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Add xmldoc to Mod
playability flags
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@ -107,12 +107,52 @@ namespace osu.Game.Rulesets.Mods
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[JsonIgnore]
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public virtual bool HasImplementation => this is IApplicableMod;
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/// <summary>
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/// Whether this mod can be played by a real human user.
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/// Non-user-playable mods are not viable for single-player score submission.
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/// </summary>
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/// <example>
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/// <list type="bullet">
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/// <item><see cref="ModDoubleTime"/> is user-playable.</item>
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/// <item><see cref="ModAutoplay"/> is not user-playable.</item>
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/// </list>
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/// </example>
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[JsonIgnore]
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public virtual bool UserPlayable => true;
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/// <summary>
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/// Whether this mod can be specified as a "required" mod in a multiplayer context.
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/// </summary>
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/// <example>
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/// <list type="bullet">
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/// <item><see cref="ModHardRock"/> is valid for multiplayer.</item>
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/// <item>
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/// <see cref="ModDoubleTime"/> is valid for multiplayer as long as it is a <b>required</b> mod,
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/// as that ensures the same duration of gameplay for all users in the room.
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/// </item>
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/// <item>
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/// <see cref="ModAdaptiveSpeed"/> is not valid for multiplayer, as it leads to varying
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/// gameplay duration depending on how the users in the room play.
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/// </item>
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/// <item><see cref="ModAutoplay"/> is not valid for multiplayer.</item>
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/// </list>
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/// </example>
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[JsonIgnore]
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public virtual bool ValidForMultiplayer => true;
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/// <summary>
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/// Whether this mod can be specified as a "free" or "allowed" mod in a multiplayer context.
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/// </summary>
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/// <example>
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/// <list type="bullet">
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/// <item><see cref="ModHardRock"/> is valid for multiplayer as a free mod.</item>
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/// <item>
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/// <see cref="ModDoubleTime"/> is <b>not</b> valid for multiplayer as a free mod,
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/// as it could to varying gameplay duration between users in the room depending on whether they picked it.
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/// </item>
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/// <item><see cref="ModAutoplay"/> is not valid for multiplayer as a free mod.</item>
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/// </list>
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/// </example>
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[JsonIgnore]
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public virtual bool ValidForMultiplayerAsFreeMod => true;
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