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Re-enable ruleset bindable before setting defined ruleset in case it's disabled
Happens on cases like restarting the test scene by clicking directly on it on the browser (*where it for some reason reloads the entire test scene*)
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@ -75,6 +75,10 @@ namespace osu.Game.Tests.Visual
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if (definedRuleset != null)
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if (definedRuleset != null)
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{
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{
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// re-enable the bindable in case it was disabled.
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// happens when restarting current test scene.
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Ruleset.Disabled = false;
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// Set global ruleset bindable to the ruleset defined
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// Set global ruleset bindable to the ruleset defined
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// for this test scene and disallow changing it.
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// for this test scene and disallow changing it.
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Ruleset.Value = definedRuleset;
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Ruleset.Value = definedRuleset;
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