mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 17:07:38 +08:00
Merge branch 'master' into hitobject-constructor-safety
This commit is contained in:
commit
7f54778fed
36
COMPILING.md
Normal file
36
COMPILING.md
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
# Linux
|
||||||
|
### 1. Requirements:
|
||||||
|
Mono >= 5.4.0 (>= 5.8.0 recommended)
|
||||||
|
Please check [here](http://www.mono-project.com/download/) for stable or [here](http://www.mono-project.com/download/alpha/) for an alpha release.
|
||||||
|
NuGet >= 4.4.0
|
||||||
|
msbuild
|
||||||
|
git
|
||||||
|
|
||||||
|
### 2. Cloning project
|
||||||
|
Clone the entire repository with submodules using
|
||||||
|
```
|
||||||
|
git clone https://github.com/ppy/osu --recursive
|
||||||
|
```
|
||||||
|
Then restore NuGet packages from the repository
|
||||||
|
```
|
||||||
|
nuget restore
|
||||||
|
```
|
||||||
|
### 3. Compiling
|
||||||
|
Simply run `msbuild` where `osu.sln` is located, this will create all binaries in `osu/osu.Desktop/bin/Debug`.
|
||||||
|
### 4. Optimizing
|
||||||
|
If you want additional performance you can change build type to Release with
|
||||||
|
```
|
||||||
|
msbuild -p:Configuration=Release
|
||||||
|
```
|
||||||
|
Additionally, mono provides an AOT utility which attempts to precompile binaries. You can utilize that by running
|
||||||
|
```
|
||||||
|
mono --aot ./osu\!.exe
|
||||||
|
```
|
||||||
|
### 5. Troubleshooting
|
||||||
|
You may run into trouble with NuGet versioning, as the one in packaging system is almost always out of date. Simply run
|
||||||
|
```
|
||||||
|
nuget
|
||||||
|
sudo nuget update -self
|
||||||
|
```
|
||||||
|
**Warning** NuGet creates few config files when it's run for the first time.
|
||||||
|
Do not run NuGet as root on the first run or you might run into very peculiar issues.
|
@ -11,8 +11,11 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Rulesets.Osu.UI;
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Mods
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
{
|
{
|
||||||
@ -23,13 +26,86 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
public class OsuModEasy : ModEasy
|
public class OsuModEasy : ModEasy
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class OsuModHidden : ModHidden
|
public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects
|
||||||
{
|
{
|
||||||
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
|
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
|
||||||
public override double ScoreMultiplier => 1.06;
|
public override double ScoreMultiplier => 1.06;
|
||||||
|
|
||||||
|
private const double fade_in_duration_multiplier = 0.4;
|
||||||
|
private const double fade_out_duration_multiplier = 0.3;
|
||||||
|
|
||||||
|
private float preEmpt => DrawableOsuHitObject.TIME_PREEMPT;
|
||||||
|
|
||||||
|
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||||
|
{
|
||||||
|
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
|
||||||
|
{
|
||||||
|
d.ApplyCustomUpdateState += ApplyHiddenState;
|
||||||
|
d.FadeInDuration = preEmpt * fade_in_duration_multiplier;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
|
||||||
|
{
|
||||||
|
if (!(drawable is DrawableOsuHitObject d))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var fadeOutStartTime = d.HitObject.StartTime - preEmpt + d.FadeInDuration;
|
||||||
|
var fadeOutDuration = preEmpt * fade_out_duration_multiplier;
|
||||||
|
|
||||||
|
// new duration from completed fade in to end (before fading out)
|
||||||
|
var longFadeDuration = ((d.HitObject as IHasEndTime)?.EndTime ?? d.HitObject.StartTime) - fadeOutStartTime;
|
||||||
|
|
||||||
|
switch (drawable)
|
||||||
|
{
|
||||||
|
case DrawableHitCircle circle:
|
||||||
|
// we don't want to see the approach circle
|
||||||
|
circle.ApproachCircle.Hide();
|
||||||
|
|
||||||
|
// fade out immediately after fade in.
|
||||||
|
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
|
||||||
|
circle.FadeOut(fadeOutDuration);
|
||||||
|
break;
|
||||||
|
case DrawableSlider slider:
|
||||||
|
using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
|
||||||
|
{
|
||||||
|
slider.Body.FadeOut(longFadeDuration, Easing.Out);
|
||||||
|
|
||||||
|
// delay a bit less to let the sliderball fade out peacefully instead of having a hard cut
|
||||||
|
using (slider.BeginDelayedSequence(longFadeDuration - fadeOutDuration, true))
|
||||||
|
slider.Ball.FadeOut(fadeOutDuration);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
case DrawableSpinner spinner:
|
||||||
|
// hide elements we don't care about.
|
||||||
|
spinner.Disc.Hide();
|
||||||
|
spinner.Ticks.Hide();
|
||||||
|
spinner.Background.Hide();
|
||||||
|
|
||||||
|
using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true))
|
||||||
|
{
|
||||||
|
spinner.FadeOut(fadeOutDuration);
|
||||||
|
|
||||||
|
// speed up the end sequence accordingly
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case ArmedState.Hit:
|
||||||
|
spinner.ScaleTo(spinner.Scale * 1.2f, fadeOutDuration * 2, Easing.Out);
|
||||||
|
break;
|
||||||
|
case ArmedState.Miss:
|
||||||
|
spinner.ScaleTo(spinner.Scale * 0.8f, fadeOutDuration * 2, Easing.In);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
spinner.Expire();
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject>
|
public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject>
|
||||||
@ -51,11 +127,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
slider.ControlPoints = newControlPoints;
|
slider.ControlPoints = newControlPoints;
|
||||||
slider.Curve?.Calculate(); // Recalculate the slider curve
|
slider.Curve?.Calculate(); // Recalculate the slider curve
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ApplyToHitObjects(RulesetContainer<OsuHitObject> rulesetContainer)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class OsuModSuddenDeath : ModSuddenDeath
|
public class OsuModSuddenDeath : ModSuddenDeath
|
||||||
@ -96,7 +167,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
public class OsuModPerfect : ModPerfect
|
public class OsuModPerfect : ModPerfect
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class OsuModSpunOut : Mod
|
public class OsuModSpunOut : Mod
|
||||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
@ -88,25 +87,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
base.UpdatePreemptState();
|
base.UpdatePreemptState();
|
||||||
|
|
||||||
ApproachCircle.FadeIn(Math.Min(TIME_FADEIN * 2, TIME_PREEMPT));
|
ApproachCircle.FadeIn(Math.Min(FadeInDuration * 2, TIME_PREEMPT));
|
||||||
ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT);
|
ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateCurrentState(ArmedState state)
|
protected override void UpdateCurrentState(ArmedState state)
|
||||||
{
|
{
|
||||||
double duration = ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime) - HitObject.StartTime;
|
glow.FadeOut(400);
|
||||||
|
|
||||||
glow.Delay(duration).FadeOut(400);
|
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case ArmedState.Idle:
|
case ArmedState.Idle:
|
||||||
this.Delay(duration + TIME_PREEMPT).FadeOut(TIME_FADEOUT);
|
this.Delay(TIME_PREEMPT).FadeOut(500);
|
||||||
|
|
||||||
Expire(true);
|
Expire(true);
|
||||||
|
|
||||||
|
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
|
||||||
|
LifetimeEnd = HitObject.StartTime + HitObject.HitWindowFor(HitResult.Miss);
|
||||||
break;
|
break;
|
||||||
case ArmedState.Miss:
|
case ArmedState.Miss:
|
||||||
ApproachCircle.FadeOut(50);
|
ApproachCircle.FadeOut(50);
|
||||||
this.FadeOut(TIME_FADEOUT / 5);
|
this.FadeOut(100);
|
||||||
Expire();
|
Expire();
|
||||||
break;
|
break;
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
|
@ -12,7 +12,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
public const float TIME_PREEMPT = 600;
|
public const float TIME_PREEMPT = 600;
|
||||||
public const float TIME_FADEIN = 400;
|
public const float TIME_FADEIN = 400;
|
||||||
public const float TIME_FADEOUT = 500;
|
|
||||||
|
/// <summary>
|
||||||
|
/// The number of milliseconds used to fade in.
|
||||||
|
/// </summary>
|
||||||
|
public virtual double FadeInDuration { get; set; } = TIME_FADEIN;
|
||||||
|
|
||||||
|
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - TIME_PREEMPT;
|
||||||
|
|
||||||
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
@ -37,10 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void UpdatePreemptState()
|
protected virtual void UpdatePreemptState() => this.FadeIn(FadeInDuration);
|
||||||
{
|
|
||||||
this.FadeIn(TIME_FADEIN);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void UpdateCurrentState(ArmedState state)
|
protected virtual void UpdateCurrentState(ArmedState state)
|
||||||
{
|
{
|
||||||
|
@ -17,23 +17,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
private readonly Slider slider;
|
private readonly Slider slider;
|
||||||
|
|
||||||
private readonly DrawableHitCircle initialCircle;
|
public readonly DrawableHitCircle InitialCircle;
|
||||||
|
|
||||||
private readonly List<ISliderProgress> components = new List<ISliderProgress>();
|
private readonly List<ISliderProgress> components = new List<ISliderProgress>();
|
||||||
|
|
||||||
private readonly Container<DrawableSliderTick> ticks;
|
private readonly Container<DrawableSliderTick> ticks;
|
||||||
private readonly Container<DrawableRepeatPoint> repeatPoints;
|
private readonly Container<DrawableRepeatPoint> repeatPoints;
|
||||||
|
|
||||||
private readonly SliderBody body;
|
public readonly SliderBody Body;
|
||||||
private readonly SliderBall ball;
|
public readonly SliderBall Ball;
|
||||||
|
|
||||||
public DrawableSlider(Slider s) : base(s)
|
public DrawableSlider(Slider s)
|
||||||
|
: base(s)
|
||||||
{
|
{
|
||||||
slider = s;
|
slider = s;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
body = new SliderBody(s)
|
Body = new SliderBody(s)
|
||||||
{
|
{
|
||||||
AccentColour = AccentColour,
|
AccentColour = AccentColour,
|
||||||
Position = s.StackedPosition,
|
Position = s.StackedPosition,
|
||||||
@ -41,16 +42,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
},
|
},
|
||||||
ticks = new Container<DrawableSliderTick>(),
|
ticks = new Container<DrawableSliderTick>(),
|
||||||
repeatPoints = new Container<DrawableRepeatPoint>(),
|
repeatPoints = new Container<DrawableRepeatPoint>(),
|
||||||
ball = new SliderBall(s)
|
Ball = new SliderBall(s)
|
||||||
{
|
{
|
||||||
Scale = new Vector2(s.Scale),
|
Scale = new Vector2(s.Scale),
|
||||||
AccentColour = AccentColour,
|
AccentColour = AccentColour,
|
||||||
AlwaysPresent = true,
|
AlwaysPresent = true,
|
||||||
Alpha = 0
|
Alpha = 0
|
||||||
},
|
},
|
||||||
initialCircle = new DrawableHitCircle(new HitCircle
|
InitialCircle = new DrawableHitCircle(new HitCircle
|
||||||
{
|
{
|
||||||
//todo: avoid creating this temporary HitCircle.
|
|
||||||
StartTime = s.StartTime,
|
StartTime = s.StartTime,
|
||||||
Position = s.StackedPosition,
|
Position = s.StackedPosition,
|
||||||
ComboIndex = s.ComboIndex,
|
ComboIndex = s.ComboIndex,
|
||||||
@ -61,16 +61,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
})
|
})
|
||||||
};
|
};
|
||||||
|
|
||||||
components.Add(body);
|
components.Add(Body);
|
||||||
components.Add(ball);
|
components.Add(Ball);
|
||||||
|
|
||||||
AddNested(initialCircle);
|
AddNested(InitialCircle);
|
||||||
|
|
||||||
var repeatDuration = s.Curve.Distance / s.Velocity;
|
var repeatDuration = s.Curve.Distance / s.Velocity;
|
||||||
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
|
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
|
||||||
{
|
{
|
||||||
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
|
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
|
||||||
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
|
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
|
||||||
var fadeOutTime = repeatStartTime + repeatDuration;
|
var fadeOutTime = repeatStartTime + repeatDuration;
|
||||||
|
|
||||||
var drawableTick = new DrawableSliderTick(tick)
|
var drawableTick = new DrawableSliderTick(tick)
|
||||||
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
|
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
|
||||||
{
|
{
|
||||||
var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
|
var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
|
||||||
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
|
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
|
||||||
var fadeOutTime = repeatStartTime + repeatDuration;
|
var fadeOutTime = repeatStartTime + repeatDuration;
|
||||||
|
|
||||||
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
|
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
|
||||||
@ -105,11 +105,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
private int currentRepeat;
|
private int currentRepeat;
|
||||||
public bool Tracking;
|
public bool Tracking;
|
||||||
|
|
||||||
|
public override double FadeInDuration
|
||||||
|
{
|
||||||
|
get { return base.FadeInDuration; }
|
||||||
|
set { InitialCircle.FadeInDuration = base.FadeInDuration = value; }
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
Tracking = ball.Tracking;
|
Tracking = Ball.Tracking;
|
||||||
|
|
||||||
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||||
|
|
||||||
@ -120,11 +126,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
currentRepeat = repeat;
|
currentRepeat = repeat;
|
||||||
|
|
||||||
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
||||||
if (!initialCircle.Judgements.Any(j => j.IsHit))
|
if (!InitialCircle.Judgements.Any(j => j.IsHit))
|
||||||
initialCircle.Position = slider.Curve.PositionAt(progress);
|
InitialCircle.Position = slider.Curve.PositionAt(progress);
|
||||||
|
|
||||||
foreach (var c in components) c.UpdateProgress(progress, repeat);
|
foreach (var c in components) c.UpdateProgress(progress, repeat);
|
||||||
foreach (var t in ticks.Children) t.Tracking = ball.Tracking;
|
foreach (var t in ticks.Children) t.Tracking = Ball.Tracking;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
@ -133,13 +139,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
|
var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
|
||||||
var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
|
var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
|
||||||
if (initialCircle.Judgements.Any(j => j.IsHit))
|
if (InitialCircle.Judgements.Any(j => j.IsHit))
|
||||||
judgementsHit++;
|
judgementsHit++;
|
||||||
|
|
||||||
var hitFraction = (double)judgementsHit / judgementsCount;
|
var hitFraction = (double)judgementsHit / judgementsCount;
|
||||||
if (hitFraction == 1 && initialCircle.Judgements.Any(j => j.Result == HitResult.Great))
|
if (hitFraction == 1 && InitialCircle.Judgements.Any(j => j.Result == HitResult.Great))
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||||
else if (hitFraction >= 0.5 && initialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
|
else if (hitFraction >= 0.5 && InitialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Good });
|
AddJudgement(new OsuJudgement { Result = HitResult.Good });
|
||||||
else if (hitFraction > 0)
|
else if (hitFraction > 0)
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
|
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
|
||||||
@ -150,21 +156,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
protected override void UpdateCurrentState(ArmedState state)
|
protected override void UpdateCurrentState(ArmedState state)
|
||||||
{
|
{
|
||||||
ball.FadeIn();
|
Ball.FadeIn();
|
||||||
|
|
||||||
using (BeginDelayedSequence(slider.Duration, true))
|
using (BeginDelayedSequence(slider.Duration, true))
|
||||||
{
|
{
|
||||||
body.FadeOut(160);
|
Body.FadeOut(160);
|
||||||
ball.FadeOut(160);
|
Ball.FadeOut(160);
|
||||||
|
|
||||||
this.FadeOut(800)
|
this.FadeOut(800)
|
||||||
.Expire();
|
.Expire();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Drawable ProxiedLayer => initialCircle.ApproachCircle;
|
public Drawable ProxiedLayer => InitialCircle.ApproachCircle;
|
||||||
|
|
||||||
public override Vector2 SelectionPoint => ToScreenSpace(body.Position);
|
public override Vector2 SelectionPoint => ToScreenSpace(Body.Position);
|
||||||
public override Quad SelectionQuad => body.PathDrawQuad;
|
public override Quad SelectionQuad => Body.PathDrawQuad;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -20,13 +20,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
private readonly Spinner spinner;
|
private readonly Spinner spinner;
|
||||||
|
|
||||||
private readonly SpinnerDisc disc;
|
public readonly SpinnerDisc Disc;
|
||||||
private readonly SpinnerTicks ticks;
|
public readonly SpinnerTicks Ticks;
|
||||||
private readonly SpinnerSpmCounter spmCounter;
|
private readonly SpinnerSpmCounter spmCounter;
|
||||||
|
|
||||||
private readonly Container mainContainer;
|
private readonly Container mainContainer;
|
||||||
|
|
||||||
private readonly SpinnerBackground background;
|
public readonly SpinnerBackground Background;
|
||||||
private readonly Container circleContainer;
|
private readonly Container circleContainer;
|
||||||
private readonly CirclePiece circle;
|
private readonly CirclePiece circle;
|
||||||
private readonly GlowPiece glow;
|
private readonly GlowPiece glow;
|
||||||
@ -84,20 +84,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
background = new SpinnerBackground
|
Background = new SpinnerBackground
|
||||||
{
|
{
|
||||||
Alpha = 0.6f,
|
Alpha = 0.6f,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
disc = new SpinnerDisc(spinner)
|
Disc = new SpinnerDisc(spinner)
|
||||||
{
|
{
|
||||||
Scale = Vector2.Zero,
|
Scale = Vector2.Zero,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
circleContainer.CreateProxy(),
|
circleContainer.CreateProxy(),
|
||||||
ticks = new SpinnerTicks
|
Ticks = new SpinnerTicks
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
@ -114,22 +114,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
|
public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
|
||||||
|
|
||||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
{
|
{
|
||||||
if (Time.Current < HitObject.StartTime) return;
|
if (Time.Current < HitObject.StartTime) return;
|
||||||
|
|
||||||
if (Progress >= 1 && !disc.Complete)
|
if (Progress >= 1 && !Disc.Complete)
|
||||||
{
|
{
|
||||||
disc.Complete = true;
|
Disc.Complete = true;
|
||||||
|
|
||||||
const float duration = 200;
|
const float duration = 200;
|
||||||
|
|
||||||
disc.FadeAccent(completeColour, duration);
|
Disc.FadeAccent(completeColour, duration);
|
||||||
|
|
||||||
background.FadeAccent(completeColour, duration);
|
Background.FadeAccent(completeColour, duration);
|
||||||
background.FadeOut(duration);
|
Background.FadeOut(duration);
|
||||||
|
|
||||||
circle.FadeColour(completeColour, duration);
|
circle.FadeColour(completeColour, duration);
|
||||||
glow.FadeColour(completeColour, duration);
|
glow.FadeColour(completeColour, duration);
|
||||||
@ -153,20 +153,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
normalColour = baseColour;
|
normalColour = baseColour;
|
||||||
|
|
||||||
background.AccentColour = normalColour;
|
Background.AccentColour = normalColour;
|
||||||
|
|
||||||
completeColour = colours.YellowLight.Opacity(0.75f);
|
completeColour = colours.YellowLight.Opacity(0.75f);
|
||||||
|
|
||||||
disc.AccentColour = fillColour;
|
Disc.AccentColour = fillColour;
|
||||||
circle.Colour = colours.BlueDark;
|
circle.Colour = colours.BlueDark;
|
||||||
glow.Colour = colours.BlueDark;
|
glow.Colour = colours.BlueDark;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
|
Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
|
||||||
if (!spmCounter.IsPresent && disc.Tracking)
|
if (!spmCounter.IsPresent && Disc.Tracking)
|
||||||
spmCounter.FadeIn(TIME_FADEIN);
|
spmCounter.FadeIn(FadeInDuration);
|
||||||
|
|
||||||
base.Update();
|
base.Update();
|
||||||
}
|
}
|
||||||
@ -175,14 +175,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.UpdateAfterChildren();
|
||||||
|
|
||||||
circle.Rotation = disc.Rotation;
|
circle.Rotation = Disc.Rotation;
|
||||||
ticks.Rotation = disc.Rotation;
|
Ticks.Rotation = Disc.Rotation;
|
||||||
spmCounter.SetRotation(disc.RotationAbsolute);
|
spmCounter.SetRotation(Disc.RotationAbsolute);
|
||||||
|
|
||||||
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
|
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
|
||||||
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
|
Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
|
||||||
|
|
||||||
symbol.RotateTo(disc.Rotation / 2, 500, Easing.OutQuint);
|
symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdatePreemptState()
|
protected override void UpdatePreemptState()
|
||||||
@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
circleContainer.ScaleTo(spinner.Scale * 0.3f);
|
circleContainer.ScaleTo(spinner.Scale * 0.3f);
|
||||||
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
|
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
|
||||||
|
|
||||||
disc.RotateTo(-720);
|
Disc.RotateTo(-720);
|
||||||
symbol.RotateTo(-720);
|
symbol.RotateTo(-720);
|
||||||
|
|
||||||
mainContainer
|
mainContainer
|
||||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
private const float idle_alpha = 0.2f;
|
private const float idle_alpha = 0.2f;
|
||||||
private const float tracking_alpha = 0.4f;
|
private const float tracking_alpha = 0.4f;
|
||||||
|
|
||||||
|
public override bool IsPresent => true; // handle input when hidden
|
||||||
|
|
||||||
public SpinnerDisc(Spinner s)
|
public SpinnerDisc(Spinner s)
|
||||||
{
|
{
|
||||||
spinner = s;
|
spinner = s;
|
||||||
|
@ -11,60 +11,106 @@ using osu.Game.Rulesets.Osu.Objects;
|
|||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
{
|
{
|
||||||
[Ignore("getting CI working")]
|
[Ignore("getting CI working")]
|
||||||
public class TestCaseHitCircle : OsuTestCase
|
public class TestCaseHitCircle : OsuTestCase
|
||||||
{
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(HitCircle),
|
||||||
|
typeof(OsuModHidden),
|
||||||
|
typeof(DrawableHitCircle)
|
||||||
|
};
|
||||||
|
|
||||||
private readonly Container content;
|
private readonly Container content;
|
||||||
protected override Container<Drawable> Content => content;
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
private bool auto;
|
private bool auto;
|
||||||
|
private bool hidden;
|
||||||
private int depthIndex;
|
private int depthIndex;
|
||||||
|
private int circleSize;
|
||||||
|
private float circleScale = 1;
|
||||||
|
|
||||||
public TestCaseHitCircle()
|
public TestCaseHitCircle()
|
||||||
{
|
{
|
||||||
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||||
|
|
||||||
AddStep("Single", () => addSingle());
|
AddStep("Single", () => testSingle());
|
||||||
AddStep("Stream", addStream);
|
AddStep("Stream", testStream);
|
||||||
AddToggleStep("Auto", v => auto = v);
|
AddToggleStep("Auto", v => auto = v);
|
||||||
|
AddToggleStep("Hidden", v => hidden = v);
|
||||||
|
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
|
||||||
|
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addSingle(double timeOffset = 0, Vector2? positionOffset = null)
|
private void testSingle(double timeOffset = 0, Vector2? positionOffset = null)
|
||||||
{
|
{
|
||||||
positionOffset = positionOffset ?? Vector2.Zero;
|
positionOffset = positionOffset ?? Vector2.Zero;
|
||||||
|
|
||||||
var circle = new HitCircle
|
var circle = new HitCircle
|
||||||
{
|
{
|
||||||
StartTime = Time.Current + 1000 + timeOffset,
|
StartTime = Time.Current + 1000 + timeOffset,
|
||||||
Position = positionOffset.Value
|
Position = positionOffset.Value,
|
||||||
|
ComboColour = Color4.LightSeaGreen
|
||||||
};
|
};
|
||||||
|
|
||||||
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 });
|
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||||
|
|
||||||
var drawable = new DrawableHitCircle(circle)
|
var drawable = new TestDrawableHitCircle(circle, auto)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
|
Scale = new Vector2(circleScale),
|
||||||
Depth = depthIndex++
|
Depth = depthIndex++
|
||||||
};
|
};
|
||||||
|
|
||||||
if (auto)
|
if (auto)
|
||||||
drawable.State.Value = ArmedState.Hit;
|
drawable.State.Value = ArmedState.Hit;
|
||||||
|
|
||||||
|
if (hidden)
|
||||||
|
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
|
||||||
|
|
||||||
Add(drawable);
|
Add(drawable);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addStream()
|
private void testStream()
|
||||||
{
|
{
|
||||||
Vector2 pos = Vector2.Zero;
|
Vector2 pos = Vector2.Zero;
|
||||||
|
|
||||||
for (int i = 0; i <= 1000; i += 100)
|
for (int i = 0; i <= 1000; i += 100)
|
||||||
{
|
{
|
||||||
addSingle(i, pos);
|
testSingle(i, pos);
|
||||||
pos += new Vector2(10);
|
pos += new Vector2(10);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class TestDrawableHitCircle : DrawableHitCircle
|
||||||
|
{
|
||||||
|
private readonly bool auto;
|
||||||
|
|
||||||
|
public TestDrawableHitCircle(OsuHitObject h, bool auto) : base(h)
|
||||||
|
{
|
||||||
|
this.auto = auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
|
{
|
||||||
|
if (auto && !userTriggered && timeOffset > 0)
|
||||||
|
{
|
||||||
|
// pretend we really hit it
|
||||||
|
AddJudgement(new OsuJudgement
|
||||||
|
{
|
||||||
|
Result = HitObject.ScoreResultForOffset(timeOffset)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
base.CheckForJudgements(userTriggered, timeOffset);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -13,37 +13,52 @@ using osu.Game.Rulesets.Osu.Objects;
|
|||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
{
|
{
|
||||||
[Ignore("getting CI working")]
|
[Ignore("getting CI working")]
|
||||||
public class TestCaseSlider : OsuTestCase
|
public class TestCaseSlider : OsuTestCase
|
||||||
{
|
{
|
||||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableSlider) };
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(Slider),
|
||||||
|
typeof(HitCircle),
|
||||||
|
typeof(OsuModHidden),
|
||||||
|
typeof(DrawableSlider),
|
||||||
|
typeof(DrawableHitCircle),
|
||||||
|
typeof(DrawableSliderTick),
|
||||||
|
typeof(DrawableRepeatPoint)
|
||||||
|
};
|
||||||
|
|
||||||
private readonly Container content;
|
private readonly Container content;
|
||||||
protected override Container<Drawable> Content => content;
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
|
private bool hidden;
|
||||||
|
private int repeats;
|
||||||
|
private int depthIndex;
|
||||||
|
private int circleSize;
|
||||||
|
private float circleScale = 1;
|
||||||
private double speedMultiplier = 2;
|
private double speedMultiplier = 2;
|
||||||
private double sliderMultiplier = 2;
|
private double sliderMultiplier = 2;
|
||||||
private int depthIndex;
|
|
||||||
|
|
||||||
public TestCaseSlider()
|
public TestCaseSlider()
|
||||||
{
|
{
|
||||||
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||||
|
|
||||||
AddStep("Single", () => addSingle());
|
AddStep("Single", () => testSingle());
|
||||||
AddStep("Repeated (1)", () => addRepeated(1));
|
AddStep("Stream", testStream);
|
||||||
AddStep("Repeated (2)", () => addRepeated(2));
|
AddStep("Repeated", () => testRepeated(repeats));
|
||||||
AddStep("Repeated (3)", () => addRepeated(3));
|
AddToggleStep("Hidden", v => hidden = v);
|
||||||
AddStep("Repeated (4)", () => addRepeated(4));
|
AddSliderStep("Repeats", 1, 10, 1, s => repeats = s);
|
||||||
AddStep("Stream", addStream);
|
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
|
||||||
|
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
|
||||||
AddSliderStep("SpeedMultiplier", 0.01, 10, 2, s => speedMultiplier = s);
|
AddSliderStep("SpeedMultiplier", 0.1, 10, 2, s => speedMultiplier = s);
|
||||||
AddSliderStep("SliderMultiplier", 0.01, 10, 2, s => sliderMultiplier = s);
|
AddSliderStep("SliderMultiplier", 0.1, 10, 2, s => sliderMultiplier = s);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addSingle(double timeOffset = 0, Vector2? positionOffset = null)
|
private void testSingle(double timeOffset = 0, Vector2? positionOffset = null)
|
||||||
{
|
{
|
||||||
positionOffset = positionOffset ?? Vector2.Zero;
|
positionOffset = positionOffset ?? Vector2.Zero;
|
||||||
|
|
||||||
@ -51,32 +66,19 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
StartTime = Time.Current + 1000 + timeOffset,
|
StartTime = Time.Current + 1000 + timeOffset,
|
||||||
Position = new Vector2(-200, 0) + positionOffset.Value,
|
Position = new Vector2(-200, 0) + positionOffset.Value,
|
||||||
|
ComboColour = Color4.LightSeaGreen,
|
||||||
ControlPoints = new List<Vector2>
|
ControlPoints = new List<Vector2>
|
||||||
{
|
{
|
||||||
new Vector2(-200, 0) + positionOffset.Value,
|
new Vector2(-200, 0) + positionOffset.Value,
|
||||||
new Vector2(400, 0) + positionOffset.Value,
|
new Vector2(400, 0) + positionOffset.Value,
|
||||||
},
|
},
|
||||||
Distance = 400,
|
Distance = 400
|
||||||
};
|
};
|
||||||
|
|
||||||
var cpi = new ControlPointInfo();
|
addSlider(slider);
|
||||||
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
|
|
||||||
|
|
||||||
var difficulty = new BeatmapDifficulty
|
|
||||||
{
|
|
||||||
SliderMultiplier = (float)sliderMultiplier,
|
|
||||||
CircleSize = 0
|
|
||||||
};
|
|
||||||
|
|
||||||
slider.ApplyDefaults(cpi, difficulty);
|
|
||||||
Add(new DrawableSlider(slider)
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Depth = depthIndex++
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addRepeated(int repeats)
|
private void testRepeated(int repeats)
|
||||||
{
|
{
|
||||||
// The first run through the slider is considered a repeat
|
// The first run through the slider is considered a repeat
|
||||||
repeats++;
|
repeats++;
|
||||||
@ -89,6 +91,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
StartTime = Time.Current + 1000,
|
StartTime = Time.Current + 1000,
|
||||||
Position = new Vector2(-200, 0),
|
Position = new Vector2(-200, 0),
|
||||||
|
ComboColour = Color4.LightSeaGreen,
|
||||||
ControlPoints = new List<Vector2>
|
ControlPoints = new List<Vector2>
|
||||||
{
|
{
|
||||||
new Vector2(-200, 0),
|
new Vector2(-200, 0),
|
||||||
@ -99,32 +102,45 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
RepeatSamples = repeatSamples
|
RepeatSamples = repeatSamples
|
||||||
};
|
};
|
||||||
|
|
||||||
|
addSlider(slider);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testStream()
|
||||||
|
{
|
||||||
|
Vector2 pos = Vector2.Zero;
|
||||||
|
|
||||||
|
for (int i = 0; i <= 1000; i += 100)
|
||||||
|
{
|
||||||
|
testSingle(i, pos);
|
||||||
|
pos += new Vector2(10);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addSlider(Slider slider)
|
||||||
|
{
|
||||||
var cpi = new ControlPointInfo();
|
var cpi = new ControlPointInfo();
|
||||||
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
|
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
|
||||||
|
|
||||||
var difficulty = new BeatmapDifficulty
|
var difficulty = new BeatmapDifficulty
|
||||||
{
|
{
|
||||||
SliderMultiplier = (float)sliderMultiplier,
|
SliderMultiplier = (float)sliderMultiplier,
|
||||||
CircleSize = 0
|
CircleSize = circleSize
|
||||||
};
|
};
|
||||||
|
|
||||||
slider.ApplyDefaults(cpi, difficulty);
|
slider.ApplyDefaults(cpi, difficulty);
|
||||||
Add(new DrawableSlider(slider)
|
|
||||||
|
var drawable = new DrawableSlider(slider)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
|
Scale = new Vector2(circleScale),
|
||||||
Depth = depthIndex++
|
Depth = depthIndex++
|
||||||
});
|
};
|
||||||
}
|
|
||||||
|
|
||||||
private void addStream()
|
if (hidden)
|
||||||
{
|
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
|
||||||
Vector2 pos = Vector2.Zero;
|
|
||||||
|
|
||||||
for (int i = 0; i <= 1000; i += 100)
|
Add(drawable);
|
||||||
{
|
|
||||||
addSingle(i, pos);
|
|
||||||
pos += new Vector2(10);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,11 +1,15 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using OpenTK;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
@ -15,30 +19,47 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
[Ignore("getting CI working")]
|
[Ignore("getting CI working")]
|
||||||
public class TestCaseSpinner : OsuTestCase
|
public class TestCaseSpinner : OsuTestCase
|
||||||
{
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(Spinner),
|
||||||
|
typeof(OsuModHidden),
|
||||||
|
typeof(DrawableSpinner)
|
||||||
|
};
|
||||||
|
|
||||||
private readonly Container content;
|
private readonly Container content;
|
||||||
protected override Container<Drawable> Content => content;
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
|
private bool hidden;
|
||||||
private int depthIndex;
|
private int depthIndex;
|
||||||
|
private int circleSize;
|
||||||
|
private float circleScale = 1;
|
||||||
|
|
||||||
public TestCaseSpinner()
|
public TestCaseSpinner()
|
||||||
{
|
{
|
||||||
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||||
|
|
||||||
AddStep("Single", addSingle);
|
AddStep("Single", testSingle);
|
||||||
|
AddToggleStep("Hidden", v => hidden = v);
|
||||||
|
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
|
||||||
|
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addSingle()
|
private void testSingle()
|
||||||
{
|
{
|
||||||
var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
|
var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
|
||||||
|
|
||||||
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 });
|
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||||
|
|
||||||
var drawable = new DrawableSpinner(spinner)
|
var drawable = new DrawableSpinner(spinner)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
|
Scale = new Vector2(circleScale),
|
||||||
Depth = depthIndex++
|
Depth = depthIndex++
|
||||||
};
|
};
|
||||||
|
|
||||||
|
if (hidden)
|
||||||
|
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
|
||||||
|
|
||||||
Add(drawable);
|
Add(drawable);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -35,16 +35,13 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
||||||
{
|
{
|
||||||
var circle = h as HitCircle;
|
if (h is HitCircle circle)
|
||||||
if (circle != null)
|
|
||||||
return new DrawableHitCircle(circle);
|
return new DrawableHitCircle(circle);
|
||||||
|
|
||||||
var slider = h as Slider;
|
if (h is Slider slider)
|
||||||
if (slider != null)
|
|
||||||
return new DrawableSlider(slider);
|
return new DrawableSlider(slider);
|
||||||
|
|
||||||
var spinner = h as Spinner;
|
if (h is Spinner spinner)
|
||||||
if (spinner != null)
|
|
||||||
return new DrawableSpinner(spinner);
|
return new DrawableSpinner(spinner);
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
@ -1,20 +1,23 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Cursor;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Backgrounds;
|
using osu.Game.Graphics.Backgrounds;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Profile
|
namespace osu.Game.Overlays.Profile
|
||||||
{
|
{
|
||||||
public class SupporterIcon : CircularContainer
|
public class SupporterIcon : CircularContainer, IHasTooltip
|
||||||
{
|
{
|
||||||
private readonly Box background;
|
private readonly Box background;
|
||||||
|
|
||||||
|
public string TooltipText => "osu!supporter";
|
||||||
|
|
||||||
public SupporterIcon()
|
public SupporterIcon()
|
||||||
{
|
{
|
||||||
Masking = true;
|
Masking = true;
|
||||||
|
20
osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs
Normal file
20
osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mods
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="DrawableHitObject"/>s.
|
||||||
|
/// </summary>
|
||||||
|
public interface IApplicableToDrawableHitObjects
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Applies this <see cref="IApplicableToDrawableHitObjects"/> to a list of <see cref="DrawableHitObject"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="drawable">The list of <see cref="DrawableHitObject"/>s to apply to.</param>
|
||||||
|
void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables);
|
||||||
|
}
|
||||||
|
}
|
@ -122,6 +122,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
{
|
{
|
||||||
UpdateState(state);
|
UpdateState(state);
|
||||||
|
|
||||||
|
// apply any custom state overrides
|
||||||
|
ApplyCustomUpdateState?.Invoke(this, state);
|
||||||
|
|
||||||
if (State == ArmedState.Hit)
|
if (State == ArmedState.Hit)
|
||||||
PlaySamples();
|
PlaySamples();
|
||||||
};
|
};
|
||||||
@ -243,9 +246,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
|
|
||||||
h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
|
h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
|
||||||
h.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j);
|
h.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j);
|
||||||
|
h.ApplyCustomUpdateState += (d, s) => ApplyCustomUpdateState?.Invoke(d, s);
|
||||||
nestedHitObjects.Add(h);
|
nestedHitObjects.Add(h);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Bind to apply a custom state which can override the default implementation.
|
||||||
|
/// </summary>
|
||||||
|
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
|
||||||
|
|
||||||
protected abstract void UpdateState(ArmedState state);
|
protected abstract void UpdateState(ArmedState state);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -260,6 +260,9 @@ namespace osu.Game.Rulesets.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
Playfield.PostProcess();
|
Playfield.PostProcess();
|
||||||
|
|
||||||
|
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||||
|
mod.ApplyToDrawableHitObjects(Playfield.HitObjects.Objects);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
|
@ -310,6 +310,7 @@
|
|||||||
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
|
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
|
||||||
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
|
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
|
||||||
<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
|
<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
|
||||||
|
<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
|
||||||
<Compile Include="Screens\Select\ImportFromStablePopup.cs" />
|
<Compile Include="Screens\Select\ImportFromStablePopup.cs" />
|
||||||
<Compile Include="Overlays\Settings\SettingsButton.cs" />
|
<Compile Include="Overlays\Settings\SettingsButton.cs" />
|
||||||
<Compile Include="Rulesets\Edit\Layers\Selection\OriginHandle.cs" />
|
<Compile Include="Rulesets\Edit\Layers\Selection\OriginHandle.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user