mirror of
https://github.com/ppy/osu.git
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Merge branch 'master' into spinnerfreqmodulate
This commit is contained in:
commit
7e8a1ef070
@ -9,7 +9,9 @@
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[![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu)
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[![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu)
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[![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy)
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[![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy)
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Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew.
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A free-to-win rhythm game. Rhythm is just a *click* away!
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The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew.
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## Status
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## Status
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@ -3,7 +3,7 @@
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<OutputType>WinExe</OutputType>
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<OutputType>WinExe</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Description>click the circles. to the beat.</Description>
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<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
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<AssemblyName>osu!</AssemblyName>
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<AssemblyName>osu!</AssemblyName>
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<Title>osu!lazer</Title>
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<Title>osu!lazer</Title>
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<Product>osu!lazer</Product>
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<Product>osu!lazer</Product>
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@ -9,8 +9,7 @@
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<projectUrl>https://osu.ppy.sh/</projectUrl>
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<projectUrl>https://osu.ppy.sh/</projectUrl>
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<iconUrl>https://puu.sh/tYyXZ/9a01a5d1b0.ico</iconUrl>
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<iconUrl>https://puu.sh/tYyXZ/9a01a5d1b0.ico</iconUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>click the circles. to the beat.</description>
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<description>A free-to-win rhythm game. Rhythm is just a *click* away!</description>
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<summary>click the circles.</summary>
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<releaseNotes>testing</releaseNotes>
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<releaseNotes>testing</releaseNotes>
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<copyright>Copyright (c) 2020 ppy Pty Ltd</copyright>
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<copyright>Copyright (c) 2020 ppy Pty Ltd</copyright>
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<language>en-AU</language>
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<language>en-AU</language>
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@ -118,9 +118,9 @@ namespace osu.Game.Overlays.Toolbar
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Alpha = 0,
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Alpha = 0,
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Height = 90,
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Height = 100,
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Colour = ColourInfo.GradientVertical(
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Colour = ColourInfo.GradientVertical(
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OsuColour.Gray(0.1f).Opacity(0.5f), OsuColour.Gray(0.1f).Opacity(0)),
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OsuColour.Gray(0).Opacity(0.9f), OsuColour.Gray(0).Opacity(0)),
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},
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},
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};
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};
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}
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}
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@ -324,10 +324,9 @@ namespace osu.Game.Screens.Menu
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bool impact = logo.Scale.X > 0.6f;
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bool impact = logo.Scale.X > 0.6f;
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if (lastState == ButtonSystemState.Initial)
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logo.ScaleTo(0.5f, 200, Easing.In);
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logo.ScaleTo(0.5f, 200, Easing.In);
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logoTrackingContainer.StartTracking(logo, lastState == ButtonSystemState.EnteringMode ? 0 : 200, Easing.In);
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logoTrackingContainer.StartTracking(logo, 200, Easing.In);
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logoDelayedAction?.Cancel();
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logoDelayedAction?.Cancel();
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logoDelayedAction = Scheduler.AddDelayed(() =>
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logoDelayedAction = Scheduler.AddDelayed(() =>
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