mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 00:02:54 +08:00
Merge remote-tracking branch 'refs/remotes/ppy/master' into kudosu-info
This commit is contained in:
commit
7f0a4fbef9
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -58,14 +58,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
|
||||
}
|
||||
|
||||
protected override bool UseTransformStateManagement => false;
|
||||
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
protected override void UpdateInitialTransforms() => this.FadeIn(200);
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
// TODO: update to use new state management.
|
||||
using (BeginAbsoluteSequence(HitObject.StartTime - HitObject.TimePreempt))
|
||||
this.FadeIn(200);
|
||||
|
||||
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||
|
||||
using (BeginAbsoluteSequence(endTime, true))
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
if (lastPlateableFruit == null)
|
||||
return;
|
||||
|
||||
// this is required to make this run after the last caught fruit runs UpdateState at least once.
|
||||
// this is required to make this run after the last caught fruit runs updateState() at least once.
|
||||
// TODO: find a better alternative
|
||||
if (lastPlateableFruit.IsLoaded)
|
||||
action();
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Alpha = 0.2f;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
@ -104,6 +105,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
using (BeginDelayedSequence(HitObject.Duration, true))
|
||||
base.UpdateStateTransforms(state);
|
||||
}
|
||||
|
||||
protected void BeginHold()
|
||||
{
|
||||
holdStartTime = Time.Current;
|
||||
|
@ -45,24 +45,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
|
||||
where TObject : ManiaHitObject
|
||||
{
|
||||
public new readonly TObject HitObject;
|
||||
protected override void UpdateInitialTransforms() => this.FadeIn();
|
||||
|
||||
protected DrawableManiaHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
|
||||
protected override bool UseTransformStateManagement => false;
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
// TODO: update to use new state management.
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Miss:
|
||||
@ -75,4 +62,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
|
||||
where TObject : ManiaHitObject
|
||||
{
|
||||
public new readonly TObject HitObject;
|
||||
|
||||
protected DrawableManiaHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
@ -77,13 +78,37 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
private IEnumerable<IActionPoint> generateActionPoints()
|
||||
{
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
|
||||
{
|
||||
yield return new HitPoint { Time = obj.StartTime, Column = obj.Column };
|
||||
yield return new ReleasePoint { Time = ((obj as IHasEndTime)?.EndTime ?? obj.StartTime) + RELEASE_DELAY, Column = obj.Column };
|
||||
var currentObject = Beatmap.HitObjects[i];
|
||||
var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
|
||||
|
||||
double endTime = (currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime;
|
||||
|
||||
bool canDelayKeyUp = nextObjectInColumn == null ||
|
||||
nextObjectInColumn.StartTime > endTime + RELEASE_DELAY;
|
||||
|
||||
double calculatedDelay = canDelayKeyUp ? RELEASE_DELAY : (nextObjectInColumn.StartTime - endTime) * 0.9;
|
||||
|
||||
yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };
|
||||
|
||||
yield return new ReleasePoint { Time = endTime + calculatedDelay, Column = currentObject.Column };
|
||||
}
|
||||
}
|
||||
|
||||
protected override HitObject GetNextObject(int currentIndex)
|
||||
{
|
||||
int desiredColumn = Beatmap.HitObjects[currentIndex].Column;
|
||||
|
||||
for (int i = currentIndex + 1; i < Beatmap.HitObjects.Count; i++)
|
||||
{
|
||||
if (Beatmap.HitObjects[i].Column == desiredColumn)
|
||||
return Beatmap.HitObjects[i];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private interface IActionPoint
|
||||
{
|
||||
double Time { get; set; }
|
||||
|
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -247,10 +247,6 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -53,9 +53,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Alpha = 0.75f
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -88,13 +88,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
ApplyResult(r => r.Type = HitResult.Miss);
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(100).Expire();
|
||||
this.Delay(HitObject.Duration).FadeOut(100).Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
ApplyResult(r => r.Type = HitResult.Great);
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
|
@ -92,56 +92,42 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Size = BaseSize * Parent.RelativeChildSize;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
// TODO: update to use new state management.
|
||||
var circlePiece = MainPiece as CirclePiece;
|
||||
circlePiece?.FlashBox.FinishTransforms();
|
||||
|
||||
var offset = !AllJudged ? 0 : Time.Current - HitObject.StartTime;
|
||||
|
||||
using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true))
|
||||
switch (state)
|
||||
{
|
||||
switch (State.Value)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
validActionPressed = false;
|
||||
case ArmedState.Idle:
|
||||
validActionPressed = false;
|
||||
|
||||
UnproxyContent();
|
||||
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
|
||||
break;
|
||||
UnproxyContent();
|
||||
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
|
||||
break;
|
||||
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(100)
|
||||
.Expire();
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(100)
|
||||
.Expire();
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
// If we're far enough away from the left stage, we should bring outselves in front of it
|
||||
ProxyContent();
|
||||
case ArmedState.Hit:
|
||||
// If we're far enough away from the left stage, we should bring outselves in front of it
|
||||
ProxyContent();
|
||||
|
||||
var flash = circlePiece?.FlashBox;
|
||||
var flash = (MainPiece as CirclePiece)?.FlashBox;
|
||||
flash?.FadeTo(0.9f).FadeOut(300);
|
||||
|
||||
if (flash != null)
|
||||
{
|
||||
flash.FadeTo(0.9f);
|
||||
flash.FadeOut(300);
|
||||
}
|
||||
const float gravity_time = 300;
|
||||
const float gravity_travel_height = 200;
|
||||
|
||||
const float gravity_time = 300;
|
||||
const float gravity_travel_height = 200;
|
||||
this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
|
||||
|
||||
this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
|
||||
this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
|
||||
.Then()
|
||||
.MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
|
||||
|
||||
this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
|
||||
.Then()
|
||||
.MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
|
||||
this.FadeOut(800)
|
||||
.Expire();
|
||||
|
||||
this.FadeOut(800)
|
||||
.Expire();
|
||||
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -18,9 +18,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
MainObject = mainObject;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -25,6 +25,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
private const float target_ring_scale = 5f;
|
||||
private const float inner_ring_alpha = 0.65f;
|
||||
|
||||
/// <summary>
|
||||
/// Offset away from the start time of the swell at which the ring starts appearing.
|
||||
/// </summary>
|
||||
private const double ring_appear_offset = 100;
|
||||
|
||||
private readonly List<DrawableSwellTick> ticks = new List<DrawableSwellTick>();
|
||||
|
||||
private readonly Container bodyContainer;
|
||||
@ -179,26 +184,34 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
const float preempt = 100;
|
||||
const float out_transition_time = 300;
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
using (BeginAbsoluteSequence(HitObject.StartTime - ring_appear_offset, true))
|
||||
targetRing.ScaleTo(target_ring_scale, 400, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
const double transition_duration = 300;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
UnproxyContent();
|
||||
expandingRing.FadeTo(0);
|
||||
using (BeginAbsoluteSequence(HitObject.StartTime - preempt, true))
|
||||
targetRing.ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
|
||||
break;
|
||||
|
||||
case ArmedState.Miss:
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut(out_transition_time, Easing.Out);
|
||||
bodyContainer.ScaleTo(1.4f, out_transition_time);
|
||||
using (BeginAbsoluteSequence(Time.Current, true))
|
||||
{
|
||||
this.FadeOut(transition_duration, Easing.Out);
|
||||
bodyContainer.ScaleTo(1.4f, transition_duration);
|
||||
|
||||
Expire();
|
||||
}
|
||||
|
||||
Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -212,9 +225,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
// Make the swell stop at the hit target
|
||||
X = Math.Max(0, X);
|
||||
|
||||
double t = Math.Min(HitObject.StartTime, Time.Current);
|
||||
if (t == HitObject.StartTime)
|
||||
if (Time.Current >= HitObject.StartTime - ring_appear_offset)
|
||||
ProxyContent();
|
||||
else
|
||||
UnproxyContent();
|
||||
}
|
||||
|
||||
private bool? lastWasCentre;
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
@ -21,10 +20,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
}
|
||||
}
|
||||
|
@ -78,10 +78,31 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
public abstract bool OnPressed(TaikoAction action);
|
||||
public virtual bool OnReleased(TaikoAction action) => false;
|
||||
|
||||
protected override void UpdateInitialTransforms() => this.FadeIn();
|
||||
|
||||
public override double LifetimeStart
|
||||
{
|
||||
get => base.LifetimeStart;
|
||||
set
|
||||
{
|
||||
base.LifetimeStart = value;
|
||||
proxiedContent.LifetimeStart = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override double LifetimeEnd
|
||||
{
|
||||
get => base.LifetimeEnd;
|
||||
set
|
||||
{
|
||||
base.LifetimeEnd = value;
|
||||
proxiedContent.LifetimeEnd = value;
|
||||
}
|
||||
}
|
||||
|
||||
private class ProxiedContentContainer : Container
|
||||
{
|
||||
public override double LifetimeStart => Parent?.LifetimeStart ?? base.LifetimeStart;
|
||||
public override double LifetimeEnd => Parent?.LifetimeEnd ?? base.LifetimeEnd;
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -121,8 +142,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool UseTransformStateManagement => false;
|
||||
|
||||
// Normal and clap samples are handled by the drum
|
||||
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
|
||||
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Replays
|
||||
{
|
||||
@ -113,7 +114,13 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
else
|
||||
throw new InvalidOperationException("Unknown hit object type.");
|
||||
|
||||
Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY));
|
||||
var nextHitObject = GetNextObject(i); // Get the next object that requires pressing the same button
|
||||
|
||||
bool canDelayKeyUp = nextHitObject == null || nextHitObject.StartTime > endTime + KEY_UP_DELAY;
|
||||
|
||||
double calculatedDelay = canDelayKeyUp ? KEY_UP_DELAY : (nextHitObject.StartTime - endTime) * 0.9;
|
||||
|
||||
Frames.Add(new TaikoReplayFrame(endTime + calculatedDelay));
|
||||
|
||||
if (i < Beatmap.HitObjects.Count - 1)
|
||||
{
|
||||
@ -127,5 +134,24 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
|
||||
return Replay;
|
||||
}
|
||||
|
||||
protected override HitObject GetNextObject(int currentIndex)
|
||||
{
|
||||
Type desiredType = Beatmap.HitObjects[currentIndex].GetType();
|
||||
|
||||
for (int i = currentIndex + 1; i < Beatmap.HitObjects.Count; i++)
|
||||
{
|
||||
var currentObj = Beatmap.HitObjects[i];
|
||||
|
||||
if (currentObj.GetType() == desiredType ||
|
||||
// Un-press all keys before a DrumRoll or Swell
|
||||
currentObj is DrumRoll || currentObj is Swell)
|
||||
{
|
||||
return Beatmap.HitObjects[i];
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -200,10 +200,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestDrawableHitObject : DrawableHitObject<HitObject>
|
||||
@ -216,10 +212,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddInternal(new Box { Size = new Vector2(75) });
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -135,6 +135,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
|
||||
downloadAssert(true);
|
||||
|
||||
AddStep("show many difficulties", () => overlay.ShowBeatmapSet(createManyDifficultiesBeatmapSet()));
|
||||
downloadAssert(true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -222,6 +225,56 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep(@"show without reload", overlay.Show);
|
||||
}
|
||||
|
||||
private BeatmapSetInfo createManyDifficultiesBeatmapSet()
|
||||
{
|
||||
var beatmaps = new List<BeatmapInfo>();
|
||||
|
||||
for (int i = 1; i < 41; i++)
|
||||
{
|
||||
beatmaps.Add(new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = i * 10,
|
||||
Version = $"Test #{i}",
|
||||
Ruleset = Ruleset.Value,
|
||||
StarDifficulty = 2 + i * 0.1,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 3.5f,
|
||||
},
|
||||
OnlineInfo = new BeatmapOnlineInfo(),
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(j => j % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(j => j % 12 - 6).ToArray(),
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = 123,
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = @"many difficulties beatmap",
|
||||
Artist = @"none",
|
||||
Author = new User
|
||||
{
|
||||
Username = @"BanchoBot",
|
||||
Id = 3,
|
||||
},
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
Preview = @"https://b.ppy.sh/preview/123.mp3",
|
||||
HasVideo = true,
|
||||
HasStoryboard = true,
|
||||
Covers = new BeatmapSetOnlineCovers(),
|
||||
},
|
||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
|
||||
Beatmaps = beatmaps,
|
||||
};
|
||||
}
|
||||
|
||||
private void downloadAssert(bool shown)
|
||||
{
|
||||
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.DownloadButtonsVisible == shown);
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays.Direct;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
|
||||
@ -24,7 +23,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(IconPill)
|
||||
};
|
||||
|
||||
private BeatmapSetInfo getUndownloadableBeatmapSet(RulesetInfo ruleset) => new BeatmapSetInfo
|
||||
private BeatmapSetInfo getUndownloadableBeatmapSet() => new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = 123,
|
||||
Metadata = new BeatmapMetadata
|
||||
@ -56,23 +55,62 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
Ruleset = Ruleset.Value,
|
||||
Version = "Test",
|
||||
StarDifficulty = 6.42,
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private BeatmapSetInfo getManyDifficultiesBeatmapSet(RulesetStore rulesets)
|
||||
{
|
||||
var ruleset = new OsuRuleset().RulesetInfo;
|
||||
var beatmaps = new List<BeatmapInfo>();
|
||||
|
||||
var normal = CreateWorkingBeatmap(ruleset).BeatmapSetInfo;
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
beatmaps.Add(new BeatmapInfo
|
||||
{
|
||||
Ruleset = rulesets.GetRuleset(i % 4),
|
||||
StarDifficulty = 2 + i % 4 * 2,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 3.5f,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = 1,
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = "many difficulties beatmap",
|
||||
Artist = "test",
|
||||
Author = new User
|
||||
{
|
||||
Username = "BanchoBot",
|
||||
Id = 3,
|
||||
}
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
HasVideo = true,
|
||||
HasStoryboard = true,
|
||||
Covers = new BeatmapSetOnlineCovers(),
|
||||
},
|
||||
Beatmaps = beatmaps,
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
var normal = CreateWorkingBeatmap(Ruleset.Value).BeatmapSetInfo;
|
||||
normal.OnlineInfo.HasVideo = true;
|
||||
normal.OnlineInfo.HasStoryboard = true;
|
||||
|
||||
var undownloadable = getUndownloadableBeatmapSet(ruleset);
|
||||
var undownloadable = getUndownloadableBeatmapSet();
|
||||
var manyDifficulties = getManyDifficultiesBeatmapSet(rulesets);
|
||||
|
||||
Child = new BasicScrollContainer
|
||||
{
|
||||
@ -81,15 +119,17 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Direction = FillDirection.Full,
|
||||
Padding = new MarginPadding(20),
|
||||
Spacing = new Vector2(0, 20),
|
||||
Spacing = new Vector2(5, 20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DirectGridPanel(normal),
|
||||
new DirectListPanel(normal),
|
||||
new DirectGridPanel(undownloadable),
|
||||
new DirectGridPanel(manyDifficulties),
|
||||
new DirectListPanel(normal),
|
||||
new DirectListPanel(undownloadable),
|
||||
new DirectListPanel(manyDifficulties),
|
||||
},
|
||||
},
|
||||
};
|
||||
|
@ -516,6 +516,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
OnlineBeatmapID = b * 10,
|
||||
Path = $"extra{b}.osu",
|
||||
Version = $"Extra {b}",
|
||||
Ruleset = rulesets.GetRuleset((b - 1) % 4),
|
||||
StarDifficulty = 2,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
|
@ -15,6 +15,7 @@ using osu.Framework.MathUtils;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -79,8 +80,12 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
|
||||
|
||||
Beatmap.SetDefault();
|
||||
|
||||
Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
|
||||
}
|
||||
|
||||
private OsuConfigManager config;
|
||||
|
||||
[SetUp]
|
||||
public virtual void SetUp() => Schedule(() =>
|
||||
{
|
||||
@ -111,13 +116,15 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
||||
|
||||
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
|
||||
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
|
||||
AddStep(@"Sort by Author", delegate { songSelect.FilterControl.Sort = SortMode.Author; });
|
||||
AddStep(@"Sort by DateAdded", delegate { songSelect.FilterControl.Sort = SortMode.DateAdded; });
|
||||
AddStep(@"Sort by BPM", delegate { songSelect.FilterControl.Sort = SortMode.BPM; });
|
||||
AddStep(@"Sort by Length", delegate { songSelect.FilterControl.Sort = SortMode.Length; });
|
||||
AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
|
||||
var sortMode = config.GetBindable<SortMode>(OsuSetting.SongSelectSortingMode);
|
||||
|
||||
AddStep(@"Sort by Artist", delegate { sortMode.Value = SortMode.Artist; });
|
||||
AddStep(@"Sort by Title", delegate { sortMode.Value = SortMode.Title; });
|
||||
AddStep(@"Sort by Author", delegate { sortMode.Value = SortMode.Author; });
|
||||
AddStep(@"Sort by DateAdded", delegate { sortMode.Value = SortMode.DateAdded; });
|
||||
AddStep(@"Sort by BPM", delegate { sortMode.Value = SortMode.BPM; });
|
||||
AddStep(@"Sort by Length", delegate { sortMode.Value = SortMode.Length; });
|
||||
AddStep(@"Sort by Difficulty", delegate { sortMode.Value = SortMode.Difficulty; });
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -5,7 +5,7 @@
|
||||
<PackageReference Include="DeepEqual" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -7,7 +7,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -138,19 +138,15 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
protected override Skin GetSkin()
|
||||
{
|
||||
Skin skin;
|
||||
|
||||
try
|
||||
{
|
||||
skin = new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager);
|
||||
return new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Skin failed to load");
|
||||
skin = new DefaultSkin();
|
||||
return null;
|
||||
}
|
||||
|
||||
return skin;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,23 +19,33 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
public class DifficultyIcon : Container, IHasCustomTooltip
|
||||
public class DifficultyIcon : CompositeDrawable, IHasCustomTooltip
|
||||
{
|
||||
private readonly BeatmapInfo beatmap;
|
||||
private readonly RulesetInfo ruleset;
|
||||
|
||||
private readonly Container iconContainer;
|
||||
|
||||
/// <summary>
|
||||
/// Size of this difficulty icon.
|
||||
/// </summary>
|
||||
public new Vector2 Size
|
||||
{
|
||||
get => iconContainer.Size;
|
||||
set => iconContainer.Size = value;
|
||||
}
|
||||
|
||||
public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null, bool shouldShowTooltip = true)
|
||||
{
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
|
||||
this.beatmap = beatmap;
|
||||
this.beatmap = beatmap ?? throw new ArgumentNullException(nameof(beatmap));
|
||||
|
||||
this.ruleset = ruleset ?? beatmap.Ruleset;
|
||||
if (shouldShowTooltip)
|
||||
TooltipContent = beatmap;
|
||||
|
||||
Size = new Vector2(20);
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = iconContainer = new Container { Size = new Vector2(20f) };
|
||||
}
|
||||
|
||||
public string TooltipText { get; set; }
|
||||
@ -47,7 +57,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
iconContainer.Children = new Drawable[]
|
||||
{
|
||||
new CircularContainer
|
||||
{
|
||||
|
37
osu.Game/Beatmaps/Drawables/GroupedDifficultyIcon.cs
Normal file
37
osu.Game/Beatmaps/Drawables/GroupedDifficultyIcon.cs
Normal file
@ -0,0 +1,37 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// A difficulty icon that contains a counter on the right-side of it.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Used in cases when there are too many difficulty icons to show.
|
||||
/// </remarks>
|
||||
public class GroupedDifficultyIcon : DifficultyIcon
|
||||
{
|
||||
public GroupedDifficultyIcon(List<BeatmapInfo> beatmaps, RulesetInfo ruleset, Color4 counterColour)
|
||||
: base(beatmaps.OrderBy(b => b.StarDifficulty).Last(), ruleset, false)
|
||||
{
|
||||
AddInternal(new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Padding = new MarginPadding { Left = Size.X },
|
||||
Margin = new MarginPadding { Left = 2, Right = 5 },
|
||||
Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
|
||||
Text = beatmaps.Count.ToString(),
|
||||
Colour = counterColour,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -8,6 +8,7 @@ using osu.Framework.Platform;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
@ -25,6 +26,9 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
|
||||
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1);
|
||||
|
||||
Set(OsuSetting.SongSelectGroupingMode, GroupMode.All);
|
||||
Set(OsuSetting.SongSelectSortingMode, SortMode.Title);
|
||||
|
||||
Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
|
||||
|
||||
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
|
||||
@ -150,6 +154,8 @@ namespace osu.Game.Configuration
|
||||
SaveUsername,
|
||||
DisplayStarsMinimum,
|
||||
DisplayStarsMaximum,
|
||||
SongSelectGroupingMode,
|
||||
SongSelectSortingMode,
|
||||
RandomSelectAlgorithm,
|
||||
ShowFpsDisplay,
|
||||
ChatDisplayHeight,
|
||||
|
@ -91,7 +91,8 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
difficulties = new DifficultiesContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Left = -(tile_icon_padding + tile_spacing / 2) },
|
||||
OnLostHover = () =>
|
||||
{
|
||||
|
@ -151,7 +151,7 @@ namespace osu.Game.Overlays.Direct
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 20,
|
||||
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
|
||||
Children = GetDifficultyIcons(),
|
||||
Children = GetDifficultyIcons(colours),
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -129,7 +129,7 @@ namespace osu.Game.Overlays.Direct
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 20,
|
||||
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
|
||||
Children = GetDifficultyIcons(),
|
||||
Children = GetDifficultyIcons(colours),
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -28,6 +28,7 @@ namespace osu.Game.Overlays.Direct
|
||||
public readonly BeatmapSetInfo SetInfo;
|
||||
|
||||
private const double hover_transition_time = 400;
|
||||
private const int maximum_difficulty_icons = 15;
|
||||
|
||||
private Container content;
|
||||
|
||||
@ -138,12 +139,18 @@ namespace osu.Game.Overlays.Direct
|
||||
};
|
||||
}
|
||||
|
||||
protected List<DifficultyIcon> GetDifficultyIcons()
|
||||
protected List<DifficultyIcon> GetDifficultyIcons(OsuColour colours)
|
||||
{
|
||||
var icons = new List<DifficultyIcon>();
|
||||
|
||||
foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))
|
||||
icons.Add(new DifficultyIcon(b));
|
||||
if (SetInfo.Beatmaps.Count > maximum_difficulty_icons)
|
||||
{
|
||||
foreach (var ruleset in SetInfo.Beatmaps.Select(b => b.Ruleset).Distinct())
|
||||
icons.Add(new GroupedDifficultyIcon(SetInfo.Beatmaps.FindAll(b => b.Ruleset.Equals(ruleset)), ruleset, this is DirectListPanel ? Color4.White : colours.Gray5));
|
||||
}
|
||||
else
|
||||
foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))
|
||||
icons.Add(new DifficultyIcon(b));
|
||||
|
||||
return icons;
|
||||
}
|
||||
|
@ -132,6 +132,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </summary>
|
||||
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
|
||||
|
||||
#pragma warning disable 618 // (legacy state management) - can be removed 20200227
|
||||
|
||||
/// <summary>
|
||||
/// Enables automatic transform management of this hitobject. Implementation of transforms should be done in <see cref="UpdateInitialTransforms"/> and <see cref="UpdateStateTransforms"/> only. Rewinding and removing previous states is done automatically.
|
||||
/// </summary>
|
||||
@ -139,6 +141,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// Going forward, this is the preferred way of implementing <see cref="DrawableHitObject"/>s. Previous functionality
|
||||
/// is offered as a compatibility layer until all rulesets have been migrated across.
|
||||
/// </remarks>
|
||||
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
|
||||
protected virtual bool UseTransformStateManagement => true;
|
||||
|
||||
protected override void ClearInternal(bool disposeChildren = true) => throw new InvalidOperationException($"Should never clear a {nameof(DrawableHitObject)}");
|
||||
@ -219,10 +222,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// Should generally not be used when <see cref="UseTransformStateManagement"/> is true; use <see cref="UpdateStateTransforms"/> instead.
|
||||
/// </summary>
|
||||
/// <param name="state">The new armed state.</param>
|
||||
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
|
||||
protected virtual void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
#pragma warning restore 618
|
||||
|
||||
#endregion
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Replays
|
||||
{
|
||||
@ -34,5 +35,13 @@ namespace osu.Game.Rulesets.Replays
|
||||
protected const double KEY_UP_DELAY = 50;
|
||||
|
||||
#endregion
|
||||
|
||||
protected virtual HitObject GetNextObject(int currentIndex)
|
||||
{
|
||||
if (currentIndex >= Beatmap.HitObjects.Count - 1)
|
||||
return null;
|
||||
|
||||
return Beatmap.HitObjects[currentIndex + 1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets
|
||||
public IRulesetConfigManager GetConfigFor(Ruleset ruleset)
|
||||
{
|
||||
if (ruleset.RulesetInfo.ID == null)
|
||||
throw new InvalidOperationException("The provided ruleset doesn't have a valid id.");
|
||||
return null;
|
||||
|
||||
return configCache.GetOrAdd(ruleset.RulesetInfo.ID.Value, _ => ruleset.CreateConfig(settingsStore));
|
||||
}
|
||||
|
@ -62,13 +62,20 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock;
|
||||
|
||||
private bool frameStablePlayback = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to enable frame-stable playback.
|
||||
/// </summary>
|
||||
internal bool FrameStablePlayback
|
||||
{
|
||||
get => frameStabilityContainer.FrameStablePlayback;
|
||||
set => frameStabilityContainer.FrameStablePlayback = value;
|
||||
get => frameStablePlayback;
|
||||
set
|
||||
{
|
||||
frameStablePlayback = false;
|
||||
if (frameStabilityContainer != null)
|
||||
frameStabilityContainer.FrameStablePlayback = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -156,6 +163,7 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
|
||||
{
|
||||
FrameStablePlayback = FrameStablePlayback,
|
||||
Child = KeyBindingInputManager
|
||||
.WithChild(CreatePlayfieldAdjustmentContainer()
|
||||
.WithChild(Playfield)
|
||||
|
@ -12,8 +12,13 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
{
|
||||
public class ScrollingHitObjectContainer : HitObjectContainer
|
||||
{
|
||||
private readonly IBindable<double> timeRange = new BindableDouble();
|
||||
/// <summary>
|
||||
/// A multiplier applied to the length of the scrolling area to determine a safe default lifetime end for hitobjects.
|
||||
/// This is only used to limit the lifetime end within reason, as proper lifetime management should be implemented on hitobjects themselves.
|
||||
/// </summary>
|
||||
private const float safe_lifetime_end_multiplier = 2;
|
||||
|
||||
private readonly IBindable<double> timeRange = new BindableDouble();
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
[Resolved]
|
||||
@ -88,24 +93,29 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
|
||||
private void computeInitialStateRecursive(DrawableHitObject hitObject)
|
||||
{
|
||||
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
|
||||
double endTime = hitObject.HitObject.StartTime;
|
||||
|
||||
if (hitObject.HitObject is IHasEndTime endTime)
|
||||
if (hitObject.HitObject is IHasEndTime e)
|
||||
{
|
||||
endTime = e.EndTime;
|
||||
|
||||
switch (direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
case ScrollingDirection.Down:
|
||||
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
|
||||
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Left:
|
||||
case ScrollingDirection.Right:
|
||||
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
|
||||
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
|
||||
hitObject.LifetimeEnd = scrollingInfo.Algorithm.TimeAt(scrollLength * safe_lifetime_end_multiplier, endTime, timeRange.Value, scrollLength);
|
||||
|
||||
foreach (var obj in hitObject.NestedHitObjects)
|
||||
{
|
||||
computeInitialStateRecursive(obj);
|
||||
|
@ -19,6 +19,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -95,11 +96,11 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
|
||||
Status = beatmapSet.Status
|
||||
},
|
||||
new FillFlowContainer<FilterableDifficultyIcon>
|
||||
new FillFlowContainer<DifficultyIcon>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(3),
|
||||
Children = ((CarouselBeatmapSet)Item).Beatmaps.Select(b => new FilterableDifficultyIcon(b)).ToList()
|
||||
ChildrenEnumerable = getDifficultyIcons(),
|
||||
},
|
||||
}
|
||||
}
|
||||
@ -108,6 +109,17 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
};
|
||||
}
|
||||
|
||||
private const int maximum_difficulty_icons = 18;
|
||||
|
||||
private IEnumerable<DifficultyIcon> getDifficultyIcons()
|
||||
{
|
||||
var beatmaps = ((CarouselBeatmapSet)Item).Beatmaps.ToList();
|
||||
|
||||
return beatmaps.Count > maximum_difficulty_icons
|
||||
? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key))
|
||||
: beatmaps.Select(b => new FilterableDifficultyIcon(b));
|
||||
}
|
||||
|
||||
public MenuItem[] ContextMenuItems
|
||||
{
|
||||
get
|
||||
@ -205,5 +217,27 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
filtered.TriggerChange();
|
||||
}
|
||||
}
|
||||
|
||||
public class FilterableGroupedDifficultyIcon : GroupedDifficultyIcon
|
||||
{
|
||||
private readonly List<CarouselBeatmap> items;
|
||||
|
||||
public FilterableGroupedDifficultyIcon(List<CarouselBeatmap> items, RulesetInfo ruleset)
|
||||
: base(items.Select(i => i.Beatmap).ToList(), ruleset, Color4.White)
|
||||
{
|
||||
this.items = items;
|
||||
|
||||
foreach (var item in items)
|
||||
item.Filtered.BindValueChanged(_ => Scheduler.AddOnce(updateFilteredDisplay));
|
||||
|
||||
updateFilteredDisplay();
|
||||
}
|
||||
|
||||
private void updateFilteredDisplay()
|
||||
{
|
||||
// for now, fade the whole group based on the ratio of hidden items.
|
||||
this.FadeTo(1 - 0.9f * ((float)items.Count(i => i.Filtered.Value) / items.Count), 100);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,40 +29,14 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private readonly TabControl<GroupMode> groupTabs;
|
||||
|
||||
private SortMode sort = SortMode.Title;
|
||||
private Bindable<SortMode> sortMode;
|
||||
|
||||
public SortMode Sort
|
||||
{
|
||||
get => sort;
|
||||
set
|
||||
{
|
||||
if (sort != value)
|
||||
{
|
||||
sort = value;
|
||||
FilterChanged?.Invoke(CreateCriteria());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private GroupMode group = GroupMode.All;
|
||||
|
||||
public GroupMode Group
|
||||
{
|
||||
get => group;
|
||||
set
|
||||
{
|
||||
if (group != value)
|
||||
{
|
||||
group = value;
|
||||
FilterChanged?.Invoke(CreateCriteria());
|
||||
}
|
||||
}
|
||||
}
|
||||
private Bindable<GroupMode> groupMode;
|
||||
|
||||
public FilterCriteria CreateCriteria() => new FilterCriteria
|
||||
{
|
||||
Group = group,
|
||||
Sort = sort,
|
||||
Group = groupMode.Value,
|
||||
Sort = sortMode.Value,
|
||||
SearchText = searchTextBox.Text,
|
||||
AllowConvertedBeatmaps = showConverted.Value,
|
||||
Ruleset = ruleset.Value
|
||||
@ -122,7 +96,6 @@ namespace osu.Game.Screens.Select
|
||||
Height = 24,
|
||||
Width = 0.5f,
|
||||
AutoSort = true,
|
||||
Current = { Value = GroupMode.Title }
|
||||
},
|
||||
//spriteText = new OsuSpriteText
|
||||
//{
|
||||
@ -141,7 +114,6 @@ namespace osu.Game.Screens.Select
|
||||
Width = 0.5f,
|
||||
Height = 24,
|
||||
AutoSort = true,
|
||||
Current = { Value = SortMode.Title }
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -153,8 +125,6 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
groupTabs.PinItem(GroupMode.All);
|
||||
groupTabs.PinItem(GroupMode.RecentlyPlayed);
|
||||
groupTabs.Current.ValueChanged += group => Group = group.NewValue;
|
||||
sortTabs.Current.ValueChanged += sort => Sort = sort.NewValue;
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
@ -184,7 +154,18 @@ namespace osu.Game.Screens.Select
|
||||
showConverted.ValueChanged += _ => updateCriteria();
|
||||
|
||||
ruleset.BindTo(parentRuleset);
|
||||
ruleset.BindValueChanged(_ => updateCriteria(), true);
|
||||
ruleset.BindValueChanged(_ => updateCriteria());
|
||||
|
||||
sortMode = config.GetBindable<SortMode>(OsuSetting.SongSelectSortingMode);
|
||||
groupMode = config.GetBindable<GroupMode>(OsuSetting.SongSelectGroupingMode);
|
||||
|
||||
sortTabs.Current.BindTo(sortMode);
|
||||
groupTabs.Current.BindTo(groupMode);
|
||||
|
||||
groupMode.BindValueChanged(_ => updateCriteria());
|
||||
sortMode.BindValueChanged(_ => updateCriteria());
|
||||
|
||||
updateCriteria();
|
||||
}
|
||||
|
||||
private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
|
||||
|
@ -160,6 +160,35 @@ namespace osu.Game.Skinning
|
||||
return getAnimation(componentName, animatable, looping);
|
||||
}
|
||||
|
||||
public override Texture GetTexture(string componentName)
|
||||
{
|
||||
componentName = getFallbackName(componentName);
|
||||
|
||||
float ratio = 2;
|
||||
var texture = Textures.Get($"{componentName}@2x");
|
||||
|
||||
if (texture == null)
|
||||
{
|
||||
ratio = 1;
|
||||
texture = Textures.Get(componentName);
|
||||
}
|
||||
|
||||
if (texture != null)
|
||||
texture.ScaleAdjust = ratio;
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
public override SampleChannel GetSample(string sampleName) => Samples.Get(getFallbackName(sampleName));
|
||||
|
||||
private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
|
||||
|
||||
private string getFallbackName(string componentName)
|
||||
{
|
||||
string lastPiece = componentName.Split('/').Last();
|
||||
return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
|
||||
}
|
||||
|
||||
private Drawable getAnimation(string componentName, bool animatable, bool looping, string animationSeparator = "-")
|
||||
{
|
||||
Texture texture;
|
||||
@ -195,27 +224,6 @@ namespace osu.Game.Skinning
|
||||
return null;
|
||||
}
|
||||
|
||||
public override Texture GetTexture(string componentName)
|
||||
{
|
||||
float ratio = 2;
|
||||
var texture = Textures.Get($"{componentName}@2x");
|
||||
|
||||
if (texture == null)
|
||||
{
|
||||
ratio = 1;
|
||||
texture = Textures.Get(componentName);
|
||||
}
|
||||
|
||||
if (texture != null)
|
||||
texture.ScaleAdjust = ratio;
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
public override SampleChannel GetSample(string sampleName) => Samples.Get(sampleName);
|
||||
|
||||
private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
|
||||
|
||||
protected class LegacySkinResourceStore<T> : IResourceStore<byte[]>
|
||||
where T : INamedFileInfo
|
||||
{
|
||||
@ -226,11 +234,8 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
bool hasExtension = filename.Contains('.');
|
||||
|
||||
string lastPiece = filename.Split('/').Last();
|
||||
var legacyName = filename.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
|
||||
|
||||
var file = source.Files.Find(f =>
|
||||
string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), legacyName, StringComparison.InvariantCultureIgnoreCase));
|
||||
string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), filename, StringComparison.InvariantCultureIgnoreCase));
|
||||
return file?.FileInfo.StoragePath;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user