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Adjust AudioFilter
to framework-side changes
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
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parent
da4160439e
commit
7f08008059
@ -1,10 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using ManagedBass.Fx;
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using osu.Framework.Audio.Mixing;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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namespace osu.Game.Audio.Effects
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@ -26,8 +24,6 @@ namespace osu.Game.Audio.Effects
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private readonly BQFParameters filter;
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private readonly BQFType type;
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private readonly Cached filterApplication = new Cached();
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private int cutoff;
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/// <summary>
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@ -42,7 +38,7 @@ namespace osu.Game.Audio.Effects
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return;
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cutoff = value;
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filterApplication.Invalidate();
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updateFilter();
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}
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}
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@ -64,18 +60,9 @@ namespace osu.Game.Audio.Effects
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fQ = 0.7f
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};
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Cutoff = getInitialCutoff(type);
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}
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cutoff = getInitialCutoff(type);
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protected override void Update()
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{
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base.Update();
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if (!filterApplication.IsValid)
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{
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updateFilter(cutoff);
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filterApplication.Validate();
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}
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updateFilter();
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}
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private int getInitialCutoff(BQFType type)
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@ -93,13 +80,13 @@ namespace osu.Game.Audio.Effects
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}
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}
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private void updateFilter(int newValue)
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private void updateFilter()
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{
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switch (type)
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{
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case BQFType.LowPass:
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// Workaround for weird behaviour when rapidly setting fCenter of a low-pass filter to nyquist - 1hz.
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if (newValue >= MAX_LOWPASS_CUTOFF)
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if (Cutoff >= MAX_LOWPASS_CUTOFF)
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{
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ensureDetached();
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return;
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@ -109,7 +96,7 @@ namespace osu.Game.Audio.Effects
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// Workaround for weird behaviour when rapidly setting fCenter of a high-pass filter to 1hz.
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case BQFType.HighPass:
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if (newValue <= 1)
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if (Cutoff <= 1)
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{
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ensureDetached();
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return;
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@ -120,17 +107,8 @@ namespace osu.Game.Audio.Effects
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ensureAttached();
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int filterIndex = mixer.Effects.IndexOf(filter);
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if (filterIndex < 0) return;
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if (mixer.Effects[filterIndex] is BQFParameters existingFilter)
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{
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existingFilter.fCenter = newValue;
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// required to update effect with new parameters.
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mixer.Effects[filterIndex] = existingFilter;
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}
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filter.fCenter = Cutoff;
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mixer.UpdateEffect(filter);
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}
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private void ensureAttached()
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@ -138,8 +116,7 @@ namespace osu.Game.Audio.Effects
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if (IsAttached)
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return;
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Debug.Assert(!mixer.Effects.Contains(filter));
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mixer.Effects.Add(filter);
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mixer.AddEffect(filter);
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IsAttached = true;
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}
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@ -148,8 +125,7 @@ namespace osu.Game.Audio.Effects
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if (!IsAttached)
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return;
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Debug.Assert(mixer.Effects.Contains(filter));
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mixer.Effects.Remove(filter);
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mixer.RemoveEffect(filter);
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IsAttached = false;
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}
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