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Internalize both looping and stopping
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1d314a1f4b
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@ -87,9 +87,6 @@ namespace osu.Game.Screens.Edit.Components
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private void togglePause()
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private void togglePause()
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{
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{
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if ((adjustableClock as EditorClock)?.PlaybackFinished == true)
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adjustableClock.Seek(0);
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if (adjustableClock.IsRunning)
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if (adjustableClock.IsRunning)
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adjustableClock.Stop();
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adjustableClock.Stop();
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else
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else
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@ -21,7 +21,7 @@ namespace osu.Game.Screens.Edit
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private readonly BindableBeatDivisor beatDivisor;
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private readonly BindableBeatDivisor beatDivisor;
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public bool PlaybackFinished { get; private set; }
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private bool playbackFinished;
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public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor)
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public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor)
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{
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{
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@ -43,17 +43,19 @@ namespace osu.Game.Screens.Edit
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{
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{
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base.ProcessFrame();
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base.ProcessFrame();
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if (CurrentTime >= TrackLength)
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var playbackAlreadyStopped = playbackFinished;
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playbackFinished = CurrentTime >= TrackLength;
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if (playbackFinished && IsRunning)
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{
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{
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if (!PlaybackFinished)
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if (!playbackAlreadyStopped)
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{
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{
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PlaybackFinished = true;
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Stop();
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Stop();
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Seek(TrackLength);
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Seek(TrackLength);
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}
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}
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else
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Seek(0);
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}
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}
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else
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PlaybackFinished = false;
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}
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}
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/// <summary>
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/// <summary>
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