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https://github.com/ppy/osu.git
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commit
7e3caa19fd
@ -4,6 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Overlays.Settings.Sections.Graphics
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{
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@ -11,11 +12,12 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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{
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protected override string Header => "Layout";
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private SettingsSlider<double> letterboxPositionX;
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private SettingsSlider<double> letterboxPositionY;
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private FillFlowContainer letterboxSettings;
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private Bindable<bool> letterboxing;
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private const int transition_duration = 400;
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager config)
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{
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@ -33,34 +35,40 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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LabelText = "Letterboxing",
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Bindable = letterboxing,
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},
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letterboxPositionX = new SettingsSlider<double>
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letterboxSettings = new FillFlowContainer
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{
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LabelText = "Horizontal position",
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Bindable = config.GetBindable<double>(FrameworkSetting.LetterboxPositionX)
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},
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letterboxPositionY = new SettingsSlider<double>
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{
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LabelText = "Vertical position",
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Bindable = config.GetBindable<double>(FrameworkSetting.LetterboxPositionY)
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AutoSizeDuration = transition_duration,
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AutoSizeEasing = EasingTypes.OutQuint,
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Masking = true,
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Children = new Drawable[]
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{
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new SettingsSlider<double>
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{
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LabelText = "Horizontal position",
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Bindable = config.GetBindable<double>(FrameworkSetting.LetterboxPositionX)
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},
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new SettingsSlider<double>
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{
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LabelText = "Vertical position",
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Bindable = config.GetBindable<double>(FrameworkSetting.LetterboxPositionY)
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},
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}
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},
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};
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letterboxing.ValueChanged += visibilityChanged;
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letterboxing.TriggerChange();
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}
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letterboxing.ValueChanged += isVisible =>
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{
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letterboxSettings.ClearTransforms();
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letterboxSettings.AutoSizeAxes = isVisible ? Axes.Y : Axes.None;
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private void visibilityChanged(bool newVisibility)
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{
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if (newVisibility)
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{
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letterboxPositionX.Show();
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letterboxPositionY.Show();
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}
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else
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{
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letterboxPositionX.Hide();
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letterboxPositionY.Hide();
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}
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if(!isVisible)
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letterboxSettings.ResizeHeightTo(0, transition_duration, EasingTypes.OutQuint);
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};
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letterboxing.TriggerChange();
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}
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}
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}
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@ -30,7 +30,6 @@ namespace osu.Game.Screens.Play
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public readonly SongProgress Progress;
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public readonly ModDisplay ModDisplay;
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private Bindable<bool> showKeyCounter;
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private Bindable<bool> showHud;
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private static bool hasShownNotificationOnce;
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@ -67,24 +66,8 @@ namespace osu.Game.Screens.Play
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[BackgroundDependencyLoader(true)]
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private void load(OsuConfigManager config, NotificationManager notificationManager)
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{
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showKeyCounter = config.GetBindable<bool>(OsuSetting.KeyOverlay);
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showKeyCounter.ValueChanged += keyCounterVisibility =>
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{
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if (keyCounterVisibility)
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KeyCounter.FadeIn(duration);
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else
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KeyCounter.FadeOut(duration);
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};
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showKeyCounter.TriggerChange();
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showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
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showHud.ValueChanged += hudVisibility =>
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{
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if (hudVisibility)
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content.FadeIn(duration);
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else
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content.FadeOut(duration);
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};
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showHud.ValueChanged += hudVisibility => content.FadeTo(hudVisibility ? 1 : 0, duration);
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showHud.TriggerChange();
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if (!showHud && !hasShownNotificationOnce)
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@ -6,11 +6,18 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using OpenTK.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Configuration;
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using osu.Framework.Allocation;
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using osu.Game.Configuration;
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namespace osu.Game.Screens.Play
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{
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public class KeyCounterCollection : FillFlowContainer<KeyCounter>
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{
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private const int duration = 100;
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private Bindable<bool> showKeyCounter;
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public KeyCounterCollection()
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{
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AlwaysReceiveInput = true;
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@ -34,6 +41,14 @@ namespace osu.Game.Screens.Play
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counter.ResetCount();
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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showKeyCounter = config.GetBindable<bool>(OsuSetting.KeyOverlay);
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showKeyCounter.ValueChanged += keyCounterVisibility => FadeTo(keyCounterVisibility ? 1 : 0, duration);
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showKeyCounter.TriggerChange();
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}
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//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor
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private bool isCounting;
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public bool IsCounting
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