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Apply new resharper refactors
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0f5af25def
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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/// <summary>
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/// <summary>
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/// Keep the same as last row.
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/// Keep the same as last row.
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/// </summary>
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/// </summary>
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ForceStack = 1 << 0,
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ForceStack = 1,
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/// <summary>
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/// <summary>
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/// Keep different from last row.
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/// Keep different from last row.
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@ -9,7 +9,7 @@ namespace osu.Game.Beatmaps.Legacy
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public enum LegacyMods
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public enum LegacyMods
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{
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{
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None = 0,
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None = 0,
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NoFail = 1 << 0,
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NoFail = 1,
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Easy = 1 << 1,
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Easy = 1 << 1,
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TouchDevice = 1 << 2,
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TouchDevice = 1 << 2,
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Hidden = 1 << 3,
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Hidden = 1 << 3,
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@ -110,7 +110,7 @@ namespace osu.Game.Graphics.UserInterface
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[Flags]
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[Flags]
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public enum BarDirection
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public enum BarDirection
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{
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{
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LeftToRight = 1 << 0,
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LeftToRight = 1,
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RightToLeft = 1 << 1,
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RightToLeft = 1 << 1,
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TopToBottom = 1 << 2,
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TopToBottom = 1 << 2,
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BottomToTop = 1 << 3,
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BottomToTop = 1 << 3,
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@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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[Flags]
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[Flags]
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internal enum ConvertHitObjectType
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internal enum ConvertHitObjectType
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{
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{
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Circle = 1 << 0,
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Circle = 1,
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Slider = 1 << 1,
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Slider = 1 << 1,
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NewCombo = 1 << 2,
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NewCombo = 1 << 2,
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Spinner = 1 << 3,
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Spinner = 1 << 3,
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