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mirror of https://github.com/ppy/osu.git synced 2025-01-15 15:12:57 +08:00

Merge remote-tracking branch 'refs/remotes/ppy/master' into kudosu-info

This commit is contained in:
Andrei Zavatski 2019-08-27 15:11:55 +03:00
commit 7f0a4fbef9
44 changed files with 482 additions and 222 deletions

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@ -4,7 +4,7 @@
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</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -58,14 +58,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss); ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
} }
protected override bool UseTransformStateManagement => false; protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
protected override void UpdateState(ArmedState state) protected override void UpdateInitialTransforms() => this.FadeIn(200);
protected override void UpdateStateTransforms(ArmedState state)
{ {
// TODO: update to use new state management.
using (BeginAbsoluteSequence(HitObject.StartTime - HitObject.TimePreempt))
this.FadeIn(200);
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime; var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
using (BeginAbsoluteSequence(endTime, true)) using (BeginAbsoluteSequence(endTime, true))

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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (lastPlateableFruit == null) if (lastPlateableFruit == null)
return; return;
// this is required to make this run after the last caught fruit runs UpdateState at least once. // this is required to make this run after the last caught fruit runs updateState() at least once.
// TODO: find a better alternative // TODO: find a better alternative
if (lastPlateableFruit.IsLoaded) if (lastPlateableFruit.IsLoaded)
action(); action();

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@ -4,7 +4,7 @@
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</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Alpha = 0.2f; Alpha = 0.2f;
} }
protected override void UpdateState(ArmedState state) protected override void UpdateStateTransforms(ArmedState state)
{ {
} }
} }

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@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
@ -104,6 +105,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2; bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
} }
protected override void UpdateStateTransforms(ArmedState state)
{
using (BeginDelayedSequence(HitObject.Duration, true))
base.UpdateStateTransforms(state);
}
protected void BeginHold() protected void BeginHold()
{ {
holdStartTime = Time.Current; holdStartTime = Time.Current;

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@ -45,24 +45,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{ {
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
} }
}
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject protected override void UpdateInitialTransforms() => this.FadeIn();
where TObject : ManiaHitObject
protected override void UpdateStateTransforms(ArmedState state)
{ {
public new readonly TObject HitObject;
protected DrawableManiaHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
}
protected override bool UseTransformStateManagement => false;
protected override void UpdateState(ArmedState state)
{
// TODO: update to use new state management.
switch (state) switch (state)
{ {
case ArmedState.Miss: case ArmedState.Miss:
@ -75,4 +62,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
} }
} }
} }
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
where TObject : ManiaHitObject
{
public new readonly TObject HitObject;
protected DrawableManiaHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
}
}
} }

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Replays; using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
@ -77,13 +78,37 @@ namespace osu.Game.Rulesets.Mania.Replays
private IEnumerable<IActionPoint> generateActionPoints() private IEnumerable<IActionPoint> generateActionPoints()
{ {
foreach (var obj in Beatmap.HitObjects) for (int i = 0; i < Beatmap.HitObjects.Count; i++)
{ {
yield return new HitPoint { Time = obj.StartTime, Column = obj.Column }; var currentObject = Beatmap.HitObjects[i];
yield return new ReleasePoint { Time = ((obj as IHasEndTime)?.EndTime ?? obj.StartTime) + RELEASE_DELAY, Column = obj.Column }; var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
double endTime = (currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime;
bool canDelayKeyUp = nextObjectInColumn == null ||
nextObjectInColumn.StartTime > endTime + RELEASE_DELAY;
double calculatedDelay = canDelayKeyUp ? RELEASE_DELAY : (nextObjectInColumn.StartTime - endTime) * 0.9;
yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };
yield return new ReleasePoint { Time = endTime + calculatedDelay, Column = currentObject.Column };
} }
} }
protected override HitObject GetNextObject(int currentIndex)
{
int desiredColumn = Beatmap.HitObjects[currentIndex].Column;
for (int i = currentIndex + 1; i < Beatmap.HitObjects.Count; i++)
{
if (Beatmap.HitObjects[i].Column == desiredColumn)
return Beatmap.HitObjects[i];
}
return null;
}
private interface IActionPoint private interface IActionPoint
{ {
double Time { get; set; } double Time { get; set; }

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@ -4,7 +4,7 @@
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<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" /> <PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" /> <PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -247,10 +247,6 @@ namespace osu.Game.Rulesets.Taiko.Tests
: base(hitObject) : base(hitObject)
{ {
} }
protected override void UpdateState(ArmedState state)
{
}
} }
} }
} }

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@ -4,7 +4,7 @@
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<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" /> <PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" /> <PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -53,9 +53,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Alpha = 0.75f Alpha = 0.75f
}); });
} }
protected override void UpdateState(ArmedState state)
{
}
} }
} }

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@ -88,13 +88,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = HitResult.Miss); ApplyResult(r => r.Type = HitResult.Miss);
} }
protected override void UpdateState(ArmedState state) protected override void UpdateStateTransforms(ArmedState state)
{ {
switch (state) switch (state)
{ {
case ArmedState.Hit: case ArmedState.Hit:
case ArmedState.Miss: case ArmedState.Miss:
this.FadeOut(100).Expire(); this.Delay(HitObject.Duration).FadeOut(100).Expire();
break; break;
} }
} }

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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = HitResult.Great); ApplyResult(r => r.Type = HitResult.Great);
} }
protected override void UpdateState(ArmedState state) protected override void UpdateStateTransforms(ArmedState state)
{ {
switch (state) switch (state)
{ {

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@ -92,17 +92,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Size = BaseSize * Parent.RelativeChildSize; Size = BaseSize * Parent.RelativeChildSize;
} }
protected override void UpdateState(ArmedState state) protected override void UpdateStateTransforms(ArmedState state)
{ {
// TODO: update to use new state management. switch (state)
var circlePiece = MainPiece as CirclePiece;
circlePiece?.FlashBox.FinishTransforms();
var offset = !AllJudged ? 0 : Time.Current - HitObject.StartTime;
using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true))
{
switch (State.Value)
{ {
case ArmedState.Idle: case ArmedState.Idle:
validActionPressed = false; validActionPressed = false;
@ -120,13 +112,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// If we're far enough away from the left stage, we should bring outselves in front of it // If we're far enough away from the left stage, we should bring outselves in front of it
ProxyContent(); ProxyContent();
var flash = circlePiece?.FlashBox; var flash = (MainPiece as CirclePiece)?.FlashBox;
flash?.FadeTo(0.9f).FadeOut(300);
if (flash != null)
{
flash.FadeTo(0.9f);
flash.FadeOut(300);
}
const float gravity_time = 300; const float gravity_time = 300;
const float gravity_travel_height = 200; const float gravity_travel_height = 200;
@ -143,7 +130,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
break; break;
} }
} }
}
protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this); protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);

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@ -18,9 +18,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
MainObject = mainObject; MainObject = mainObject;
} }
protected override void UpdateState(ArmedState state)
{
}
} }
} }

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@ -25,6 +25,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private const float target_ring_scale = 5f; private const float target_ring_scale = 5f;
private const float inner_ring_alpha = 0.65f; private const float inner_ring_alpha = 0.65f;
/// <summary>
/// Offset away from the start time of the swell at which the ring starts appearing.
/// </summary>
private const double ring_appear_offset = 100;
private readonly List<DrawableSwellTick> ticks = new List<DrawableSwellTick>(); private readonly List<DrawableSwellTick> ticks = new List<DrawableSwellTick>();
private readonly Container bodyContainer; private readonly Container bodyContainer;
@ -179,26 +184,34 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
} }
} }
protected override void UpdateState(ArmedState state) protected override void UpdateInitialTransforms()
{ {
const float preempt = 100; base.UpdateInitialTransforms();
const float out_transition_time = 300;
using (BeginAbsoluteSequence(HitObject.StartTime - ring_appear_offset, true))
targetRing.ScaleTo(target_ring_scale, 400, Easing.OutQuint);
}
protected override void UpdateStateTransforms(ArmedState state)
{
const double transition_duration = 300;
switch (state) switch (state)
{ {
case ArmedState.Idle: case ArmedState.Idle:
UnproxyContent();
expandingRing.FadeTo(0); expandingRing.FadeTo(0);
using (BeginAbsoluteSequence(HitObject.StartTime - preempt, true))
targetRing.ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
break; break;
case ArmedState.Miss: case ArmedState.Miss:
case ArmedState.Hit: case ArmedState.Hit:
this.FadeOut(out_transition_time, Easing.Out); using (BeginAbsoluteSequence(Time.Current, true))
bodyContainer.ScaleTo(1.4f, out_transition_time); {
this.FadeOut(transition_duration, Easing.Out);
bodyContainer.ScaleTo(1.4f, transition_duration);
Expire(); Expire();
}
break; break;
} }
} }
@ -212,9 +225,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// Make the swell stop at the hit target // Make the swell stop at the hit target
X = Math.Max(0, X); X = Math.Max(0, X);
double t = Math.Min(HitObject.StartTime, Time.Current); if (Time.Current >= HitObject.StartTime - ring_appear_offset)
if (t == HitObject.StartTime)
ProxyContent(); ProxyContent();
else
UnproxyContent();
} }
private bool? lastWasCentre; private bool? lastWasCentre;

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@ -21,10 +20,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
} }
protected override void UpdateState(ArmedState state)
{
}
public override bool OnPressed(TaikoAction action) => false; public override bool OnPressed(TaikoAction action) => false;
} }
} }

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@ -78,10 +78,31 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public abstract bool OnPressed(TaikoAction action); public abstract bool OnPressed(TaikoAction action);
public virtual bool OnReleased(TaikoAction action) => false; public virtual bool OnReleased(TaikoAction action) => false;
protected override void UpdateInitialTransforms() => this.FadeIn();
public override double LifetimeStart
{
get => base.LifetimeStart;
set
{
base.LifetimeStart = value;
proxiedContent.LifetimeStart = value;
}
}
public override double LifetimeEnd
{
get => base.LifetimeEnd;
set
{
base.LifetimeEnd = value;
proxiedContent.LifetimeEnd = value;
}
}
private class ProxiedContentContainer : Container private class ProxiedContentContainer : Container
{ {
public override double LifetimeStart => Parent?.LifetimeStart ?? base.LifetimeStart; public override bool RemoveWhenNotAlive => false;
public override double LifetimeEnd => Parent?.LifetimeEnd ?? base.LifetimeEnd;
} }
} }
@ -121,8 +142,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
} }
} }
protected override bool UseTransformStateManagement => false;
// Normal and clap samples are handled by the drum // Normal and clap samples are handled by the drum
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP); protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);

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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Taiko.Replays namespace osu.Game.Rulesets.Taiko.Replays
{ {
@ -113,7 +114,13 @@ namespace osu.Game.Rulesets.Taiko.Replays
else else
throw new InvalidOperationException("Unknown hit object type."); throw new InvalidOperationException("Unknown hit object type.");
Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY)); var nextHitObject = GetNextObject(i); // Get the next object that requires pressing the same button
bool canDelayKeyUp = nextHitObject == null || nextHitObject.StartTime > endTime + KEY_UP_DELAY;
double calculatedDelay = canDelayKeyUp ? KEY_UP_DELAY : (nextHitObject.StartTime - endTime) * 0.9;
Frames.Add(new TaikoReplayFrame(endTime + calculatedDelay));
if (i < Beatmap.HitObjects.Count - 1) if (i < Beatmap.HitObjects.Count - 1)
{ {
@ -127,5 +134,24 @@ namespace osu.Game.Rulesets.Taiko.Replays
return Replay; return Replay;
} }
protected override HitObject GetNextObject(int currentIndex)
{
Type desiredType = Beatmap.HitObjects[currentIndex].GetType();
for (int i = currentIndex + 1; i < Beatmap.HitObjects.Count; i++)
{
var currentObj = Beatmap.HitObjects[i];
if (currentObj.GetType() == desiredType ||
// Un-press all keys before a DrumRoll or Swell
currentObj is DrumRoll || currentObj is Swell)
{
return Beatmap.HitObjects[i];
}
}
return null;
}
} }
} }

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@ -200,10 +200,6 @@ namespace osu.Game.Tests.Visual.Gameplay
break; break;
} }
} }
protected override void UpdateState(ArmedState state)
{
}
} }
private class TestDrawableHitObject : DrawableHitObject<HitObject> private class TestDrawableHitObject : DrawableHitObject<HitObject>
@ -216,10 +212,6 @@ namespace osu.Game.Tests.Visual.Gameplay
AddInternal(new Box { Size = new Vector2(75) }); AddInternal(new Box { Size = new Vector2(75) });
} }
protected override void UpdateState(ArmedState state)
{
}
} }
} }
} }

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@ -135,6 +135,9 @@ namespace osu.Game.Tests.Visual.Online
}); });
downloadAssert(true); downloadAssert(true);
AddStep("show many difficulties", () => overlay.ShowBeatmapSet(createManyDifficultiesBeatmapSet()));
downloadAssert(true);
} }
[Test] [Test]
@ -222,6 +225,56 @@ namespace osu.Game.Tests.Visual.Online
AddStep(@"show without reload", overlay.Show); AddStep(@"show without reload", overlay.Show);
} }
private BeatmapSetInfo createManyDifficultiesBeatmapSet()
{
var beatmaps = new List<BeatmapInfo>();
for (int i = 1; i < 41; i++)
{
beatmaps.Add(new BeatmapInfo
{
OnlineBeatmapID = i * 10,
Version = $"Test #{i}",
Ruleset = Ruleset.Value,
StarDifficulty = 2 + i * 0.1,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
},
OnlineInfo = new BeatmapOnlineInfo(),
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(j => j % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(j => j % 12 - 6).ToArray(),
},
});
}
return new BeatmapSetInfo
{
OnlineBeatmapSetID = 123,
Metadata = new BeatmapMetadata
{
Title = @"many difficulties beatmap",
Artist = @"none",
Author = new User
{
Username = @"BanchoBot",
Id = 3,
},
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Preview = @"https://b.ppy.sh/preview/123.mp3",
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
},
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
Beatmaps = beatmaps,
};
}
private void downloadAssert(bool shown) private void downloadAssert(bool shown)
{ {
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.DownloadButtonsVisible == shown); AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.DownloadButtonsVisible == shown);

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@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Overlays.Direct; using osu.Game.Overlays.Direct;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Users; using osu.Game.Users;
using osuTK; using osuTK;
@ -24,7 +23,7 @@ namespace osu.Game.Tests.Visual.Online
typeof(IconPill) typeof(IconPill)
}; };
private BeatmapSetInfo getUndownloadableBeatmapSet(RulesetInfo ruleset) => new BeatmapSetInfo private BeatmapSetInfo getUndownloadableBeatmapSet() => new BeatmapSetInfo
{ {
OnlineBeatmapSetID = 123, OnlineBeatmapSetID = 123,
Metadata = new BeatmapMetadata Metadata = new BeatmapMetadata
@ -56,23 +55,62 @@ namespace osu.Game.Tests.Visual.Online
{ {
new BeatmapInfo new BeatmapInfo
{ {
Ruleset = ruleset, Ruleset = Ruleset.Value,
Version = "Test", Version = "Test",
StarDifficulty = 6.42, StarDifficulty = 6.42,
} }
} }
}; };
[BackgroundDependencyLoader] private BeatmapSetInfo getManyDifficultiesBeatmapSet(RulesetStore rulesets)
private void load()
{ {
var ruleset = new OsuRuleset().RulesetInfo; var beatmaps = new List<BeatmapInfo>();
var normal = CreateWorkingBeatmap(ruleset).BeatmapSetInfo; for (int i = 0; i < 100; i++)
{
beatmaps.Add(new BeatmapInfo
{
Ruleset = rulesets.GetRuleset(i % 4),
StarDifficulty = 2 + i % 4 * 2,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
});
}
return new BeatmapSetInfo
{
OnlineBeatmapSetID = 1,
Metadata = new BeatmapMetadata
{
Title = "many difficulties beatmap",
Artist = "test",
Author = new User
{
Username = "BanchoBot",
Id = 3,
}
},
OnlineInfo = new BeatmapSetOnlineInfo
{
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
},
Beatmaps = beatmaps,
};
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
var normal = CreateWorkingBeatmap(Ruleset.Value).BeatmapSetInfo;
normal.OnlineInfo.HasVideo = true; normal.OnlineInfo.HasVideo = true;
normal.OnlineInfo.HasStoryboard = true; normal.OnlineInfo.HasStoryboard = true;
var undownloadable = getUndownloadableBeatmapSet(ruleset); var undownloadable = getUndownloadableBeatmapSet();
var manyDifficulties = getManyDifficultiesBeatmapSet(rulesets);
Child = new BasicScrollContainer Child = new BasicScrollContainer
{ {
@ -81,15 +119,17 @@ namespace osu.Game.Tests.Visual.Online
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical, Direction = FillDirection.Full,
Padding = new MarginPadding(20), Padding = new MarginPadding(20),
Spacing = new Vector2(0, 20), Spacing = new Vector2(5, 20),
Children = new Drawable[] Children = new Drawable[]
{ {
new DirectGridPanel(normal), new DirectGridPanel(normal),
new DirectListPanel(normal),
new DirectGridPanel(undownloadable), new DirectGridPanel(undownloadable),
new DirectGridPanel(manyDifficulties),
new DirectListPanel(normal),
new DirectListPanel(undownloadable), new DirectListPanel(undownloadable),
new DirectListPanel(manyDifficulties),
}, },
}, },
}; };

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@ -516,6 +516,7 @@ namespace osu.Game.Tests.Visual.SongSelect
OnlineBeatmapID = b * 10, OnlineBeatmapID = b * 10,
Path = $"extra{b}.osu", Path = $"extra{b}.osu",
Version = $"Extra {b}", Version = $"Extra {b}",
Ruleset = rulesets.GetRuleset((b - 1) % 4),
StarDifficulty = 2, StarDifficulty = 2,
BaseDifficulty = new BeatmapDifficulty BaseDifficulty = new BeatmapDifficulty
{ {

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@ -15,6 +15,7 @@ using osu.Framework.MathUtils;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
@ -79,8 +80,12 @@ namespace osu.Game.Tests.Visual.SongSelect
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
Beatmap.SetDefault(); Beatmap.SetDefault();
Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
} }
private OsuConfigManager config;
[SetUp] [SetUp]
public virtual void SetUp() => Schedule(() => public virtual void SetUp() => Schedule(() =>
{ {
@ -111,13 +116,15 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap); AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; }); var sortMode = config.GetBindable<SortMode>(OsuSetting.SongSelectSortingMode);
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
AddStep(@"Sort by Author", delegate { songSelect.FilterControl.Sort = SortMode.Author; }); AddStep(@"Sort by Artist", delegate { sortMode.Value = SortMode.Artist; });
AddStep(@"Sort by DateAdded", delegate { songSelect.FilterControl.Sort = SortMode.DateAdded; }); AddStep(@"Sort by Title", delegate { sortMode.Value = SortMode.Title; });
AddStep(@"Sort by BPM", delegate { songSelect.FilterControl.Sort = SortMode.BPM; }); AddStep(@"Sort by Author", delegate { sortMode.Value = SortMode.Author; });
AddStep(@"Sort by Length", delegate { songSelect.FilterControl.Sort = SortMode.Length; }); AddStep(@"Sort by DateAdded", delegate { sortMode.Value = SortMode.DateAdded; });
AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; }); AddStep(@"Sort by BPM", delegate { sortMode.Value = SortMode.BPM; });
AddStep(@"Sort by Length", delegate { sortMode.Value = SortMode.Length; });
AddStep(@"Sort by Difficulty", delegate { sortMode.Value = SortMode.Difficulty; });
} }
[Test] [Test]

View File

@ -5,7 +5,7 @@
<PackageReference Include="DeepEqual" Version="2.0.0" /> <PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" /> <PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" /> <PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

View File

@ -7,7 +7,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" /> <PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" /> <PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>

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@ -138,19 +138,15 @@ namespace osu.Game.Beatmaps
protected override Skin GetSkin() protected override Skin GetSkin()
{ {
Skin skin;
try try
{ {
skin = new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager); return new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager);
} }
catch (Exception e) catch (Exception e)
{ {
Logger.Error(e, "Skin failed to load"); Logger.Error(e, "Skin failed to load");
skin = new DefaultSkin(); return null;
} }
return skin;
} }
} }
} }

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@ -19,23 +19,33 @@ using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables namespace osu.Game.Beatmaps.Drawables
{ {
public class DifficultyIcon : Container, IHasCustomTooltip public class DifficultyIcon : CompositeDrawable, IHasCustomTooltip
{ {
private readonly BeatmapInfo beatmap; private readonly BeatmapInfo beatmap;
private readonly RulesetInfo ruleset; private readonly RulesetInfo ruleset;
private readonly Container iconContainer;
/// <summary>
/// Size of this difficulty icon.
/// </summary>
public new Vector2 Size
{
get => iconContainer.Size;
set => iconContainer.Size = value;
}
public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null, bool shouldShowTooltip = true) public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null, bool shouldShowTooltip = true)
{ {
if (beatmap == null) this.beatmap = beatmap ?? throw new ArgumentNullException(nameof(beatmap));
throw new ArgumentNullException(nameof(beatmap));
this.beatmap = beatmap;
this.ruleset = ruleset ?? beatmap.Ruleset; this.ruleset = ruleset ?? beatmap.Ruleset;
if (shouldShowTooltip) if (shouldShowTooltip)
TooltipContent = beatmap; TooltipContent = beatmap;
Size = new Vector2(20); AutoSizeAxes = Axes.Both;
InternalChild = iconContainer = new Container { Size = new Vector2(20f) };
} }
public string TooltipText { get; set; } public string TooltipText { get; set; }
@ -47,7 +57,7 @@ namespace osu.Game.Beatmaps.Drawables
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
Children = new Drawable[] iconContainer.Children = new Drawable[]
{ {
new CircularContainer new CircularContainer
{ {

View File

@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
/// <summary>
/// A difficulty icon that contains a counter on the right-side of it.
/// </summary>
/// <remarks>
/// Used in cases when there are too many difficulty icons to show.
/// </remarks>
public class GroupedDifficultyIcon : DifficultyIcon
{
public GroupedDifficultyIcon(List<BeatmapInfo> beatmaps, RulesetInfo ruleset, Color4 counterColour)
: base(beatmaps.OrderBy(b => b.StarDifficulty).Last(), ruleset, false)
{
AddInternal(new OsuSpriteText
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Padding = new MarginPadding { Left = Size.X },
Margin = new MarginPadding { Left = 2, Right = 5 },
Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
Text = beatmaps.Count.ToString(),
Colour = counterColour,
});
}
}
}

View File

@ -8,6 +8,7 @@ using osu.Framework.Platform;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Configuration namespace osu.Game.Configuration
{ {
@ -25,6 +26,9 @@ namespace osu.Game.Configuration
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1); Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1); Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1);
Set(OsuSetting.SongSelectGroupingMode, GroupMode.All);
Set(OsuSetting.SongSelectSortingMode, SortMode.Title);
Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation); Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1); Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
@ -150,6 +154,8 @@ namespace osu.Game.Configuration
SaveUsername, SaveUsername,
DisplayStarsMinimum, DisplayStarsMinimum,
DisplayStarsMaximum, DisplayStarsMaximum,
SongSelectGroupingMode,
SongSelectSortingMode,
RandomSelectAlgorithm, RandomSelectAlgorithm,
ShowFpsDisplay, ShowFpsDisplay,
ChatDisplayHeight, ChatDisplayHeight,

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@ -91,7 +91,8 @@ namespace osu.Game.Overlays.BeatmapSet
{ {
difficulties = new DifficultiesContainer difficulties = new DifficultiesContainer
{ {
AutoSizeAxes = Axes.Both, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = -(tile_icon_padding + tile_spacing / 2) }, Margin = new MarginPadding { Left = -(tile_icon_padding + tile_spacing / 2) },
OnLostHover = () => OnLostHover = () =>
{ {

View File

@ -151,7 +151,7 @@ namespace osu.Game.Overlays.Direct
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Height = 20, Height = 20,
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding }, Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
Children = GetDifficultyIcons(), Children = GetDifficultyIcons(colours),
}, },
}, },
}, },

View File

@ -129,7 +129,7 @@ namespace osu.Game.Overlays.Direct
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Height = 20, Height = 20,
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding }, Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
Children = GetDifficultyIcons(), Children = GetDifficultyIcons(colours),
}, },
}, },
}, },

View File

@ -28,6 +28,7 @@ namespace osu.Game.Overlays.Direct
public readonly BeatmapSetInfo SetInfo; public readonly BeatmapSetInfo SetInfo;
private const double hover_transition_time = 400; private const double hover_transition_time = 400;
private const int maximum_difficulty_icons = 15;
private Container content; private Container content;
@ -138,10 +139,16 @@ namespace osu.Game.Overlays.Direct
}; };
} }
protected List<DifficultyIcon> GetDifficultyIcons() protected List<DifficultyIcon> GetDifficultyIcons(OsuColour colours)
{ {
var icons = new List<DifficultyIcon>(); var icons = new List<DifficultyIcon>();
if (SetInfo.Beatmaps.Count > maximum_difficulty_icons)
{
foreach (var ruleset in SetInfo.Beatmaps.Select(b => b.Ruleset).Distinct())
icons.Add(new GroupedDifficultyIcon(SetInfo.Beatmaps.FindAll(b => b.Ruleset.Equals(ruleset)), ruleset, this is DirectListPanel ? Color4.White : colours.Gray5));
}
else
foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty)) foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))
icons.Add(new DifficultyIcon(b)); icons.Add(new DifficultyIcon(b));

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@ -132,6 +132,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary> /// </summary>
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState; public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
#pragma warning disable 618 // (legacy state management) - can be removed 20200227
/// <summary> /// <summary>
/// Enables automatic transform management of this hitobject. Implementation of transforms should be done in <see cref="UpdateInitialTransforms"/> and <see cref="UpdateStateTransforms"/> only. Rewinding and removing previous states is done automatically. /// Enables automatic transform management of this hitobject. Implementation of transforms should be done in <see cref="UpdateInitialTransforms"/> and <see cref="UpdateStateTransforms"/> only. Rewinding and removing previous states is done automatically.
/// </summary> /// </summary>
@ -139,6 +141,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// Going forward, this is the preferred way of implementing <see cref="DrawableHitObject"/>s. Previous functionality /// Going forward, this is the preferred way of implementing <see cref="DrawableHitObject"/>s. Previous functionality
/// is offered as a compatibility layer until all rulesets have been migrated across. /// is offered as a compatibility layer until all rulesets have been migrated across.
/// </remarks> /// </remarks>
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
protected virtual bool UseTransformStateManagement => true; protected virtual bool UseTransformStateManagement => true;
protected override void ClearInternal(bool disposeChildren = true) => throw new InvalidOperationException($"Should never clear a {nameof(DrawableHitObject)}"); protected override void ClearInternal(bool disposeChildren = true) => throw new InvalidOperationException($"Should never clear a {nameof(DrawableHitObject)}");
@ -219,10 +222,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// Should generally not be used when <see cref="UseTransformStateManagement"/> is true; use <see cref="UpdateStateTransforms"/> instead. /// Should generally not be used when <see cref="UseTransformStateManagement"/> is true; use <see cref="UpdateStateTransforms"/> instead.
/// </summary> /// </summary>
/// <param name="state">The new armed state.</param> /// <param name="state">The new armed state.</param>
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
protected virtual void UpdateState(ArmedState state) protected virtual void UpdateState(ArmedState state)
{ {
} }
#pragma warning restore 618
#endregion #endregion
protected override void SkinChanged(ISkinSource skin, bool allowFallback) protected override void SkinChanged(ISkinSource skin, bool allowFallback)

View File

@ -3,6 +3,7 @@
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays; using osu.Game.Replays;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Replays namespace osu.Game.Rulesets.Replays
{ {
@ -34,5 +35,13 @@ namespace osu.Game.Rulesets.Replays
protected const double KEY_UP_DELAY = 50; protected const double KEY_UP_DELAY = 50;
#endregion #endregion
protected virtual HitObject GetNextObject(int currentIndex)
{
if (currentIndex >= Beatmap.HitObjects.Count - 1)
return null;
return Beatmap.HitObjects[currentIndex + 1];
}
} }
} }

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets
public IRulesetConfigManager GetConfigFor(Ruleset ruleset) public IRulesetConfigManager GetConfigFor(Ruleset ruleset)
{ {
if (ruleset.RulesetInfo.ID == null) if (ruleset.RulesetInfo.ID == null)
throw new InvalidOperationException("The provided ruleset doesn't have a valid id."); return null;
return configCache.GetOrAdd(ruleset.RulesetInfo.ID.Value, _ => ruleset.CreateConfig(settingsStore)); return configCache.GetOrAdd(ruleset.RulesetInfo.ID.Value, _ => ruleset.CreateConfig(settingsStore));
} }

View File

@ -62,13 +62,20 @@ namespace osu.Game.Rulesets.UI
public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock; public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock;
private bool frameStablePlayback = true;
/// <summary> /// <summary>
/// Whether to enable frame-stable playback. /// Whether to enable frame-stable playback.
/// </summary> /// </summary>
internal bool FrameStablePlayback internal bool FrameStablePlayback
{ {
get => frameStabilityContainer.FrameStablePlayback; get => frameStablePlayback;
set => frameStabilityContainer.FrameStablePlayback = value; set
{
frameStablePlayback = false;
if (frameStabilityContainer != null)
frameStabilityContainer.FrameStablePlayback = value;
}
} }
/// <summary> /// <summary>
@ -156,6 +163,7 @@ namespace osu.Game.Rulesets.UI
{ {
frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime) frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
{ {
FrameStablePlayback = FrameStablePlayback,
Child = KeyBindingInputManager Child = KeyBindingInputManager
.WithChild(CreatePlayfieldAdjustmentContainer() .WithChild(CreatePlayfieldAdjustmentContainer()
.WithChild(Playfield) .WithChild(Playfield)

View File

@ -12,8 +12,13 @@ namespace osu.Game.Rulesets.UI.Scrolling
{ {
public class ScrollingHitObjectContainer : HitObjectContainer public class ScrollingHitObjectContainer : HitObjectContainer
{ {
private readonly IBindable<double> timeRange = new BindableDouble(); /// <summary>
/// A multiplier applied to the length of the scrolling area to determine a safe default lifetime end for hitobjects.
/// This is only used to limit the lifetime end within reason, as proper lifetime management should be implemented on hitobjects themselves.
/// </summary>
private const float safe_lifetime_end_multiplier = 2;
private readonly IBindable<double> timeRange = new BindableDouble();
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>(); private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
[Resolved] [Resolved]
@ -88,24 +93,29 @@ namespace osu.Game.Rulesets.UI.Scrolling
private void computeInitialStateRecursive(DrawableHitObject hitObject) private void computeInitialStateRecursive(DrawableHitObject hitObject)
{ {
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value); double endTime = hitObject.HitObject.StartTime;
if (hitObject.HitObject is IHasEndTime endTime) if (hitObject.HitObject is IHasEndTime e)
{ {
endTime = e.EndTime;
switch (direction.Value) switch (direction.Value)
{ {
case ScrollingDirection.Up: case ScrollingDirection.Up:
case ScrollingDirection.Down: case ScrollingDirection.Down:
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength); hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
break; break;
case ScrollingDirection.Left: case ScrollingDirection.Left:
case ScrollingDirection.Right: case ScrollingDirection.Right:
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength); hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
break; break;
} }
} }
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
hitObject.LifetimeEnd = scrollingInfo.Algorithm.TimeAt(scrollLength * safe_lifetime_end_multiplier, endTime, timeRange.Value, scrollLength);
foreach (var obj in hitObject.NestedHitObjects) foreach (var obj in hitObject.NestedHitObjects)
{ {
computeInitialStateRecursive(obj); computeInitialStateRecursive(obj);

View File

@ -19,6 +19,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -95,11 +96,11 @@ namespace osu.Game.Screens.Select.Carousel
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 }, TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
Status = beatmapSet.Status Status = beatmapSet.Status
}, },
new FillFlowContainer<FilterableDifficultyIcon> new FillFlowContainer<DifficultyIcon>
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Spacing = new Vector2(3), Spacing = new Vector2(3),
Children = ((CarouselBeatmapSet)Item).Beatmaps.Select(b => new FilterableDifficultyIcon(b)).ToList() ChildrenEnumerable = getDifficultyIcons(),
}, },
} }
} }
@ -108,6 +109,17 @@ namespace osu.Game.Screens.Select.Carousel
}; };
} }
private const int maximum_difficulty_icons = 18;
private IEnumerable<DifficultyIcon> getDifficultyIcons()
{
var beatmaps = ((CarouselBeatmapSet)Item).Beatmaps.ToList();
return beatmaps.Count > maximum_difficulty_icons
? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key))
: beatmaps.Select(b => new FilterableDifficultyIcon(b));
}
public MenuItem[] ContextMenuItems public MenuItem[] ContextMenuItems
{ {
get get
@ -205,5 +217,27 @@ namespace osu.Game.Screens.Select.Carousel
filtered.TriggerChange(); filtered.TriggerChange();
} }
} }
public class FilterableGroupedDifficultyIcon : GroupedDifficultyIcon
{
private readonly List<CarouselBeatmap> items;
public FilterableGroupedDifficultyIcon(List<CarouselBeatmap> items, RulesetInfo ruleset)
: base(items.Select(i => i.Beatmap).ToList(), ruleset, Color4.White)
{
this.items = items;
foreach (var item in items)
item.Filtered.BindValueChanged(_ => Scheduler.AddOnce(updateFilteredDisplay));
updateFilteredDisplay();
}
private void updateFilteredDisplay()
{
// for now, fade the whole group based on the ratio of hidden items.
this.FadeTo(1 - 0.9f * ((float)items.Count(i => i.Filtered.Value) / items.Count), 100);
}
}
} }
} }

View File

@ -29,40 +29,14 @@ namespace osu.Game.Screens.Select
private readonly TabControl<GroupMode> groupTabs; private readonly TabControl<GroupMode> groupTabs;
private SortMode sort = SortMode.Title; private Bindable<SortMode> sortMode;
public SortMode Sort private Bindable<GroupMode> groupMode;
{
get => sort;
set
{
if (sort != value)
{
sort = value;
FilterChanged?.Invoke(CreateCriteria());
}
}
}
private GroupMode group = GroupMode.All;
public GroupMode Group
{
get => group;
set
{
if (group != value)
{
group = value;
FilterChanged?.Invoke(CreateCriteria());
}
}
}
public FilterCriteria CreateCriteria() => new FilterCriteria public FilterCriteria CreateCriteria() => new FilterCriteria
{ {
Group = group, Group = groupMode.Value,
Sort = sort, Sort = sortMode.Value,
SearchText = searchTextBox.Text, SearchText = searchTextBox.Text,
AllowConvertedBeatmaps = showConverted.Value, AllowConvertedBeatmaps = showConverted.Value,
Ruleset = ruleset.Value Ruleset = ruleset.Value
@ -122,7 +96,6 @@ namespace osu.Game.Screens.Select
Height = 24, Height = 24,
Width = 0.5f, Width = 0.5f,
AutoSort = true, AutoSort = true,
Current = { Value = GroupMode.Title }
}, },
//spriteText = new OsuSpriteText //spriteText = new OsuSpriteText
//{ //{
@ -141,7 +114,6 @@ namespace osu.Game.Screens.Select
Width = 0.5f, Width = 0.5f,
Height = 24, Height = 24,
AutoSort = true, AutoSort = true,
Current = { Value = SortMode.Title }
} }
} }
}, },
@ -153,8 +125,6 @@ namespace osu.Game.Screens.Select
groupTabs.PinItem(GroupMode.All); groupTabs.PinItem(GroupMode.All);
groupTabs.PinItem(GroupMode.RecentlyPlayed); groupTabs.PinItem(GroupMode.RecentlyPlayed);
groupTabs.Current.ValueChanged += group => Group = group.NewValue;
sortTabs.Current.ValueChanged += sort => Sort = sort.NewValue;
} }
public void Deactivate() public void Deactivate()
@ -184,7 +154,18 @@ namespace osu.Game.Screens.Select
showConverted.ValueChanged += _ => updateCriteria(); showConverted.ValueChanged += _ => updateCriteria();
ruleset.BindTo(parentRuleset); ruleset.BindTo(parentRuleset);
ruleset.BindValueChanged(_ => updateCriteria(), true); ruleset.BindValueChanged(_ => updateCriteria());
sortMode = config.GetBindable<SortMode>(OsuSetting.SongSelectSortingMode);
groupMode = config.GetBindable<GroupMode>(OsuSetting.SongSelectGroupingMode);
sortTabs.Current.BindTo(sortMode);
groupTabs.Current.BindTo(groupMode);
groupMode.BindValueChanged(_ => updateCriteria());
sortMode.BindValueChanged(_ => updateCriteria());
updateCriteria();
} }
private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria()); private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());

View File

@ -160,6 +160,35 @@ namespace osu.Game.Skinning
return getAnimation(componentName, animatable, looping); return getAnimation(componentName, animatable, looping);
} }
public override Texture GetTexture(string componentName)
{
componentName = getFallbackName(componentName);
float ratio = 2;
var texture = Textures.Get($"{componentName}@2x");
if (texture == null)
{
ratio = 1;
texture = Textures.Get(componentName);
}
if (texture != null)
texture.ScaleAdjust = ratio;
return texture;
}
public override SampleChannel GetSample(string sampleName) => Samples.Get(getFallbackName(sampleName));
private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
private string getFallbackName(string componentName)
{
string lastPiece = componentName.Split('/').Last();
return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
}
private Drawable getAnimation(string componentName, bool animatable, bool looping, string animationSeparator = "-") private Drawable getAnimation(string componentName, bool animatable, bool looping, string animationSeparator = "-")
{ {
Texture texture; Texture texture;
@ -195,27 +224,6 @@ namespace osu.Game.Skinning
return null; return null;
} }
public override Texture GetTexture(string componentName)
{
float ratio = 2;
var texture = Textures.Get($"{componentName}@2x");
if (texture == null)
{
ratio = 1;
texture = Textures.Get(componentName);
}
if (texture != null)
texture.ScaleAdjust = ratio;
return texture;
}
public override SampleChannel GetSample(string sampleName) => Samples.Get(sampleName);
private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
protected class LegacySkinResourceStore<T> : IResourceStore<byte[]> protected class LegacySkinResourceStore<T> : IResourceStore<byte[]>
where T : INamedFileInfo where T : INamedFileInfo
{ {
@ -226,11 +234,8 @@ namespace osu.Game.Skinning
{ {
bool hasExtension = filename.Contains('.'); bool hasExtension = filename.Contains('.');
string lastPiece = filename.Split('/').Last();
var legacyName = filename.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
var file = source.Files.Find(f => var file = source.Files.Find(f =>
string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), legacyName, StringComparison.InvariantCultureIgnoreCase)); string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), filename, StringComparison.InvariantCultureIgnoreCase));
return file?.FileInfo.StoragePath; return file?.FileInfo.StoragePath;
} }