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Merge pull request #30578 from smoogipoo/beatmap-legacy-object-type
Simplify convertible hitobject parsing and add `IHasLegacyHitObjectType`
This commit is contained in:
commit
7f8eebc510
@ -1,12 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using JetBrains.Annotations;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -23,7 +20,6 @@ using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.Taiko;
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@ -35,15 +31,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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[TestFixture]
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[TestFixture]
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public partial class TestSceneBeatmapInfoWedge : OsuTestScene
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public partial class TestSceneBeatmapInfoWedge : OsuTestScene
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{
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{
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private RulesetStore rulesets;
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[Resolved]
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private TestBeatmapInfoWedge infoWedge;
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private RulesetStore rulesets { get; set; } = null!;
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private readonly List<IBeatmap> beatmaps = new List<IBeatmap>();
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[BackgroundDependencyLoader]
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private TestBeatmapInfoWedge infoWedge = null!;
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private void load(RulesetStore rulesets)
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private readonly List<IBeatmap> beatmaps = new List<IBeatmap>();
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{
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this.rulesets = rulesets;
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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@ -156,7 +148,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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IBeatmap beatmap = createTestBeatmap(new OsuRuleset().RulesetInfo);
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IBeatmap beatmap = createTestBeatmap(new OsuRuleset().RulesetInfo);
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 60 * 1000 / bpm });
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 60 * 1000 / bpm });
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OsuModDoubleTime doubleTime = null;
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OsuModDoubleTime doubleTime = null!;
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selectBeatmap(beatmap);
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selectBeatmap(beatmap);
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checkDisplayedBPM($"{bpm}");
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checkDisplayedBPM($"{bpm}");
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@ -173,7 +165,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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[TestCase(120, 120.4, null, "120")]
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[TestCase(120, 120.4, null, "120")]
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[TestCase(120, 120.6, "DT", "180-182 (mostly 180)")]
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[TestCase(120, 120.6, "DT", "180-182 (mostly 180)")]
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[TestCase(120, 120.4, "DT", "180")]
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[TestCase(120, 120.4, "DT", "180")]
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public void TestVaryingBPM(double commonBpm, double otherBpm, string mod, string expectedDisplay)
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public void TestVaryingBPM(double commonBpm, double otherBpm, string? mod, string expectedDisplay)
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{
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{
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IBeatmap beatmap = createTestBeatmap(new OsuRuleset().RulesetInfo);
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IBeatmap beatmap = createTestBeatmap(new OsuRuleset().RulesetInfo);
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 60 * 1000 / commonBpm });
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 60 * 1000 / commonBpm });
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@ -203,7 +195,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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double drain = beatmap.CalculateDrainLength();
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double drain = beatmap.CalculateDrainLength();
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beatmap.BeatmapInfo.Length = drain;
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beatmap.BeatmapInfo.Length = drain;
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OsuModDoubleTime doubleTime = null;
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OsuModDoubleTime doubleTime = null!;
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selectBeatmap(beatmap);
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selectBeatmap(beatmap);
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checkDisplayedLength(drain);
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checkDisplayedLength(drain);
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@ -221,14 +213,15 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep($"check map drain ({displayedLength})", () =>
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AddUntilStep($"check map drain ({displayedLength})", () =>
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{
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{
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var label = infoWedge.DisplayedContent.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Single(l => l.Statistic.Name == BeatmapsetsStrings.ShowStatsTotalLength(displayedLength));
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var label = infoWedge.DisplayedContent.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>()
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.Single(l => l.Statistic.Name == BeatmapsetsStrings.ShowStatsTotalLength(displayedLength));
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return label.Statistic.Content == displayedLength.ToString();
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return label.Statistic.Content == displayedLength.ToString();
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});
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});
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}
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}
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private void setRuleset(RulesetInfo rulesetInfo)
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private void setRuleset(RulesetInfo rulesetInfo)
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{
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{
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Container containerBefore = null;
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Container? containerBefore = null;
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AddStep("set ruleset", () =>
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AddStep("set ruleset", () =>
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{
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{
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@ -242,9 +235,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);
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AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);
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}
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}
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private void selectBeatmap([CanBeNull] IBeatmap b)
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private void selectBeatmap(IBeatmap? b)
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{
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{
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Container containerBefore = null;
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Container? containerBefore = null;
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AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () =>
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AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () =>
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{
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{
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@ -307,11 +300,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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public new WedgeInfoText Info => base.Info;
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public new WedgeInfoText Info => base.Info;
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}
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}
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private class TestHitObject : ConvertHitObject, IHasPosition
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private class TestHitObject : ConvertHitObject;
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{
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public float X => 0;
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public float Y => 0;
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public Vector2 Position { get; } = Vector2.Zero;
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}
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}
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}
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}
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}
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@ -14,9 +14,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select;
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using osuTK;
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namespace osu.Game.Tests.Visual.SongSelectV2
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namespace osu.Game.Tests.Visual.SongSelectV2
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{
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{
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@ -209,11 +207,6 @@ namespace osu.Game.Tests.Visual.SongSelectV2
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public new WedgeInfoText? Info => base.Info;
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public new WedgeInfoText? Info => base.Info;
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}
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}
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private class TestHitObject : ConvertHitObject, IHasPosition
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private class TestHitObject : ConvertHitObject;
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{
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public float X => 0;
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public float Y => 0;
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public Vector2 Position { get; } = Vector2.Zero;
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}
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}
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}
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}
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}
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@ -38,8 +38,7 @@ namespace osu.Game.Beatmaps.Formats
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internal static RulesetStore? RulesetStore;
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internal static RulesetStore? RulesetStore;
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private Beatmap beatmap = null!;
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private Beatmap beatmap = null!;
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private ConvertHitObjectParser parser = null!;
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private ConvertHitObjectParser? parser;
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private LegacySampleBank defaultSampleBank;
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private LegacySampleBank defaultSampleBank;
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private int defaultSampleVolume = 100;
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private int defaultSampleVolume = 100;
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@ -80,6 +79,7 @@ namespace osu.Game.Beatmaps.Formats
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{
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{
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this.beatmap = beatmap;
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this.beatmap = beatmap;
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this.beatmap.BeatmapInfo.BeatmapVersion = FormatVersion;
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this.beatmap.BeatmapInfo.BeatmapVersion = FormatVersion;
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parser = new ConvertHitObjectParser(getOffsetTime(), FormatVersion);
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applyLegacyDefaults(this.beatmap.BeatmapInfo);
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applyLegacyDefaults(this.beatmap.BeatmapInfo);
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@ -162,7 +162,8 @@ namespace osu.Game.Beatmaps.Formats
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{
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{
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if (hitObject is IHasRepeats hasRepeats)
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if (hitObject is IHasRepeats hasRepeats)
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{
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{
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SampleControlPoint sampleControlPoint = (beatmap.ControlPointInfo as LegacyControlPointInfo)?.SamplePointAt(hitObject.StartTime + CONTROL_POINT_LENIENCY + 1) ?? SampleControlPoint.DEFAULT;
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SampleControlPoint sampleControlPoint = (beatmap.ControlPointInfo as LegacyControlPointInfo)?.SamplePointAt(hitObject.StartTime + CONTROL_POINT_LENIENCY + 1)
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?? SampleControlPoint.DEFAULT;
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hitObject.Samples = hitObject.Samples.Select(o => sampleControlPoint.ApplyTo(o)).ToList();
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hitObject.Samples = hitObject.Samples.Select(o => sampleControlPoint.ApplyTo(o)).ToList();
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for (int i = 0; i < hasRepeats.NodeSamples.Count; i++)
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for (int i = 0; i < hasRepeats.NodeSamples.Count; i++)
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@ -175,7 +176,8 @@ namespace osu.Game.Beatmaps.Formats
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}
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}
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else
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else
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{
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{
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SampleControlPoint sampleControlPoint = (beatmap.ControlPointInfo as LegacyControlPointInfo)?.SamplePointAt(hitObject.GetEndTime() + CONTROL_POINT_LENIENCY) ?? SampleControlPoint.DEFAULT;
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SampleControlPoint sampleControlPoint = (beatmap.ControlPointInfo as LegacyControlPointInfo)?.SamplePointAt(hitObject.GetEndTime() + CONTROL_POINT_LENIENCY)
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?? SampleControlPoint.DEFAULT;
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hitObject.Samples = hitObject.Samples.Select(o => sampleControlPoint.ApplyTo(o)).ToList();
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hitObject.Samples = hitObject.Samples.Select(o => sampleControlPoint.ApplyTo(o)).ToList();
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}
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}
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}
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}
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@ -263,29 +265,7 @@ namespace osu.Game.Beatmaps.Formats
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break;
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break;
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case @"Mode":
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case @"Mode":
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int rulesetID = Parsing.ParseInt(pair.Value);
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beatmap.BeatmapInfo.Ruleset = RulesetStore?.GetRuleset(Parsing.ParseInt(pair.Value)) ?? throw new ArgumentException("Ruleset is not available locally.");
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beatmap.BeatmapInfo.Ruleset = RulesetStore?.GetRuleset(rulesetID) ?? throw new ArgumentException("Ruleset is not available locally.");
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switch (rulesetID)
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{
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case 0:
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parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser(getOffsetTime(), FormatVersion);
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break;
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case 1:
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parser = new Rulesets.Objects.Legacy.Taiko.ConvertHitObjectParser(getOffsetTime(), FormatVersion);
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break;
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case 2:
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parser = new Rulesets.Objects.Legacy.Catch.ConvertHitObjectParser(getOffsetTime(), FormatVersion);
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break;
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case 3:
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parser = new Rulesets.Objects.Legacy.Mania.ConvertHitObjectParser(getOffsetTime(), FormatVersion);
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break;
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}
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break;
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break;
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case @"LetterboxInBreaks":
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case @"LetterboxInBreaks":
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@ -617,17 +597,10 @@ namespace osu.Game.Beatmaps.Formats
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private void handleHitObject(string line)
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private void handleHitObject(string line)
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{
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{
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// If the ruleset wasn't specified, assume the osu!standard ruleset.
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parser ??= new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser(getOffsetTime(), FormatVersion);
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var obj = parser.Parse(line);
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var obj = parser.Parse(line);
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obj.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
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if (obj != null)
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beatmap.HitObjects.Add(obj);
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{
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obj.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
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beatmap.HitObjects.Add(obj);
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}
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}
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}
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private int getOffsetTime(int time) => time + (ApplyOffsets ? offset : 0);
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private int getOffsetTime(int time) => time + (ApplyOffsets ? offset : 0);
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@ -6,7 +6,7 @@ using System;
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namespace osu.Game.Beatmaps.Legacy
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namespace osu.Game.Beatmaps.Legacy
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{
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{
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[Flags]
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[Flags]
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internal enum LegacyHitObjectType
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public enum LegacyHitObjectType
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{
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{
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Circle = 1,
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Circle = 1,
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Slider = 1 << 1,
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Slider = 1 << 1,
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@ -1,20 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
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// See the LICENCE file in the repository root for full licence text.
|
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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namespace osu.Game.Rulesets.Objects.Legacy.Catch
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|
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{
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/// <summary>
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/// Legacy osu!catch Hit-type, used for parsing Beatmaps.
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/// </summary>
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internal sealed class ConvertHit : ConvertHitObject, IHasPosition
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{
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public float X => Position.X;
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public float Y => Position.Y;
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public Vector2 Position { get; set; }
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}
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}
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|
@ -1,63 +0,0 @@
|
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
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// See the LICENCE file in the repository root for full licence text.
|
|
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|
|
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#nullable disable
|
|
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|
|
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using osuTK;
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using osu.Game.Audio;
|
|
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using System.Collections.Generic;
|
|
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|
|
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namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
|
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{
|
|
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/// <summary>
|
|
||||||
/// A HitObjectParser to parse legacy osu!catch Beatmaps.
|
|
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/// </summary>
|
|
||||||
public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
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|
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{
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|
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private ConvertHitObject lastObject;
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|
||||||
|
|
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public ConvertHitObjectParser(double offset, int formatVersion)
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|
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: base(offset, formatVersion)
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|
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{
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|
||||||
}
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|
||||||
|
|
||||||
protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
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|
||||||
{
|
|
||||||
return lastObject = new ConvertHit
|
|
||||||
{
|
|
||||||
Position = position,
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|
||||||
NewCombo = FirstObject || lastObject is ConvertSpinner || newCombo,
|
|
||||||
ComboOffset = newCombo ? comboOffset : 0
|
|
||||||
};
|
|
||||||
}
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|
||||||
|
|
||||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, PathControlPoint[] controlPoints, double? length, int repeatCount,
|
|
||||||
IList<IList<HitSampleInfo>> nodeSamples)
|
|
||||||
{
|
|
||||||
return lastObject = new ConvertSlider
|
|
||||||
{
|
|
||||||
Position = position,
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|
||||||
NewCombo = FirstObject || lastObject is ConvertSpinner || newCombo,
|
|
||||||
ComboOffset = newCombo ? comboOffset : 0,
|
|
||||||
Path = new SliderPath(controlPoints, length),
|
|
||||||
NodeSamples = nodeSamples,
|
|
||||||
RepeatCount = repeatCount
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|
||||||
};
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|
||||||
}
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|
||||||
|
|
||||||
protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double duration)
|
|
||||||
{
|
|
||||||
return lastObject = new ConvertSpinner
|
|
||||||
{
|
|
||||||
Duration = duration,
|
|
||||||
NewCombo = newCombo
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|
||||||
// Spinners cannot have combo offset.
|
|
||||||
};
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|
||||||
}
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|
||||||
|
|
||||||
protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double duration)
|
|
||||||
{
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|
||||||
return lastObject = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,20 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
using osuTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Legacy osu!catch Slider-type, used for parsing Beatmaps.
|
|
||||||
/// </summary>
|
|
||||||
internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasPosition
|
|
||||||
{
|
|
||||||
public float X => Position.X;
|
|
||||||
|
|
||||||
public float Y => Position.Y;
|
|
||||||
|
|
||||||
public Vector2 Position { get; set; }
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,19 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Legacy osu!catch Spinner-type, used for parsing Beatmaps.
|
|
||||||
/// </summary>
|
|
||||||
internal sealed class ConvertSpinner : ConvertHitObject, IHasDuration, IHasXPosition
|
|
||||||
{
|
|
||||||
public double EndTime => StartTime + Duration;
|
|
||||||
|
|
||||||
public double Duration { get; set; }
|
|
||||||
|
|
||||||
public float X => 256; // Required for CatchBeatmapConverter
|
|
||||||
}
|
|
||||||
}
|
|
13
osu.Game/Rulesets/Objects/Legacy/ConvertHitCircle.cs
Normal file
13
osu.Game/Rulesets/Objects/Legacy/ConvertHitCircle.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Objects.Legacy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Legacy "HitCircle" hit object type.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Only used for parsing beatmaps and not gameplay.
|
||||||
|
/// </remarks>
|
||||||
|
internal sealed class ConvertHitCircle : ConvertHitObject;
|
||||||
|
}
|
@ -1,21 +1,34 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Beatmaps.Legacy;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy
|
namespace osu.Game.Rulesets.Objects.Legacy
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A hit object only used for conversion, not actual gameplay.
|
/// Represents a legacy hit object.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal abstract class ConvertHitObject : HitObject, IHasCombo
|
/// <remarks>
|
||||||
|
/// Only used for parsing beatmaps and not gameplay.
|
||||||
|
/// </remarks>
|
||||||
|
internal abstract class ConvertHitObject : HitObject, IHasCombo, IHasPosition, IHasLegacyHitObjectType
|
||||||
{
|
{
|
||||||
public bool NewCombo { get; set; }
|
public bool NewCombo { get; set; }
|
||||||
|
|
||||||
public int ComboOffset { get; set; }
|
public int ComboOffset { get; set; }
|
||||||
|
|
||||||
|
public float X => Position.X;
|
||||||
|
|
||||||
|
public float Y => Position.Y;
|
||||||
|
|
||||||
|
public Vector2 Position { get; set; }
|
||||||
|
|
||||||
|
public LegacyHitObjectType LegacyType { get; set; }
|
||||||
|
|
||||||
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using System;
|
using System;
|
||||||
@ -11,7 +9,6 @@ using System.IO;
|
|||||||
using osu.Game.Beatmaps.Formats;
|
using osu.Game.Beatmaps.Formats;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using JetBrains.Annotations;
|
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Beatmaps.Legacy;
|
using osu.Game.Beatmaps.Legacy;
|
||||||
@ -24,24 +21,32 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// A HitObjectParser to parse legacy Beatmaps.
|
/// A HitObjectParser to parse legacy Beatmaps.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract class ConvertHitObjectParser : HitObjectParser
|
public class ConvertHitObjectParser : HitObjectParser
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The offset to apply to all time values.
|
/// The offset to apply to all time values.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected readonly double Offset;
|
private readonly double offset;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The .osu format (beatmap) version.
|
/// The .osu format (beatmap) version.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected readonly int FormatVersion;
|
private readonly int formatVersion;
|
||||||
|
|
||||||
protected bool FirstObject { get; private set; } = true;
|
/// <summary>
|
||||||
|
/// Whether the current hitobject is the first hitobject in the beatmap.
|
||||||
|
/// </summary>
|
||||||
|
private bool firstObject = true;
|
||||||
|
|
||||||
protected ConvertHitObjectParser(double offset, int formatVersion)
|
/// <summary>
|
||||||
|
/// The last parsed hitobject.
|
||||||
|
/// </summary>
|
||||||
|
private ConvertHitObject? lastObject;
|
||||||
|
|
||||||
|
internal ConvertHitObjectParser(double offset, int formatVersion)
|
||||||
{
|
{
|
||||||
Offset = offset;
|
this.offset = offset;
|
||||||
FormatVersion = formatVersion;
|
this.formatVersion = formatVersion;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override HitObject Parse(string text)
|
public override HitObject Parse(string text)
|
||||||
@ -49,11 +54,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
string[] split = text.Split(',');
|
string[] split = text.Split(',');
|
||||||
|
|
||||||
Vector2 pos =
|
Vector2 pos =
|
||||||
FormatVersion >= LegacyBeatmapEncoder.FIRST_LAZER_VERSION
|
formatVersion >= LegacyBeatmapEncoder.FIRST_LAZER_VERSION
|
||||||
? new Vector2(Parsing.ParseFloat(split[0], Parsing.MAX_COORDINATE_VALUE), Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE))
|
? new Vector2(Parsing.ParseFloat(split[0], Parsing.MAX_COORDINATE_VALUE), Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE))
|
||||||
: new Vector2((int)Parsing.ParseFloat(split[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE));
|
: new Vector2((int)Parsing.ParseFloat(split[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE));
|
||||||
|
|
||||||
double startTime = Parsing.ParseDouble(split[2]) + Offset;
|
double startTime = Parsing.ParseDouble(split[2]) + offset;
|
||||||
|
|
||||||
LegacyHitObjectType type = (LegacyHitObjectType)Parsing.ParseInt(split[3]);
|
LegacyHitObjectType type = (LegacyHitObjectType)Parsing.ParseInt(split[3]);
|
||||||
|
|
||||||
@ -66,11 +71,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
var soundType = (LegacyHitSoundType)Parsing.ParseInt(split[4]);
|
var soundType = (LegacyHitSoundType)Parsing.ParseInt(split[4]);
|
||||||
var bankInfo = new SampleBankInfo();
|
var bankInfo = new SampleBankInfo();
|
||||||
|
|
||||||
HitObject result = null;
|
ConvertHitObject? result = null;
|
||||||
|
|
||||||
if (type.HasFlag(LegacyHitObjectType.Circle))
|
if (type.HasFlag(LegacyHitObjectType.Circle))
|
||||||
{
|
{
|
||||||
result = CreateHit(pos, combo, comboOffset);
|
result = createHitCircle(pos, combo, comboOffset);
|
||||||
|
|
||||||
if (split.Length > 5)
|
if (split.Length > 5)
|
||||||
readCustomSampleBanks(split[5], bankInfo);
|
readCustomSampleBanks(split[5], bankInfo);
|
||||||
@ -145,13 +150,13 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
for (int i = 0; i < nodes; i++)
|
for (int i = 0; i < nodes; i++)
|
||||||
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
|
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
|
||||||
|
|
||||||
result = CreateSlider(pos, combo, comboOffset, convertPathString(split[5], pos), length, repeatCount, nodeSamples);
|
result = createSlider(pos, combo, comboOffset, convertPathString(split[5], pos), length, repeatCount, nodeSamples);
|
||||||
}
|
}
|
||||||
else if (type.HasFlag(LegacyHitObjectType.Spinner))
|
else if (type.HasFlag(LegacyHitObjectType.Spinner))
|
||||||
{
|
{
|
||||||
double duration = Math.Max(0, Parsing.ParseDouble(split[5]) + Offset - startTime);
|
double duration = Math.Max(0, Parsing.ParseDouble(split[5]) + offset - startTime);
|
||||||
|
|
||||||
result = CreateSpinner(new Vector2(512, 384) / 2, combo, comboOffset, duration);
|
result = createSpinner(new Vector2(512, 384) / 2, combo, duration);
|
||||||
|
|
||||||
if (split.Length > 6)
|
if (split.Length > 6)
|
||||||
readCustomSampleBanks(split[6], bankInfo);
|
readCustomSampleBanks(split[6], bankInfo);
|
||||||
@ -169,18 +174,19 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
readCustomSampleBanks(string.Join(':', ss.Skip(1)), bankInfo);
|
readCustomSampleBanks(string.Join(':', ss.Skip(1)), bankInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
result = CreateHold(pos, combo, comboOffset, endTime + Offset - startTime);
|
result = createHold(pos, endTime + offset - startTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (result == null)
|
if (result == null)
|
||||||
throw new InvalidDataException($"Unknown hit object type: {split[3]}");
|
throw new InvalidDataException($"Unknown hit object type: {split[3]}");
|
||||||
|
|
||||||
result.StartTime = startTime;
|
result.StartTime = startTime;
|
||||||
|
result.LegacyType = type;
|
||||||
|
|
||||||
if (result.Samples.Count == 0)
|
if (result.Samples.Count == 0)
|
||||||
result.Samples = convertSoundType(soundType, bankInfo);
|
result.Samples = convertSoundType(soundType, bankInfo);
|
||||||
|
|
||||||
FirstObject = false;
|
firstObject = false;
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
@ -200,10 +206,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
if (!Enum.IsDefined(addBank))
|
if (!Enum.IsDefined(addBank))
|
||||||
addBank = LegacySampleBank.Normal;
|
addBank = LegacySampleBank.Normal;
|
||||||
|
|
||||||
string stringBank = bank.ToString().ToLowerInvariant();
|
string? stringBank = bank.ToString().ToLowerInvariant();
|
||||||
|
string? stringAddBank = addBank.ToString().ToLowerInvariant();
|
||||||
|
|
||||||
if (stringBank == @"none")
|
if (stringBank == @"none")
|
||||||
stringBank = null;
|
stringBank = null;
|
||||||
string stringAddBank = addBank.ToString().ToLowerInvariant();
|
|
||||||
|
|
||||||
if (stringAddBank == @"none")
|
if (stringAddBank == @"none")
|
||||||
{
|
{
|
||||||
@ -357,7 +364,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
{
|
{
|
||||||
int endPointLength = endPoint == null ? 0 : 1;
|
int endPointLength = endPoint == null ? 0 : 1;
|
||||||
|
|
||||||
if (FormatVersion < LegacyBeatmapEncoder.FIRST_LAZER_VERSION)
|
if (formatVersion < LegacyBeatmapEncoder.FIRST_LAZER_VERSION)
|
||||||
{
|
{
|
||||||
if (vertices.Length + endPointLength != 3)
|
if (vertices.Length + endPointLength != 3)
|
||||||
type = PathType.BEZIER;
|
type = PathType.BEZIER;
|
||||||
@ -393,7 +400,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
// Legacy CATMULL sliders don't support multiple segments, so adjacent CATMULL segments should be treated as a single one.
|
// Legacy CATMULL sliders don't support multiple segments, so adjacent CATMULL segments should be treated as a single one.
|
||||||
// Importantly, this is not applied to the first control point, which may duplicate the slider path's position
|
// Importantly, this is not applied to the first control point, which may duplicate the slider path's position
|
||||||
// resulting in a duplicate (0,0) control point in the resultant list.
|
// resulting in a duplicate (0,0) control point in the resultant list.
|
||||||
if (type == PathType.CATMULL && endIndex > 1 && FormatVersion < LegacyBeatmapEncoder.FIRST_LAZER_VERSION)
|
if (type == PathType.CATMULL && endIndex > 1 && formatVersion < LegacyBeatmapEncoder.FIRST_LAZER_VERSION)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// The last control point of each segment is not allowed to start a new implicit segment.
|
// The last control point of each segment is not allowed to start a new implicit segment.
|
||||||
@ -442,7 +449,15 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
/// <param name="newCombo">Whether the hit object creates a new combo.</param>
|
/// <param name="newCombo">Whether the hit object creates a new combo.</param>
|
||||||
/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
|
/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
|
||||||
/// <returns>The hit object.</returns>
|
/// <returns>The hit object.</returns>
|
||||||
protected abstract HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset);
|
private ConvertHitObject createHitCircle(Vector2 position, bool newCombo, int comboOffset)
|
||||||
|
{
|
||||||
|
return lastObject = new ConvertHitCircle
|
||||||
|
{
|
||||||
|
Position = position,
|
||||||
|
NewCombo = firstObject || lastObject is ConvertSpinner || newCombo,
|
||||||
|
ComboOffset = newCombo ? comboOffset : 0
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creats a legacy Slider-type hit object.
|
/// Creats a legacy Slider-type hit object.
|
||||||
@ -455,27 +470,51 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
/// <param name="repeatCount">The slider repeat count.</param>
|
/// <param name="repeatCount">The slider repeat count.</param>
|
||||||
/// <param name="nodeSamples">The samples to be played when the slider nodes are hit. This includes the head and tail of the slider.</param>
|
/// <param name="nodeSamples">The samples to be played when the slider nodes are hit. This includes the head and tail of the slider.</param>
|
||||||
/// <returns>The hit object.</returns>
|
/// <returns>The hit object.</returns>
|
||||||
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, PathControlPoint[] controlPoints, double? length, int repeatCount,
|
private ConvertHitObject createSlider(Vector2 position, bool newCombo, int comboOffset, PathControlPoint[] controlPoints, double? length, int repeatCount,
|
||||||
IList<IList<HitSampleInfo>> nodeSamples);
|
IList<IList<HitSampleInfo>> nodeSamples)
|
||||||
|
{
|
||||||
|
return lastObject = new ConvertSlider
|
||||||
|
{
|
||||||
|
Position = position,
|
||||||
|
NewCombo = firstObject || lastObject is ConvertSpinner || newCombo,
|
||||||
|
ComboOffset = newCombo ? comboOffset : 0,
|
||||||
|
Path = new SliderPath(controlPoints, length),
|
||||||
|
NodeSamples = nodeSamples,
|
||||||
|
RepeatCount = repeatCount
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a legacy Spinner-type hit object.
|
/// Creates a legacy Spinner-type hit object.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="position">The position of the hit object.</param>
|
/// <param name="position">The position of the hit object.</param>
|
||||||
/// <param name="newCombo">Whether the hit object creates a new combo.</param>
|
/// <param name="newCombo">Whether the hit object creates a new combo.</param>
|
||||||
/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
|
|
||||||
/// <param name="duration">The spinner duration.</param>
|
/// <param name="duration">The spinner duration.</param>
|
||||||
/// <returns>The hit object.</returns>
|
/// <returns>The hit object.</returns>
|
||||||
protected abstract HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double duration);
|
private ConvertHitObject createSpinner(Vector2 position, bool newCombo, double duration)
|
||||||
|
{
|
||||||
|
return lastObject = new ConvertSpinner
|
||||||
|
{
|
||||||
|
Position = position,
|
||||||
|
Duration = duration,
|
||||||
|
NewCombo = newCombo
|
||||||
|
// Spinners cannot have combo offset.
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a legacy Hold-type hit object.
|
/// Creates a legacy Hold-type hit object.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="position">The position of the hit object.</param>
|
/// <param name="position">The position of the hit object.</param>
|
||||||
/// <param name="newCombo">Whether the hit object creates a new combo.</param>
|
|
||||||
/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
|
|
||||||
/// <param name="duration">The hold duration.</param>
|
/// <param name="duration">The hold duration.</param>
|
||||||
protected abstract HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double duration);
|
private ConvertHitObject createHold(Vector2 position, double duration)
|
||||||
|
{
|
||||||
|
return lastObject = new ConvertHold
|
||||||
|
{
|
||||||
|
Position = position,
|
||||||
|
Duration = duration
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
private List<HitSampleInfo> convertSoundType(LegacyHitSoundType type, SampleBankInfo bankInfo)
|
private List<HitSampleInfo> convertSoundType(LegacyHitSoundType type, SampleBankInfo bankInfo)
|
||||||
{
|
{
|
||||||
@ -511,21 +550,19 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// An optional overriding filename which causes all bank/sample specifications to be ignored.
|
/// An optional overriding filename which causes all bank/sample specifications to be ignored.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string Filename;
|
public string? Filename;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The bank identifier to use for the base ("hitnormal") sample.
|
/// The bank identifier to use for the base ("hitnormal") sample.
|
||||||
/// Transferred to <see cref="HitSampleInfo.Bank"/> when appropriate.
|
/// Transferred to <see cref="HitSampleInfo.Bank"/> when appropriate.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[CanBeNull]
|
public string? BankForNormal;
|
||||||
public string BankForNormal;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The bank identifier to use for additions ("hitwhistle", "hitfinish", "hitclap").
|
/// The bank identifier to use for additions ("hitwhistle", "hitfinish", "hitclap").
|
||||||
/// Transferred to <see cref="HitSampleInfo.Bank"/> when appropriate.
|
/// Transferred to <see cref="HitSampleInfo.Bank"/> when appropriate.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[CanBeNull]
|
public string? BankForAdditions;
|
||||||
public string BankForAdditions;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Hit sample volume (0-100).
|
/// Hit sample volume (0-100).
|
||||||
@ -548,8 +585,6 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
|
public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
|
||||||
}
|
}
|
||||||
|
|
||||||
#nullable enable
|
|
||||||
|
|
||||||
public class LegacyHitSampleInfo : HitSampleInfo, IEquatable<LegacyHitSampleInfo>
|
public class LegacyHitSampleInfo : HitSampleInfo, IEquatable<LegacyHitSampleInfo>
|
||||||
{
|
{
|
||||||
public readonly int CustomSampleBank;
|
public readonly int CustomSampleBank;
|
||||||
@ -577,13 +612,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
IsLayered = isLayered;
|
IsLayered = isLayered;
|
||||||
}
|
}
|
||||||
|
|
||||||
public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default, Optional<bool> newEditorAutoBank = default)
|
public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default,
|
||||||
|
Optional<bool> newEditorAutoBank = default)
|
||||||
=> With(newName, newBank, newVolume, newEditorAutoBank);
|
=> With(newName, newBank, newVolume, newEditorAutoBank);
|
||||||
|
|
||||||
public virtual LegacyHitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<int> newVolume = default, Optional<bool> newEditorAutoBank = default,
|
public virtual LegacyHitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<int> newVolume = default,
|
||||||
Optional<int> newCustomSampleBank = default,
|
Optional<bool> newEditorAutoBank = default, Optional<int> newCustomSampleBank = default, Optional<bool> newIsLayered = default)
|
||||||
Optional<bool> newIsLayered = default)
|
=> new LegacyHitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newVolume.GetOr(Volume), newEditorAutoBank.GetOr(EditorAutoBank), newCustomSampleBank.GetOr(CustomSampleBank),
|
||||||
=> new LegacyHitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newVolume.GetOr(Volume), newEditorAutoBank.GetOr(EditorAutoBank), newCustomSampleBank.GetOr(CustomSampleBank), newIsLayered.GetOr(IsLayered));
|
newIsLayered.GetOr(IsLayered));
|
||||||
|
|
||||||
public bool Equals(LegacyHitSampleInfo? other)
|
public bool Equals(LegacyHitSampleInfo? other)
|
||||||
// The additions to equality checks here are *required* to ensure that pooling works correctly.
|
// The additions to equality checks here are *required* to ensure that pooling works correctly.
|
||||||
@ -615,9 +651,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
Path.ChangeExtension(Filename, null)
|
Path.ChangeExtension(Filename, null)
|
||||||
};
|
};
|
||||||
|
|
||||||
public sealed override LegacyHitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<int> newVolume = default, Optional<bool> newEditorAutoBank = default,
|
public sealed override LegacyHitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<int> newVolume = default,
|
||||||
Optional<int> newCustomSampleBank = default,
|
Optional<bool> newEditorAutoBank = default, Optional<int> newCustomSampleBank = default, Optional<bool> newIsLayered = default)
|
||||||
Optional<bool> newIsLayered = default)
|
|
||||||
=> new FileHitSampleInfo(Filename, newVolume.GetOr(Volume));
|
=> new FileHitSampleInfo(Filename, newVolume.GetOr(Volume));
|
||||||
|
|
||||||
public bool Equals(FileHitSampleInfo? other)
|
public bool Equals(FileHitSampleInfo? other)
|
||||||
|
@ -3,17 +3,18 @@
|
|||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
namespace osu.Game.Rulesets.Objects.Legacy
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Legacy osu!mania Spinner-type, used for parsing Beatmaps.
|
/// Legacy "Hold" hit object type. Generally only valid in the mania ruleset.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal sealed class ConvertSpinner : ConvertHitObject, IHasDuration, IHasXPosition
|
/// <remarks>
|
||||||
|
/// Only used for parsing beatmaps and not gameplay.
|
||||||
|
/// </remarks>
|
||||||
|
internal sealed class ConvertHold : ConvertHitObject, IHasDuration
|
||||||
{
|
{
|
||||||
public double Duration { get; set; }
|
public double Duration { get; set; }
|
||||||
|
|
||||||
public double EndTime => StartTime + Duration;
|
public double EndTime => StartTime + Duration;
|
||||||
|
|
||||||
public float X { get; set; }
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
@ -13,7 +11,13 @@ using osu.Game.Beatmaps.ControlPoints;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy
|
namespace osu.Game.Rulesets.Objects.Legacy
|
||||||
{
|
{
|
||||||
internal abstract class ConvertSlider : ConvertHitObject, IHasPathWithRepeats, IHasSliderVelocity
|
/// <summary>
|
||||||
|
/// Legacy "Slider" hit object type.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Only used for parsing beatmaps and not gameplay.
|
||||||
|
/// </remarks>
|
||||||
|
internal class ConvertSlider : ConvertHitObject, IHasPathWithRepeats, IHasSliderVelocity, IHasGenerateTicks
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Scoring distance with a speed-adjusted beat length of 1 second.
|
/// Scoring distance with a speed-adjusted beat length of 1 second.
|
||||||
@ -50,6 +54,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
set => SliderVelocityMultiplierBindable.Value = value;
|
set => SliderVelocityMultiplierBindable.Value = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool GenerateTicks { get; set; } = true;
|
||||||
|
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
@ -3,11 +3,14 @@
|
|||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
namespace osu.Game.Rulesets.Objects.Legacy
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Legacy osu!taiko Spinner-type, used for parsing Beatmaps.
|
/// Legacy "Spinner" hit object type.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Only used for parsing beatmaps and not gameplay.
|
||||||
|
/// </remarks>
|
||||||
internal sealed class ConvertSpinner : ConvertHitObject, IHasDuration
|
internal sealed class ConvertSpinner : ConvertHitObject, IHasDuration
|
||||||
{
|
{
|
||||||
public double Duration { get; set; }
|
public double Duration { get; set; }
|
18
osu.Game/Rulesets/Objects/Legacy/IHasLegacyHitObjectType.cs
Normal file
18
osu.Game/Rulesets/Objects/Legacy/IHasLegacyHitObjectType.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Beatmaps.Legacy;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Objects.Legacy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A hit object from a legacy beatmap representation.
|
||||||
|
/// </summary>
|
||||||
|
public interface IHasLegacyHitObjectType
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The hit object type.
|
||||||
|
/// </summary>
|
||||||
|
LegacyHitObjectType LegacyType { get; }
|
||||||
|
}
|
||||||
|
}
|
@ -1,15 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Legacy osu!mania Hit-type, used for parsing Beatmaps.
|
|
||||||
/// </summary>
|
|
||||||
internal sealed class ConvertHit : ConvertHitObject, IHasXPosition
|
|
||||||
{
|
|
||||||
public float X { get; set; }
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,58 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osuTK;
|
|
||||||
using osu.Game.Audio;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// A HitObjectParser to parse legacy osu!mania Beatmaps.
|
|
||||||
/// </summary>
|
|
||||||
public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
|
|
||||||
{
|
|
||||||
public ConvertHitObjectParser(double offset, int formatVersion)
|
|
||||||
: base(offset, formatVersion)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
|
|
||||||
{
|
|
||||||
return new ConvertHit
|
|
||||||
{
|
|
||||||
X = position.X
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, PathControlPoint[] controlPoints, double? length, int repeatCount,
|
|
||||||
IList<IList<HitSampleInfo>> nodeSamples)
|
|
||||||
{
|
|
||||||
return new ConvertSlider
|
|
||||||
{
|
|
||||||
X = position.X,
|
|
||||||
Path = new SliderPath(controlPoints, length),
|
|
||||||
NodeSamples = nodeSamples,
|
|
||||||
RepeatCount = repeatCount
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double duration)
|
|
||||||
{
|
|
||||||
return new ConvertSpinner
|
|
||||||
{
|
|
||||||
X = position.X,
|
|
||||||
Duration = duration
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double duration)
|
|
||||||
{
|
|
||||||
return new ConvertHold
|
|
||||||
{
|
|
||||||
X = position.X,
|
|
||||||
Duration = duration
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,16 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
|
||||||
{
|
|
||||||
internal sealed class ConvertHold : ConvertHitObject, IHasXPosition, IHasDuration
|
|
||||||
{
|
|
||||||
public float X { get; set; }
|
|
||||||
|
|
||||||
public double Duration { get; set; }
|
|
||||||
|
|
||||||
public double EndTime => StartTime + Duration;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,15 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Legacy osu!mania Slider-type, used for parsing Beatmaps.
|
|
||||||
/// </summary>
|
|
||||||
internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasXPosition
|
|
||||||
{
|
|
||||||
public float X { get; set; }
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,20 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
using osuTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Legacy osu! Hit-type, used for parsing Beatmaps.
|
|
||||||
/// </summary>
|
|
||||||
internal sealed class ConvertHit : ConvertHitObject, IHasPosition
|
|
||||||
{
|
|
||||||
public Vector2 Position { get; set; }
|
|
||||||
|
|
||||||
public float X => Position.X;
|
|
||||||
|
|
||||||
public float Y => Position.Y;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,64 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osuTK;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using osu.Game.Audio;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// A HitObjectParser to parse legacy osu! Beatmaps.
|
|
||||||
/// </summary>
|
|
||||||
public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
|
|
||||||
{
|
|
||||||
private ConvertHitObject lastObject;
|
|
||||||
|
|
||||||
public ConvertHitObjectParser(double offset, int formatVersion)
|
|
||||||
: base(offset, formatVersion)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
|
|
||||||
{
|
|
||||||
return lastObject = new ConvertHit
|
|
||||||
{
|
|
||||||
Position = position,
|
|
||||||
NewCombo = FirstObject || lastObject is ConvertSpinner || newCombo,
|
|
||||||
ComboOffset = newCombo ? comboOffset : 0
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, PathControlPoint[] controlPoints, double? length, int repeatCount,
|
|
||||||
IList<IList<HitSampleInfo>> nodeSamples)
|
|
||||||
{
|
|
||||||
return lastObject = new ConvertSlider
|
|
||||||
{
|
|
||||||
Position = position,
|
|
||||||
NewCombo = FirstObject || lastObject is ConvertSpinner || newCombo,
|
|
||||||
ComboOffset = newCombo ? comboOffset : 0,
|
|
||||||
Path = new SliderPath(controlPoints, length),
|
|
||||||
NodeSamples = nodeSamples,
|
|
||||||
RepeatCount = repeatCount
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double duration)
|
|
||||||
{
|
|
||||||
return lastObject = new ConvertSpinner
|
|
||||||
{
|
|
||||||
Position = position,
|
|
||||||
Duration = duration,
|
|
||||||
NewCombo = newCombo
|
|
||||||
// Spinners cannot have combo offset.
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double duration)
|
|
||||||
{
|
|
||||||
return lastObject = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
using osuTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Legacy osu! Slider-type, used for parsing Beatmaps.
|
|
||||||
/// </summary>
|
|
||||||
internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasPosition, IHasGenerateTicks
|
|
||||||
{
|
|
||||||
public Vector2 Position { get; set; }
|
|
||||||
|
|
||||||
public float X => Position.X;
|
|
||||||
|
|
||||||
public float Y => Position.Y;
|
|
||||||
|
|
||||||
public bool GenerateTicks { get; set; } = true;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,24 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
using osuTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Legacy osu! Spinner-type, used for parsing Beatmaps.
|
|
||||||
/// </summary>
|
|
||||||
internal sealed class ConvertSpinner : ConvertHitObject, IHasDuration, IHasPosition
|
|
||||||
{
|
|
||||||
public double Duration { get; set; }
|
|
||||||
|
|
||||||
public double EndTime => StartTime + Duration;
|
|
||||||
|
|
||||||
public Vector2 Position { get; set; }
|
|
||||||
|
|
||||||
public float X => Position.X;
|
|
||||||
|
|
||||||
public float Y => Position.Y;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,12 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Legacy osu!taiko Hit-type, used for parsing Beatmaps.
|
|
||||||
/// </summary>
|
|
||||||
internal sealed class ConvertHit : ConvertHitObject
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,51 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osuTK;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using osu.Game.Audio;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// A HitObjectParser to parse legacy osu!taiko Beatmaps.
|
|
||||||
/// </summary>
|
|
||||||
public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
|
|
||||||
{
|
|
||||||
public ConvertHitObjectParser(double offset, int formatVersion)
|
|
||||||
: base(offset, formatVersion)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
|
|
||||||
{
|
|
||||||
return new ConvertHit();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, PathControlPoint[] controlPoints, double? length, int repeatCount,
|
|
||||||
IList<IList<HitSampleInfo>> nodeSamples)
|
|
||||||
{
|
|
||||||
return new ConvertSlider
|
|
||||||
{
|
|
||||||
Path = new SliderPath(controlPoints, length),
|
|
||||||
NodeSamples = nodeSamples,
|
|
||||||
RepeatCount = repeatCount
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double duration)
|
|
||||||
{
|
|
||||||
return new ConvertSpinner
|
|
||||||
{
|
|
||||||
Duration = duration
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double duration)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,12 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Legacy osu!taiko Slider-type, used for parsing Beatmaps.
|
|
||||||
/// </summary>
|
|
||||||
internal sealed class ConvertSlider : Legacy.ConvertSlider
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user