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Merge branch 'master' into fix-ios-import
This commit is contained in:
commit
7ecd1ea0e9
@ -16,6 +16,7 @@ using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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@ -85,6 +86,93 @@ namespace osu.Game.Rulesets.Osu.Tests
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checkPositions();
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}
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[Test]
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public void TestSingleControlPointSelection()
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{
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moveMouseToControlPoint(0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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checkControlPointSelected(0, true);
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checkControlPointSelected(1, false);
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}
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[Test]
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public void TestSingleControlPointDeselectionViaOtherControlPoint()
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{
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moveMouseToControlPoint(0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(1);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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checkControlPointSelected(0, false);
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checkControlPointSelected(1, true);
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}
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[Test]
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public void TestSingleControlPointDeselectionViaClickOutside()
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{
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moveMouseToControlPoint(0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject));
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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checkControlPointSelected(0, false);
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checkControlPointSelected(1, false);
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}
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[Test]
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public void TestMultipleControlPointSelection()
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{
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moveMouseToControlPoint(0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(1);
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AddStep("ctrl + click", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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checkControlPointSelected(0, true);
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checkControlPointSelected(1, true);
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}
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[Test]
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public void TestMultipleControlPointDeselectionViaOtherControlPoint()
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{
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moveMouseToControlPoint(0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(1);
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AddStep("ctrl + click", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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moveMouseToControlPoint(2);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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checkControlPointSelected(0, false);
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checkControlPointSelected(1, false);
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}
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[Test]
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public void TestMultipleControlPointDeselectionViaClickOutside()
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{
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moveMouseToControlPoint(0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(1);
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AddStep("ctrl + click", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject));
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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checkControlPointSelected(0, false);
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checkControlPointSelected(1, false);
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}
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private void moveHitObject()
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{
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AddStep("move hitobject", () =>
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@ -104,11 +192,24 @@ namespace osu.Game.Rulesets.Osu.Tests
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() => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
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}
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private void moveMouseToControlPoint(int index)
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{
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AddStep($"move mouse to control point {index}", () =>
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{
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Vector2 position = slider.Position + slider.Path.ControlPoints[index];
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InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
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});
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}
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private void checkControlPointSelected(int index, bool selected)
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=> AddAssert($"control point {index} {(selected ? "selected" : "not selected")}", () => blueprint.ControlPointVisualiser.Pieces[index].IsSelected.Value == selected);
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private class TestSliderBlueprint : SliderSelectionBlueprint
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{
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public new SliderBodyPiece BodyPiece => base.BodyPiece;
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public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
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public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
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public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
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public TestSliderBlueprint(DrawableSlider slider)
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: base(slider)
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@ -3,6 +3,7 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Lines;
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@ -11,18 +12,22 @@ using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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public class PathControlPointPiece : BlueprintPiece<Slider>
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{
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public Action<int> RequestSelection;
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public Action<Vector2[]> ControlPointsChanged;
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private readonly Slider slider;
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private readonly int index;
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public readonly BindableBool IsSelected = new BindableBool();
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public readonly int Index;
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private readonly Slider slider;
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private readonly Path path;
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private readonly CircularContainer marker;
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private readonly Container marker;
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private readonly Drawable markerRing;
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[Resolved]
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private OsuColour colours { get; set; }
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@ -30,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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public PathControlPointPiece(Slider slider, int index)
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{
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this.slider = slider;
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this.index = index;
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Index = index;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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@ -42,13 +47,36 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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Anchor = Anchor.Centre,
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PathRadius = 1
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},
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marker = new CircularContainer
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marker = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(10),
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Masking = true,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(10),
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},
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markerRing = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(14),
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Masking = true,
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BorderThickness = 2,
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BorderColour = Color4.White,
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Alpha = 0,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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}
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}
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};
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}
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@ -57,30 +85,66 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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base.Update();
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Position = slider.StackedPosition + slider.Path.ControlPoints[index];
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Position = slider.StackedPosition + slider.Path.ControlPoints[Index];
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marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow;
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updateMarkerDisplay();
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updateConnectingPath();
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}
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/// <summary>
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/// Updates the state of the circular control point marker.
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/// </summary>
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private void updateMarkerDisplay()
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{
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markerRing.Alpha = IsSelected.Value ? 1 : 0;
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Color4 colour = isSegmentSeparator ? colours.Red : colours.Yellow;
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if (IsHovered || IsSelected.Value)
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colour = Color4.White;
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marker.Colour = colour;
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}
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/// <summary>
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/// Updates the path connecting this control point to the previous one.
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/// </summary>
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private void updateConnectingPath()
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{
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path.ClearVertices();
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if (index != slider.Path.ControlPoints.Length - 1)
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if (Index != slider.Path.ControlPoints.Length - 1)
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{
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path.AddVertex(Vector2.Zero);
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path.AddVertex(slider.Path.ControlPoints[index + 1] - slider.Path.ControlPoints[index]);
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path.AddVertex(slider.Path.ControlPoints[Index + 1] - slider.Path.ControlPoints[Index]);
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}
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path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
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}
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// The connecting path is excluded from positional input
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (RequestSelection != null)
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{
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RequestSelection.Invoke(Index);
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return true;
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}
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return false;
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}
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protected override bool OnMouseUp(MouseUpEvent e) => RequestSelection != null;
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protected override bool OnClick(ClickEvent e) => RequestSelection != null;
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protected override bool OnDragStart(DragStartEvent e) => true;
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protected override bool OnDrag(DragEvent e)
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{
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var newControlPoints = slider.Path.ControlPoints.ToArray();
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if (index == 0)
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if (Index == 0)
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{
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// Special handling for the head - only the position of the slider changes
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slider.Position += e.Delta;
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@ -90,13 +154,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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newControlPoints[i] -= e.Delta;
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}
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else
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newControlPoints[index] += e.Delta;
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newControlPoints[Index] += e.Delta;
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if (isSegmentSeparatorWithNext)
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newControlPoints[index + 1] = newControlPoints[index];
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newControlPoints[Index + 1] = newControlPoints[Index];
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if (isSegmentSeparatorWithPrevious)
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newControlPoints[index - 1] = newControlPoints[index];
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newControlPoints[Index - 1] = newControlPoints[Index];
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ControlPointsChanged?.Invoke(newControlPoints);
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@ -107,8 +171,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious;
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private bool isSegmentSeparatorWithNext => index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[index + 1] == slider.Path.ControlPoints[index];
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private bool isSegmentSeparatorWithNext => Index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[Index + 1] == slider.Path.ControlPoints[Index];
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private bool isSegmentSeparatorWithPrevious => index > 0 && slider.Path.ControlPoints[index - 1] == slider.Path.ControlPoints[index];
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private bool isSegmentSeparatorWithPrevious => Index > 0 && slider.Path.ControlPoints[Index - 1] == slider.Path.ControlPoints[Index];
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}
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}
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|
@ -4,6 +4,8 @@
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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@ -13,25 +15,66 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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public Action<Vector2[]> ControlPointsChanged;
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internal readonly Container<PathControlPointPiece> Pieces;
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private readonly Slider slider;
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private readonly bool allowSelection;
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private readonly Container<PathControlPointPiece> pieces;
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private InputManager inputManager;
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public PathControlPointVisualiser(Slider slider)
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public PathControlPointVisualiser(Slider slider, bool allowSelection)
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{
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this.slider = slider;
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this.allowSelection = allowSelection;
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|
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InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
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RelativeSizeAxes = Axes.Both;
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|
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InternalChild = Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
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}
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|
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protected override void LoadComplete()
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{
|
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base.LoadComplete();
|
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|
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inputManager = GetContainingInputManager();
|
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}
|
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|
||||
protected override void Update()
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{
|
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base.Update();
|
||||
|
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while (slider.Path.ControlPoints.Length > pieces.Count)
|
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pieces.Add(new PathControlPointPiece(slider, pieces.Count) { ControlPointsChanged = c => ControlPointsChanged?.Invoke(c) });
|
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while (slider.Path.ControlPoints.Length < pieces.Count)
|
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pieces.Remove(pieces[pieces.Count - 1]);
|
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while (slider.Path.ControlPoints.Length > Pieces.Count)
|
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{
|
||||
var piece = new PathControlPointPiece(slider, Pieces.Count)
|
||||
{
|
||||
ControlPointsChanged = c => ControlPointsChanged?.Invoke(c),
|
||||
};
|
||||
|
||||
if (allowSelection)
|
||||
piece.RequestSelection = selectPiece;
|
||||
|
||||
Pieces.Add(piece);
|
||||
}
|
||||
|
||||
while (slider.Path.ControlPoints.Length < Pieces.Count)
|
||||
Pieces.Remove(Pieces[Pieces.Count - 1]);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
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{
|
||||
foreach (var piece in Pieces)
|
||||
piece.IsSelected.Value = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
private void selectPiece(int index)
|
||||
{
|
||||
if (inputManager.CurrentState.Keyboard.ControlPressed)
|
||||
Pieces[index].IsSelected.Toggle();
|
||||
else
|
||||
{
|
||||
foreach (var piece in Pieces)
|
||||
piece.IsSelected.Value = piece.Index == index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
bodyPiece = new SliderBodyPiece(),
|
||||
headCirclePiece = new HitCirclePiece(),
|
||||
tailCirclePiece = new HitCirclePiece(),
|
||||
new PathControlPointVisualiser(HitObject) { ControlPointsChanged = _ => updateSlider() },
|
||||
new PathControlPointVisualiser(HitObject, false) { ControlPointsChanged = _ => updateSlider() },
|
||||
};
|
||||
|
||||
setState(PlacementState.Initial);
|
||||
|
@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
protected readonly SliderBodyPiece BodyPiece;
|
||||
protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
|
||||
protected readonly SliderCircleSelectionBlueprint TailBlueprint;
|
||||
protected readonly PathControlPointVisualiser ControlPointVisualiser;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
@ -32,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
BodyPiece = new SliderBodyPiece(),
|
||||
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
|
||||
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
|
||||
new PathControlPointVisualiser(sliderObject) { ControlPointsChanged = onNewControlPoints },
|
||||
ControlPointVisualiser = new PathControlPointVisualiser(sliderObject, true) { ControlPointsChanged = onNewControlPoints },
|
||||
};
|
||||
}
|
||||
|
||||
@ -49,6 +50,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
|
||||
|
||||
HitObject.Path = new SliderPath(unsnappedPath.Type, controlPoints, snappedDistance);
|
||||
|
||||
UpdateHitObject();
|
||||
}
|
||||
|
||||
public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint;
|
||||
|
@ -37,6 +37,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
PathBindable.Value = value;
|
||||
endPositionCache.Invalidate();
|
||||
|
||||
updateNestedPositions();
|
||||
}
|
||||
}
|
||||
|
||||
@ -48,14 +50,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
set
|
||||
{
|
||||
base.Position = value;
|
||||
|
||||
endPositionCache.Invalidate();
|
||||
|
||||
if (HeadCircle != null)
|
||||
HeadCircle.Position = value;
|
||||
|
||||
if (TailCircle != null)
|
||||
TailCircle.Position = EndPosition;
|
||||
updateNestedPositions();
|
||||
}
|
||||
}
|
||||
|
||||
@ -197,6 +194,15 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
}
|
||||
|
||||
private void updateNestedPositions()
|
||||
{
|
||||
if (HeadCircle != null)
|
||||
HeadCircle.Position = Position;
|
||||
|
||||
if (TailCircle != null)
|
||||
TailCircle.Position = EndPosition;
|
||||
}
|
||||
|
||||
private List<HitSampleInfo> getNodeSamples(int nodeIndex) =>
|
||||
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
|
||||
|
||||
|
@ -38,9 +38,10 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
});
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.Show();
|
||||
base.PopIn();
|
||||
|
||||
GameplayCursor.ActiveCursor.Hide();
|
||||
cursorScaleContainer.MoveTo(GameplayCursor.ActiveCursor.Position);
|
||||
clickToResumeCursor.Appear();
|
||||
@ -55,13 +56,13 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
}
|
||||
}
|
||||
|
||||
public override void Hide()
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
localCursorContainer?.Expire();
|
||||
localCursorContainer = null;
|
||||
GameplayCursor.ActiveCursor.Show();
|
||||
|
||||
base.Hide();
|
||||
GameplayCursor?.ActiveCursor?.Show();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e) => true;
|
||||
|
@ -69,6 +69,24 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
confirmClockRunning(true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPauseWithResumeOverlay()
|
||||
{
|
||||
AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
|
||||
AddUntilStep("wait for hitobjects", () => Player.ScoreProcessor.Health.Value < 1);
|
||||
|
||||
pauseAndConfirm();
|
||||
|
||||
resume();
|
||||
confirmClockRunning(false);
|
||||
confirmPauseOverlayShown(false);
|
||||
|
||||
pauseAndConfirm();
|
||||
|
||||
AddUntilStep("resume overlay is not active", () => Player.DrawableRuleset.ResumeOverlay.State.Value == Visibility.Hidden);
|
||||
confirmPaused();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestResumeWithResumeOverlaySkipped()
|
||||
{
|
||||
|
@ -7,11 +7,10 @@ using osu.Game.Online;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Screens.Ranking.Pages;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@ -42,7 +41,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(80, 40),
|
||||
};
|
||||
});
|
||||
}
|
||||
|
@ -3,11 +3,16 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Screens.Ranking.Pages;
|
||||
@ -22,11 +27,13 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(ScoreInfo),
|
||||
typeof(Results),
|
||||
typeof(ResultsPage),
|
||||
typeof(ScoreResultsPage),
|
||||
typeof(LocalLeaderboardPage)
|
||||
typeof(RetryButton),
|
||||
typeof(ReplayDownloadButton),
|
||||
typeof(LocalLeaderboardPage),
|
||||
typeof(TestPlayer)
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -42,26 +49,82 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
|
||||
if (beatmapInfo != null)
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
|
||||
}
|
||||
|
||||
LoadScreen(new SoloResults(new ScoreInfo
|
||||
private TestSoloResults createResultsScreen() => new TestSoloResults(new ScoreInfo
|
||||
{
|
||||
TotalScore = 2845370,
|
||||
Accuracy = 0.98,
|
||||
MaxCombo = 123,
|
||||
Rank = ScoreRank.A,
|
||||
Date = DateTimeOffset.Now,
|
||||
Statistics = new Dictionary<HitResult, int>
|
||||
{
|
||||
TotalScore = 2845370,
|
||||
Accuracy = 0.98,
|
||||
MaxCombo = 123,
|
||||
Rank = ScoreRank.A,
|
||||
Date = DateTimeOffset.Now,
|
||||
Statistics = new Dictionary<HitResult, int>
|
||||
{ HitResult.Great, 50 },
|
||||
{ HitResult.Good, 20 },
|
||||
{ HitResult.Meh, 50 },
|
||||
{ HitResult.Miss, 1 }
|
||||
},
|
||||
User = new User
|
||||
{
|
||||
Username = "peppy",
|
||||
}
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void ResultsWithoutPlayer()
|
||||
{
|
||||
TestSoloResults screen = null;
|
||||
|
||||
AddStep("load results", () => Child = new OsuScreenStack(screen = createResultsScreen())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
});
|
||||
AddUntilStep("wait for loaded", () => screen.IsLoaded);
|
||||
AddAssert("retry overlay not present", () => screen.RetryOverlay == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ResultsWithPlayer()
|
||||
{
|
||||
TestSoloResults screen = null;
|
||||
|
||||
AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen()));
|
||||
AddUntilStep("wait for loaded", () => screen.IsLoaded);
|
||||
AddAssert("retry overlay present", () => screen.RetryOverlay != null);
|
||||
}
|
||||
|
||||
private class TestResultsContainer : Container
|
||||
{
|
||||
[Cached(typeof(Player))]
|
||||
private readonly Player player = new TestPlayer();
|
||||
|
||||
public TestResultsContainer(IScreen screen)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = new OsuScreenStack(screen)
|
||||
{
|
||||
{ HitResult.Great, 50 },
|
||||
{ HitResult.Good, 20 },
|
||||
{ HitResult.Meh, 50 },
|
||||
{ HitResult.Miss, 1 }
|
||||
},
|
||||
User = new User
|
||||
{
|
||||
Username = "peppy",
|
||||
}
|
||||
}));
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSoloResults : SoloResults
|
||||
{
|
||||
public HotkeyRetryOverlay RetryOverlay;
|
||||
|
||||
public TestSoloResults(ScoreInfo score)
|
||||
: base(score)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -392,8 +392,15 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
req.Failure += e => { LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})"); };
|
||||
|
||||
// intentionally blocking to limit web request concurrency
|
||||
req.Perform(api);
|
||||
try
|
||||
{
|
||||
// intentionally blocking to limit web request concurrency
|
||||
req.Perform(api);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -86,16 +86,7 @@ namespace osu.Game.Database
|
||||
}, TaskCreationOptions.LongRunning);
|
||||
};
|
||||
|
||||
request.Failure += error =>
|
||||
{
|
||||
DownloadFailed?.Invoke(request);
|
||||
|
||||
if (error is OperationCanceledException) return;
|
||||
|
||||
notification.State = ProgressNotificationState.Cancelled;
|
||||
Logger.Error(error, $"{HumanisedModelName.Titleize()} download failed!");
|
||||
currentDownloads.Remove(request);
|
||||
};
|
||||
request.Failure += triggerFailure;
|
||||
|
||||
notification.CancelRequested += () =>
|
||||
{
|
||||
@ -108,11 +99,31 @@ namespace osu.Game.Database
|
||||
currentDownloads.Add(request);
|
||||
PostNotification?.Invoke(notification);
|
||||
|
||||
Task.Factory.StartNew(() => request.Perform(api), TaskCreationOptions.LongRunning);
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
request.Perform(api);
|
||||
}
|
||||
catch (Exception error)
|
||||
{
|
||||
triggerFailure(error);
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning);
|
||||
|
||||
DownloadBegan?.Invoke(request);
|
||||
|
||||
return true;
|
||||
|
||||
void triggerFailure(Exception error)
|
||||
{
|
||||
DownloadFailed?.Invoke(request);
|
||||
|
||||
if (error is OperationCanceledException) return;
|
||||
|
||||
notification.State = ProgressNotificationState.Cancelled;
|
||||
Logger.Error(error, $"{HumanisedModelName.Titleize()} download failed!");
|
||||
currentDownloads.Remove(request);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsAvailableLocally(TModel model) => CheckLocalAvailability(model, modelStore.ConsumableItems.Where(m => !m.DeletePending));
|
||||
|
@ -21,6 +21,7 @@ using osu.Game.Users.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using Humanizer;
|
||||
using osu.Game.Online.API;
|
||||
|
||||
namespace osu.Game.Online.Leaderboards
|
||||
{
|
||||
@ -37,6 +38,7 @@ namespace osu.Game.Online.Leaderboards
|
||||
|
||||
private readonly ScoreInfo score;
|
||||
private readonly int rank;
|
||||
private readonly bool allowHighlight;
|
||||
|
||||
private Box background;
|
||||
private Container content;
|
||||
@ -49,17 +51,18 @@ namespace osu.Game.Online.Leaderboards
|
||||
|
||||
private List<ScoreComponentLabel> statisticsLabels;
|
||||
|
||||
public LeaderboardScore(ScoreInfo score, int rank)
|
||||
public LeaderboardScore(ScoreInfo score, int rank, bool allowHighlight = true)
|
||||
{
|
||||
this.score = score;
|
||||
this.rank = rank;
|
||||
this.allowHighlight = allowHighlight;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = HEIGHT;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(IAPIProvider api, OsuColour colour)
|
||||
{
|
||||
var user = score.User;
|
||||
|
||||
@ -100,7 +103,7 @@ namespace osu.Game.Online.Leaderboards
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Colour = user.Id == api.LocalUser.Value.Id && allowHighlight ? colour.Green : Color4.Black,
|
||||
Alpha = background_alpha,
|
||||
},
|
||||
},
|
||||
|
@ -220,14 +220,14 @@ namespace osu.Game
|
||||
/// This can be called from a non-thread-safe non-game-loaded state.
|
||||
/// </summary>
|
||||
/// <param name="url">The URL to load.</param>
|
||||
public void HandleLink(string url) => Schedule(() => HandleLink(MessageFormatter.GetLinkDetails(url)));
|
||||
public void HandleLink(string url) => HandleLink(MessageFormatter.GetLinkDetails(url));
|
||||
|
||||
/// <summary>
|
||||
/// Handle a specific <see cref="LinkDetails"/>.
|
||||
/// This can be called from a non-thread-safe non-game-loaded state.
|
||||
/// </summary>
|
||||
/// <param name="link">The link to load.</param>
|
||||
public void HandleLink(LinkDetails link)
|
||||
public void HandleLink(LinkDetails link) => Schedule(() =>
|
||||
{
|
||||
switch (link.Action)
|
||||
{
|
||||
@ -268,7 +268,7 @@ namespace osu.Game
|
||||
default:
|
||||
throw new NotImplementedException($"This {nameof(LinkAction)} ({link.Action.ToString()}) is missing an associated action.");
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
public void OpenUrlExternally(string url) => waitForReady(() => externalLinkOpener, _ =>
|
||||
{
|
||||
|
@ -44,7 +44,17 @@ namespace osu.Game.Overlays.Changelog
|
||||
req.Failure += _ => complete = true;
|
||||
|
||||
// This is done on a separate thread to support cancellation below
|
||||
Task.Run(() => req.Perform(api));
|
||||
Task.Run(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
req.Perform(api);
|
||||
}
|
||||
catch
|
||||
{
|
||||
complete = true;
|
||||
}
|
||||
});
|
||||
|
||||
while (!complete)
|
||||
{
|
||||
|
@ -170,6 +170,7 @@ namespace osu.Game.Overlays
|
||||
var tcs = new TaskCompletionSource<bool>();
|
||||
|
||||
var req = new GetChangelogRequest();
|
||||
|
||||
req.Success += res => Schedule(() =>
|
||||
{
|
||||
// remap streams to builds to ensure model equality
|
||||
@ -183,8 +184,22 @@ namespace osu.Game.Overlays
|
||||
|
||||
tcs.SetResult(true);
|
||||
});
|
||||
req.Failure += _ => initialFetchTask = null;
|
||||
req.Perform(API);
|
||||
|
||||
req.Failure += _ =>
|
||||
{
|
||||
initialFetchTask = null;
|
||||
tcs.SetResult(false);
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
req.Perform(API);
|
||||
}
|
||||
catch
|
||||
{
|
||||
initialFetchTask = null;
|
||||
tcs.SetResult(false);
|
||||
}
|
||||
|
||||
await tcs.Task;
|
||||
});
|
||||
|
@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
EditorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
|
||||
EditorBeatmap.HitObjectAdded += addHitObject;
|
||||
EditorBeatmap.HitObjectRemoved += removeHitObject;
|
||||
EditorBeatmap.StartTimeChanged += updateHitObject;
|
||||
EditorBeatmap.StartTimeChanged += UpdateHitObject;
|
||||
|
||||
var dependencies = new DependencyContainer(parent);
|
||||
dependencies.CacheAs<IEditorBeatmap>(EditorBeatmap);
|
||||
@ -225,11 +225,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
private ScheduledDelegate scheduledUpdate;
|
||||
|
||||
private void addHitObject(HitObject hitObject) => updateHitObject(hitObject);
|
||||
|
||||
private void removeHitObject(HitObject hitObject) => updateHitObject(null);
|
||||
|
||||
private void updateHitObject([CanBeNull] HitObject hitObject)
|
||||
public override void UpdateHitObject(HitObject hitObject)
|
||||
{
|
||||
scheduledUpdate?.Cancel();
|
||||
scheduledUpdate = Schedule(() =>
|
||||
@ -240,6 +236,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
});
|
||||
}
|
||||
|
||||
private void addHitObject(HitObject hitObject) => UpdateHitObject(hitObject);
|
||||
|
||||
private void removeHitObject(HitObject hitObject) => UpdateHitObject(null);
|
||||
|
||||
public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
|
||||
public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
|
||||
|
||||
@ -351,11 +351,22 @@ namespace osu.Game.Rulesets.Edit
|
||||
[CanBeNull]
|
||||
protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
|
||||
|
||||
/// <summary>
|
||||
/// Updates a <see cref="HitObject"/>, invoking <see cref="HitObject.ApplyDefaults"/> and re-processing the beatmap.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to update.</param>
|
||||
public abstract void UpdateHitObject([CanBeNull] HitObject hitObject);
|
||||
|
||||
public abstract (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time);
|
||||
|
||||
public abstract float GetBeatSnapDistanceAt(double referenceTime);
|
||||
|
||||
public abstract float DurationToDistance(double referenceTime, double duration);
|
||||
|
||||
public abstract double DistanceToDuration(double referenceTime, float distance);
|
||||
|
||||
public abstract double GetSnappedDurationFromDistance(double referenceTime, float distance);
|
||||
|
||||
public abstract float GetSnappedDistanceFromDistance(double referenceTime, float distance);
|
||||
}
|
||||
}
|
||||
|
@ -3,10 +3,12 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
@ -36,6 +38,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
public override bool HandlePositionalInput => ShouldBeAlive;
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
|
||||
protected SelectionBlueprint(DrawableHitObject drawableObject)
|
||||
{
|
||||
DrawableObject = drawableObject;
|
||||
@ -89,6 +94,11 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
public bool IsSelected => State == SelectionState.Selected;
|
||||
|
||||
/// <summary>
|
||||
/// Updates the <see cref="HitObject"/>, invoking <see cref="HitObject.ApplyDefaults"/> and re-processing the beatmap.
|
||||
/// </summary>
|
||||
protected void UpdateHitObject() => composer?.UpdateHitObject(DrawableObject.HitObject);
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
/// <summary>
|
||||
|
@ -239,6 +239,12 @@ namespace osu.Game.Rulesets.UI
|
||||
continueResume();
|
||||
}
|
||||
|
||||
public override void CancelResume()
|
||||
{
|
||||
// called if the user pauses while the resume overlay is open
|
||||
ResumeOverlay?.Hide();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
|
||||
/// </summary>
|
||||
@ -453,6 +459,11 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <param name="continueResume">The action to run when resuming is to be completed.</param>
|
||||
public abstract void RequestResume(Action continueResume);
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the user requests to pause while the resume overlay is active.
|
||||
/// </summary>
|
||||
public abstract void CancelResume();
|
||||
|
||||
/// <summary>
|
||||
/// Create a <see cref="ScoreProcessor"/> for the associated ruleset and link with this
|
||||
/// <see cref="DrawableRuleset"/>.
|
||||
|
@ -13,12 +13,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
{
|
||||
public class ScrollingHitObjectContainer : HitObjectContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// A multiplier applied to the length of the scrolling area to determine a safe default lifetime end for hitobjects.
|
||||
/// This is only used to limit the lifetime end within reason, as proper lifetime management should be implemented on hitobjects themselves.
|
||||
/// </summary>
|
||||
private const float safe_lifetime_end_multiplier = 2;
|
||||
|
||||
private readonly IBindable<double> timeRange = new BindableDouble();
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
@ -123,28 +117,22 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
if (cached.IsValid)
|
||||
return;
|
||||
|
||||
double endTime = hitObject.HitObject.StartTime;
|
||||
|
||||
if (hitObject.HitObject is IHasEndTime e)
|
||||
{
|
||||
endTime = e.EndTime;
|
||||
|
||||
switch (direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
case ScrollingDirection.Down:
|
||||
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
|
||||
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, e.EndTime, timeRange.Value, scrollLength);
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Left:
|
||||
case ScrollingDirection.Right:
|
||||
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
|
||||
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, e.EndTime, timeRange.Value, scrollLength);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
hitObject.LifetimeEnd = scrollingInfo.Algorithm.TimeAt(scrollLength * safe_lifetime_end_multiplier, endTime, timeRange.Value, scrollLength);
|
||||
|
||||
foreach (var obj in hitObject.NestedHitObjects)
|
||||
{
|
||||
computeInitialStateRecursive(obj);
|
||||
|
@ -167,14 +167,17 @@ namespace osu.Game.Screens.Multi
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
if (state != APIState.Online)
|
||||
forcefullyExit();
|
||||
Schedule(forcefullyExit);
|
||||
}
|
||||
|
||||
private void forcefullyExit()
|
||||
{
|
||||
// This is temporary since we don't currently have a way to force screens to be exited
|
||||
if (this.IsCurrentScreen())
|
||||
this.Exit();
|
||||
{
|
||||
while (this.IsCurrentScreen())
|
||||
this.Exit();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.MakeCurrent();
|
||||
|
@ -8,6 +8,7 @@ using System.Threading.Tasks;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -29,7 +30,7 @@ namespace osu.Game.Screens.Play
|
||||
/// <summary>
|
||||
/// The original source (usually a <see cref="WorkingBeatmap"/>'s track).
|
||||
/// </summary>
|
||||
private readonly IAdjustableClock sourceClock;
|
||||
private IAdjustableClock sourceClock;
|
||||
|
||||
public readonly BindableBool IsPaused = new BindableBool();
|
||||
|
||||
@ -153,6 +154,18 @@ namespace osu.Game.Screens.Play
|
||||
IsPaused.Value = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes the backing clock to avoid using the originally provided beatmap's track.
|
||||
/// </summary>
|
||||
public void StopUsingBeatmapClock()
|
||||
{
|
||||
if (sourceClock != beatmap.Track)
|
||||
return;
|
||||
|
||||
sourceClock = new TrackVirtual(beatmap.Track.Length);
|
||||
adjustableClock.ChangeSource(sourceClock);
|
||||
}
|
||||
|
||||
public void ResetLocalAdjustments()
|
||||
{
|
||||
// In the case of replays, we may have changed the playback rate.
|
||||
|
@ -30,6 +30,7 @@ using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
[Cached]
|
||||
public class Player : ScreenWithBeatmapBackground
|
||||
{
|
||||
public override bool AllowBackButton => false; // handled by HoldForMenuButton
|
||||
@ -311,14 +312,19 @@ namespace osu.Game.Screens.Play
|
||||
this.Exit();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restart gameplay via a parent <see cref="PlayerLoader"/>.
|
||||
/// <remarks>This can be called from a child screen in order to trigger the restart process.</remarks>
|
||||
/// </summary>
|
||||
public void Restart()
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
sampleRestart?.Play();
|
||||
|
||||
RestartRequested?.Invoke();
|
||||
performImmediateExit();
|
||||
|
||||
if (this.IsCurrentScreen())
|
||||
performImmediateExit();
|
||||
else
|
||||
this.MakeCurrent();
|
||||
}
|
||||
|
||||
private ScheduledDelegate completionProgressDelegate;
|
||||
@ -443,7 +449,12 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (!canPause) return;
|
||||
|
||||
IsResuming = false;
|
||||
if (IsResuming)
|
||||
{
|
||||
DrawableRuleset.CancelResume();
|
||||
IsResuming = false;
|
||||
}
|
||||
|
||||
GameplayClockContainer.Stop();
|
||||
PauseOverlay.Show();
|
||||
lastPauseActionTime = GameplayClockContainer.GameplayClock.CurrentTime;
|
||||
@ -527,6 +538,10 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
GameplayClockContainer.ResetLocalAdjustments();
|
||||
|
||||
// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
|
||||
// as we are no longer the current screen, we cannot guarantee the track is still usable.
|
||||
GameplayClockContainer.StopUsingBeatmapClock();
|
||||
|
||||
fadeOut();
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
@ -4,12 +4,13 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
namespace osu.Game.Screens.Ranking.Pages
|
||||
{
|
||||
public class ReplayDownloadButton : DownloadTrackingComposite<ScoreInfo, ScoreManager>
|
||||
{
|
||||
@ -33,6 +34,7 @@ namespace osu.Game.Screens.Play
|
||||
public ReplayDownloadButton(ScoreInfo score)
|
||||
: base(score)
|
||||
{
|
||||
Size = new Vector2(50, 30);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
54
osu.Game/Screens/Ranking/Pages/RetryButton.cs
Normal file
54
osu.Game/Screens/Ranking/Pages/RetryButton.cs
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Ranking.Pages
|
||||
{
|
||||
public class RetryButton : OsuAnimatedButton
|
||||
{
|
||||
private readonly Box background;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private Player player { get; set; }
|
||||
|
||||
public RetryButton()
|
||||
{
|
||||
Size = new Vector2(50, 30);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = float.MaxValue
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(13),
|
||||
Icon = FontAwesome.Solid.ArrowCircleLeft,
|
||||
},
|
||||
};
|
||||
|
||||
TooltipText = "Retry";
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
background.Colour = colours.Green;
|
||||
|
||||
if (player != null)
|
||||
Action = () => player.Restart();
|
||||
}
|
||||
}
|
||||
}
|
@ -169,12 +169,19 @@ namespace osu.Game.Screens.Ranking.Pages
|
||||
},
|
||||
},
|
||||
},
|
||||
new ReplayDownloadButton(score)
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Margin = new MarginPadding { Bottom = 10 },
|
||||
Size = new Vector2(50, 30),
|
||||
Spacing = new Vector2(5),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ReplayDownloadButton(score),
|
||||
new RetryButton()
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
|
@ -19,6 +19,7 @@ using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
@ -34,6 +35,9 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
private ResultModeTabControl modeChangeButtons;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private Player player { get; set; }
|
||||
|
||||
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
||||
|
||||
protected readonly ScoreInfo Score;
|
||||
@ -100,10 +104,7 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
allCircles.ForEach(c =>
|
||||
{
|
||||
c.ScaleTo(0, transition_time, Easing.OutSine);
|
||||
});
|
||||
allCircles.ForEach(c => c.ScaleTo(0, transition_time, Easing.OutSine));
|
||||
|
||||
Background.ScaleTo(1f, transition_time / 4, Easing.OutQuint);
|
||||
|
||||
@ -115,147 +116,157 @@ namespace osu.Game.Screens.Ranking
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
InternalChild = new AspectContainer
|
||||
{
|
||||
new AspectContainer
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Height = overscan,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Height = overscan,
|
||||
Children = new Drawable[]
|
||||
circleOuterBackground = new CircularContainer
|
||||
{
|
||||
circleOuterBackground = new CircularContainer
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
new Box
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Alpha = 0.2f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
}
|
||||
Alpha = 0.2f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
}
|
||||
},
|
||||
circleOuter = new CircularContainer
|
||||
}
|
||||
},
|
||||
circleOuter = new CircularContainer
|
||||
{
|
||||
Size = new Vector2(circle_outer_scale),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Size = new Vector2(circle_outer_scale),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
Colour = Color4.Black.Opacity(0.4f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 15,
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.4f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 15,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
backgroundParallax = new ParallaxContainer
|
||||
{
|
||||
new Box
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ParallaxAmount = 0.01f,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
backgroundParallax = new ParallaxContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ParallaxAmount = 0.01f,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
new Sprite
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f,
|
||||
Texture = Beatmap.Value.Background,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill
|
||||
}
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f,
|
||||
Texture = Beatmap.Value.Background,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill
|
||||
}
|
||||
},
|
||||
modeChangeButtons = new ResultModeTabControl
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 50,
|
||||
Margin = new MarginPadding { Bottom = 110 },
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Text = $"{Score.MaxCombo}x",
|
||||
RelativePositionAxes = Axes.X,
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 40),
|
||||
X = 0.1f,
|
||||
Colour = colours.BlueDarker,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = "max combo",
|
||||
Font = OsuFont.GetFont(size: 20),
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = 0.1f,
|
||||
Colour = colours.Gray6,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Text = $"{Score.Accuracy:P2}",
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 40),
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = 0.9f,
|
||||
Colour = colours.BlueDarker,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = "accuracy",
|
||||
Font = OsuFont.GetFont(size: 20),
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = 0.9f,
|
||||
Colour = colours.Gray6,
|
||||
},
|
||||
}
|
||||
},
|
||||
circleInner = new CircularContainer
|
||||
{
|
||||
Size = new Vector2(0.6f),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.4f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 15,
|
||||
}
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
modeChangeButtons = new ResultModeTabControl
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
}
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 50,
|
||||
Margin = new MarginPadding { Bottom = 110 },
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Text = $"{Score.MaxCombo}x",
|
||||
RelativePositionAxes = Axes.X,
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 40),
|
||||
X = 0.1f,
|
||||
Colour = colours.BlueDarker,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = "max combo",
|
||||
Font = OsuFont.GetFont(size: 20),
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = 0.1f,
|
||||
Colour = colours.Gray6,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Text = $"{Score.Accuracy:P2}",
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 40),
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = 0.9f,
|
||||
Colour = colours.BlueDarker,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = "accuracy",
|
||||
Font = OsuFont.GetFont(size: 20),
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = 0.9f,
|
||||
Colour = colours.Gray6,
|
||||
},
|
||||
}
|
||||
},
|
||||
circleInner = new CircularContainer
|
||||
{
|
||||
Size = new Vector2(0.6f),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.4f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 15,
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (player != null)
|
||||
{
|
||||
AddInternal(new HotkeyRetryOverlay
|
||||
{
|
||||
Action = () =>
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
player?.Restart();
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
var pages = CreateResultPages();
|
||||
|
||||
foreach (var p in pages)
|
||||
|
@ -179,7 +179,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override LeaderboardScore CreateDrawableScore(ScoreInfo model, int index) => new LeaderboardScore(model, index)
|
||||
protected override LeaderboardScore CreateDrawableScore(ScoreInfo model, int index) => new LeaderboardScore(model, index, IsOnlineScope)
|
||||
{
|
||||
Action = () => ScoreSelected?.Invoke(model)
|
||||
};
|
||||
|
@ -77,7 +77,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
if (newScore == null)
|
||||
return;
|
||||
|
||||
LoadComponentAsync(new LeaderboardScore(newScore.Score, newScore.Position)
|
||||
LoadComponentAsync(new LeaderboardScore(newScore.Score, newScore.Position, false)
|
||||
{
|
||||
Action = () => ScoreSelected?.Invoke(newScore.Score)
|
||||
}, drawableScore =>
|
||||
|
@ -8,7 +8,7 @@ using osu.Game.Rulesets.Edit;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public abstract class SelectionBlueprintTestScene : OsuTestScene
|
||||
public abstract class SelectionBlueprintTestScene : ManualInputManagerTestScene
|
||||
{
|
||||
protected override Container<Drawable> Content => content ?? base.Content;
|
||||
private readonly Container content;
|
||||
|
Loading…
Reference in New Issue
Block a user