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Merge branch 'master' into hide-tablet-not-detected-when-disabled

This commit is contained in:
Dean Herbert 2021-08-16 22:07:45 +09:00
commit 7e1086d901
3 changed files with 6 additions and 4 deletions

View File

@ -101,7 +101,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.HitLighting, true); SetDefault(OsuSetting.HitLighting, true);
SetDefault(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always); SetDefault(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always);
SetDefault(OsuSetting.ShowDifficultyGraph, true); SetDefault(OsuSetting.ShowProgressGraph, true);
SetDefault(OsuSetting.ShowHealthDisplayWhenCantFail, true); SetDefault(OsuSetting.ShowHealthDisplayWhenCantFail, true);
SetDefault(OsuSetting.FadePlayfieldWhenHealthLow, true); SetDefault(OsuSetting.FadePlayfieldWhenHealthLow, true);
SetDefault(OsuSetting.KeyOverlay, false); SetDefault(OsuSetting.KeyOverlay, false);
@ -201,6 +201,8 @@ namespace osu.Game.Configuration
public Func<GlobalAction, string> LookupKeyBindings { get; set; } public Func<GlobalAction, string> LookupKeyBindings { get; set; }
} }
// IMPORTANT: These are used in user configuration files.
// The naming of these keys should not be changed once they are deployed in a release, unless migration logic is also added.
public enum OsuSetting public enum OsuSetting
{ {
Ruleset, Ruleset,
@ -217,7 +219,7 @@ namespace osu.Game.Configuration
AlwaysPlayFirstComboBreak, AlwaysPlayFirstComboBreak,
FloatingComments, FloatingComments,
HUDVisibilityMode, HUDVisibilityMode,
ShowDifficultyGraph, ShowProgressGraph,
ShowHealthDisplayWhenCantFail, ShowHealthDisplayWhenCantFail,
FadePlayfieldWhenHealthLow, FadePlayfieldWhenHealthLow,
MouseDisableButtons, MouseDisableButtons,

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@ -46,7 +46,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
new SettingsCheckbox new SettingsCheckbox
{ {
LabelText = "Show difficulty graph on progress bar", LabelText = "Show difficulty graph on progress bar",
Current = config.GetBindable<bool>(OsuSetting.ShowDifficultyGraph) Current = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
}, },
new SettingsCheckbox new SettingsCheckbox
{ {

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@ -125,7 +125,7 @@ namespace osu.Game.Screens.Play
Objects = drawableRuleset.Objects; Objects = drawableRuleset.Objects;
} }
config.BindWith(OsuSetting.ShowDifficultyGraph, ShowGraph); config.BindWith(OsuSetting.ShowProgressGraph, ShowGraph);
graph.FillColour = bar.FillColour = colours.BlueLighter; graph.FillColour = bar.FillColour = colours.BlueLighter;
} }