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Merge branch 'master' into skin-editor-ui
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commit
7e90b4456d
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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{
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get
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{
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string scrollSpeed = ScrollSpeed.IsDefault ? string.Empty : $"Scroll x{ScrollSpeed.Value:N1}";
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string scrollSpeed = ScrollSpeed.IsDefault ? string.Empty : $"Scroll x{ScrollSpeed.Value:N2}";
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return string.Join(", ", new[]
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{
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@ -8,9 +8,14 @@ using System.Text;
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using osu.Framework.Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.IO.Legacy;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using SharpCompress.Compressors.LZMA;
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#nullable enable
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namespace osu.Game.Scoring.Legacy
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{
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public class LegacyScoreEncoder
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@ -27,15 +32,24 @@ namespace osu.Game.Scoring.Legacy
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public const int FIRST_LAZER_VERSION = 30000000;
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private readonly Score score;
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private readonly IBeatmap beatmap;
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private readonly IBeatmap? beatmap;
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public LegacyScoreEncoder(Score score, IBeatmap beatmap)
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/// <summary>
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/// Create a new score encoder for a specific score.
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/// </summary>
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/// <param name="score">The score to be encoded.</param>
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/// <param name="beatmap">The beatmap used to convert frames for the score. May be null if the frames are already <see cref="LegacyReplayFrame"/>s.</param>
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/// <exception cref="ArgumentException"></exception>
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public LegacyScoreEncoder(Score score, IBeatmap? beatmap)
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{
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this.score = score;
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this.beatmap = beatmap;
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if (score.ScoreInfo.BeatmapInfo.Ruleset.OnlineID < 0 || score.ScoreInfo.BeatmapInfo.Ruleset.OnlineID > 3)
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throw new ArgumentException("Only scores in the osu, taiko, catch, or mania rulesets can be encoded to the legacy score format.", nameof(score));
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if (beatmap == null && !score.Replay.Frames.All(f => f is LegacyReplayFrame))
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throw new ArgumentException(@"Beatmap must be provided if frames are not already legacy frames.", nameof(beatmap));
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if (score.ScoreInfo.Ruleset.OnlineID < 0 || score.ScoreInfo.Ruleset.OnlineID > ILegacyRuleset.MAX_LEGACY_RULESET_ID)
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throw new ArgumentException(@"Only scores in the osu, taiko, catch, or mania rulesets can be encoded to the legacy score format.", nameof(score));
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}
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public void Encode(Stream stream)
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@ -101,11 +115,13 @@ namespace osu.Game.Scoring.Legacy
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{
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int lastTime = 0;
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foreach (var f in score.Replay.Frames.OfType<IConvertibleReplayFrame>().Select(f => f.ToLegacy(beatmap)))
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foreach (var f in score.Replay.Frames)
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{
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var legacyFrame = getLegacyFrame(f);
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// Rounding because stable could only parse integral values
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int time = (int)Math.Round(f.Time);
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replayData.Append(FormattableString.Invariant($"{time - lastTime}|{f.MouseX ?? 0}|{f.MouseY ?? 0}|{(int)f.ButtonState},"));
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int time = (int)Math.Round(legacyFrame.Time);
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replayData.Append(FormattableString.Invariant($"{time - lastTime}|{legacyFrame.MouseX ?? 0}|{legacyFrame.MouseY ?? 0}|{(int)legacyFrame.ButtonState},"));
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lastTime = time;
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}
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}
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@ -117,6 +133,21 @@ namespace osu.Game.Scoring.Legacy
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}
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}
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private LegacyReplayFrame getLegacyFrame(ReplayFrame replayFrame)
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{
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switch (replayFrame)
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{
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case LegacyReplayFrame legacyFrame:
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return legacyFrame;
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case IConvertibleReplayFrame convertibleFrame:
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return convertibleFrame.ToLegacy(beatmap);
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default:
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throw new ArgumentException(@"Frame could not be converted to legacy frames", nameof(replayFrame));
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}
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}
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private string getHpGraphFormatted()
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{
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// todo: implement, maybe?
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