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Renaming + don't use List.

This commit is contained in:
smoogipooo 2017-03-23 12:53:38 +09:00
parent 39ff026b27
commit 7f33e10db0

View File

@ -32,7 +32,8 @@ namespace osu.Game.Modes.Taiko.UI
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
Keys = new List<Key>(new[] { Key.F, Key.D })
RimKey = Key.D,
CentreKey = Key.F
},
new TaikoHalfDrum(true)
{
@ -41,7 +42,8 @@ namespace osu.Game.Modes.Taiko.UI
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Position = new Vector2(-1f, 0),
Keys = new List<Key>(new[] { Key.J, Key.K })
RimKey = Key.K,
CentreKey = Key.J
}
};
}
@ -52,17 +54,19 @@ namespace osu.Game.Modes.Taiko.UI
private class TaikoHalfDrum : Container
{
/// <summary>
/// A list of keys which this half-drum accepts.
/// <para>
/// [0] => Inner key, [1] => Outer key
/// </para>
/// The key to be used for the rim of the half-drum.
/// </summary>
public List<Key> Keys = new List<Key>();
public Key RimKey;
/// <summary>
/// The key to be used for the centre of the half-drum.
/// </summary>
public Key CentreKey;
private Sprite outer;
private Sprite outerHit;
private Sprite inner;
private Sprite innerHit;
private Sprite rim;
private Sprite rimHit;
private Sprite centre;
private Sprite centreHit;
public TaikoHalfDrum(bool flipped)
{
@ -70,13 +74,13 @@ namespace osu.Game.Modes.Taiko.UI
Children = new Drawable[]
{
outer = new Sprite
rim = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both
},
outerHit = new Sprite
rimHit = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
@ -84,14 +88,14 @@ namespace osu.Game.Modes.Taiko.UI
Alpha = 0,
BlendingMode = BlendingMode.Additive
},
inner = new Sprite
centre = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f)
},
innerHit = new Sprite
centreHit = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
@ -106,13 +110,13 @@ namespace osu.Game.Modes.Taiko.UI
[BackgroundDependencyLoader]
private void load(TextureStore textures, OsuColour colours)
{
outer.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer");
outerHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer-hit");
inner.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner");
innerHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner-hit");
rim.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer");
rimHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer-hit");
centre.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner");
centreHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner-hit");
outerHit.Colour = colours.Blue;
innerHit.Colour = colours.Pink;
rimHit.Colour = colours.Blue;
centreHit.Colour = colours.Pink;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
@ -120,16 +124,16 @@ namespace osu.Game.Modes.Taiko.UI
if (args.Repeat)
return false;
if (args.Key == Keys[0])
if (args.Key == CentreKey)
{
innerHit.FadeIn();
innerHit.FadeOut(500, EasingTypes.OutQuint);
centreHit.FadeIn();
centreHit.FadeOut(500, EasingTypes.OutQuint);
}
if (args.Key == Keys[1])
if (args.Key == RimKey)
{
outerHit.FadeIn();
outerHit.FadeOut(500, EasingTypes.OutQuint);
rimHit.FadeIn();
rimHit.FadeOut(500, EasingTypes.OutQuint);
}
return false;