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Fix beatmap potentially loading in a bad state
Over-caching could mean that a beatmap could load and cause a late crash. Let's catch it early to avoid such a crash occurring.
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@ -9,6 +9,7 @@ using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Rendering;
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using osu.Framework.Graphics.Rendering.Dummy;
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using osu.Framework.Graphics.Textures;
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@ -143,8 +144,6 @@ namespace osu.Game.Beatmaps
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{
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string fileStorePath = BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path);
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// TODO: check validity of file
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var stream = GetStream(fileStorePath);
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if (stream == null)
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@ -153,6 +152,12 @@ namespace osu.Game.Beatmaps
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return null;
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}
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if (stream.ComputeMD5Hash() != BeatmapInfo.MD5Hash)
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{
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Logger.Log($"Beatmap failed to load (file {BeatmapInfo.Path} does not have the expected hash).", level: LogLevel.Error);
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return null;
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}
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using (var reader = new LineBufferedReader(stream))
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return Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
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}
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