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Fix summary timeline not reloading properly on break addition/removal
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Beatmaps.Timing;
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@ -14,11 +15,19 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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/// </summary>
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/// </summary>
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public partial class BreakPart : TimelinePart
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public partial class BreakPart : TimelinePart
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{
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{
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private readonly BindableList<BreakPeriod> breaks = new BindableList<BreakPeriod>();
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protected override void LoadBeatmap(EditorBeatmap beatmap)
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protected override void LoadBeatmap(EditorBeatmap beatmap)
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{
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{
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base.LoadBeatmap(beatmap);
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base.LoadBeatmap(beatmap);
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foreach (var breakPeriod in beatmap.Breaks)
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Add(new BreakVisualisation(breakPeriod));
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breaks.UnbindAll();
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breaks.BindTo(beatmap.Breaks);
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breaks.BindCollectionChanged((_, _) =>
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{
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foreach (var breakPeriod in beatmap.Breaks)
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Add(new BreakVisualisation(breakPeriod));
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}, true);
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}
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}
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private partial class BreakVisualisation : Circle
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private partial class BreakVisualisation : Circle
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@ -31,12 +40,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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RelativePositionAxes = Axes.X;
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RelativePositionAxes = Axes.X;
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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}
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protected override void Update()
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{
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base.Update();
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X = (float)breakPeriod.StartTime;
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X = (float)breakPeriod.StartTime;
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Width = (float)breakPeriod.Duration;
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Width = (float)breakPeriod.Duration;
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}
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}
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