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Add localisation support for remaining input settings sections
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29
osu.Game/Localisation/BindingSettingsStrings.cs
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29
osu.Game/Localisation/BindingSettingsStrings.cs
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@ -0,0 +1,29 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class BindingSettingsStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.BindingSettings";
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/// <summary>
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/// "Shortcut and gameplay bindings"
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/// </summary>
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public static LocalisableString ShortcutAndGameplayBindings => new TranslatableString(getKey(@"shortcut_and_gameplay_bindings"), @"Shortcut and gameplay bindings");
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/// <summary>
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/// "Configure"
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/// </summary>
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public static LocalisableString Configure => new TranslatableString(getKey(@"configure"), @"Configure");
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/// <summary>
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/// "change global shortcut keys and gameplay bindings"
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/// </summary>
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public static LocalisableString ChangeBindingsButton => new TranslatableString(getKey(@"change_bindings_button"), @"change global shortcut keys and gameplay bindings");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -14,6 +14,21 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString Cancel => new TranslatableString(getKey(@"cancel"), @"Cancel");
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/// <summary>
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/// "Enabled"
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/// </summary>
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public static LocalisableString Enabled => new TranslatableString(getKey(@"enabled"), @"Enabled");
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/// <summary>
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/// "Width"
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/// </summary>
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public static LocalisableString Width => new TranslatableString(getKey(@"width"), @"Width");
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/// <summary>
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/// "Height"
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/// </summary>
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public static LocalisableString Height => new TranslatableString(getKey(@"height"), @"Height");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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}
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59
osu.Game/Localisation/TabletSettingsStrings.cs
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59
osu.Game/Localisation/TabletSettingsStrings.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class TabletSettingsStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.TabletSettings";
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/// <summary>
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/// "Tablet"
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/// </summary>
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public static LocalisableString Tablet => new TranslatableString(getKey(@"tablet"), @"Tablet");
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/// <summary>
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/// "No tablet detected!"
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/// </summary>
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public static LocalisableString NoTabletDetected => new TranslatableString(getKey(@"no_tablet_detected"), @"No tablet detected!");
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/// <summary>
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/// "Reset to full area"
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/// </summary>
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public static LocalisableString ResetToFullArea => new TranslatableString(getKey(@"reset_to_full_area"), @"Reset to full area");
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/// <summary>
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/// "Conform to current game aspect ratio"
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/// </summary>
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public static LocalisableString ConformToCurrentGameAspectRatio => new TranslatableString(getKey(@"conform_to_current_game_aspect_ratio"), @"Conform to current game aspect ratio");
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/// <summary>
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/// "X Offset"
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/// </summary>
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public static LocalisableString XOffset => new TranslatableString(getKey(@"x_offset"), @"X Offset");
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/// <summary>
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/// "Y Offset"
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/// </summary>
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public static LocalisableString YOffset => new TranslatableString(getKey(@"y_offset"), @"Y Offset");
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/// <summary>
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/// "Rotation"
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/// </summary>
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public static LocalisableString Rotation => new TranslatableString(getKey(@"rotation"), @"Rotation");
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/// <summary>
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/// "Aspect Ratio"
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/// </summary>
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public static LocalisableString AspectRatio => new TranslatableString(getKey(@"aspect_ratio"), @"Aspect Ratio");
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/// <summary>
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/// "Lock aspect ratio"
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/// </summary>
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public static LocalisableString LockAspectRatio => new TranslatableString(getKey(@"lock_aspect_ratio"), @"Lock aspect ratio");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -3,12 +3,13 @@
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public class BindingSettings : SettingsSubsection
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{
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protected override LocalisableString Header => "Shortcut and gameplay bindings";
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protected override LocalisableString Header => BindingSettingsStrings.ShortcutAndGameplayBindings;
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public BindingSettings(KeyBindingPanel keyConfig)
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{
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@ -16,8 +17,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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new SettingsButton
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{
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Text = "Configure",
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TooltipText = "change global shortcut keys and gameplay bindings",
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Text = BindingSettingsStrings.Configure,
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TooltipText = BindingSettingsStrings.ChangeBindingsButton,
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Action = keyConfig.ToggleVisibility
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},
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};
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@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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RelativeSizeAxes = Axes.X,
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Height = height,
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Width = 0.25f,
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Text = $"{presetRotation}º",
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Text = $@"{presetRotation}º",
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Action = () => tabletHandler.Rotation.Value = presetRotation,
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});
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}
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@ -11,6 +11,7 @@ using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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@ -53,7 +54,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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private OsuSpriteText noTabletMessage;
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protected override LocalisableString Header => "Tablet";
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protected override LocalisableString Header => TabletSettingsStrings.Tablet;
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public TabletSettings(ITabletHandler tabletHandler)
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{
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@ -67,14 +68,14 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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new SettingsCheckbox
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{
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LabelText = "Enabled",
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LabelText = CommonStrings.Enabled,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Current = tabletHandler.Enabled
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},
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noTabletMessage = new OsuSpriteText
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{
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Text = "No tablet detected!",
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Text = TabletSettingsStrings.NoTabletDetected,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS }
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@ -95,7 +96,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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},
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new DangerousSettingsButton
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{
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Text = "Reset to full area",
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Text = TabletSettingsStrings.ResetToFullArea,
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Action = () =>
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{
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aspectLock.Value = false;
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@ -106,7 +107,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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},
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new SettingsButton
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{
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Text = "Conform to current game aspect ratio",
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Text = TabletSettingsStrings.ConformToCurrentGameAspectRatio,
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Action = () =>
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{
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forceAspectRatio((float)host.Window.ClientSize.Width / host.Window.ClientSize.Height);
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@ -115,43 +116,43 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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new SettingsSlider<float>
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{
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TransferValueOnCommit = true,
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LabelText = "X Offset",
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LabelText = TabletSettingsStrings.XOffset,
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Current = offsetX
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},
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new SettingsSlider<float>
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{
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TransferValueOnCommit = true,
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LabelText = "Y Offset",
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LabelText = TabletSettingsStrings.YOffset,
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Current = offsetY
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},
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new SettingsSlider<float>
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{
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TransferValueOnCommit = true,
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LabelText = "Rotation",
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LabelText = TabletSettingsStrings.Rotation,
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Current = rotation
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},
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new RotationPresetButtons(tabletHandler),
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new SettingsSlider<float>
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{
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TransferValueOnCommit = true,
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LabelText = "Aspect Ratio",
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LabelText = TabletSettingsStrings.AspectRatio,
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Current = aspectRatio
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},
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new SettingsCheckbox
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{
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LabelText = "Lock aspect ratio",
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LabelText = TabletSettingsStrings.LockAspectRatio,
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Current = aspectLock
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},
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new SettingsSlider<float>
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{
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TransferValueOnCommit = true,
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LabelText = "Width",
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LabelText = CommonStrings.Width,
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Current = sizeX
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},
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new SettingsSlider<float>
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{
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TransferValueOnCommit = true,
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LabelText = "Height",
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LabelText = CommonStrings.Height,
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Current = sizeY
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},
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}
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