diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs
index f7339fdacd..2d88670d77 100644
--- a/osu.Game.Rulesets.Mania/UI/Column.cs
+++ b/osu.Game.Rulesets.Mania/UI/Column.cs
@@ -190,29 +190,5 @@ namespace osu.Game.Rulesets.Mania.UI
return ScrollingInfo.Algorithm.TimeAt(localPosition.Y, Time.Current, ScrollingInfo.TimeRange.Value, HitObjectContainer.DrawHeight);
}
-
- ///
- /// Converts a mouse position to a hitobject position.
- ///
- ///
- /// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction.
- ///
- /// The mouse position.
- /// The resulting hitobject position, acnhored at the top or bottom of the blueprint depending on the scroll direction.
- private Vector2 mouseToHitObjectPosition(Vector2 mousePosition)
- {
- switch (ScrollingInfo.Direction.Value)
- {
- case ScrollingDirection.Up:
- mousePosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
- break;
-
- case ScrollingDirection.Down:
- mousePosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
- break;
- }
-
- return mousePosition;
- }
}
}