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Bring back matching by filename when performing online metadata lookups
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2b0fd3558f
commit
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@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps
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Debug.Assert(beatmapInfo.BeatmapSet != null);
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var req = new GetBeatmapRequest(beatmapInfo.MD5Hash);
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var req = new GetBeatmapRequest(md5Hash: beatmapInfo.MD5Hash, filename: beatmapInfo.Path);
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try
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{
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@ -43,10 +43,15 @@ namespace osu.Game.Beatmaps
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foreach (var beatmapInfo in beatmapSet.Beatmaps)
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{
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// note that it is KEY that the lookup here only uses MD5 inside
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// (see implementations of underlying `IOnlineBeatmapMetadataSource`s).
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// anything else like online ID or filename can be manipulated, thus being inherently unreliable,
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// thus being unusable here for any purpose.
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// note that these lookups DO NOT ACTUALLY FULLY GUARANTEE that the beatmap is what it claims it is,
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// i.e. the correctness of this lookup should be treated as APPROXIMATE AT WORST.
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// this is because the beatmap filename is used as a fallback in some scenarios where the MD5 of the beatmap may mismatch.
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// this is considered to be an acceptable casualty so that things can continue to work as expected for users in some rare scenarios
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// (stale beatmap files in beatmap packs, beatmap mirror desyncs).
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// however, all this means that other places such as score submission ARE EXPECTED TO VERIFY THE MD5 OF THE BEATMAP AGAINST THE ONLINE ONE EXPLICITLY AGAIN.
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//
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// additionally note that the online ID stored to the map is EXPLICITLY NOT USED because some users in a silly attempt to "fix" things for themselves on stable
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// would reuse online IDs of already submitted beatmaps, which means that information is pretty much expected to be bogus in a nonzero number of beatmapsets.
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if (!tryLookup(beatmapInfo, preferOnlineFetch, out var res))
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continue;
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@ -89,7 +89,8 @@ namespace osu.Game.Beatmaps
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return false;
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}
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if (string.IsNullOrEmpty(beatmapInfo.MD5Hash))
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if (string.IsNullOrEmpty(beatmapInfo.MD5Hash)
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&& string.IsNullOrEmpty(beatmapInfo.Path))
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{
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onlineMetadata = null;
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return false;
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@ -238,9 +239,10 @@ namespace osu.Game.Beatmaps
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using var cmd = db.CreateCommand();
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cmd.CommandText =
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@"SELECT beatmapset_id, beatmap_id, approved, user_id, checksum, last_update FROM osu_beatmaps WHERE checksum = @MD5Hash";
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@"SELECT beatmapset_id, beatmap_id, approved, user_id, checksum, last_update FROM osu_beatmaps WHERE checksum = @MD5Hash OR filename = @Path";
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cmd.Parameters.Add(new SqliteParameter(@"@MD5Hash", beatmapInfo.MD5Hash));
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cmd.Parameters.Add(new SqliteParameter(@"@Path", beatmapInfo.Path));
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using var reader = cmd.ExecuteReader();
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@ -277,10 +279,11 @@ namespace osu.Game.Beatmaps
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SELECT `b`.`beatmapset_id`, `b`.`beatmap_id`, `b`.`approved`, `b`.`user_id`, `b`.`checksum`, `b`.`last_update`, `s`.`submit_date`, `s`.`approved_date`
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FROM `osu_beatmaps` AS `b`
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JOIN `osu_beatmapsets` AS `s` ON `s`.`beatmapset_id` = `b`.`beatmapset_id`
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WHERE `b`.`checksum` = @MD5Hash
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WHERE `b`.`checksum` = @MD5Hash OR `b`.`filename` = @Path
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""";
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cmd.Parameters.Add(new SqliteParameter(@"@MD5Hash", beatmapInfo.MD5Hash));
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cmd.Parameters.Add(new SqliteParameter(@"@Path", beatmapInfo.Path));
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using var reader = cmd.ExecuteReader();
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@ -10,20 +10,20 @@ namespace osu.Game.Online.API.Requests
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{
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public class GetBeatmapRequest : APIRequest<APIBeatmap>
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{
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public readonly int OnlineID = -1;
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public readonly int OnlineID;
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public readonly string? MD5Hash;
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public readonly string? Filename;
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public GetBeatmapRequest(IBeatmapInfo beatmapInfo)
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: this(onlineId: beatmapInfo.OnlineID, md5Hash: beatmapInfo.MD5Hash, filename: (beatmapInfo as BeatmapInfo)?.Path)
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{
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OnlineID = beatmapInfo.OnlineID;
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MD5Hash = beatmapInfo.MD5Hash;
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Filename = (beatmapInfo as BeatmapInfo)?.Path ?? string.Empty;
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}
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public GetBeatmapRequest(string md5Hash)
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public GetBeatmapRequest(int onlineId = -1, string? md5Hash = null, string? filename = null)
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{
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OnlineID = onlineId;
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MD5Hash = md5Hash;
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Filename = filename;
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}
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protected override WebRequest CreateWebRequest()
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