mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 02:32:55 +08:00
Fix merge conflicts.
This commit is contained in:
commit
7f5cf04b2b
@ -52,6 +52,6 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.923.1" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1004.0" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -9,7 +9,7 @@ using osu.Framework.Android;
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|
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namespace osu.Android
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namespace osu.Android
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{
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{
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[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullSensor, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
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[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
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public class OsuGameActivity : AndroidGameActivity
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public class OsuGameActivity : AndroidGameActivity
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{
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{
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protected override Framework.Game CreateGame() => new OsuGameAndroid();
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protected override Framework.Game CreateGame() => new OsuGameAndroid();
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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
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public void TestDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Droplet { StartTime = 1000 }), shouldMiss);
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public void TestDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Droplet { StartTime = 1000 }), shouldMiss);
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// We only care about testing misses, hits are tested via JuiceStream
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// We only care about testing misses, hits are tested via JuiceStream
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[TestCase(false)]
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[TestCase(true)]
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public void TestTinyDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new TinyDroplet { StartTime = 1000 }), shouldMiss);
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public void TestTinyDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new TinyDroplet { StartTime = 1000 }), shouldMiss);
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}
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}
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}
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}
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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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[Test]
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[Test]
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public void TestCatchComboCounter()
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public void TestCatchComboCounter()
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{
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{
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AddRepeatStep("perform hit", () => performJudgement(HitResult.Perfect), 20);
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AddRepeatStep("perform hit", () => performJudgement(HitResult.Great), 20);
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AddStep("perform miss", () => performJudgement(HitResult.Miss));
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AddStep("perform miss", () => performJudgement(HitResult.Miss));
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AddStep("randomize judged object colour", () =>
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AddStep("randomize judged object colour", () =>
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@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Catch
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public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new CatchLegacySkinTransformer(source);
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public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new CatchLegacySkinTransformer(source);
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public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score, DifficultyAttributes attributes = null) => new CatchPerformanceCalculator(this, beatmap, score);
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public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new CatchPerformanceCalculator(this, attributes, score);
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public int LegacyID => 2;
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public int LegacyID => 2;
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@ -5,7 +5,6 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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@ -25,8 +24,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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private int tinyTicksMissed;
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private int tinyTicksMissed;
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private int misses;
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private int misses;
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|
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public CatchPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score, DifficultyAttributes attributes = null)
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public CatchPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score)
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: base(ruleset, beatmap, score, attributes)
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: base(ruleset, attributes, score)
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{
|
{
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}
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}
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@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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{
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{
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mods = Score.Mods;
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mods = Score.Mods;
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|
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fruitsHit = Score.Statistics.GetOrDefault(HitResult.Perfect);
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fruitsHit = Score.Statistics.GetOrDefault(HitResult.Great);
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ticksHit = Score.Statistics.GetOrDefault(HitResult.LargeTickHit);
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ticksHit = Score.Statistics.GetOrDefault(HitResult.LargeTickHit);
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tinyTicksHit = Score.Statistics.GetOrDefault(HitResult.SmallTickHit);
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tinyTicksHit = Score.Statistics.GetOrDefault(HitResult.SmallTickHit);
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tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss);
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tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss);
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@ -8,31 +8,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
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{
|
{
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public class CatchBananaJudgement : CatchJudgement
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public class CatchBananaJudgement : CatchJudgement
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{
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{
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public override bool AffectsCombo => false;
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public override HitResult MaxResult => HitResult.LargeBonus;
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|
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protected override int NumericResultFor(HitResult result)
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{
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switch (result)
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{
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default:
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return 0;
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|
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case HitResult.Perfect:
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return 1100;
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}
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}
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|
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protected override double HealthIncreaseFor(HitResult result)
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{
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switch (result)
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{
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default:
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return 0;
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|
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case HitResult.Perfect:
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return DEFAULT_MAX_HEALTH_INCREASE * 0.75;
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}
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}
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|
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public override bool ShouldExplodeFor(JudgementResult result) => true;
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public override bool ShouldExplodeFor(JudgementResult result) => true;
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}
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}
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@ -7,16 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
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{
|
{
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public class CatchDropletJudgement : CatchJudgement
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public class CatchDropletJudgement : CatchJudgement
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{
|
{
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protected override int NumericResultFor(HitResult result)
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public override HitResult MaxResult => HitResult.LargeTickHit;
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{
|
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switch (result)
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{
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default:
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return 0;
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|
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case HitResult.Perfect:
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return 30;
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}
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}
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}
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}
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}
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}
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@ -9,19 +9,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
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{
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{
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public class CatchJudgement : Judgement
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public class CatchJudgement : Judgement
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{
|
{
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public override HitResult MaxResult => HitResult.Perfect;
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public override HitResult MaxResult => HitResult.Great;
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|
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protected override int NumericResultFor(HitResult result)
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{
|
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switch (result)
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{
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default:
|
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return 0;
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|
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case HitResult.Perfect:
|
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return 300;
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}
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}
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|
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/// <summary>
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/// <summary>
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/// Whether fruit on the platter should explode or drop.
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/// Whether fruit on the platter should explode or drop.
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@ -7,30 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
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{
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{
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public class CatchTinyDropletJudgement : CatchJudgement
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public class CatchTinyDropletJudgement : CatchJudgement
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{
|
{
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public override bool AffectsCombo => false;
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public override HitResult MaxResult => HitResult.SmallTickHit;
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|
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protected override int NumericResultFor(HitResult result)
|
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{
|
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switch (result)
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{
|
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default:
|
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return 0;
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|
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case HitResult.Perfect:
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return 10;
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}
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}
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|
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protected override double HealthIncreaseFor(HitResult result)
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{
|
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switch (result)
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{
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default:
|
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return 0;
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|
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case HitResult.Perfect:
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return 0.02;
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}
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}
|
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}
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}
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}
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}
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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
|
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Catch.UI;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -86,7 +85,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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if (CheckPosition == null) return;
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if (CheckPosition == null) return;
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|
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if (timeOffset >= 0 && Result != null)
|
if (timeOffset >= 0 && Result != null)
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ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
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ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult);
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}
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}
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|
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateStateTransforms(ArmedState state)
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|
@ -31,6 +31,9 @@ namespace osu.Game.Rulesets.Catch.Replays
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|
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public override Replay Generate()
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public override Replay Generate()
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{
|
{
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|
if (Beatmap.HitObjects.Count == 0)
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|
return Replay;
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|
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// todo: add support for HT DT
|
// todo: add support for HT DT
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const double dash_speed = Catcher.BASE_SPEED;
|
const double dash_speed = Catcher.BASE_SPEED;
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const double movement_speed = dash_speed / 2;
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const double movement_speed = dash_speed / 2;
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|
@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
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{
|
{
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switch (result)
|
switch (result)
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{
|
{
|
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case HitResult.Perfect:
|
case HitResult.Great:
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case HitResult.Miss:
|
case HitResult.Miss:
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return true;
|
return true;
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}
|
}
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|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Scoring
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{
|
{
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public class CatchScoreProcessor : ScoreProcessor
|
public class CatchScoreProcessor : ScoreProcessor
|
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{
|
{
|
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public override HitWindows CreateHitWindows() => new CatchHitWindows();
|
|
||||||
}
|
}
|
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}
|
}
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|
@ -33,10 +33,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
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|
|
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public void OnNewResult(DrawableCatchHitObject judgedObject, JudgementResult result)
|
public void OnNewResult(DrawableCatchHitObject judgedObject, JudgementResult result)
|
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{
|
{
|
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if (!result.Judgement.AffectsCombo || !result.HasResult)
|
if (!result.Type.AffectsCombo() || !result.HasResult)
|
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return;
|
return;
|
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|
|
||||||
if (result.Type == HitResult.Miss)
|
if (!result.IsHit)
|
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{
|
{
|
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updateCombo(0, null);
|
updateCombo(0, null);
|
||||||
return;
|
return;
|
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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
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public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result)
|
public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result)
|
||||||
{
|
{
|
||||||
if (!result.Judgement.AffectsCombo || !result.HasResult)
|
if (!result.Type.AffectsCombo() || !result.HasResult)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value);
|
updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value);
|
||||||
|
@ -11,6 +11,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawables;
|
|||||||
using osu.Game.Rulesets.Catch.Replays;
|
using osu.Game.Rulesets.Catch.Replays;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
@ -52,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
||||||
public void OnNewResult(DrawableCatchHitObject fruit, JudgementResult result)
|
public void OnNewResult(DrawableCatchHitObject fruit, JudgementResult result)
|
||||||
{
|
{
|
||||||
if (result.Judgement is IgnoreJudgement)
|
if (!result.Type.IsScorable())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
void runAfterLoaded(Action action)
|
void runAfterLoaded(Action action)
|
||||||
|
@ -16,7 +16,7 @@ using osu.Game.Rulesets.UI.Scrolling;
|
|||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Tests
|
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||||
{
|
{
|
||||||
public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene
|
public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene
|
||||||
{
|
{
|
@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.UI;
|
|||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Tests
|
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||||
{
|
{
|
||||||
public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene
|
public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene
|
||||||
{
|
{
|
@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Configuration;
|
|||||||
using osu.Game.Rulesets.Mania.UI;
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Tests
|
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestSceneEditor : EditorTestScene
|
public class TestSceneEditor : EditorTestScene
|
@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
|
|||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Tests
|
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||||
{
|
{
|
||||||
public class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
|
public class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
|
||||||
{
|
{
|
@ -12,7 +12,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
|
|||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Tests
|
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||||
{
|
{
|
||||||
public class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
|
public class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
|
||||||
{
|
{
|
@ -20,7 +20,7 @@ using osu.Game.Screens.Edit;
|
|||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Tests
|
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||||
{
|
{
|
||||||
public class TestSceneManiaBeatSnapGrid : EditorClockTestScene
|
public class TestSceneManiaBeatSnapGrid : EditorClockTestScene
|
||||||
{
|
{
|
@ -23,7 +23,7 @@ using osu.Game.Tests.Visual;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Tests
|
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||||
{
|
{
|
||||||
public class TestSceneManiaHitObjectComposer : EditorClockTestScene
|
public class TestSceneManiaHitObjectComposer : EditorClockTestScene
|
||||||
{
|
{
|
@ -18,7 +18,7 @@ using osu.Game.Tests.Visual;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Tests
|
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||||
{
|
{
|
||||||
public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
|
public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
|
||||||
{
|
{
|
@ -12,7 +12,7 @@ using osu.Game.Rulesets.UI.Scrolling;
|
|||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Tests
|
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||||
{
|
{
|
||||||
public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
|
public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
|
||||||
{
|
{
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
@ -13,7 +14,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
|||||||
{
|
{
|
||||||
public class TestSceneHoldNote : ManiaHitObjectTestScene
|
public class TestSceneHoldNote : ManiaHitObjectTestScene
|
||||||
{
|
{
|
||||||
public TestSceneHoldNote()
|
[Test]
|
||||||
|
public void TestHoldNote()
|
||||||
{
|
{
|
||||||
AddToggleStep("toggle hitting", v =>
|
AddToggleStep("toggle hitting", v =>
|
||||||
{
|
{
|
||||||
|
@ -45,9 +45,9 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
});
|
});
|
||||||
|
|
||||||
assertHeadJudgement(HitResult.Miss);
|
assertHeadJudgement(HitResult.Miss);
|
||||||
assertTickJudgement(HitResult.Miss);
|
assertTickJudgement(HitResult.LargeTickMiss);
|
||||||
assertTailJudgement(HitResult.Miss);
|
assertTailJudgement(HitResult.Miss);
|
||||||
assertNoteJudgement(HitResult.Perfect);
|
assertNoteJudgement(HitResult.IgnoreHit);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
});
|
});
|
||||||
|
|
||||||
assertHeadJudgement(HitResult.Miss);
|
assertHeadJudgement(HitResult.Miss);
|
||||||
assertTickJudgement(HitResult.Miss);
|
assertTickJudgement(HitResult.LargeTickMiss);
|
||||||
assertTailJudgement(HitResult.Miss);
|
assertTailJudgement(HitResult.Miss);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
});
|
});
|
||||||
|
|
||||||
assertHeadJudgement(HitResult.Miss);
|
assertHeadJudgement(HitResult.Miss);
|
||||||
assertTickJudgement(HitResult.Miss);
|
assertTickJudgement(HitResult.LargeTickMiss);
|
||||||
assertTailJudgement(HitResult.Miss);
|
assertTailJudgement(HitResult.Miss);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
});
|
});
|
||||||
|
|
||||||
assertHeadJudgement(HitResult.Perfect);
|
assertHeadJudgement(HitResult.Perfect);
|
||||||
assertTickJudgement(HitResult.Perfect);
|
assertTickJudgement(HitResult.LargeTickHit);
|
||||||
assertTailJudgement(HitResult.Miss);
|
assertTailJudgement(HitResult.Miss);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
});
|
});
|
||||||
|
|
||||||
assertHeadJudgement(HitResult.Perfect);
|
assertHeadJudgement(HitResult.Perfect);
|
||||||
assertTickJudgement(HitResult.Perfect);
|
assertTickJudgement(HitResult.LargeTickHit);
|
||||||
assertTailJudgement(HitResult.Perfect);
|
assertTailJudgement(HitResult.Perfect);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
});
|
});
|
||||||
|
|
||||||
assertHeadJudgement(HitResult.Perfect);
|
assertHeadJudgement(HitResult.Perfect);
|
||||||
assertTickJudgement(HitResult.Miss);
|
assertTickJudgement(HitResult.LargeTickMiss);
|
||||||
assertTailJudgement(HitResult.Miss);
|
assertTailJudgement(HitResult.Miss);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
});
|
});
|
||||||
|
|
||||||
assertHeadJudgement(HitResult.Perfect);
|
assertHeadJudgement(HitResult.Perfect);
|
||||||
assertTickJudgement(HitResult.Perfect);
|
assertTickJudgement(HitResult.LargeTickHit);
|
||||||
assertTailJudgement(HitResult.Miss);
|
assertTailJudgement(HitResult.Miss);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
});
|
});
|
||||||
|
|
||||||
assertHeadJudgement(HitResult.Perfect);
|
assertHeadJudgement(HitResult.Perfect);
|
||||||
assertTickJudgement(HitResult.Perfect);
|
assertTickJudgement(HitResult.LargeTickHit);
|
||||||
assertTailJudgement(HitResult.Meh);
|
assertTailJudgement(HitResult.Meh);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
});
|
});
|
||||||
|
|
||||||
assertHeadJudgement(HitResult.Miss);
|
assertHeadJudgement(HitResult.Miss);
|
||||||
assertTickJudgement(HitResult.Perfect);
|
assertTickJudgement(HitResult.LargeTickHit);
|
||||||
assertTailJudgement(HitResult.Miss);
|
assertTailJudgement(HitResult.Miss);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -217,7 +217,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
});
|
});
|
||||||
|
|
||||||
assertHeadJudgement(HitResult.Miss);
|
assertHeadJudgement(HitResult.Miss);
|
||||||
assertTickJudgement(HitResult.Perfect);
|
assertTickJudgement(HitResult.LargeTickHit);
|
||||||
assertTailJudgement(HitResult.Meh);
|
assertTailJudgement(HitResult.Meh);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
});
|
});
|
||||||
|
|
||||||
assertHeadJudgement(HitResult.Miss);
|
assertHeadJudgement(HitResult.Miss);
|
||||||
assertTickJudgement(HitResult.Miss);
|
assertTickJudgement(HitResult.LargeTickMiss);
|
||||||
assertTailJudgement(HitResult.Meh);
|
assertTailJudgement(HitResult.Meh);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -280,10 +280,10 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
}, beatmap);
|
}, beatmap);
|
||||||
|
|
||||||
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
||||||
.All(j => j.Type == HitResult.Miss));
|
.All(j => !j.Type.IsHit()));
|
||||||
|
|
||||||
AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
||||||
.All(j => j.Type == HitResult.Perfect));
|
.All(j => j.Type.IsHit()));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void assertHeadJudgement(HitResult result)
|
private void assertHeadJudgement(HitResult result)
|
||||||
|
@ -28,25 +28,33 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestSceneNotes : OsuTestScene
|
public class TestSceneNotes : OsuTestScene
|
||||||
{
|
{
|
||||||
[BackgroundDependencyLoader]
|
[Test]
|
||||||
private void load()
|
public void TestVariousNotes()
|
||||||
{
|
{
|
||||||
Child = new FillFlowContainer
|
DrawableNote note1 = null;
|
||||||
|
DrawableNote note2 = null;
|
||||||
|
DrawableHoldNote holdNote1 = null;
|
||||||
|
DrawableHoldNote holdNote2 = null;
|
||||||
|
|
||||||
|
AddStep("create notes", () =>
|
||||||
{
|
{
|
||||||
Clock = new FramedClock(new ManualClock()),
|
Child = new FillFlowContainer
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Direction = FillDirection.Horizontal,
|
|
||||||
Spacing = new Vector2(20),
|
|
||||||
Children = new[]
|
|
||||||
{
|
{
|
||||||
createNoteDisplay(ScrollingDirection.Down, 1, out var note1),
|
Clock = new FramedClock(new ManualClock()),
|
||||||
createNoteDisplay(ScrollingDirection.Up, 2, out var note2),
|
Anchor = Anchor.Centre,
|
||||||
createHoldNoteDisplay(ScrollingDirection.Down, 1, out var holdNote1),
|
Origin = Anchor.Centre,
|
||||||
createHoldNoteDisplay(ScrollingDirection.Up, 2, out var holdNote2),
|
AutoSizeAxes = Axes.Both,
|
||||||
}
|
Direction = FillDirection.Horizontal,
|
||||||
};
|
Spacing = new Vector2(20),
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
createNoteDisplay(ScrollingDirection.Down, 1, out note1),
|
||||||
|
createNoteDisplay(ScrollingDirection.Up, 2, out note2),
|
||||||
|
createHoldNoteDisplay(ScrollingDirection.Down, 1, out holdNote1),
|
||||||
|
createHoldNoteDisplay(ScrollingDirection.Up, 2, out holdNote2),
|
||||||
|
}
|
||||||
|
};
|
||||||
|
});
|
||||||
|
|
||||||
AddAssert("note 1 facing downwards", () => verifyAnchors(note1, Anchor.y2));
|
AddAssert("note 1 facing downwards", () => verifyAnchors(note1, Anchor.y2));
|
||||||
AddAssert("note 2 facing upwards", () => verifyAnchors(note2, Anchor.y0));
|
AddAssert("note 2 facing upwards", () => verifyAnchors(note2, Anchor.y0));
|
||||||
|
@ -5,7 +5,6 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Rulesets.Difficulty;
|
using osu.Game.Rulesets.Difficulty;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
@ -29,8 +28,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
private int countMeh;
|
private int countMeh;
|
||||||
private int countMiss;
|
private int countMiss;
|
||||||
|
|
||||||
public ManiaPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score, DifficultyAttributes attributes)
|
public ManiaPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score)
|
||||||
: base(ruleset, beatmap, score, attributes)
|
: base(ruleset, attributes, score)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7,18 +7,6 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
|||||||
{
|
{
|
||||||
public class HoldNoteTickJudgement : ManiaJudgement
|
public class HoldNoteTickJudgement : ManiaJudgement
|
||||||
{
|
{
|
||||||
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 20 : 0;
|
public override HitResult MaxResult => HitResult.LargeTickHit;
|
||||||
|
|
||||||
protected override double HealthIncreaseFor(HitResult result)
|
|
||||||
{
|
|
||||||
switch (result)
|
|
||||||
{
|
|
||||||
default:
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
case HitResult.Perfect:
|
|
||||||
return 0.01;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,27 +8,33 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
|||||||
{
|
{
|
||||||
public class ManiaJudgement : Judgement
|
public class ManiaJudgement : Judgement
|
||||||
{
|
{
|
||||||
protected override int NumericResultFor(HitResult result)
|
protected override double HealthIncreaseFor(HitResult result)
|
||||||
{
|
{
|
||||||
switch (result)
|
switch (result)
|
||||||
{
|
{
|
||||||
default:
|
case HitResult.LargeTickHit:
|
||||||
return 0;
|
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
|
||||||
|
|
||||||
|
case HitResult.LargeTickMiss:
|
||||||
|
return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
|
||||||
|
|
||||||
case HitResult.Meh:
|
case HitResult.Meh:
|
||||||
return 50;
|
return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
|
||||||
|
|
||||||
case HitResult.Ok:
|
case HitResult.Ok:
|
||||||
return 100;
|
return -DEFAULT_MAX_HEALTH_INCREASE * 0.3;
|
||||||
|
|
||||||
case HitResult.Good:
|
case HitResult.Good:
|
||||||
return 200;
|
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
|
||||||
|
|
||||||
case HitResult.Great:
|
case HitResult.Great:
|
||||||
return 300;
|
return DEFAULT_MAX_HEALTH_INCREASE * 0.8;
|
||||||
|
|
||||||
case HitResult.Perfect:
|
case HitResult.Perfect:
|
||||||
return 350;
|
return DEFAULT_MAX_HEALTH_INCREASE;
|
||||||
|
|
||||||
|
default:
|
||||||
|
return base.HealthIncreaseFor(result);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
|
|
||||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
|
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
|
||||||
|
|
||||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score, DifficultyAttributes attributes = null) => new ManiaPerformanceCalculator(this, beatmap, score, attributes);
|
public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new ManiaPerformanceCalculator(this, attributes, score);
|
||||||
|
|
||||||
public const string SHORT_NAME = "mania";
|
public const string SHORT_NAME = "mania";
|
||||||
|
|
||||||
|
@ -29,12 +29,12 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
new SettingsEnumDropdown<ManiaScrollingDirection>
|
new SettingsEnumDropdown<ManiaScrollingDirection>
|
||||||
{
|
{
|
||||||
LabelText = "Scrolling direction",
|
LabelText = "Scrolling direction",
|
||||||
Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
|
Current = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
|
||||||
},
|
},
|
||||||
new SettingsSlider<double, TimeSlider>
|
new SettingsSlider<double, TimeSlider>
|
||||||
{
|
{
|
||||||
LabelText = "Scroll speed",
|
LabelText = "Scroll speed",
|
||||||
Bindable = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
|
Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
|
||||||
KeyboardStep = 5
|
KeyboardStep = 5
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
@ -239,11 +239,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
{
|
{
|
||||||
if (Tail.AllJudged)
|
if (Tail.AllJudged)
|
||||||
{
|
{
|
||||||
ApplyResult(r => r.Type = HitResult.Perfect);
|
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||||
endHold();
|
endHold();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Tail.Result.Type == HitResult.Miss)
|
if (Tail.Judged && !Tail.IsHit)
|
||||||
HasBroken = true;
|
HasBroken = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
if (!userTriggered)
|
if (!userTriggered)
|
||||||
{
|
{
|
||||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||||
ApplyResult(r => r.Type = HitResult.Miss);
|
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Effects;
|
using osu.Framework.Graphics.Effects;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -17,6 +16,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class DrawableHoldNoteTick : DrawableManiaHitObject<HoldNoteTick>
|
public class DrawableHoldNoteTick : DrawableManiaHitObject<HoldNoteTick>
|
||||||
{
|
{
|
||||||
|
public override bool DisplayResult => false;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// References the time at which the user started holding the hold note.
|
/// References the time at which the user started holding the hold note.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -73,9 +74,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
var startTime = HoldStartTime?.Invoke();
|
var startTime = HoldStartTime?.Invoke();
|
||||||
|
|
||||||
if (startTime == null || startTime > HitObject.StartTime)
|
if (startTime == null || startTime > HitObject.StartTime)
|
||||||
ApplyResult(r => r.Type = HitResult.Miss);
|
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||||
else
|
else
|
||||||
ApplyResult(r => r.Type = HitResult.Perfect);
|
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,7 +9,6 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -136,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Causes this <see cref="DrawableManiaHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
|
/// Causes this <see cref="DrawableManiaHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
|
public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
|
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
|
||||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
if (!userTriggered)
|
if (!userTriggered)
|
||||||
{
|
{
|
||||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||||
ApplyResult(r => r.Type = HitResult.Miss);
|
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -46,6 +46,9 @@ namespace osu.Game.Rulesets.Mania.Replays
|
|||||||
|
|
||||||
public override Replay Generate()
|
public override Replay Generate()
|
||||||
{
|
{
|
||||||
|
if (Beatmap.HitObjects.Count == 0)
|
||||||
|
return Replay;
|
||||||
|
|
||||||
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
|
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
|
||||||
|
|
||||||
var actions = new List<ManiaAction>();
|
var actions = new List<ManiaAction>();
|
||||||
|
@ -10,7 +10,5 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
|||||||
protected override double DefaultAccuracyPortion => 0.95;
|
protected override double DefaultAccuracyPortion => 0.95;
|
||||||
|
|
||||||
protected override double DefaultComboPortion => 0.05;
|
protected override double DefaultComboPortion => 0.05;
|
||||||
|
|
||||||
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -130,6 +130,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
|||||||
|
|
||||||
private Drawable getResult(HitResult result)
|
private Drawable getResult(HitResult result)
|
||||||
{
|
{
|
||||||
|
if (!hitresult_mapping.ContainsKey(result))
|
||||||
|
return null;
|
||||||
|
|
||||||
string filename = this.GetManiaSkinConfig<string>(hitresult_mapping[result])?.Value
|
string filename = this.GetManiaSkinConfig<string>(hitresult_mapping[result])?.Value
|
||||||
?? default_hitresult_skin_filenames[result];
|
?? default_hitresult_skin_filenames[result];
|
||||||
|
|
||||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
if (result.IsHit)
|
if (result.IsHit)
|
||||||
hitPolicy.HandleHit(judgedObject);
|
hitPolicy.HandleHit(judgedObject);
|
||||||
|
|
||||||
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
|
if (!result.IsHit || !DisplayJudgements.Value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
|
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
|
||||||
|
@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
|||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||||
{
|
{
|
||||||
public class TestSceneHitCirclePlacementBlueprint : PlacementBlueprintTestScene
|
public class TestSceneHitCirclePlacementBlueprint : PlacementBlueprintTestScene
|
||||||
{
|
{
|
@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||||
{
|
{
|
||||||
public class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene
|
public class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene
|
||||||
{
|
{
|
@ -0,0 +1,90 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
|
using osu.Game.Tests.Beatmaps;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestSceneObjectObjectSnap : TestSceneOsuEditor
|
||||||
|
{
|
||||||
|
private OsuPlayfield playfield;
|
||||||
|
|
||||||
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
|
||||||
|
|
||||||
|
public override void SetUpSteps()
|
||||||
|
{
|
||||||
|
base.SetUpSteps();
|
||||||
|
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase(true)]
|
||||||
|
[TestCase(false)]
|
||||||
|
public void TestHitCircleSnapsToOtherHitCircle(bool distanceSnapEnabled)
|
||||||
|
{
|
||||||
|
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
|
||||||
|
|
||||||
|
if (!distanceSnapEnabled)
|
||||||
|
AddStep("disable distance snap", () => InputManager.Key(Key.Q));
|
||||||
|
|
||||||
|
AddStep("enter placement mode", () => InputManager.Key(Key.Number2));
|
||||||
|
|
||||||
|
AddStep("place first object", () => InputManager.Click(MouseButton.Left));
|
||||||
|
|
||||||
|
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.02f, 0)));
|
||||||
|
|
||||||
|
AddStep("place second object", () => InputManager.Click(MouseButton.Left));
|
||||||
|
|
||||||
|
AddAssert("both objects at same location", () =>
|
||||||
|
{
|
||||||
|
var objects = EditorBeatmap.HitObjects;
|
||||||
|
|
||||||
|
var first = (OsuHitObject)objects.First();
|
||||||
|
var second = (OsuHitObject)objects.Last();
|
||||||
|
|
||||||
|
return first.Position == second.Position;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHitCircleSnapsToSliderEnd()
|
||||||
|
{
|
||||||
|
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
|
||||||
|
|
||||||
|
AddStep("disable distance snap", () => InputManager.Key(Key.Q));
|
||||||
|
|
||||||
|
AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));
|
||||||
|
|
||||||
|
AddStep("start slider placement", () => InputManager.Click(MouseButton.Left));
|
||||||
|
|
||||||
|
AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.185f, 0)));
|
||||||
|
|
||||||
|
AddStep("end slider placement", () => InputManager.Click(MouseButton.Right));
|
||||||
|
|
||||||
|
AddStep("enter circle placement mode", () => InputManager.Key(Key.Number2));
|
||||||
|
|
||||||
|
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.20f, 0)));
|
||||||
|
|
||||||
|
AddStep("place second object", () => InputManager.Click(MouseButton.Left));
|
||||||
|
|
||||||
|
AddAssert("circle is at slider's end", () =>
|
||||||
|
{
|
||||||
|
var objects = EditorBeatmap.HitObjects;
|
||||||
|
|
||||||
|
var first = (Slider)objects.First();
|
||||||
|
var second = (OsuHitObject)objects.Last();
|
||||||
|
|
||||||
|
return Precision.AlmostEquals(first.EndPosition, second.Position);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -19,7 +19,7 @@ using osu.Game.Tests.Visual;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||||
{
|
{
|
||||||
public class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene
|
public class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene
|
||||||
{
|
{
|
@ -4,10 +4,10 @@
|
|||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestSceneEditor : EditorTestScene
|
public class TestSceneOsuEditor : EditorTestScene
|
||||||
{
|
{
|
||||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||||
}
|
}
|
@ -12,7 +12,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
|||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||||
{
|
{
|
||||||
public class TestScenePathControlPointVisualiser : OsuTestScene
|
public class TestScenePathControlPointVisualiser : OsuTestScene
|
||||||
{
|
{
|
@ -14,7 +14,7 @@ using osu.Game.Tests.Visual;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||||
{
|
{
|
||||||
public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
|
public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
|
||||||
{
|
{
|
@ -16,7 +16,7 @@ using osu.Game.Tests.Visual;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||||
{
|
{
|
||||||
public class TestSceneSliderSelectionBlueprint : SelectionBlueprintTestScene
|
public class TestSceneSliderSelectionBlueprint : SelectionBlueprintTestScene
|
||||||
{
|
{
|
@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
|||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||||
{
|
{
|
||||||
public class TestSceneSpinnerPlacementBlueprint : PlacementBlueprintTestScene
|
public class TestSceneSpinnerPlacementBlueprint : PlacementBlueprintTestScene
|
||||||
{
|
{
|
@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||||
{
|
{
|
||||||
public class TestSceneSpinnerSelectionBlueprint : SelectionBlueprintTestScene
|
public class TestSceneSpinnerSelectionBlueprint : SelectionBlueprintTestScene
|
||||||
{
|
{
|
Binary file not shown.
After Width: | Height: | Size: 18 KiB |
Binary file not shown.
After Width: | Height: | Size: 45 KiB |
@ -20,7 +20,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
private int depthIndex;
|
private int depthIndex;
|
||||||
|
|
||||||
public TestSceneHitCircle()
|
[Test]
|
||||||
|
public void TestVariousHitCircles()
|
||||||
{
|
{
|
||||||
AddStep("Miss Big Single", () => SetContents(() => testSingle(2)));
|
AddStep("Miss Big Single", () => SetContents(() => testSingle(2)));
|
||||||
AddStep("Miss Medium Single", () => SetContents(() => testSingle(5)));
|
AddStep("Miss Medium Single", () => SetContents(() => testSingle(5)));
|
||||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
|
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
|
||||||
},
|
},
|
||||||
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
|
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
Autoplay = false,
|
Autoplay = false,
|
||||||
Beatmap = beatmap,
|
Beatmap = beatmap,
|
||||||
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
|
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -209,9 +209,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
});
|
});
|
||||||
|
|
||||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
|
||||||
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Miss);
|
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Miss);
|
||||||
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
|
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -252,9 +252,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
});
|
});
|
||||||
|
|
||||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
|
||||||
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Great);
|
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Great);
|
||||||
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
|
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -331,7 +331,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
});
|
});
|
||||||
|
|
||||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
|
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
|
||||||
|
@ -27,7 +27,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
private int depthIndex;
|
private int depthIndex;
|
||||||
|
|
||||||
public TestSceneSlider()
|
[Test]
|
||||||
|
public void TestVariousSliders()
|
||||||
{
|
{
|
||||||
AddStep("Big Single", () => SetContents(() => testSimpleBig()));
|
AddStep("Big Single", () => SetContents(() => testSimpleBig()));
|
||||||
AddStep("Medium Single", () => SetContents(() => testSimpleMedium()));
|
AddStep("Medium Single", () => SetContents(() => testSimpleMedium()));
|
||||||
@ -164,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
var slider = new Slider
|
var slider = new Slider
|
||||||
{
|
{
|
||||||
StartTime = Time.Current + 1000,
|
StartTime = Time.Current + time_offset,
|
||||||
Position = new Vector2(239, 176),
|
Position = new Vector2(239, 176),
|
||||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||||
{
|
{
|
||||||
@ -185,22 +186,26 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
|
|
||||||
private Drawable testSlowSpeed() => createSlider(speedMultiplier: 0.5);
|
private Drawable testSlowSpeed() => createSlider(speedMultiplier: 0.5);
|
||||||
|
|
||||||
private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
|
private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: max_length / 4, repeats: repeats, speedMultiplier: 0.5);
|
||||||
|
|
||||||
private Drawable testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
|
private Drawable testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
|
||||||
|
|
||||||
private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
|
private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: max_length / 4, repeats: repeats, speedMultiplier: 15);
|
||||||
|
|
||||||
private Drawable createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
|
private const double time_offset = 1500;
|
||||||
|
|
||||||
|
private const float max_length = 200;
|
||||||
|
|
||||||
|
private Drawable createSlider(float circleSize = 2, float distance = max_length, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
|
||||||
{
|
{
|
||||||
var slider = new Slider
|
var slider = new Slider
|
||||||
{
|
{
|
||||||
StartTime = Time.Current + 1000,
|
StartTime = Time.Current + time_offset,
|
||||||
Position = new Vector2(-(distance / 2), 0),
|
Position = new Vector2(0, -(distance / 2)),
|
||||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||||
{
|
{
|
||||||
Vector2.Zero,
|
Vector2.Zero,
|
||||||
new Vector2(distance, 0),
|
new Vector2(0, distance),
|
||||||
}, distance),
|
}, distance),
|
||||||
RepeatCount = repeats,
|
RepeatCount = repeats,
|
||||||
StackHeight = stackHeight
|
StackHeight = stackHeight
|
||||||
@ -213,14 +218,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
var slider = new Slider
|
var slider = new Slider
|
||||||
{
|
{
|
||||||
StartTime = Time.Current + 1000,
|
StartTime = Time.Current + time_offset,
|
||||||
Position = new Vector2(-200, 0),
|
Position = new Vector2(-max_length / 2, 0),
|
||||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||||
{
|
{
|
||||||
Vector2.Zero,
|
Vector2.Zero,
|
||||||
new Vector2(200, 200),
|
new Vector2(max_length / 2, max_length / 2),
|
||||||
new Vector2(400, 0)
|
new Vector2(max_length, 0)
|
||||||
}, 600),
|
}, max_length * 1.5f),
|
||||||
RepeatCount = repeats,
|
RepeatCount = repeats,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -233,16 +238,16 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
var slider = new Slider
|
var slider = new Slider
|
||||||
{
|
{
|
||||||
StartTime = Time.Current + 1000,
|
StartTime = Time.Current + time_offset,
|
||||||
Position = new Vector2(-200, 0),
|
Position = new Vector2(-max_length / 2, 0),
|
||||||
Path = new SliderPath(PathType.Linear, new[]
|
Path = new SliderPath(PathType.Linear, new[]
|
||||||
{
|
{
|
||||||
Vector2.Zero,
|
Vector2.Zero,
|
||||||
new Vector2(150, 75),
|
new Vector2(max_length * 0.375f, max_length * 0.18f),
|
||||||
new Vector2(200, 0),
|
new Vector2(max_length / 2, 0),
|
||||||
new Vector2(300, -200),
|
new Vector2(max_length * 0.75f, -max_length / 2),
|
||||||
new Vector2(400, 0),
|
new Vector2(max_length * 0.95f, 0),
|
||||||
new Vector2(430, 0)
|
new Vector2(max_length, 0)
|
||||||
}),
|
}),
|
||||||
RepeatCount = repeats,
|
RepeatCount = repeats,
|
||||||
};
|
};
|
||||||
@ -256,15 +261,15 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
var slider = new Slider
|
var slider = new Slider
|
||||||
{
|
{
|
||||||
StartTime = Time.Current + 1000,
|
StartTime = Time.Current + time_offset,
|
||||||
Position = new Vector2(-200, 0),
|
Position = new Vector2(-max_length / 2, 0),
|
||||||
Path = new SliderPath(PathType.Bezier, new[]
|
Path = new SliderPath(PathType.Bezier, new[]
|
||||||
{
|
{
|
||||||
Vector2.Zero,
|
Vector2.Zero,
|
||||||
new Vector2(150, 75),
|
new Vector2(max_length * 0.375f, max_length * 0.18f),
|
||||||
new Vector2(200, 100),
|
new Vector2(max_length / 2, max_length / 4),
|
||||||
new Vector2(300, -200),
|
new Vector2(max_length * 0.75f, -max_length / 2),
|
||||||
new Vector2(430, 0)
|
new Vector2(max_length, 0)
|
||||||
}),
|
}),
|
||||||
RepeatCount = repeats,
|
RepeatCount = repeats,
|
||||||
};
|
};
|
||||||
@ -278,16 +283,16 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
var slider = new Slider
|
var slider = new Slider
|
||||||
{
|
{
|
||||||
StartTime = Time.Current + 1000,
|
StartTime = Time.Current + time_offset,
|
||||||
Position = new Vector2(0, 0),
|
Position = new Vector2(0, 0),
|
||||||
Path = new SliderPath(PathType.Linear, new[]
|
Path = new SliderPath(PathType.Linear, new[]
|
||||||
{
|
{
|
||||||
Vector2.Zero,
|
Vector2.Zero,
|
||||||
new Vector2(-200, 0),
|
new Vector2(-max_length / 2, 0),
|
||||||
new Vector2(0, 0),
|
new Vector2(0, 0),
|
||||||
new Vector2(0, -200),
|
new Vector2(0, -max_length / 2),
|
||||||
new Vector2(-200, -200),
|
new Vector2(-max_length / 2, -max_length / 2),
|
||||||
new Vector2(0, -200)
|
new Vector2(0, -max_length / 2)
|
||||||
}),
|
}),
|
||||||
RepeatCount = repeats,
|
RepeatCount = repeats,
|
||||||
};
|
};
|
||||||
@ -305,14 +310,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
|
|
||||||
var slider = new Slider
|
var slider = new Slider
|
||||||
{
|
{
|
||||||
StartTime = Time.Current + 1000,
|
StartTime = Time.Current + time_offset,
|
||||||
Position = new Vector2(-100, 0),
|
Position = new Vector2(-max_length / 4, 0),
|
||||||
Path = new SliderPath(PathType.Catmull, new[]
|
Path = new SliderPath(PathType.Catmull, new[]
|
||||||
{
|
{
|
||||||
Vector2.Zero,
|
Vector2.Zero,
|
||||||
new Vector2(50, -50),
|
new Vector2(max_length * 0.125f, max_length * 0.125f),
|
||||||
new Vector2(150, 50),
|
new Vector2(max_length * 0.375f, max_length * 0.125f),
|
||||||
new Vector2(200, 0)
|
new Vector2(max_length / 2, 0)
|
||||||
}),
|
}),
|
||||||
RepeatCount = repeats,
|
RepeatCount = repeats,
|
||||||
NodeSamples = repeatSamples
|
NodeSamples = repeatSamples
|
||||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("Tracking retained", assertGreatJudge);
|
AddAssert("Tracking retained", assertMaxJudge);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("Tracking retained", assertGreatJudge);
|
AddAssert("Tracking retained", assertMaxJudge);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("Tracking retained", assertGreatJudge);
|
AddAssert("Tracking retained", assertMaxJudge);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
|
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("Tracking kept", assertGreatJudge);
|
AddAssert("Tracking kept", assertMaxJudge);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -312,13 +312,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
AddAssert("Tracking dropped", assertMidSliderJudgementFail);
|
AddAssert("Tracking dropped", assertMidSliderJudgementFail);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool assertGreatJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == HitResult.Great);
|
private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
|
||||||
|
|
||||||
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
|
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.SmallTickHit && !judgementResults.First().IsHit;
|
||||||
|
|
||||||
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.Great;
|
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.SmallTickHit;
|
||||||
|
|
||||||
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.Miss;
|
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.SmallTickMiss;
|
||||||
|
|
||||||
private ScoreAccessibleReplayPlayer currentPlayer;
|
private ScoreAccessibleReplayPlayer currentPlayer;
|
||||||
|
|
||||||
|
@ -7,7 +7,6 @@ using System.Linq;
|
|||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
@ -146,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
|
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
|
||||||
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
|
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
|
||||||
return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * SpinnerTick.SCORE_PER_TICK;
|
return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
|
||||||
});
|
});
|
||||||
|
|
||||||
addSeekStep(0);
|
addSeekStep(0);
|
||||||
@ -194,13 +193,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
|
|
||||||
addSeekStep(0);
|
addSeekStep(0);
|
||||||
|
|
||||||
AddStep("adjust track rate", () => MusicController.CurrentTrack.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate)));
|
AddStep("adjust track rate", () => Player.GameplayClockContainer.UserPlaybackRate.Value = rate);
|
||||||
// autoplay replay frames use track time;
|
|
||||||
// if a spin takes 1000ms in track time and we're playing with a 2x rate adjustment, the spin will take 500ms of *real* time.
|
|
||||||
// therefore we need to apply the rate adjustment to the replay itself to change from track time to real time,
|
|
||||||
// as real time is what we care about for spinners
|
|
||||||
// (so we're making the spin take 1000ms in real time *always*, regardless of the track clock's rate).
|
|
||||||
transformReplay(replay => applyRateAdjustment(replay, rate));
|
|
||||||
|
|
||||||
addSeekStep(1000);
|
addSeekStep(1000);
|
||||||
AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05));
|
AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05));
|
||||||
|
@ -11,5 +11,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
public double SpeedStrain;
|
public double SpeedStrain;
|
||||||
public double ApproachRate;
|
public double ApproachRate;
|
||||||
public double OverallDifficulty;
|
public double OverallDifficulty;
|
||||||
|
public int HitCircleCount;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -47,6 +47,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
// Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)
|
// Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)
|
||||||
maxCombo += beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
|
maxCombo += beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
|
||||||
|
|
||||||
|
int hitCirclesCount = beatmap.HitObjects.Count(h => h is HitCircle);
|
||||||
|
|
||||||
return new OsuDifficultyAttributes
|
return new OsuDifficultyAttributes
|
||||||
{
|
{
|
||||||
StarRating = starRating,
|
StarRating = starRating,
|
||||||
@ -56,6 +58,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
|
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
|
||||||
OverallDifficulty = (80 - hitWindowGreat) / 6,
|
OverallDifficulty = (80 - hitWindowGreat) / 6,
|
||||||
MaxCombo = maxCombo,
|
MaxCombo = maxCombo,
|
||||||
|
HitCircleCount = hitCirclesCount,
|
||||||
Skills = skills
|
Skills = skills
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -5,11 +5,9 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Rulesets.Difficulty;
|
using osu.Game.Rulesets.Difficulty;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu.Mods;
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Scoring;
|
using osu.Game.Scoring;
|
||||||
|
|
||||||
@ -19,26 +17,18 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
{
|
{
|
||||||
public new OsuDifficultyAttributes Attributes => (OsuDifficultyAttributes)base.Attributes;
|
public new OsuDifficultyAttributes Attributes => (OsuDifficultyAttributes)base.Attributes;
|
||||||
|
|
||||||
private readonly int countHitCircles;
|
|
||||||
private readonly int beatmapMaxCombo;
|
|
||||||
|
|
||||||
private Mod[] mods;
|
private Mod[] mods;
|
||||||
|
|
||||||
private double accuracy;
|
private double accuracy;
|
||||||
private int scoreMaxCombo;
|
private int scoreMaxCombo;
|
||||||
private int countGreat;
|
private int countGreat;
|
||||||
private int countGood;
|
private int countOk;
|
||||||
private int countMeh;
|
private int countMeh;
|
||||||
private int countMiss;
|
private int countMiss;
|
||||||
|
|
||||||
public OsuPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score, DifficultyAttributes attributes)
|
public OsuPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score)
|
||||||
: base(ruleset, beatmap, score, attributes)
|
: base(ruleset, attributes, score)
|
||||||
{
|
{
|
||||||
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
|
|
||||||
|
|
||||||
beatmapMaxCombo = Beatmap.HitObjects.Count;
|
|
||||||
// Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above)
|
|
||||||
beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override double Calculate(Dictionary<string, double> categoryRatings = null)
|
public override double Calculate(Dictionary<string, double> categoryRatings = null)
|
||||||
@ -47,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
accuracy = Score.Accuracy;
|
accuracy = Score.Accuracy;
|
||||||
scoreMaxCombo = Score.MaxCombo;
|
scoreMaxCombo = Score.MaxCombo;
|
||||||
countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
|
countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
|
||||||
countGood = Score.Statistics.GetOrDefault(HitResult.Good);
|
countOk = Score.Statistics.GetOrDefault(HitResult.Ok);
|
||||||
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
|
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
|
||||||
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
|
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
|
||||||
|
|
||||||
@ -81,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
categoryRatings.Add("Accuracy", accuracyValue);
|
categoryRatings.Add("Accuracy", accuracyValue);
|
||||||
categoryRatings.Add("OD", Attributes.OverallDifficulty);
|
categoryRatings.Add("OD", Attributes.OverallDifficulty);
|
||||||
categoryRatings.Add("AR", Attributes.ApproachRate);
|
categoryRatings.Add("AR", Attributes.ApproachRate);
|
||||||
categoryRatings.Add("Max Combo", beatmapMaxCombo);
|
categoryRatings.Add("Max Combo", Attributes.MaxCombo);
|
||||||
}
|
}
|
||||||
|
|
||||||
return totalValue;
|
return totalValue;
|
||||||
@ -106,8 +96,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
aimValue *= Math.Pow(0.97, countMiss);
|
aimValue *= Math.Pow(0.97, countMiss);
|
||||||
|
|
||||||
// Combo scaling
|
// Combo scaling
|
||||||
if (beatmapMaxCombo > 0)
|
if (Attributes.MaxCombo > 0)
|
||||||
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(beatmapMaxCombo, 0.8), 1.0);
|
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||||
|
|
||||||
double approachRateFactor = 1.0;
|
double approachRateFactor = 1.0;
|
||||||
|
|
||||||
@ -154,8 +144,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
speedValue *= Math.Pow(0.97, countMiss);
|
speedValue *= Math.Pow(0.97, countMiss);
|
||||||
|
|
||||||
// Combo scaling
|
// Combo scaling
|
||||||
if (beatmapMaxCombo > 0)
|
if (Attributes.MaxCombo > 0)
|
||||||
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(beatmapMaxCombo, 0.8), 1.0);
|
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||||
|
|
||||||
double approachRateFactor = 1.0;
|
double approachRateFactor = 1.0;
|
||||||
if (Attributes.ApproachRate > 10.33)
|
if (Attributes.ApproachRate > 10.33)
|
||||||
@ -178,10 +168,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
{
|
{
|
||||||
// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window
|
// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window
|
||||||
double betterAccuracyPercentage;
|
double betterAccuracyPercentage;
|
||||||
int amountHitObjectsWithAccuracy = countHitCircles;
|
int amountHitObjectsWithAccuracy = Attributes.HitCircleCount;
|
||||||
|
|
||||||
if (amountHitObjectsWithAccuracy > 0)
|
if (amountHitObjectsWithAccuracy > 0)
|
||||||
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countGood * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);
|
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);
|
||||||
else
|
else
|
||||||
betterAccuracyPercentage = 0;
|
betterAccuracyPercentage = 0;
|
||||||
|
|
||||||
@ -204,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
return accuracyValue;
|
return accuracyValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
private int totalHits => countGreat + countGood + countMeh + countMiss;
|
private int totalHits => countGreat + countOk + countMeh + countMiss;
|
||||||
private int totalSuccessfulHits => countGreat + countGood + countMeh;
|
private int totalSuccessfulHits => countGreat + countOk + countMeh;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,6 +15,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
{
|
{
|
||||||
private readonly ManualSliderBody body;
|
private readonly ManualSliderBody body;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Offset in absolute (local) coordinates from the start of the curve.
|
||||||
|
/// </summary>
|
||||||
|
public Vector2 PathStartLocation => body.PathOffset;
|
||||||
|
|
||||||
public SliderBodyPiece()
|
public SliderBodyPiece()
|
||||||
{
|
{
|
||||||
InternalChild = body = new ManualSliderBody
|
InternalChild = body = new ManualSliderBody
|
||||||
|
@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
|
new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
|
||||||
};
|
};
|
||||||
|
|
||||||
public override Vector2 ScreenSpaceSelectionPoint => ((DrawableSlider)DrawableObject).HeadCircle.ScreenSpaceDrawQuad.Centre;
|
public override Vector2 ScreenSpaceSelectionPoint => BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
|
||||||
|
|
||||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
|
||||||
|
|
||||||
|
@ -8,6 +8,7 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.UI;
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
|
/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
|
||||||
/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
|
/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private const double editor_hit_object_fade_out_extension = 500;
|
private const double editor_hit_object_fade_out_extension = 700;
|
||||||
|
|
||||||
public DrawableOsuEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
public DrawableOsuEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||||
: base(ruleset, beatmap, mods)
|
: base(ruleset, beatmap, mods)
|
||||||
@ -32,20 +33,37 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
|
|
||||||
private void updateState(DrawableHitObject hitObject, ArmedState state)
|
private void updateState(DrawableHitObject hitObject, ArmedState state)
|
||||||
{
|
{
|
||||||
switch (state)
|
if (state == ArmedState.Idle)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// adjust the visuals of certain object types to make them stay on screen for longer than usual.
|
||||||
|
switch (hitObject)
|
||||||
{
|
{
|
||||||
case ArmedState.Miss:
|
default:
|
||||||
// Get the existing fade out transform
|
// there are quite a few drawable hit types we don't want to extent (spinners, ticks etc.)
|
||||||
var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
|
return;
|
||||||
if (existing == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
hitObject.RemoveTransform(existing);
|
case DrawableSlider _:
|
||||||
|
// no specifics to sliders but let them fade slower below.
|
||||||
|
break;
|
||||||
|
|
||||||
using (hitObject.BeginAbsoluteSequence(existing.StartTime))
|
case DrawableHitCircle circle: // also handles slider heads
|
||||||
hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
|
circle.ApproachCircle
|
||||||
|
.FadeOutFromOne(editor_hit_object_fade_out_extension)
|
||||||
|
.Expire();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Get the existing fade out transform
|
||||||
|
var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
|
||||||
|
|
||||||
|
if (existing == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
hitObject.RemoveTransform(existing);
|
||||||
|
|
||||||
|
using (hitObject.BeginAbsoluteSequence(existing.StartTime))
|
||||||
|
hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor();
|
protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor();
|
||||||
|
@ -9,7 +9,9 @@ using osu.Framework.Bindables;
|
|||||||
using osu.Framework.Caching;
|
using osu.Framework.Caching;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Edit.Tools;
|
using osu.Game.Rulesets.Edit.Tools;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
@ -17,6 +19,7 @@ using osu.Game.Rulesets.Objects;
|
|||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
||||||
using osu.Game.Screens.Edit.Compose.Components;
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
@ -39,12 +42,12 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
new SpinnerCompositionTool()
|
new SpinnerCompositionTool()
|
||||||
};
|
};
|
||||||
|
|
||||||
private readonly BindableBool distanceSnapToggle = new BindableBool(true) { Description = "Distance Snap" };
|
private readonly Bindable<TernaryState> distanceSnapToggle = new Bindable<TernaryState>();
|
||||||
|
|
||||||
protected override IEnumerable<BindableBool> Toggles => new[]
|
protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
|
||||||
{
|
{
|
||||||
distanceSnapToggle
|
new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
|
||||||
};
|
});
|
||||||
|
|
||||||
private BindableList<HitObject> selectedHitObjects;
|
private BindableList<HitObject> selectedHitObjects;
|
||||||
|
|
||||||
@ -94,6 +97,10 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
|
|
||||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||||
{
|
{
|
||||||
|
if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
|
||||||
|
return snapResult;
|
||||||
|
|
||||||
|
// will be null if distance snap is disabled or not feasible for the current time value.
|
||||||
if (distanceSnapGrid == null)
|
if (distanceSnapGrid == null)
|
||||||
return base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
|
return base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
|
||||||
|
|
||||||
@ -102,13 +109,57 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, PlayfieldAtScreenSpacePosition(screenSpacePosition));
|
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, PlayfieldAtScreenSpacePosition(screenSpacePosition));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)
|
||||||
|
{
|
||||||
|
// check other on-screen objects for snapping/stacking
|
||||||
|
var blueprints = BlueprintContainer.SelectionBlueprints.AliveChildren;
|
||||||
|
|
||||||
|
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
|
||||||
|
|
||||||
|
float snapRadius =
|
||||||
|
playfield.GamefieldToScreenSpace(new Vector2(OsuHitObject.OBJECT_RADIUS / 5)).X -
|
||||||
|
playfield.GamefieldToScreenSpace(Vector2.Zero).X;
|
||||||
|
|
||||||
|
foreach (var b in blueprints)
|
||||||
|
{
|
||||||
|
if (b.IsSelected)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var hitObject = (OsuHitObject)b.HitObject;
|
||||||
|
|
||||||
|
Vector2? snap = checkSnap(hitObject.Position);
|
||||||
|
if (snap == null && hitObject.Position != hitObject.EndPosition)
|
||||||
|
snap = checkSnap(hitObject.EndPosition);
|
||||||
|
|
||||||
|
if (snap != null)
|
||||||
|
{
|
||||||
|
// only return distance portion, since time is not really valid
|
||||||
|
snapResult = new SnapResult(snap.Value, null, playfield);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2? checkSnap(Vector2 checkPos)
|
||||||
|
{
|
||||||
|
Vector2 checkScreenPos = playfield.GamefieldToScreenSpace(checkPos);
|
||||||
|
|
||||||
|
if (Vector2.Distance(checkScreenPos, screenSpacePosition) < snapRadius)
|
||||||
|
return checkScreenPos;
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
snapResult = null;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
private void updateDistanceSnapGrid()
|
private void updateDistanceSnapGrid()
|
||||||
{
|
{
|
||||||
distanceSnapGridContainer.Clear();
|
distanceSnapGridContainer.Clear();
|
||||||
distanceSnapGridCache.Invalidate();
|
distanceSnapGridCache.Invalidate();
|
||||||
distanceSnapGrid = null;
|
distanceSnapGrid = null;
|
||||||
|
|
||||||
if (!distanceSnapToggle.Value)
|
if (distanceSnapToggle.Value != TernaryState.True)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
switch (BlueprintContainer.CurrentTool)
|
switch (BlueprintContainer.CurrentTool)
|
||||||
|
@ -1,7 +1,13 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Screens.Edit.Compose.Components;
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -10,40 +16,219 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
{
|
{
|
||||||
public class OsuSelectionHandler : SelectionHandler
|
public class OsuSelectionHandler : SelectionHandler
|
||||||
{
|
{
|
||||||
public override bool HandleMovement(MoveSelectionEvent moveEvent)
|
protected override void OnSelectionChanged()
|
||||||
{
|
{
|
||||||
Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
|
base.OnSelectionChanged();
|
||||||
Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
|
|
||||||
|
|
||||||
// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
|
bool canOperate = SelectedHitObjects.Count() > 1 || SelectedHitObjects.Any(s => s is Slider);
|
||||||
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
|
|
||||||
|
SelectionBox.CanRotate = canOperate;
|
||||||
|
SelectionBox.CanScaleX = canOperate;
|
||||||
|
SelectionBox.CanScaleY = canOperate;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnOperationEnded()
|
||||||
|
{
|
||||||
|
base.OnOperationEnded();
|
||||||
|
referenceOrigin = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool HandleMovement(MoveSelectionEvent moveEvent) =>
|
||||||
|
moveSelection(moveEvent.InstantDelta);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// During a transform, the initial origin is stored so it can be used throughout the operation.
|
||||||
|
/// </summary>
|
||||||
|
private Vector2? referenceOrigin;
|
||||||
|
|
||||||
|
public override bool HandleFlip(Direction direction)
|
||||||
|
{
|
||||||
|
var hitObjects = selectedMovableObjects;
|
||||||
|
|
||||||
|
var selectedObjectsQuad = getSurroundingQuad(hitObjects);
|
||||||
|
var centre = selectedObjectsQuad.Centre;
|
||||||
|
|
||||||
|
foreach (var h in hitObjects)
|
||||||
{
|
{
|
||||||
if (h is Spinner)
|
var pos = h.Position;
|
||||||
|
|
||||||
|
switch (direction)
|
||||||
{
|
{
|
||||||
// Spinners don't support position adjustments
|
case Direction.Horizontal:
|
||||||
continue;
|
pos.X = centre.X - (pos.X - centre.X);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Direction.Vertical:
|
||||||
|
pos.Y = centre.Y - (pos.Y - centre.Y);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Stacking is not considered
|
h.Position = pos;
|
||||||
minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
|
|
||||||
maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (minPosition.X < 0 || minPosition.Y < 0 || maxPosition.X > DrawWidth || maxPosition.Y > DrawHeight)
|
if (h is Slider slider)
|
||||||
return false;
|
|
||||||
|
|
||||||
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
|
|
||||||
{
|
|
||||||
if (h is Spinner)
|
|
||||||
{
|
{
|
||||||
// Spinners don't support position adjustments
|
foreach (var point in slider.Path.ControlPoints)
|
||||||
continue;
|
{
|
||||||
|
point.Position.Value = new Vector2(
|
||||||
|
(direction == Direction.Horizontal ? -1 : 1) * point.Position.Value.X,
|
||||||
|
(direction == Direction.Vertical ? -1 : 1) * point.Position.Value.Y
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
h.Position += moveEvent.InstantDelta;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override bool HandleScale(Vector2 scale, Anchor reference)
|
||||||
|
{
|
||||||
|
adjustScaleFromAnchor(ref scale, reference);
|
||||||
|
|
||||||
|
var hitObjects = selectedMovableObjects;
|
||||||
|
|
||||||
|
// for the time being, allow resizing of slider paths only if the slider is
|
||||||
|
// the only hit object selected. with a group selection, it's likely the user
|
||||||
|
// is not looking to change the duration of the slider but expand the whole pattern.
|
||||||
|
if (hitObjects.Length == 1 && hitObjects.First() is Slider slider)
|
||||||
|
{
|
||||||
|
Quad quad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
|
||||||
|
Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / quad.Width, 1 + scale.Y / quad.Height);
|
||||||
|
|
||||||
|
foreach (var point in slider.Path.ControlPoints)
|
||||||
|
point.Position.Value *= pathRelativeDeltaScale;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// move the selection before scaling if dragging from top or left anchors.
|
||||||
|
if ((reference & Anchor.x0) > 0 && !moveSelection(new Vector2(-scale.X, 0))) return false;
|
||||||
|
if ((reference & Anchor.y0) > 0 && !moveSelection(new Vector2(0, -scale.Y))) return false;
|
||||||
|
|
||||||
|
Quad quad = getSurroundingQuad(hitObjects);
|
||||||
|
|
||||||
|
foreach (var h in hitObjects)
|
||||||
|
{
|
||||||
|
h.Position = new Vector2(
|
||||||
|
quad.TopLeft.X + (h.X - quad.TopLeft.X) / quad.Width * (quad.Width + scale.X),
|
||||||
|
quad.TopLeft.Y + (h.Y - quad.TopLeft.Y) / quad.Height * (quad.Height + scale.Y)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference)
|
||||||
|
{
|
||||||
|
// cancel out scale in axes we don't care about (based on which drag handle was used).
|
||||||
|
if ((reference & Anchor.x1) > 0) scale.X = 0;
|
||||||
|
if ((reference & Anchor.y1) > 0) scale.Y = 0;
|
||||||
|
|
||||||
|
// reverse the scale direction if dragging from top or left.
|
||||||
|
if ((reference & Anchor.x0) > 0) scale.X = -scale.X;
|
||||||
|
if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool HandleRotation(float delta)
|
||||||
|
{
|
||||||
|
var hitObjects = selectedMovableObjects;
|
||||||
|
|
||||||
|
Quad quad = getSurroundingQuad(hitObjects);
|
||||||
|
|
||||||
|
referenceOrigin ??= quad.Centre;
|
||||||
|
|
||||||
|
foreach (var h in hitObjects)
|
||||||
|
{
|
||||||
|
h.Position = rotatePointAroundOrigin(h.Position, referenceOrigin.Value, delta);
|
||||||
|
|
||||||
|
if (h is IHasPath path)
|
||||||
|
{
|
||||||
|
foreach (var point in path.Path.ControlPoints)
|
||||||
|
point.Position.Value = rotatePointAroundOrigin(point.Position.Value, Vector2.Zero, delta);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// this isn't always the case but let's be lenient for now.
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool moveSelection(Vector2 delta)
|
||||||
|
{
|
||||||
|
var hitObjects = selectedMovableObjects;
|
||||||
|
|
||||||
|
Quad quad = getSurroundingQuad(hitObjects);
|
||||||
|
|
||||||
|
if (quad.TopLeft.X + delta.X < 0 ||
|
||||||
|
quad.TopLeft.Y + delta.Y < 0 ||
|
||||||
|
quad.BottomRight.X + delta.X > DrawWidth ||
|
||||||
|
quad.BottomRight.Y + delta.Y > DrawHeight)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
foreach (var h in hitObjects)
|
||||||
|
h.Position += delta;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a gamefield-space quad surrounding the provided hit objects.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitObjects">The hit objects to calculate a quad for.</param>
|
||||||
|
private Quad getSurroundingQuad(OsuHitObject[] hitObjects) =>
|
||||||
|
getSurroundingQuad(hitObjects.SelectMany(h => new[] { h.Position, h.EndPosition }));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a gamefield-space quad surrounding the provided points.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="points">The points to calculate a quad for.</param>
|
||||||
|
private Quad getSurroundingQuad(IEnumerable<Vector2> points)
|
||||||
|
{
|
||||||
|
if (!SelectedHitObjects.Any())
|
||||||
|
return new Quad();
|
||||||
|
|
||||||
|
Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
|
||||||
|
Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
|
||||||
|
|
||||||
|
// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
|
||||||
|
foreach (var p in points)
|
||||||
|
{
|
||||||
|
minPosition = Vector2.ComponentMin(minPosition, p);
|
||||||
|
maxPosition = Vector2.ComponentMax(maxPosition, p);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 size = maxPosition - minPosition;
|
||||||
|
|
||||||
|
return new Quad(minPosition.X, minPosition.Y, size.X, size.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// All osu! hitobjects which can be moved/rotated/scaled.
|
||||||
|
/// </summary>
|
||||||
|
private OsuHitObject[] selectedMovableObjects => SelectedHitObjects
|
||||||
|
.OfType<OsuHitObject>()
|
||||||
|
.Where(h => !(h is Spinner))
|
||||||
|
.ToArray();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Rotate a point around an arbitrary origin.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="point">The point.</param>
|
||||||
|
/// <param name="origin">The centre origin to rotate around.</param>
|
||||||
|
/// <param name="angle">The angle to rotate (in degrees).</param>
|
||||||
|
private static Vector2 rotatePointAroundOrigin(Vector2 point, Vector2 origin, float angle)
|
||||||
|
{
|
||||||
|
angle = -angle;
|
||||||
|
|
||||||
|
point.X -= origin.X;
|
||||||
|
point.Y -= origin.Y;
|
||||||
|
|
||||||
|
Vector2 ret;
|
||||||
|
ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle));
|
||||||
|
ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle));
|
||||||
|
|
||||||
|
ret.X += origin.X;
|
||||||
|
ret.Y += origin.Y;
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,10 +7,6 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
|||||||
{
|
{
|
||||||
public class OsuIgnoreJudgement : OsuJudgement
|
public class OsuIgnoreJudgement : OsuJudgement
|
||||||
{
|
{
|
||||||
public override bool AffectsCombo => false;
|
public override HitResult MaxResult => HitResult.IgnoreHit;
|
||||||
|
|
||||||
protected override int NumericResultFor(HitResult result) => 0;
|
|
||||||
|
|
||||||
protected override double HealthIncreaseFor(HitResult result) => 0;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,23 +9,5 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
|||||||
public class OsuJudgement : Judgement
|
public class OsuJudgement : Judgement
|
||||||
{
|
{
|
||||||
public override HitResult MaxResult => HitResult.Great;
|
public override HitResult MaxResult => HitResult.Great;
|
||||||
|
|
||||||
protected override int NumericResultFor(HitResult result)
|
|
||||||
{
|
|
||||||
switch (result)
|
|
||||||
{
|
|
||||||
default:
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
case HitResult.Meh:
|
|
||||||
return 50;
|
|
||||||
|
|
||||||
case HitResult.Good:
|
|
||||||
return 100;
|
|
||||||
|
|
||||||
case HitResult.Great:
|
|
||||||
return 300;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -39,6 +39,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
base.ApplyToDrawableHitObjects(drawables);
|
base.ApplyToDrawableHitObjects(drawables);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private double lastSliderHeadFadeOutStartTime;
|
||||||
|
private double lastSliderHeadFadeOutDuration;
|
||||||
|
|
||||||
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
|
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
|
||||||
{
|
{
|
||||||
if (!(drawable is DrawableOsuHitObject d))
|
if (!(drawable is DrawableOsuHitObject d))
|
||||||
@ -54,7 +57,35 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
switch (drawable)
|
switch (drawable)
|
||||||
{
|
{
|
||||||
|
case DrawableSliderTail sliderTail:
|
||||||
|
// use stored values from head circle to achieve same fade sequence.
|
||||||
|
fadeOutDuration = lastSliderHeadFadeOutDuration;
|
||||||
|
fadeOutStartTime = lastSliderHeadFadeOutStartTime;
|
||||||
|
|
||||||
|
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
|
||||||
|
sliderTail.FadeOut(fadeOutDuration);
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DrawableSliderRepeat sliderRepeat:
|
||||||
|
// use stored values from head circle to achieve same fade sequence.
|
||||||
|
fadeOutDuration = lastSliderHeadFadeOutDuration;
|
||||||
|
fadeOutStartTime = lastSliderHeadFadeOutStartTime;
|
||||||
|
|
||||||
|
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
|
||||||
|
// only apply to circle piece – reverse arrow is not affected by hidden.
|
||||||
|
sliderRepeat.CirclePiece.FadeOut(fadeOutDuration);
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
case DrawableHitCircle circle:
|
case DrawableHitCircle circle:
|
||||||
|
|
||||||
|
if (circle is DrawableSliderHead)
|
||||||
|
{
|
||||||
|
lastSliderHeadFadeOutDuration = fadeOutDuration;
|
||||||
|
lastSliderHeadFadeOutStartTime = fadeOutStartTime;
|
||||||
|
}
|
||||||
|
|
||||||
// we don't want to see the approach circle
|
// we don't want to see the approach circle
|
||||||
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
|
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
|
||||||
circle.ApproachCircle.Hide();
|
circle.ApproachCircle.Hide();
|
||||||
|
@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
if (!userTriggered)
|
if (!userTriggered)
|
||||||
{
|
{
|
||||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||||
ApplyResult(r => r.Type = HitResult.Miss);
|
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
var circleResult = (OsuHitCircleJudgementResult)r;
|
var circleResult = (OsuHitCircleJudgementResult)r;
|
||||||
|
|
||||||
// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
|
// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
|
||||||
if (result != HitResult.Miss)
|
if (result.IsHit())
|
||||||
{
|
{
|
||||||
var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
|
var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
|
||||||
circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);
|
circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);
|
||||||
|
@ -8,7 +8,6 @@ using osu.Game.Rulesets.Judgements;
|
|||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Osu.UI;
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
|
/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
|
public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||||
|
|
||||||
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
|
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,6 @@ using osu.Game.Configuration;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
if (JudgedObject != null)
|
if (JudgedObject != null)
|
||||||
{
|
{
|
||||||
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
|
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
|
||||||
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
|
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.IsHit ? colour.NewValue : Color4.Transparent, true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -13,7 +13,6 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Skinning;
|
using osu.Game.Rulesets.Osu.Skinning;
|
||||||
using osu.Game.Rulesets.Osu.UI;
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
@ -52,6 +51,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
|
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
|
||||||
|
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
|
||||||
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
||||||
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
|
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
|
||||||
Ball = new SliderBall(s, this)
|
Ball = new SliderBall(s, this)
|
||||||
@ -63,7 +63,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
Alpha = 0
|
Alpha = 0
|
||||||
},
|
},
|
||||||
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
|
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
|
||||||
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -87,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
Tracking.BindValueChanged(updateSlidingSample);
|
Tracking.BindValueChanged(updateSlidingSample);
|
||||||
}
|
}
|
||||||
|
|
||||||
private SkinnableSound slidingSample;
|
private PausableSkinnableSound slidingSample;
|
||||||
|
|
||||||
protected override void LoadSamples()
|
protected override void LoadSamples()
|
||||||
{
|
{
|
||||||
@ -103,19 +102,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
|
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
|
||||||
clone.Name = "sliderslide";
|
clone.Name = "sliderslide";
|
||||||
|
|
||||||
AddInternal(slidingSample = new SkinnableSound(clone)
|
AddInternal(slidingSample = new PausableSkinnableSound(clone)
|
||||||
{
|
{
|
||||||
Looping = true
|
Looping = true
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void StopAllSamples()
|
||||||
|
{
|
||||||
|
base.StopAllSamples();
|
||||||
|
slidingSample?.Stop();
|
||||||
|
}
|
||||||
|
|
||||||
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
|
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
|
||||||
{
|
{
|
||||||
// note that samples will not start playing if exiting a seek operation in the middle of a slider.
|
if (tracking.NewValue)
|
||||||
// may be something we want to address at a later point, but not so easy to make happen right now
|
|
||||||
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
|
|
||||||
if (tracking.NewValue && ShouldPlaySamples)
|
|
||||||
slidingSample?.Play();
|
slidingSample?.Play();
|
||||||
else
|
else
|
||||||
slidingSample?.Stop();
|
slidingSample?.Stop();
|
||||||
@ -247,7 +249,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
// rather than doing it this way, we should probably attach the sample to the tail circle.
|
// rather than doing it this way, we should probably attach the sample to the tail circle.
|
||||||
// this can only be done after we stop using LegacyLastTick.
|
// this can only be done after we stop using LegacyLastTick.
|
||||||
if (TailCircle.Result.Type != HitResult.Miss)
|
if (TailCircle.IsHit)
|
||||||
base.PlaySamples();
|
base.PlaySamples();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6,10 +6,11 @@ using System.Collections.Generic;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
@ -23,6 +24,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
private readonly Drawable scaleContainer;
|
private readonly Drawable scaleContainer;
|
||||||
|
|
||||||
|
public readonly Drawable CirclePiece;
|
||||||
|
|
||||||
public override bool DisplayResult => false;
|
public override bool DisplayResult => false;
|
||||||
|
|
||||||
public DrawableSliderRepeat(SliderRepeat sliderRepeat, DrawableSlider drawableSlider)
|
public DrawableSliderRepeat(SliderRepeat sliderRepeat, DrawableSlider drawableSlider)
|
||||||
@ -35,7 +38,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
InternalChild = scaleContainer = new ReverseArrowPiece();
|
InternalChild = scaleContainer = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
// no default for this; only visible in legacy skins.
|
||||||
|
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty()),
|
||||||
|
arrow = new ReverseArrowPiece(),
|
||||||
|
}
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
||||||
@ -50,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||||
{
|
{
|
||||||
if (sliderRepeat.StartTime <= Time.Current)
|
if (sliderRepeat.StartTime <= Time.Current)
|
||||||
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss);
|
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateInitialTransforms()
|
protected override void UpdateInitialTransforms()
|
||||||
@ -86,6 +100,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
private bool hasRotation;
|
private bool hasRotation;
|
||||||
|
|
||||||
|
private readonly ReverseArrowPiece arrow;
|
||||||
|
|
||||||
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
|
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
|
||||||
{
|
{
|
||||||
// When the repeat is hit, the arrow should fade out on spot rather than following the slider
|
// When the repeat is hit, the arrow should fade out on spot rather than following the slider
|
||||||
@ -115,18 +131,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
}
|
}
|
||||||
|
|
||||||
float aimRotation = MathUtils.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
|
float aimRotation = MathUtils.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
|
||||||
while (Math.Abs(aimRotation - Rotation) > 180)
|
while (Math.Abs(aimRotation - arrow.Rotation) > 180)
|
||||||
aimRotation += aimRotation < Rotation ? 360 : -360;
|
aimRotation += aimRotation < arrow.Rotation ? 360 : -360;
|
||||||
|
|
||||||
if (!hasRotation)
|
if (!hasRotation)
|
||||||
{
|
{
|
||||||
Rotation = aimRotation;
|
arrow.Rotation = aimRotation;
|
||||||
hasRotation = true;
|
hasRotation = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// If we're already snaking, interpolate to smooth out sharp curves (linear sliders, mainly).
|
// If we're already snaking, interpolate to smooth out sharp curves (linear sliders, mainly).
|
||||||
Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), Rotation, aimRotation, 0, 50, Easing.OutQuint);
|
arrow.Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), arrow.Rotation, aimRotation, 0, 50, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,16 +1,20 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Diagnostics;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking
|
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, ITrackSnaking
|
||||||
{
|
{
|
||||||
private readonly Slider slider;
|
private readonly SliderTailCircle tailCircle;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The judgement text is provided by the <see cref="DrawableSlider"/>.
|
/// The judgement text is provided by the <see cref="DrawableSlider"/>.
|
||||||
@ -19,36 +23,82 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
public bool Tracking { get; set; }
|
public bool Tracking { get; set; }
|
||||||
|
|
||||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
||||||
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
|
||||||
|
|
||||||
public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle)
|
private readonly SkinnableDrawable circlePiece;
|
||||||
: base(hitCircle)
|
|
||||||
|
private readonly Container scaleContainer;
|
||||||
|
|
||||||
|
public DrawableSliderTail(Slider slider, SliderTailCircle tailCircle)
|
||||||
|
: base(tailCircle)
|
||||||
{
|
{
|
||||||
this.slider = slider;
|
this.tailCircle = tailCircle;
|
||||||
|
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||||
FillMode = FillMode.Fit;
|
|
||||||
|
|
||||||
AlwaysPresent = true;
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
scaleContainer = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
// no default for this; only visible in legacy skins.
|
||||||
|
circlePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty())
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
positionBindable.BindTo(hitCircle.PositionBindable);
|
[BackgroundDependencyLoader]
|
||||||
pathVersion.BindTo(slider.Path.Version);
|
private void load()
|
||||||
|
{
|
||||||
|
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||||
|
scaleBindable.BindTo(HitObject.ScaleBindable);
|
||||||
|
}
|
||||||
|
|
||||||
positionBindable.BindValueChanged(_ => updatePosition());
|
protected override void UpdateInitialTransforms()
|
||||||
pathVersion.BindValueChanged(_ => updatePosition(), true);
|
{
|
||||||
|
base.UpdateInitialTransforms();
|
||||||
|
|
||||||
// TODO: This has no drawable content. Support for skins should be added.
|
circlePiece.FadeInFromZero(HitObject.TimeFadeIn);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateStateTransforms(ArmedState state)
|
||||||
|
{
|
||||||
|
base.UpdateStateTransforms(state);
|
||||||
|
|
||||||
|
Debug.Assert(HitObject.HitWindows != null);
|
||||||
|
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case ArmedState.Idle:
|
||||||
|
this.Delay(HitObject.TimePreempt).FadeOut(500);
|
||||||
|
|
||||||
|
Expire(true);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ArmedState.Miss:
|
||||||
|
this.FadeOut(100);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ArmedState.Hit:
|
||||||
|
// todo: temporary / arbitrary
|
||||||
|
this.Delay(800).FadeOut();
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||||
{
|
{
|
||||||
if (!userTriggered && timeOffset >= 0)
|
if (!userTriggered && timeOffset >= 0)
|
||||||
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss);
|
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updatePosition() => Position = HitObject.Position - slider.Position;
|
public void UpdateSnakingPosition(Vector2 start, Vector2 end) =>
|
||||||
|
Position = tailCircle.RepeatIndex % 2 == 0 ? end : start;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,7 +10,6 @@ using osuTK.Graphics;
|
|||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -64,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||||
{
|
{
|
||||||
if (timeOffset >= 0)
|
if (timeOffset >= 0)
|
||||||
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss);
|
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateInitialTransforms()
|
protected override void UpdateInitialTransforms()
|
||||||
|
@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
isSpinning.BindValueChanged(updateSpinningSample);
|
isSpinning.BindValueChanged(updateSpinningSample);
|
||||||
}
|
}
|
||||||
|
|
||||||
private SkinnableSound spinningSample;
|
private PausableSkinnableSound spinningSample;
|
||||||
private const float spinning_sample_initial_frequency = 1.0f;
|
private const float spinning_sample_initial_frequency = 1.0f;
|
||||||
private const float spinning_sample_modulated_base_frequency = 0.5f;
|
private const float spinning_sample_modulated_base_frequency = 0.5f;
|
||||||
|
|
||||||
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
|
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
|
||||||
clone.Name = "spinnerspin";
|
clone.Name = "spinnerspin";
|
||||||
|
|
||||||
AddInternal(spinningSample = new SkinnableSound(clone)
|
AddInternal(spinningSample = new PausableSkinnableSound(clone)
|
||||||
{
|
{
|
||||||
Volume = { Value = 0 },
|
Volume = { Value = 0 },
|
||||||
Looping = true,
|
Looping = true,
|
||||||
@ -113,10 +113,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
private void updateSpinningSample(ValueChangedEvent<bool> tracking)
|
private void updateSpinningSample(ValueChangedEvent<bool> tracking)
|
||||||
{
|
{
|
||||||
// note that samples will not start playing if exiting a seek operation in the middle of a spinner.
|
if (tracking.NewValue)
|
||||||
// may be something we want to address at a later point, but not so easy to make happen right now
|
|
||||||
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
|
|
||||||
if (tracking.NewValue && ShouldPlaySamples)
|
|
||||||
{
|
{
|
||||||
spinningSample?.Play();
|
spinningSample?.Play();
|
||||||
spinningSample?.VolumeTo(1, 200);
|
spinningSample?.VolumeTo(1, 200);
|
||||||
@ -127,6 +124,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void StopAllSamples()
|
||||||
|
{
|
||||||
|
base.StopAllSamples();
|
||||||
|
spinningSample?.Stop();
|
||||||
|
}
|
||||||
|
|
||||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
base.AddNestedHitObject(hitObject);
|
base.AddNestedHitObject(hitObject);
|
||||||
@ -209,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
|
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
|
||||||
foreach (var tick in ticks.Where(t => !t.IsHit))
|
foreach (var tick in ticks.Where(t => !t.Result.HasResult))
|
||||||
tick.TriggerResult(false);
|
tick.TriggerResult(false);
|
||||||
|
|
||||||
ApplyResult(r =>
|
ApplyResult(r =>
|
||||||
@ -217,11 +220,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
if (Progress >= 1)
|
if (Progress >= 1)
|
||||||
r.Type = HitResult.Great;
|
r.Type = HitResult.Great;
|
||||||
else if (Progress > .9)
|
else if (Progress > .9)
|
||||||
r.Type = HitResult.Good;
|
r.Type = HitResult.Ok;
|
||||||
else if (Progress > .75)
|
else if (Progress > .75)
|
||||||
r.Type = HitResult.Meh;
|
r.Type = HitResult.Meh;
|
||||||
else if (Time.Current >= Spinner.EndTime)
|
else if (Time.Current >= Spinner.EndTime)
|
||||||
r.Type = HitResult.Miss;
|
r.Type = r.Judgement.MinResult;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -265,7 +268,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
while (wholeSpins != spins)
|
while (wholeSpins != spins)
|
||||||
{
|
{
|
||||||
var tick = ticks.FirstOrDefault(t => !t.IsHit);
|
var tick = ticks.FirstOrDefault(t => !t.Result.HasResult);
|
||||||
|
|
||||||
// tick may be null if we've hit the spin limit.
|
// tick may be null if we've hit the spin limit.
|
||||||
if (tick != null)
|
if (tick != null)
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
public class DrawableSpinnerTick : DrawableOsuHitObject
|
public class DrawableSpinnerTick : DrawableOsuHitObject
|
||||||
@ -18,6 +16,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
/// Apply a judgement result.
|
/// Apply a judgement result.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hit">Whether this tick was reached.</param>
|
/// <param name="hit">Whether this tick was reached.</param>
|
||||||
internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : HitResult.Miss);
|
internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||||
@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(TextureStore textures)
|
private void load(TextureStore textures, DrawableHitObject drawableHitObject)
|
||||||
{
|
{
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Texture = textures.Get(@"Gameplay/osu/disc"),
|
Texture = textures.Get(@"Gameplay/osu/disc"),
|
||||||
},
|
},
|
||||||
new TrianglesPiece
|
new TrianglesPiece((int)drawableHitObject.HitObject.StartTime)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Blending = BlendingParameters.Additive,
|
Blending = BlendingParameters.Additive,
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -21,6 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
private Spinner spinner;
|
private Spinner spinner;
|
||||||
|
|
||||||
|
private const float initial_scale = 1.3f;
|
||||||
private const float idle_alpha = 0.2f;
|
private const float idle_alpha = 0.2f;
|
||||||
private const float tracking_alpha = 0.4f;
|
private const float tracking_alpha = 0.4f;
|
||||||
|
|
||||||
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
// we are slightly bigger than our parent, to clip the top and bottom of the circle
|
// we are slightly bigger than our parent, to clip the top and bottom of the circle
|
||||||
// this should probably be revisited when scaled spinners are a thing.
|
// this should probably be revisited when scaled spinners are a thing.
|
||||||
Scale = new Vector2(1.3f);
|
Scale = new Vector2(initial_scale);
|
||||||
|
|
||||||
Anchor = Anchor.Centre;
|
Anchor = Anchor.Centre;
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
@ -93,7 +93,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
drawableSpinner.RotationTracker.Complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
|
drawableSpinner.RotationTracker.Complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
|
||||||
drawableSpinner.State.BindValueChanged(updateStateTransforms, true);
|
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
|
||||||
|
|
||||||
|
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
@ -116,50 +118,66 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime));
|
fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime));
|
||||||
}
|
}
|
||||||
|
|
||||||
const float initial_scale = 0.2f;
|
const float initial_fill_scale = 0.2f;
|
||||||
float targetScale = initial_scale + (1 - initial_scale) * drawableSpinner.Progress;
|
float targetScale = initial_fill_scale + (1 - initial_fill_scale) * drawableSpinner.Progress;
|
||||||
|
|
||||||
fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
|
fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
|
||||||
mainContainer.Rotation = drawableSpinner.RotationTracker.Rotation;
|
mainContainer.Rotation = drawableSpinner.RotationTracker.Rotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateStateTransforms(ValueChangedEvent<ArmedState> state)
|
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||||
{
|
{
|
||||||
centre.ScaleTo(0);
|
if (!(drawableHitObject is DrawableSpinner))
|
||||||
mainContainer.ScaleTo(0);
|
return;
|
||||||
|
|
||||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
|
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||||
{
|
{
|
||||||
// constant ambient rotation to give the spinner "spinning" character.
|
this.ScaleTo(initial_scale);
|
||||||
this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
|
this.RotateTo(0);
|
||||||
|
|
||||||
centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
|
|
||||||
mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint);
|
|
||||||
|
|
||||||
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
|
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
|
||||||
{
|
{
|
||||||
centre.ScaleTo(0.5f, spinner.TimePreempt / 2, Easing.OutQuint);
|
// constant ambient rotation to give the spinner "spinning" character.
|
||||||
mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
|
this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
|
||||||
|
}
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset, true))
|
||||||
|
{
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case ArmedState.Hit:
|
||||||
|
this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
|
||||||
|
this.RotateTo(mainContainer.Rotation + 180, 320);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ArmedState.Miss:
|
||||||
|
this.ScaleTo(initial_scale * 0.8f, 320, Easing.In);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||||
|
{
|
||||||
|
centre.ScaleTo(0);
|
||||||
|
mainContainer.ScaleTo(0);
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
|
||||||
|
{
|
||||||
|
centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
|
||||||
|
mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint);
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
|
||||||
|
{
|
||||||
|
centre.ScaleTo(0.5f, spinner.TimePreempt / 2, Easing.OutQuint);
|
||||||
|
mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// transforms we have from completing the spinner will be rolled back, so reapply immediately.
|
// transforms we have from completing the spinner will be rolled back, so reapply immediately.
|
||||||
updateComplete(state.NewValue == ArmedState.Hit, 0);
|
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||||
|
updateComplete(state == ArmedState.Hit, 0);
|
||||||
using (BeginDelayedSequence(spinner.Duration, true))
|
|
||||||
{
|
|
||||||
switch (state.NewValue)
|
|
||||||
{
|
|
||||||
case ArmedState.Hit:
|
|
||||||
this.ScaleTo(Scale * 1.2f, 320, Easing.Out);
|
|
||||||
this.RotateTo(mainContainer.Rotation + 180, 320);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ArmedState.Miss:
|
|
||||||
this.ScaleTo(Scale * 0.8f, 320, Easing.In);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateComplete(bool complete, double duration)
|
private void updateComplete(bool complete, double duration)
|
||||||
@ -185,5 +203,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
|
||||||
|
if (drawableSpinner != null)
|
||||||
|
drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
Masking = true;
|
Masking = true;
|
||||||
BorderThickness = 10;
|
BorderThickness = 9; // roughly matches slider borders and makes stacked circles distinctly visible from each other.
|
||||||
BorderColour = Color4.White;
|
BorderColour = Color4.White;
|
||||||
|
|
||||||
Child = new Box
|
Child = new Box
|
||||||
|
@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class SpinnerBonusDisplay : CompositeDrawable
|
public class SpinnerBonusDisplay : CompositeDrawable
|
||||||
{
|
{
|
||||||
|
private static readonly int score_per_tick = new SpinnerBonusTick().CreateJudgement().MaxNumericResult;
|
||||||
|
|
||||||
private readonly OsuSpriteText bonusCounter;
|
private readonly OsuSpriteText bonusCounter;
|
||||||
|
|
||||||
public SpinnerBonusDisplay()
|
public SpinnerBonusDisplay()
|
||||||
@ -36,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
displayedCount = count;
|
displayedCount = count;
|
||||||
bonusCounter.Text = $"{SpinnerBonusTick.SCORE_PER_TICK * count}";
|
bonusCounter.Text = $"{score_per_tick * count}";
|
||||||
bonusCounter.FadeOutFromOne(1500);
|
bonusCounter.FadeOutFromOne(1500);
|
||||||
bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
|
bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
@ -2,11 +2,13 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||||
@ -77,6 +79,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
private bool rotationTransferred;
|
private bool rotationTransferred;
|
||||||
|
|
||||||
|
[Resolved(canBeNull: true)]
|
||||||
|
private GameplayClock gameplayClock { get; set; }
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
@ -126,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
currentRotation += angle;
|
currentRotation += angle;
|
||||||
// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
|
// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
|
||||||
// (see: ModTimeRamp)
|
// (see: ModTimeRamp)
|
||||||
RateAdjustedRotation += (float)(Math.Abs(angle) * Clock.Rate);
|
RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,7 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
protected override bool CreateNewTriangles => false;
|
protected override bool CreateNewTriangles => false;
|
||||||
protected override float SpawnRatio => 0.5f;
|
protected override float SpawnRatio => 0.5f;
|
||||||
|
|
||||||
public TrianglesPiece()
|
public TrianglesPiece(int? seed = null)
|
||||||
|
: base(seed)
|
||||||
{
|
{
|
||||||
TriangleScale = 1.2f;
|
TriangleScale = 1.2f;
|
||||||
HideAlphaDiscrepancies = false;
|
HideAlphaDiscrepancies = false;
|
||||||
|
@ -176,6 +176,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
// if this is to change, we should revisit this.
|
// if this is to change, we should revisit this.
|
||||||
AddNested(TailCircle = new SliderTailCircle(this)
|
AddNested(TailCircle = new SliderTailCircle(this)
|
||||||
{
|
{
|
||||||
|
RepeatIndex = e.SpanIndex,
|
||||||
StartTime = e.Time,
|
StartTime = e.Time,
|
||||||
Position = EndPosition,
|
Position = EndPosition,
|
||||||
StackHeight = StackHeight
|
StackHeight = StackHeight
|
||||||
@ -183,10 +184,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case SliderEventType.Repeat:
|
case SliderEventType.Repeat:
|
||||||
AddNested(new SliderRepeat
|
AddNested(new SliderRepeat(this)
|
||||||
{
|
{
|
||||||
RepeatIndex = e.SpanIndex,
|
RepeatIndex = e.SpanIndex,
|
||||||
SpanDuration = SpanDuration,
|
|
||||||
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
|
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
|
||||||
Position = Position + Path.PositionAt(e.PathProgress),
|
Position = Position + Path.PositionAt(e.PathProgress),
|
||||||
StackHeight = StackHeight,
|
StackHeight = StackHeight,
|
||||||
|
@ -1,9 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects
|
|
||||||
{
|
|
||||||
public class SliderCircle : HitCircle
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
50
osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs
Normal file
50
osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Objects
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A hit circle which is at the end of a slider path (either repeat or final tail).
|
||||||
|
/// </summary>
|
||||||
|
public abstract class SliderEndCircle : HitCircle
|
||||||
|
{
|
||||||
|
private readonly Slider slider;
|
||||||
|
|
||||||
|
protected SliderEndCircle(Slider slider)
|
||||||
|
{
|
||||||
|
this.slider = slider;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int RepeatIndex { get; set; }
|
||||||
|
|
||||||
|
public double SpanDuration => slider.SpanDuration;
|
||||||
|
|
||||||
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
|
{
|
||||||
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
|
if (RepeatIndex > 0)
|
||||||
|
{
|
||||||
|
// Repeat points after the first span should appear behind the still-visible one.
|
||||||
|
TimeFadeIn = 0;
|
||||||
|
|
||||||
|
// The next end circle should appear exactly after the previous circle (on the same end) is hit.
|
||||||
|
TimePreempt = SpanDuration * 2;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// taken from osu-stable
|
||||||
|
const float first_end_circle_preempt_adjust = 2 / 3f;
|
||||||
|
|
||||||
|
// The first end circle should fade in with the slider.
|
||||||
|
TimePreempt = (StartTime - slider.StartTime) + slider.TimePreempt * first_end_circle_preempt_adjust;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
|
}
|
||||||
|
}
|
@ -1,40 +1,24 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects
|
namespace osu.Game.Rulesets.Osu.Objects
|
||||||
{
|
{
|
||||||
public class SliderRepeat : OsuHitObject
|
public class SliderRepeat : SliderEndCircle
|
||||||
{
|
{
|
||||||
public int RepeatIndex { get; set; }
|
public SliderRepeat(Slider slider)
|
||||||
public double SpanDuration { get; set; }
|
: base(slider)
|
||||||
|
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
|
||||||
{
|
{
|
||||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
|
||||||
|
|
||||||
// Out preempt should be one span early to give the user ample warning.
|
|
||||||
TimePreempt += SpanDuration;
|
|
||||||
|
|
||||||
// We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders
|
|
||||||
// we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time.
|
|
||||||
if (RepeatIndex > 0)
|
|
||||||
TimePreempt = Math.Min(SpanDuration * 2, TimePreempt);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
|
||||||
|
|
||||||
public override Judgement CreateJudgement() => new SliderRepeatJudgement();
|
public override Judgement CreateJudgement() => new SliderRepeatJudgement();
|
||||||
|
|
||||||
public class SliderRepeatJudgement : OsuJudgement
|
public class SliderRepeatJudgement : OsuJudgement
|
||||||
{
|
{
|
||||||
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 30 : 0;
|
public override HitResult MaxResult => HitResult.LargeTickHit;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
@ -13,25 +12,18 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
/// Note that this should not be used for timing correctness.
|
/// Note that this should not be used for timing correctness.
|
||||||
/// See <see cref="SliderEventType.LegacyLastTick"/> usage in <see cref="Slider"/> for more information.
|
/// See <see cref="SliderEventType.LegacyLastTick"/> usage in <see cref="Slider"/> for more information.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class SliderTailCircle : SliderCircle
|
public class SliderTailCircle : SliderEndCircle
|
||||||
{
|
{
|
||||||
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
|
||||||
|
|
||||||
public SliderTailCircle(Slider slider)
|
public SliderTailCircle(Slider slider)
|
||||||
|
: base(slider)
|
||||||
{
|
{
|
||||||
pathVersion.BindTo(slider.Path.Version);
|
|
||||||
pathVersion.BindValueChanged(_ => Position = slider.EndPosition);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
|
||||||
|
|
||||||
public override Judgement CreateJudgement() => new SliderTailJudgement();
|
public override Judgement CreateJudgement() => new SliderTailJudgement();
|
||||||
|
|
||||||
public class SliderTailJudgement : OsuJudgement
|
public class SliderTailJudgement : OsuJudgement
|
||||||
{
|
{
|
||||||
protected override int NumericResultFor(HitResult result) => 0;
|
public override HitResult MaxResult => HitResult.SmallTickHit;
|
||||||
|
|
||||||
public override bool AffectsCombo => false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
public class SliderTickJudgement : OsuJudgement
|
public class SliderTickJudgement : OsuJudgement
|
||||||
{
|
{
|
||||||
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 10 : 0;
|
public override HitResult MaxResult => HitResult.LargeTickHit;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,8 +9,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
{
|
{
|
||||||
public class SpinnerBonusTick : SpinnerTick
|
public class SpinnerBonusTick : SpinnerTick
|
||||||
{
|
{
|
||||||
public new const int SCORE_PER_TICK = 50;
|
|
||||||
|
|
||||||
public SpinnerBonusTick()
|
public SpinnerBonusTick()
|
||||||
{
|
{
|
||||||
Samples.Add(new HitSampleInfo { Name = "spinnerbonus" });
|
Samples.Add(new HitSampleInfo { Name = "spinnerbonus" });
|
||||||
@ -20,9 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement
|
public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement
|
||||||
{
|
{
|
||||||
protected override int NumericResultFor(HitResult result) => result == MaxResult ? SCORE_PER_TICK : 0;
|
public override HitResult MaxResult => HitResult.LargeBonus;
|
||||||
|
|
||||||
protected override double HealthIncreaseFor(HitResult result) => base.HealthIncreaseFor(result) * 2;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,19 +9,13 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
{
|
{
|
||||||
public class SpinnerTick : OsuHitObject
|
public class SpinnerTick : OsuHitObject
|
||||||
{
|
{
|
||||||
public const int SCORE_PER_TICK = 10;
|
|
||||||
|
|
||||||
public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
|
public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
|
|
||||||
public class OsuSpinnerTickJudgement : OsuJudgement
|
public class OsuSpinnerTickJudgement : OsuJudgement
|
||||||
{
|
{
|
||||||
public override bool AffectsCombo => false;
|
public override HitResult MaxResult => HitResult.SmallBonus;
|
||||||
|
|
||||||
protected override int NumericResultFor(HitResult result) => result == MaxResult ? SCORE_PER_TICK : 0;
|
|
||||||
|
|
||||||
protected override double HealthIncreaseFor(HitResult result) => result == MaxResult ? 0.6 * base.HealthIncreaseFor(result) : 0;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
|
|
||||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
|
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
|
||||||
|
|
||||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score, DifficultyAttributes attributes = null) => new OsuPerformanceCalculator(this, beatmap, score, attributes);
|
public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new OsuPerformanceCalculator(this, attributes, score);
|
||||||
|
|
||||||
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
|
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
|
||||||
|
|
||||||
|
@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
ReverseArrow,
|
ReverseArrow,
|
||||||
HitCircleText,
|
HitCircleText,
|
||||||
SliderHeadHitCircle,
|
SliderHeadHitCircle,
|
||||||
|
SliderTailHitCircle,
|
||||||
SliderFollowCircle,
|
SliderFollowCircle,
|
||||||
SliderBall,
|
SliderBall,
|
||||||
SliderBody,
|
SliderBody,
|
||||||
|
@ -72,6 +72,9 @@ namespace osu.Game.Rulesets.Osu.Replays
|
|||||||
|
|
||||||
public override Replay Generate()
|
public override Replay Generate()
|
||||||
{
|
{
|
||||||
|
if (Beatmap.HitObjects.Count == 0)
|
||||||
|
return Replay;
|
||||||
|
|
||||||
buttonIndex = 0;
|
buttonIndex = 0;
|
||||||
|
|
||||||
AddFrameToReplay(new OsuReplayFrame(-100000, new Vector2(256, 500)));
|
AddFrameToReplay(new OsuReplayFrame(-100000, new Vector2(256, 500)));
|
||||||
@ -134,13 +137,13 @@ namespace osu.Game.Rulesets.Osu.Replays
|
|||||||
if (!(h is Spinner))
|
if (!(h is Spinner))
|
||||||
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
||||||
}
|
}
|
||||||
else if (h.StartTime - hitWindows.WindowFor(HitResult.Good) > endTime + hitWindows.WindowFor(HitResult.Good) + 50)
|
else if (h.StartTime - hitWindows.WindowFor(HitResult.Ok) > endTime + hitWindows.WindowFor(HitResult.Ok) + 50)
|
||||||
{
|
{
|
||||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000)
|
if (!(prev is Spinner) && h.StartTime - endTime < 1000)
|
||||||
AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Good), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
|
AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Ok), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
|
||||||
|
|
||||||
if (!(h is Spinner))
|
if (!(h is Spinner))
|
||||||
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Good), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Ok), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
private static readonly DifficultyRange[] osu_ranges =
|
private static readonly DifficultyRange[] osu_ranges =
|
||||||
{
|
{
|
||||||
new DifficultyRange(HitResult.Great, 80, 50, 20),
|
new DifficultyRange(HitResult.Great, 80, 50, 20),
|
||||||
new DifficultyRange(HitResult.Good, 140, 100, 60),
|
new DifficultyRange(HitResult.Ok, 140, 100, 60),
|
||||||
new DifficultyRange(HitResult.Meh, 200, 150, 100),
|
new DifficultyRange(HitResult.Meh, 200, 150, 100),
|
||||||
new DifficultyRange(HitResult.Miss, 400, 400, 400),
|
new DifficultyRange(HitResult.Miss, 400, 400, 400),
|
||||||
};
|
};
|
||||||
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
switch (result)
|
switch (result)
|
||||||
{
|
{
|
||||||
case HitResult.Great:
|
case HitResult.Great:
|
||||||
case HitResult.Good:
|
case HitResult.Ok:
|
||||||
case HitResult.Meh:
|
case HitResult.Meh:
|
||||||
case HitResult.Miss:
|
case HitResult.Miss:
|
||||||
return true;
|
return true;
|
||||||
|
@ -25,7 +25,5 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
return new OsuJudgementResult(hitObject, judgement);
|
return new OsuJudgementResult(hitObject, judgement);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override HitWindows CreateHitWindows() => new OsuHitWindows();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,9 +1,12 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
@ -15,6 +18,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
|
|
||||||
private bool disjointTrail;
|
private bool disjointTrail;
|
||||||
private double lastTrailTime;
|
private double lastTrailTime;
|
||||||
|
private IBindable<float> cursorSize;
|
||||||
|
|
||||||
public LegacyCursorTrail()
|
public LegacyCursorTrail()
|
||||||
{
|
{
|
||||||
@ -22,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ISkinSource skin)
|
private void load(ISkinSource skin, OsuConfigManager config)
|
||||||
{
|
{
|
||||||
Texture = skin.GetTexture("cursortrail");
|
Texture = skin.GetTexture("cursortrail");
|
||||||
disjointTrail = skin.GetTexture("cursormiddle") == null;
|
disjointTrail = skin.GetTexture("cursormiddle") == null;
|
||||||
@ -32,12 +36,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
// stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation.
|
// stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation.
|
||||||
Texture.ScaleAdjust *= 1.6f;
|
Texture.ScaleAdjust *= 1.6f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
cursorSize = config.GetBindable<float>(OsuSetting.GameplayCursorSize).GetBoundCopy();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override double FadeDuration => disjointTrail ? 150 : 500;
|
protected override double FadeDuration => disjointTrail ? 150 : 500;
|
||||||
|
|
||||||
protected override bool InterpolateMovements => !disjointTrail;
|
protected override bool InterpolateMovements => !disjointTrail;
|
||||||
|
|
||||||
|
protected override float IntervalMultiplier => 1 / Math.Max(cursorSize.Value, 1);
|
||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||||
{
|
{
|
||||||
if (!disjointTrail)
|
if (!disjointTrail)
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user