longer current screen", () => !Player.IsCurrentScreen());
|
||||
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoryboardNoSkipOutro()
|
||||
{
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
|
||||
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
||||
}
|
||||
@ -70,7 +71,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestStoryboardExitDuringOutroStillExits()
|
||||
{
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddStep("exit via pause", () => Player.ExitViaPause());
|
||||
AddAssert("player exited", () => !Player.IsCurrentScreen() && Player.GetChildScreen() == null);
|
||||
@ -80,7 +81,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[TestCase(true)]
|
||||
public void TestStoryboardToggle(bool enabledAtBeginning)
|
||||
{
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
AddStep($"{(enabledAtBeginning ? "enable" : "disable")} storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, enabledAtBeginning));
|
||||
AddStep("toggle storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, !enabledAtBeginning));
|
||||
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
||||
@ -91,7 +92,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
CreateTest(() =>
|
||||
{
|
||||
AddStep("fail on first judgement", () => currentFailConditions = (_, __) => true);
|
||||
AddStep("fail on first judgement", () => currentFailConditions = (_, _) => true);
|
||||
|
||||
// Fail occurs at 164ms with the provided beatmap.
|
||||
// Fail animation runs for 2.5s realtime but the gameplay time change is *variable* due to the frequency transform being applied, so we need a bit of lenience.
|
||||
@ -129,7 +130,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
SkipOverlay.FadeContainer fadeContainer() => Player.ChildrenOfType<SkipOverlay.FadeContainer>().First();
|
||||
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddUntilStep("skip overlay content becomes visible", () => fadeContainer().State == Visibility.Visible);
|
||||
|
||||
@ -143,7 +144,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestPerformExitNoOutro()
|
||||
{
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
AddStep("disable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, false));
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddStep("exit via pause", () => Player.ExitViaPause());
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
// To emulate `MultiplayerClient.CurrentMatchPlayingUserIds` we need a bindable list of *only IDs*.
|
||||
// This tracks the list of users 1:1.
|
||||
MultiplayerUsers.BindCollectionChanged((c, e) =>
|
||||
MultiplayerUsers.BindCollectionChanged((_, e) =>
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
|
@ -15,6 +15,7 @@ using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.OnlinePlay;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -139,6 +140,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddUntilStep("wait for song select", () => (songSelect = CurrentSubScreen as Screens.Select.SongSelect) != null);
|
||||
AddUntilStep("wait for loaded", () => songSelect.AsNonNull().BeatmapSetsLoaded);
|
||||
AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
|
||||
|
||||
if (ruleset != null)
|
||||
AddStep($"set {ruleset.Name} ruleset", () => songSelect.AsNonNull().Ruleset.Value = ruleset);
|
||||
|
@ -42,11 +42,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
var mockLounge = new Mock<LoungeSubScreen>();
|
||||
mockLounge
|
||||
.Setup(l => l.Join(It.IsAny<Room>(), It.IsAny<string>(), It.IsAny<Action<Room>>(), It.IsAny<Action<string>>()))
|
||||
.Callback<Room, string, Action<Room>, Action<string>>((a, b, c, d) =>
|
||||
.Callback<Room, string, Action<Room>, Action<string>>((_, _, _, d) =>
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
allowResponseCallback.Wait();
|
||||
allowResponseCallback.Wait(10000);
|
||||
allowResponseCallback.Reset();
|
||||
Schedule(() => d?.Invoke("Incorrect password"));
|
||||
});
|
||||
|
@ -104,6 +104,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
|
||||
|
||||
BeatmapInfo otherBeatmap = null;
|
||||
AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
|
||||
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap()));
|
||||
|
||||
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
|
||||
@ -119,6 +120,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
|
||||
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
|
||||
AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
|
||||
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(beatmap()));
|
||||
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
|
||||
}
|
||||
|
@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
setRoomCountdown(countdownStart.Duration);
|
||||
break;
|
||||
|
||||
case StopCountdownRequest _:
|
||||
case StopCountdownRequest:
|
||||
multiplayerRoom.Countdown = null;
|
||||
raiseRoomUpdated();
|
||||
break;
|
||||
|
@ -107,7 +107,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("change ruleset", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
|
||||
AddStep("select beatmap",
|
||||
() => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == new TaikoRuleset().LegacyID)));
|
||||
|
||||
AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
|
||||
AddUntilStep("wait for ongoing operation to complete", () => !OnlinePlayDependencies.OngoingOperationTracker.InProgress.Value);
|
||||
|
||||
AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() });
|
||||
|
||||
AddStep("confirm selection", () => songSelect.FinaliseSelection());
|
||||
|
@ -39,8 +39,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
private TestChatOverlay chatOverlay;
|
||||
private ChannelManager channelManager;
|
||||
|
||||
private APIUser testUser;
|
||||
private Channel testPMChannel;
|
||||
private readonly APIUser testUser = new APIUser { Username = "test user", Id = 5071479 };
|
||||
|
||||
private Channel[] testChannels;
|
||||
|
||||
private Channel testChannel1 => testChannels[0];
|
||||
@ -52,8 +52,6 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
testUser = new APIUser { Username = "test user", Id = 5071479 };
|
||||
testPMChannel = new Channel(testUser);
|
||||
testChannels = Enumerable.Range(1, 10).Select(createPublicChannel).ToArray();
|
||||
|
||||
Child = new DependencyProvidingContainer
|
||||
@ -80,6 +78,14 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
switch (req)
|
||||
{
|
||||
case CreateChannelRequest createRequest:
|
||||
createRequest.TriggerSuccess(new APIChatChannel
|
||||
{
|
||||
ChannelID = ((int)createRequest.Channel.Id),
|
||||
RecentMessages = new List<Message>()
|
||||
});
|
||||
return true;
|
||||
|
||||
case GetUpdatesRequest getUpdates:
|
||||
getUpdates.TriggerFailure(new WebException());
|
||||
return true;
|
||||
@ -181,7 +187,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddAssert("Listing is visible", () => listingIsVisible);
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
joinTestChannel(0);
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
@ -203,12 +209,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestChannelCloseButton()
|
||||
{
|
||||
var testPMChannel = new Channel(testUser);
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join PM and public channels", () =>
|
||||
{
|
||||
channelManager.JoinChannel(testChannel1);
|
||||
channelManager.JoinChannel(testPMChannel);
|
||||
});
|
||||
joinTestChannel(0);
|
||||
joinChannel(testPMChannel);
|
||||
AddStep("Select PM channel", () => clickDrawable(getChannelListItem(testPMChannel)));
|
||||
AddStep("Click close button", () =>
|
||||
{
|
||||
@ -229,7 +234,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
public void TestChatCommand()
|
||||
{
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
joinTestChannel(0);
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Open chat with user", () => channelManager.PostCommand($"chat {testUser.Username}"));
|
||||
AddAssert("PM channel is selected", () =>
|
||||
@ -248,14 +253,16 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestMultiplayerChannelIsNotShown()
|
||||
{
|
||||
Channel multiplayerChannel = null;
|
||||
Channel multiplayerChannel;
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join multiplayer channel", () => channelManager.JoinChannel(multiplayerChannel = new Channel(new APIUser())
|
||||
|
||||
joinChannel(multiplayerChannel = new Channel(new APIUser())
|
||||
{
|
||||
Name = "#mp_1",
|
||||
Type = ChannelType.Multiplayer,
|
||||
}));
|
||||
});
|
||||
|
||||
AddAssert("Channel is joined", () => channelManager.JoinedChannels.Contains(multiplayerChannel));
|
||||
AddUntilStep("Channel not present in listing", () => !chatOverlay.ChildrenOfType<ChannelListingItem>()
|
||||
.Where(item => item.IsPresent)
|
||||
@ -269,7 +276,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Message message = null;
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
joinTestChannel(0);
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Send message in channel 1", () =>
|
||||
{
|
||||
@ -291,8 +298,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Message message = null;
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
|
||||
joinTestChannel(0);
|
||||
joinTestChannel(1);
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Send message in channel 2", () =>
|
||||
{
|
||||
@ -314,8 +321,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Message message = null;
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
|
||||
joinTestChannel(0);
|
||||
joinTestChannel(1);
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Send message in channel 2", () =>
|
||||
{
|
||||
@ -337,7 +344,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
joinTestChannel(0);
|
||||
AddStep("Send message in channel 1", () =>
|
||||
{
|
||||
testChannel1.AddNewMessages(message = new Message
|
||||
@ -357,7 +364,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
joinTestChannel(0);
|
||||
AddStep("Send message in channel 1", () =>
|
||||
{
|
||||
testChannel1.AddNewMessages(message = new Message
|
||||
@ -378,7 +385,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
joinTestChannel(0);
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
waitForChannel1Visible();
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
@ -404,11 +411,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
chatOverlay.Show();
|
||||
chatOverlay.SlowLoading = true;
|
||||
});
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
joinTestChannel(0);
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddUntilStep("Channel 1 loading", () => !channelIsVisible && chatOverlay.GetSlowLoadingChannel(testChannel1).LoadState == LoadState.Loading);
|
||||
|
||||
AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
|
||||
joinTestChannel(1);
|
||||
AddStep("Select channel 2", () => clickDrawable(getChannelListItem(testChannel2)));
|
||||
AddUntilStep("Channel 2 loading", () => !channelIsVisible && chatOverlay.GetSlowLoadingChannel(testChannel2).LoadState == LoadState.Loading);
|
||||
|
||||
@ -461,19 +468,17 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Channel pmChannel1 = createPrivateChannel();
|
||||
Channel pmChannel2 = createPrivateChannel();
|
||||
|
||||
AddStep("Show overlay with channels", () =>
|
||||
{
|
||||
channelManager.JoinChannel(testChannel1);
|
||||
channelManager.JoinChannel(testChannel2);
|
||||
channelManager.JoinChannel(pmChannel1);
|
||||
channelManager.JoinChannel(pmChannel2);
|
||||
channelManager.JoinChannel(announceChannel);
|
||||
chatOverlay.Show();
|
||||
});
|
||||
joinTestChannel(0);
|
||||
joinTestChannel(1);
|
||||
joinChannel(pmChannel1);
|
||||
joinChannel(pmChannel2);
|
||||
joinChannel(announceChannel);
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
|
||||
waitForChannel1Visible();
|
||||
|
||||
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
|
||||
waitForChannel2Visible();
|
||||
|
||||
@ -490,6 +495,18 @@ namespace osu.Game.Tests.Visual.Online
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
|
||||
private void joinTestChannel(int i)
|
||||
{
|
||||
AddStep($"Join test channel {i}", () => channelManager.JoinChannel(testChannels[i]));
|
||||
AddUntilStep("wait for join completed", () => testChannels[i].Joined.Value);
|
||||
}
|
||||
|
||||
private void joinChannel(Channel channel)
|
||||
{
|
||||
AddStep($"Join channel {channel}", () => channelManager.JoinChannel(channel));
|
||||
AddUntilStep("wait for join completed", () => channel.Joined.Value);
|
||||
}
|
||||
|
||||
private void waitForChannel1Visible() =>
|
||||
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel?.Channel == testChannel1);
|
||||
|
||||
@ -549,7 +566,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
private Channel createPrivateChannel()
|
||||
{
|
||||
int id = RNG.Next(0, 10000);
|
||||
int id = RNG.Next(0, DummyAPIAccess.DUMMY_USER_ID - 1);
|
||||
return new Channel(new APIUser
|
||||
{
|
||||
Id = id,
|
||||
@ -559,7 +576,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
private Channel createAnnounceChannel()
|
||||
{
|
||||
int id = RNG.Next(0, 10000);
|
||||
int id = RNG.Next(0, DummyAPIAccess.DUMMY_USER_ID - 1);
|
||||
return new Channel
|
||||
{
|
||||
Name = $"Announce {id}",
|
||||
|
@ -219,7 +219,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Metadata.BindValueChanged(metadata =>
|
||||
Metadata.BindValueChanged(_ =>
|
||||
{
|
||||
foreach (var b in this.ChildrenOfType<YearButton>())
|
||||
b.Action = () => YearChanged?.Invoke(b.Year);
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user