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Always use OverlayColourProvider
in scroll containers if available
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@ -1,11 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using osuTK.Input;
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using osuTK.Input;
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@ -141,12 +144,12 @@ namespace osu.Game.Graphics.Containers
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Child = box = new Box { RelativeSizeAxes = Axes.Both };
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Child = box = new Box { RelativeSizeAxes = Axes.Both };
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours)
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private void load(OverlayColourProvider? colourProvider, OsuColour colours)
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{
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{
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Colour = defaultColour = colours.Gray8;
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Colour = defaultColour = colours.Gray8;
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hoverColour = colours.GrayF;
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hoverColour = colours.GrayF;
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highlightColour = colours.Green;
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highlightColour = colourProvider?.Highlight1 ?? colours.Green;
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}
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}
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public override void ResizeTo(float val, int duration = 0, Easing easing = Easing.None)
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public override void ResizeTo(float val, int duration = 0, Easing easing = Easing.None)
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