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Fix score accuracy not being populated
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@ -84,6 +84,34 @@ namespace osu.Game.Rulesets.Scoring.Legacy
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/*OnlineId =*/
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/*OnlineId =*/
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sr.ReadInt32();
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sr.ReadInt32();
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switch (score.Ruleset.ID)
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{
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case 0:
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{
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int totalHits = count50 + count100 + count300 + countMiss;
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score.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + count300 * 300) / (totalHits * 300) : 1;
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break;
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}
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case 1:
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{
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int totalHits = count50 + count100 + count300 + countMiss;
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score.Accuracy = totalHits > 0 ? (double)(count100 * 150 + count300 * 300) / (totalHits * 300) : 1;
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break;
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}
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case 2:
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{
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int totalHits = count50 + count100 + count300 + countMiss + countKatu;
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score.Accuracy = totalHits > 0 ? (double)(count50 + count100 + count300 ) / totalHits : 1;
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break;
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}
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case 3:
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{
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int totalHits = count50 + count100 + count300 + countMiss + countGeki + countKatu;
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score.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + countKatu * 200 + (count300 + countGeki) * 300) / (totalHits * 300) : 1;
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break;
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}
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}
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using (var replayInStream = new MemoryStream(compressedReplay))
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using (var replayInStream = new MemoryStream(compressedReplay))
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{
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{
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byte[] properties = new byte[5];
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byte[] properties = new byte[5];
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