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Add failing test coverage for replay detach
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Scoring;
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using osu.Game.Tests.Visual;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public partial class TestSceneCatchReplayHandling : OsuManualInputManagerTestScene
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{
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[Test]
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public void TestReplayDetach()
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{
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DrawableCatchRuleset drawableRuleset = null!;
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float catcherPosition = 0;
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AddStep("create drawable ruleset", () => Child = drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), new CatchBeatmap(), []));
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AddStep("attach replay", () => drawableRuleset.SetReplayScore(new Score()));
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AddStep("store catcher position", () => catcherPosition = drawableRuleset.ChildrenOfType<Catcher>().Single().X);
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AddStep("hold down left", () => InputManager.PressKey(Key.Left));
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AddAssert("catcher didn't move", () => drawableRuleset.ChildrenOfType<Catcher>().Single().X, () => Is.EqualTo(catcherPosition));
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AddStep("detach replay", () => drawableRuleset.SetReplayScore(null));
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AddUntilStep("catcher moved", () => drawableRuleset.ChildrenOfType<Catcher>().Single().X, () => Is.Not.EqualTo(catcherPosition));
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AddStep("release left", () => InputManager.ReleaseKey(Key.Left));
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}
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}
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}
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