mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 18:33:22 +08:00
Merge branch 'master' into moarOptions
This commit is contained in:
commit
7eebee36ab
@ -1 +1 @@
|
||||
Subproject commit 798409058a421307b5a92aeea4cd60a065f5a0d4
|
||||
Subproject commit 288236eaba95dfa15268a55f38c009a97d806f25
|
@ -61,13 +61,13 @@ namespace osu.Desktop.Overlays
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Right,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5),
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Direction = FillDirection.Down;
|
||||
Direction = FillDirection.Vertical;
|
||||
Spacing = new Vector2(0, 2);
|
||||
Position = (h?.StackedEndPosition ?? Vector2.Zero) + judgement.PositionOffset;
|
||||
|
||||
|
@ -12,6 +12,7 @@ namespace osu.Game.Modes.Osu
|
||||
: base(hitObjectCount)
|
||||
{
|
||||
Health.Value = 1;
|
||||
Accuracy.Value = 1;
|
||||
}
|
||||
|
||||
protected override void UpdateCalculations(JudgementInfo judgement)
|
||||
|
@ -86,7 +86,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
new FillFlowContainer
|
||||
{
|
||||
Padding = new MarginPadding(5),
|
||||
Direction = FillDirection.Right,
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
@ -95,19 +95,17 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
new DifficultyIcon(beatmap)
|
||||
{
|
||||
Scale = new Vector2(1.8f),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Padding = new MarginPadding { Left = 5 },
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Right,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(4, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
@ -111,7 +111,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
new FillFlowContainer
|
||||
{
|
||||
Depth = -1,
|
||||
Direction = FillDirection.Right,
|
||||
Direction = FillDirection.Horizontal,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
|
||||
Shear = new Vector2(0.8f, 0),
|
||||
|
@ -18,10 +18,6 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public bool IsOnScreen;
|
||||
|
||||
public override bool IsAlive => IsOnScreen && base.IsAlive;
|
||||
|
||||
private Container nestedContainer;
|
||||
|
||||
protected override Container<Drawable> Content => nestedContainer;
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Right,
|
||||
Direction = FillDirection.Horizontal,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
public PercentageCounter()
|
||||
{
|
||||
DisplayedCountSpriteText.FixedWidth = true;
|
||||
Count = 1.0f;
|
||||
Count = DisplayedCount = 1.0f;
|
||||
}
|
||||
|
||||
protected override string FormatCount(float count)
|
||||
|
@ -71,7 +71,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
stars = new FillFlowContainer<Star>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Right,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(star_spacing),
|
||||
}
|
||||
};
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Online.Chat.Drawables
|
||||
{
|
||||
flow = new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Left = 20, Right = 20 }
|
||||
|
@ -173,7 +173,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Position = new Vector2(0f, -50f),
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -236,7 +236,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -236,7 +236,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public ModButton(Mod m)
|
||||
{
|
||||
Direction = FillDirection.Down;
|
||||
Direction = FillDirection.Vertical;
|
||||
Spacing = new Vector2(0f, -5f);
|
||||
Size = new Vector2(100f);
|
||||
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
private FillFlowContainer<ModSection> modSectionsContainer;
|
||||
|
||||
public Bindable<Mod[]> SelectedMods = new Bindable<Mod[]>();
|
||||
public readonly Bindable<Mod[]> SelectedMods = new Bindable<Mod[]>();
|
||||
|
||||
public readonly Bindable<PlayMode> PlayMode = new Bindable<PlayMode>();
|
||||
|
||||
@ -95,8 +95,6 @@ namespace osu.Game.Overlays.Mods
|
||||
section.ButtonsContainer.MoveToX(100f, APPEAR_DURATION, EasingTypes.InSine);
|
||||
section.ButtonsContainer.FadeOut(APPEAR_DURATION, EasingTypes.InSine);
|
||||
}
|
||||
|
||||
TriggerFocusLost();
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
@ -112,8 +110,6 @@ namespace osu.Game.Overlays.Mods
|
||||
section.ButtonsContainer.MoveToX(0, button_duration, EasingTypes.OutQuint);
|
||||
section.ButtonsContainer.FadeIn(button_duration, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
Schedule(TriggerFocusContention);
|
||||
}
|
||||
|
||||
public void DeselectAll()
|
||||
@ -244,7 +240,7 @@ namespace osu.Game.Overlays.Mods
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -268,7 +264,7 @@ namespace osu.Game.Overlays.Mods
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
Width = content_width,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
@ -336,7 +332,7 @@ namespace osu.Game.Overlays.Mods
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = content_width,
|
||||
Direction = FillDirection.Right,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 20,
|
||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
sections = new FillFlowContainer<NotificationSection>
|
||||
{
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Children = new []
|
||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Direction = FillDirection.Down;
|
||||
Direction = FillDirection.Vertical;
|
||||
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
|
@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Options
|
||||
{
|
||||
Items = new KeyValuePair<string, T>[0];
|
||||
|
||||
Direction = FillDirection.Down;
|
||||
Direction = FillDirection.Vertical;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Children = new Drawable[]
|
||||
|
@ -61,7 +61,7 @@ namespace osu.Game.Overlays.Options
|
||||
FlowContent = new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = header_size + header_margin },
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 30),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Options
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Direction = FillDirection.Down;
|
||||
Direction = FillDirection.Vertical;
|
||||
AddInternal(new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
@ -31,7 +31,7 @@ namespace osu.Game.Overlays.Options
|
||||
},
|
||||
content = new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 5),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
|
@ -100,7 +100,7 @@ namespace osu.Game.Overlays.Options.Sections.General
|
||||
private void load(APIAccess api, OsuConfigManager config)
|
||||
{
|
||||
this.api = api;
|
||||
Direction = FillDirection.Down;
|
||||
Direction = FillDirection.Vertical;
|
||||
Spacing = new Vector2(0, 5);
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
@ -39,12 +39,20 @@ namespace osu.Game.Overlays.Options.Sections
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = "Run osu! updater",
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new[]
|
||||
{
|
||||
new OptionLabel
|
||||
{
|
||||
Text = "TODO: osu version here",
|
||||
Text = "osu!lazer",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Overlays.Options
|
||||
Anchor = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -77,7 +77,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -98,7 +98,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = sections,
|
||||
}
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
new ToolbarBackground(),
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Right,
|
||||
Direction = FillDirection.Horizontal,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
@ -66,7 +66,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Direction = FillDirection.Right,
|
||||
Direction = FillDirection.Horizontal,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
|
@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
},
|
||||
Flow = new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Right,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5),
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
@ -107,7 +107,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
},
|
||||
tooltipContainer = new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize
|
||||
Anchor = (TooltipAnchor & Anchor.x0) > 0 ? Anchor.BottomLeft : Anchor.BottomRight,
|
||||
Origin = TooltipAnchor,
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Right,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Padding = new MarginPadding { Left = padding, Right = padding },
|
||||
|
@ -9,6 +9,8 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -86,9 +88,10 @@ namespace osu.Game.Overlays
|
||||
|
||||
AddInternal(wavesContainer = new Container<Wave>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
firstWave = new Wave
|
||||
@ -123,19 +126,13 @@ namespace osu.Game.Overlays
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White.Opacity(50),
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
foreach (var w in wavesContainer.Children)
|
||||
w.State = Visibility.Visible;
|
||||
|
||||
@ -145,6 +142,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
contentContainer.FadeOut(DISAPPEAR_DURATION, EasingTypes.In);
|
||||
contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, EasingTypes.In);
|
||||
|
||||
@ -152,14 +151,23 @@ namespace osu.Game.Overlays
|
||||
w.State = Visibility.Hidden;
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
// This is done as an optimization, such that invisible parts of the waves
|
||||
// are masked away, and thus do not consume fill rate.
|
||||
wavesContainer.Height = Math.Max(0, DrawHeight - (contentContainer.DrawHeight - contentContainer.Y));
|
||||
}
|
||||
|
||||
private class Wave : Container, IStateful<Visibility>
|
||||
{
|
||||
public float FinalPosition;
|
||||
|
||||
public Wave()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(1.5f);
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Width = 1.5f;
|
||||
Masking = true;
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
@ -177,6 +185,15 @@ namespace osu.Game.Overlays
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// We can not use RelativeSizeAxes for Height, because the height
|
||||
// of our parent diminishes as the content moves up.
|
||||
Height = Parent.Parent.DrawSize.Y * 1.5f;
|
||||
}
|
||||
|
||||
private Visibility state;
|
||||
public Visibility State
|
||||
{
|
||||
@ -188,7 +205,7 @@ namespace osu.Game.Overlays
|
||||
switch (value)
|
||||
{
|
||||
case Visibility.Hidden:
|
||||
MoveToY(DrawHeight / Height, DISAPPEAR_DURATION, easing_hide);
|
||||
MoveToY(Parent.Parent.DrawSize.Y, DISAPPEAR_DURATION, easing_hide);
|
||||
break;
|
||||
case Visibility.Visible:
|
||||
MoveToY(FinalPosition, APPEAR_DURATION, easing_show);
|
||||
|
@ -126,7 +126,7 @@ namespace osu.Game.Screens
|
||||
},
|
||||
childModeButtons = new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Screens.Menu
|
||||
},
|
||||
buttonFlow = new FlowContainerWithOrigin
|
||||
{
|
||||
Direction = FillDirection.Right,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(-WEDGE_WIDTH, 0),
|
||||
Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Menu
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 2),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public KeyCounterCollection()
|
||||
{
|
||||
Direction = FillDirection.Right;
|
||||
Direction = FillDirection.Horizontal;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
|
@ -105,7 +105,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 50),
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
@ -113,11 +113,12 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Down,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
@ -144,6 +145,8 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Masking = true,
|
||||
@ -188,9 +191,9 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
retryCounterContainer = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre
|
||||
Anchor = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -136,7 +136,7 @@ namespace osu.Game.Screens.Play
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
|
@ -68,7 +68,7 @@ namespace osu.Game.Screens.Ranking
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
|
@ -125,7 +125,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
@ -147,7 +147,7 @@ namespace osu.Game.Screens.Select
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Direction = FillDirection.Right,
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new []
|
||||
{
|
||||
|
@ -16,6 +16,7 @@ using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using System.Collections;
|
||||
using osu.Framework.MathUtils;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -23,73 +24,33 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
private Container<Panel> scrollableContent;
|
||||
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
|
||||
private List<Panel> panels = new List<Panel>();
|
||||
|
||||
public BeatmapGroup SelectedGroup { get; private set; }
|
||||
public BeatmapPanel SelectedPanel { get; private set; }
|
||||
|
||||
private List<float> yPositions = new List<float>();
|
||||
private CarouselLifetimeList<Panel> lifetime;
|
||||
|
||||
public CarouselContainer()
|
||||
{
|
||||
DistanceDecayJump = 0.01;
|
||||
|
||||
Add(scrollableContent = new Container<Panel>(lifetime = new CarouselLifetimeList<Panel>(DepthComparer))
|
||||
Add(scrollableContent = new Container<Panel>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
});
|
||||
}
|
||||
|
||||
internal class CarouselLifetimeList<T> : LifetimeList<Panel>
|
||||
{
|
||||
public CarouselLifetimeList(IComparer<Panel> comparer)
|
||||
: base(comparer)
|
||||
{
|
||||
}
|
||||
|
||||
public int StartIndex;
|
||||
public int EndIndex;
|
||||
|
||||
public override bool Update(FrameTimeInfo time)
|
||||
{
|
||||
bool anyAliveChanged = false;
|
||||
|
||||
//check existing items to make sure they haven't died.
|
||||
foreach (var item in AliveItems.ToArray())
|
||||
{
|
||||
item.UpdateTime(time);
|
||||
if (!item.IsAlive)
|
||||
{
|
||||
//todo: make this more efficient
|
||||
int i = IndexOf(item);
|
||||
anyAliveChanged |= CheckItem(item, ref i);
|
||||
}
|
||||
}
|
||||
|
||||
//handle custom range
|
||||
for (int i = StartIndex; i < EndIndex; i++)
|
||||
{
|
||||
var item = this[i];
|
||||
item.UpdateTime(time);
|
||||
anyAliveChanged |= CheckItem(item, ref i);
|
||||
}
|
||||
|
||||
return anyAliveChanged;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddGroup(BeatmapGroup group)
|
||||
{
|
||||
group.State = BeatmapGroupState.Collapsed;
|
||||
groups.Add(group);
|
||||
|
||||
group.Header.Depth = -scrollableContent.Children.Count();
|
||||
scrollableContent.Add(group.Header);
|
||||
|
||||
panels.Add(group.Header);
|
||||
group.Header.UpdateClock(Clock);
|
||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||
{
|
||||
panel.Depth = -scrollableContent.Children.Count();
|
||||
scrollableContent.Add(panel);
|
||||
panels.Add(panel);
|
||||
panel.UpdateClock(Clock);
|
||||
}
|
||||
|
||||
computeYPositions();
|
||||
@ -98,6 +59,9 @@ namespace osu.Game.Screens.Select
|
||||
public void RemoveGroup(BeatmapGroup group)
|
||||
{
|
||||
groups.Remove(group);
|
||||
foreach (var p in group.BeatmapPanels)
|
||||
panels.Remove(p);
|
||||
|
||||
scrollableContent.Remove(group.Header);
|
||||
scrollableContent.Remove(group.BeatmapPanels);
|
||||
|
||||
@ -107,7 +71,7 @@ namespace osu.Game.Screens.Select
|
||||
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
|
||||
{
|
||||
yPositions.Add(currentY);
|
||||
panel.MoveToY(currentY, animated && (panel.IsOnScreen || panel.State != PanelSelectedState.Hidden) ? 750 : 0, EasingTypes.OutExpo);
|
||||
panel.MoveToY(currentY, animated ? 750 : 0, EasingTypes.OutExpo);
|
||||
|
||||
if (advance)
|
||||
currentY += panel.DrawHeight + 5;
|
||||
@ -172,14 +136,16 @@ namespace osu.Game.Screens.Select
|
||||
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
||||
if (panel != null)
|
||||
{
|
||||
SelectGroup(group, panel, animated);
|
||||
selectGroup(group, panel, animated);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SelectGroup(BeatmapGroup group, BeatmapPanel panel, bool animated = true)
|
||||
private void selectGroup(BeatmapGroup group, BeatmapPanel panel, bool animated = true)
|
||||
{
|
||||
Trace.Assert(group.BeatmapPanels.Contains(panel), @"Selected panel must be in provided group");
|
||||
|
||||
if (SelectedGroup != null && SelectedGroup != group && SelectedGroup.State != BeatmapGroupState.Hidden)
|
||||
SelectedGroup.State = BeatmapGroupState.Collapsed;
|
||||
|
||||
@ -194,19 +160,20 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public void Sort(FilterControl.SortMode mode)
|
||||
{
|
||||
List<BeatmapGroup> sortedGroups = new List<BeatmapGroup>(groups);
|
||||
switch (mode)
|
||||
{
|
||||
case FilterControl.SortMode.Artist:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist));
|
||||
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist));
|
||||
break;
|
||||
case FilterControl.SortMode.Title:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title));
|
||||
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title));
|
||||
break;
|
||||
case FilterControl.SortMode.Author:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author, y.BeatmapSet.Metadata.Author));
|
||||
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author, y.BeatmapSet.Metadata.Author));
|
||||
break;
|
||||
case FilterControl.SortMode.Difficulty:
|
||||
groups.Sort((x, y) =>
|
||||
sortedGroups.Sort((x, y) =>
|
||||
{
|
||||
float xAverage = 0, yAverage = 0;
|
||||
int counter = 0;
|
||||
@ -232,22 +199,23 @@ namespace osu.Game.Screens.Select
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
scrollableContent.Clear(false);
|
||||
lifetime.Clear();
|
||||
foreach (BeatmapGroup group in groups)
|
||||
{
|
||||
group.Header.Depth = -scrollableContent.Children.Count();
|
||||
scrollableContent.Add(group.Header);
|
||||
|
||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||
{
|
||||
panel.Depth = -scrollableContent.Children.Count();
|
||||
scrollableContent.Add(panel);
|
||||
}
|
||||
}
|
||||
panels.Clear();
|
||||
groups.Clear();
|
||||
|
||||
foreach (BeatmapGroup group in sortedGroups)
|
||||
AddGroup(group);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the x-offset of currently visible panels. Makes the carousel appear round.
|
||||
/// </summary>
|
||||
/// <param name="dist">
|
||||
/// Vertical distance from the center of the carousel container
|
||||
/// ranging from -1 to 1.
|
||||
/// </param>
|
||||
/// <param name="halfHeight">Half the height of the carousel container.</param>
|
||||
private static float offsetX(float dist, float halfHeight)
|
||||
{
|
||||
// The radius of the circle the carousel moves on.
|
||||
@ -286,36 +254,48 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Determine which items stopped being on screen for future removal from the lifetimelist.
|
||||
float drawHeight = DrawHeight;
|
||||
float halfHeight = drawHeight / 2;
|
||||
|
||||
foreach (Panel p in lifetime.AliveItems)
|
||||
// Remove all panels that should no longer be on-screen
|
||||
scrollableContent.RemoveAll(delegate (Panel p)
|
||||
{
|
||||
float panelPosY = p.Position.Y;
|
||||
p.IsOnScreen = panelPosY >= Current - p.DrawHeight && panelPosY <= Current + drawHeight;
|
||||
updatePanel(p, halfHeight);
|
||||
}
|
||||
bool remove = panelPosY < Current - p.DrawHeight || panelPosY > Current + drawHeight || !p.IsPresent;
|
||||
return remove;
|
||||
});
|
||||
|
||||
// Find index range of all panels that should be on-screen
|
||||
Trace.Assert(panels.Count == yPositions.Count);
|
||||
|
||||
// Determine range of indices for items that are now definitely on screen to be added
|
||||
// to the lifetimelist in the future.
|
||||
int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
|
||||
if (firstIndex < 0) firstIndex = ~firstIndex;
|
||||
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
|
||||
if (lastIndex < 0) lastIndex = ~lastIndex;
|
||||
|
||||
lifetime.StartIndex = firstIndex;
|
||||
lifetime.EndIndex = lastIndex;
|
||||
|
||||
// Add those panels within the previously found index range that should be displayed.
|
||||
for (int i = firstIndex; i < lastIndex; ++i)
|
||||
{
|
||||
Panel p = lifetime[i];
|
||||
if (p.State != PanelSelectedState.Hidden)
|
||||
p.IsOnScreen = true; //we don't want to update the on-screen state of hidden pannels as they have incorrect (stacked) y values.
|
||||
updatePanel(p, halfHeight);
|
||||
Panel panel = panels[i];
|
||||
if (panel.State == PanelSelectedState.Hidden)
|
||||
continue;
|
||||
|
||||
// Only add if we're not already part of the content.
|
||||
if (!scrollableContent.Contains(panel))
|
||||
{
|
||||
// Makes sure headers are always _below_ panels,
|
||||
// and depth flows downward.
|
||||
panel.Depth = i + (panel is BeatmapSetHeader ? panels.Count : 0);
|
||||
scrollableContent.Add(panel);
|
||||
}
|
||||
}
|
||||
|
||||
// Update externally controlled state of currently visible panels
|
||||
// (e.g. x-offset and opacity).
|
||||
float halfHeight = drawHeight / 2;
|
||||
foreach (Panel p in scrollableContent.Children)
|
||||
updatePanel(p, halfHeight);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
int direction = 0;
|
||||
@ -355,7 +335,7 @@ namespace osu.Game.Screens.Select
|
||||
if (i >= 0 && i < SelectedGroup.BeatmapPanels.Count)
|
||||
{
|
||||
//changing difficulty panel, not set.
|
||||
SelectGroup(SelectedGroup, SelectedGroup.BeatmapPanels[i]);
|
||||
selectGroup(SelectedGroup, SelectedGroup.BeatmapPanels[i]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -381,9 +361,11 @@ namespace osu.Game.Screens.Select
|
||||
return;
|
||||
BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
|
||||
BeatmapPanel panel = group?.BeatmapPanels.First();
|
||||
|
||||
if (panel == null)
|
||||
return;
|
||||
SelectGroup(group, panel);
|
||||
|
||||
selectGroup(group, panel);
|
||||
}
|
||||
|
||||
public IEnumerator<BeatmapGroup> GetEnumerator() => groups.GetEnumerator();
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Width = 0.4f, // TODO: InnerWidth property or something
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
searchTextBox = new SearchTextBox {
|
||||
@ -188,7 +188,7 @@ namespace osu.Game.Screens.Select
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Right,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -210,17 +210,16 @@ namespace osu.Game.Screens.Select
|
||||
groupsEllipsis = new TextAwesome
|
||||
{
|
||||
Icon = FontAwesome.fa_ellipsis_h,
|
||||
Origin = Anchor.TopLeft,
|
||||
TextSize = 14,
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
}
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Right,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
@ -241,10 +240,9 @@ namespace osu.Game.Screens.Select
|
||||
sortEllipsis = new TextAwesome
|
||||
{
|
||||
Icon = FontAwesome.fa_ellipsis_h,
|
||||
Origin = Anchor.TopLeft,
|
||||
TextSize = 14,
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -98,13 +98,13 @@ namespace osu.Game.Screens.Select
|
||||
Position = new Vector2(BackButton.SIZE_EXTENDED.X + padding, 0),
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Right,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(padding, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
buttons = new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Right,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(0.2f, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
}
|
||||
|
@ -115,7 +115,7 @@ namespace osu.Game.Screens.Select.Options
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
iconText = new TextAwesome
|
||||
|
@ -132,7 +132,7 @@ namespace osu.Game.Screens.Select.Options
|
||||
|
||||
public ButtonFlow()
|
||||
{
|
||||
Direction = FillDirection.Right;
|
||||
Direction = FillDirection.Horizontal;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -396,6 +396,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
beatmapGroups.Add(group);
|
||||
|
||||
group.State = BeatmapGroupState.Collapsed;
|
||||
carousel.AddGroup(group);
|
||||
|
||||
filterChanged(false, false);
|
||||
@ -403,11 +404,7 @@ namespace osu.Game.Screens.Select
|
||||
if (Beatmap == null || select)
|
||||
carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
|
||||
else
|
||||
{
|
||||
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(Beatmap.BeatmapInfo));
|
||||
if (panel != null)
|
||||
carousel.SelectGroup(group, panel);
|
||||
}
|
||||
carousel.SelectBeatmap(Beatmap.BeatmapInfo);
|
||||
}));
|
||||
}
|
||||
|
||||
|
@ -77,7 +77,7 @@ namespace osu.Game.Screens.Tournament
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Right,
|
||||
Direction = FillDirection.Horizontal,
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -173,7 +173,7 @@ namespace osu.Game.Screens.Tournament
|
||||
|
||||
Position = new Vector2(0, 35f),
|
||||
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 5f),
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -212,7 +212,7 @@ namespace osu.Game.Screens.Tournament
|
||||
|
||||
Position = new Vector2(0, -5f),
|
||||
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 5f),
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -294,6 +294,9 @@ namespace osu.Game.Screens.Tournament
|
||||
|
||||
reloadTeams();
|
||||
|
||||
if (!storage.Exists(results_filename))
|
||||
return;
|
||||
|
||||
if (loadLastResults)
|
||||
{
|
||||
try
|
||||
|
@ -144,7 +144,7 @@ namespace osu.Game.Screens.Tournament
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
|
||||
Direction = FillDirection.Down,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 5f),
|
||||
|
||||
Children = new Drawable[]
|
||||
|
Loading…
Reference in New Issue
Block a user