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mirror of https://github.com/ppy/osu.git synced 2024-12-14 22:22:54 +08:00

Merge branch 'master' into hide-tablet-not-detected-when-disabled

This commit is contained in:
Dean Herbert 2021-08-16 22:07:45 +09:00
commit 7e1086d901
3 changed files with 6 additions and 4 deletions

View File

@ -101,7 +101,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.HitLighting, true);
SetDefault(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always);
SetDefault(OsuSetting.ShowDifficultyGraph, true);
SetDefault(OsuSetting.ShowProgressGraph, true);
SetDefault(OsuSetting.ShowHealthDisplayWhenCantFail, true);
SetDefault(OsuSetting.FadePlayfieldWhenHealthLow, true);
SetDefault(OsuSetting.KeyOverlay, false);
@ -201,6 +201,8 @@ namespace osu.Game.Configuration
public Func<GlobalAction, string> LookupKeyBindings { get; set; }
}
// IMPORTANT: These are used in user configuration files.
// The naming of these keys should not be changed once they are deployed in a release, unless migration logic is also added.
public enum OsuSetting
{
Ruleset,
@ -217,7 +219,7 @@ namespace osu.Game.Configuration
AlwaysPlayFirstComboBreak,
FloatingComments,
HUDVisibilityMode,
ShowDifficultyGraph,
ShowProgressGraph,
ShowHealthDisplayWhenCantFail,
FadePlayfieldWhenHealthLow,
MouseDisableButtons,

View File

@ -46,7 +46,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
new SettingsCheckbox
{
LabelText = "Show difficulty graph on progress bar",
Current = config.GetBindable<bool>(OsuSetting.ShowDifficultyGraph)
Current = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
},
new SettingsCheckbox
{

View File

@ -125,7 +125,7 @@ namespace osu.Game.Screens.Play
Objects = drawableRuleset.Objects;
}
config.BindWith(OsuSetting.ShowDifficultyGraph, ShowGraph);
config.BindWith(OsuSetting.ShowProgressGraph, ShowGraph);
graph.FillColour = bar.FillColour = colours.BlueLighter;
}