mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 15:47:26 +08:00
Require holding back button to quit gameplay
Avoids accidental presses and streamlines logic with on-screen element.
This commit is contained in:
parent
5eecdffa5d
commit
7f73fc2d39
@ -13,25 +13,25 @@ using OpenTK.Input;
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("'Hold to Quit' UI element")]
|
||||
public class TestCaseQuitButton : ManualInputManagerTestCase
|
||||
public class TestCaseHoldForMenuButton : ManualInputManagerTestCase
|
||||
{
|
||||
private bool exitAction;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
QuitButton quitButton;
|
||||
HoldForMenuButton holdForMenuButton;
|
||||
|
||||
Add(quitButton = new QuitButton
|
||||
Add(holdForMenuButton = new HoldForMenuButton
|
||||
{
|
||||
Origin = Anchor.BottomRight,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Action = () => exitAction = true
|
||||
});
|
||||
|
||||
var text = quitButton.Children.OfType<SpriteText>().First();
|
||||
var text = holdForMenuButton.Children.OfType<SpriteText>().First();
|
||||
|
||||
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(quitButton));
|
||||
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(holdForMenuButton));
|
||||
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
|
||||
AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
|
||||
AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
|
||||
@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("Trigger exit action", () =>
|
||||
{
|
||||
exitAction = false;
|
||||
InputManager.MoveMouseTo(quitButton);
|
||||
InputManager.MoveMouseTo(holdForMenuButton);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddAssert("action not triggered", () => !exitAction);
|
||||
|
||||
AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddUntilStep(() => exitAction, $"{nameof(quitButton.Action)} was triggered");
|
||||
AddUntilStep(() => exitAction, $"{nameof(holdForMenuButton.Action)} was triggered");
|
||||
}
|
||||
}
|
||||
}
|
@ -8,16 +8,18 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Input.Bindings;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class QuitButton : FillFlowContainer
|
||||
public class HoldForMenuButton : FillFlowContainer
|
||||
{
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
@ -30,7 +32,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
private readonly OsuSpriteText text;
|
||||
|
||||
public QuitButton()
|
||||
public HoldForMenuButton()
|
||||
{
|
||||
Direction = FillDirection.Horizontal;
|
||||
Spacing = new Vector2(20, 0);
|
||||
@ -79,7 +81,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
Alpha, MathHelper.Clamp(1 - positionalAdjust, 0.04f, 1), 0, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private class Button : HoldToConfirmContainer
|
||||
private class Button : HoldToConfirmContainer, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private SpriteIcon icon;
|
||||
private CircularProgress circularProgress;
|
||||
@ -90,6 +92,30 @@ namespace osu.Game.Screens.Play.HUD
|
||||
public Action HoverGained;
|
||||
public Action HoverLost;
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
BeginConfirm();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
AbortConfirm();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
@ -34,7 +34,7 @@ namespace osu.Game.Screens.Play
|
||||
public readonly HealthDisplay HealthDisplay;
|
||||
public readonly SongProgress Progress;
|
||||
public readonly ModDisplay ModDisplay;
|
||||
public readonly QuitButton HoldToQuit;
|
||||
public readonly HoldForMenuButton HoldToQuit;
|
||||
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
|
||||
|
||||
private Bindable<bool> showHud;
|
||||
@ -69,7 +69,7 @@ namespace osu.Game.Screens.Play
|
||||
Children = new Drawable[]
|
||||
{
|
||||
KeyCounter = CreateKeyCounter(adjustableClock as IFrameBasedClock),
|
||||
HoldToQuit = CreateQuitButton(),
|
||||
HoldToQuit = CreateHoldForMenuButton(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -219,7 +219,7 @@ namespace osu.Game.Screens.Play
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
|
||||
protected virtual QuitButton CreateQuitButton() => new QuitButton
|
||||
protected virtual HoldForMenuButton CreateHoldForMenuButton() => new HoldForMenuButton
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
|
@ -35,6 +35,8 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class Player : ScreenWithBeatmapBackground, IProvideCursor
|
||||
{
|
||||
protected override bool AllowBackButton => false; // handled by HoldForMenuButton
|
||||
|
||||
protected override float BackgroundParallaxAmount => 0.1f;
|
||||
|
||||
protected override bool HideOverlaysOnEnter => true;
|
||||
|
Loading…
Reference in New Issue
Block a user